Flames of War: Modelling Western European Terrain in 15mm

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I’ve had a lot of great feedback from the past year of posting after action reports for Flames of War games. Fellow players have been universally complimentary on the layout of my terrain used in my scenarios. With that, I’m increasingly being asked questions about the make of my models, where I buy them and how I achieve some of the other rerrain modelled  in my games.

Modelling terrain, like any aspect of miniatures wargaming, has to take into account the three main factors of skill, budget and time commitment. I find myself somewhere in the middle of all three categories, and I feel my level of personal investment in my terrain modelling is reflective of this. One of the many benefits of belonging to a club like Metropolitan Wargamers in Brooklyn, NY is the opportunity to share in our massed collections of terrain and create some pretty impressive-looking games.

As a longtime miniatures hobbyist with a passion for scale modelling, I wanted to share a quick round up of the current state of my 15mm terrain collection I use for Flames of War. To date, my FOW gaming has focused on the European Western Front, so the vast majority of my terrain focuses on buildings and other features appropriate for France, the Low Countries and Western Germany. All that said, let’s take a European tour in miniature…

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Any small town or rural tabletop Western European battlefield needs buildings — barns, houses, shops and cafes — not only for visual appeal, but to provide covering positions and even possible objectives during game play. FOW offers a fine line of pre-painted buildings but I find them to be a bit on the expensive side and toy-like. I also like to paint, so breaking up modelling little tanks and soldiers with some miniature real estate projects makes for a nice change to hobbying routine.

Last year I discovered the cast resin terrain produced by Mark IV Miniatures. As a second-generation wargamer, the owner of Mark IV obviously invests a great deal of care to his Western and Eastern front models. All the buildings come with removable multiple stories and roofs, making their use in FOW gaming a breeze. I just acquired my second set of models from Mark IV (ordered from Musket Miniatures), giving me a number of houses, barns and shops which I set close together as a village center or spread out for use in the countryside. For my towns, I also have a set of Mark IV  walls, a cobblestone courtyard and nifty fountain monument model. At about $18-24 per model, Mark IV’s offerings are my hands-down favorite in miniature buildings.

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With so many Mark IV models on my shelf, I wanted to add in a few more commercial structures representing stores or cafes common to European towns small and large. The excellent Model Dads UK blog recently reviewed the 15mm town shop models from Games of War. Based on a shop in Caen, the GOW shops come in three different pre-painted varieties for about $24 each shipped from the UK.

The GOW buildings scale nicely with my Mark IV models, and just a little work weathering the existing paint blends them nicely into the streetscape. I also added some signage and posters to the exterior walls, bringing a bit more sense of liveliness to the townscape.

IMG_3111Painting Mark IV and Games of War buildings

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The first 15mm buildings I ever bought were from JR Miniatures. An old standby in the hobby, JR offers a wide variety of scales and themes for eveything from Ancients to Historicals to Sci Fi. I have a small, roughly-cast farmhouse and outbuildings from JR which I use as area terrain. Overall, I find JR’s buildings to be a bit less crisp in detail than those from Mark IV and GOW, and many buildings don’t open for placement of figures.

Last year, I picked up a basic JR European stone bridge at a convention for about $14. The simplicity of the model made it easy to paint with a few stone-colored dry-brushed layers of paint. The model stretches over just about every river running through my gaming tables, and I may very well pick up another bridge in a different design from them soon.

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On the higher end of the terrain options, I’ve always had a thing for the Miniature Building Authority. MBA’s extensive 15mm European line comes pre-painted with lift-off sections to place units in the buildings or model them as destroyed structures. They also carry some rather unique structures and large set-pieces like a multiple-model farm complex or full train depot set-piece.

My brother and his gaming friends have been collecting MBA buildings for years, buying a few buildings a year and sharing in their collection. Taking their gradual approach, I recently started small and ordered a couple of their shops and a large, beautiful hotel model for my collection. Over time, I hope to add more from MBA and grow toward larger, more urban scenarios.

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Laying out a gaming table almost always necessitates having roads. I bought some rubberized roads years ago at a convention which suit rural unpaved areas well. A small town or rural setting requires having paved streets, and cobblestones provide a suitable road surface for Western Europe at the time of WWII.

I experimented with stone-textured papers and looked at rubberized stone streets, but none of them provided the depth or the solidity inherent in a stone road. Finally, I’ve bitten the bullet and invested in a set of the FOW cobblestone roads  at a slight discount from a seller on eBay. With a total of more than 6-feet of pre-painted cast resin roads, the box has given me what I think to be plenty roadway for my tanks to rumble down.

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Trees are one of the standard needs for any miniatures wargaming table in any era. Several wargaming manufacturers offer boxes of pre-made tree stands and bases for around $35-40 for maybe a dozen trees. I choose to go the economic bulk route and make my own using trees, flocking and modelling details from Woodland Scenics. For about $75 I’ve been able to make more than enough to fill even the largest battlefields.

IMG_3040Tree-making assembly line

Using two different sized trees from the WS Ready Made Trees Value Pack line, I first glued groups of 2-3 trees to cork coasters picked up at a craft store. On top of the spray-painted green coaster bases, I apply white glue and sprinkles of gravel of varying sizes in random places. After dry, another coat of glue to the remainder of the bases is then flocked with a basic green grass flocking. A few twigs and larger rocks glued here and there add some more depth to the little mini-scenes on each base.

IMG_3041Applying white glue to the tree bases before flocking

Bases are finished off with coarse clumped foliage to represent bushes and undergrowth. Mixing colors of the trees and foliage provides a realistic look. Gravel and larger rocks get hit with some brown washes to tone down the glaring brightness of the paths and piles on each base. All my work is done assembly line style in stages over an old baking sheet so excess flock and gravel shaken from the bases can go back in their containers to use again. When finished, I hit the bases with a matte spray to hold everything in place. In just a few hours time, my model forest on some 30 bases is ready to provide cover for any troops seeking concealment from enemy fire.

IMG_3156Completed homemade trees

Putting it all together, a dozen buildings, cobblestone roads, a bridge and a bunch of my homemade trees gives me more than enough terrain to present rural and town landscapes in Western Europe. Adding in some river sections, dirt roads and fields from fellow club members completes the look of just about any inland battle scenario in Normandy. Check out the pictures below of the results, and keep an eye on my after action reports for future glimpses into my tiny tabletop fields of battle.

IMG_3161Farm complex with Mark IV buildings and walls, JR Mini bridge and FOW fields and river

IMG_3159Games of War shops with added weathering and signage

IMG_3162Row of Mark IV buildings

IMG_3160Mark IV buildings and monument

IMG_3158Town set-up with terrain from Mark IV, JR Mini, FOW, Games of War and my homemade trees

IMG_3157Town set-up with terrain from Mark IV, JR Mini, FOW, Games of War and my homemade trees

Flames of War: Aalst 1944 Scenario

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The ultimately unsuccessful week-long Operation Market Garden commenced on September 17, 1944 with an Allied push toward Germany. The ground “Market” portion of the campaign saw the British Guards Armoured Division taking point on the push into the Low Countries.

On the second day of the operation, a column of the Guards Armoured had rolled to the southern outskirts of Aalst, a Belgian town occupied by German forces since 1940. Led by Col. Joe Vandeleur, the division’s tanks encountered the remnants of German troops and guns which were dug in but heavily-damaged by the previous day’s Allied air bombings and artillery barrages. For the Germans, Aalst was a line in the sand protecting the Allied advance northeast to Antwerp and  the Netherlands beyond. For the Allies, keeping the long column of armour moving was key to reinforcing the Allied airborne troops already engaged with German forces along several bridges.

This past weekend at Metropolitan Wargamers in Brooklyn, NY we ran the Aalst scenario for Flames of War with 2000-point forces on either side of the table. We pulled our British and German lists from the Market Garden and Bridge By Bridge books. As a jumping off point for the game’s outline, we referenced an Aaalst scenario originally designed for Battlefront. We planned a 10-turn game with points scored for destroyed platoons and an immediate end to the game when the British rolled a platoon off the German-defended north end of the table.

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German set-up at Aalst

As per the actual situation at Aalst in 1944, the Germans began setting up with half their force heavily dug in just north of the town’s center. Deadly 8.8 cm Flak guns were positioned on roads to their right and left flanks, and 7.5 cm PaK 40 anti-tank guns stood closer to town. Infantry and heavy machine gun platoons hunkered down in the fields just outside of town, and a single Jagdpanther idled nearby. Expecting both ground and possible air forces, the German guns were well-prepared for the arriving British.

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German 88’s dug in at the northeast and northwest ends of town

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British set-up at Aalst

The British laid out their 8-gun 25 pdr battery at the rear of the table and rolled on two platoons from the Guards with Joe Vandeleur attached. Spotters for the artillery were deployed in Shermans to the right and left hoping to provide eyes across the entire table for. Towed 6 pdr anti-tank guns, infantry, machine gunners and additional tanks lay in reserve off-table to follow the initial wave of armour. The plan was to use Vandeleur’s special rules to rush tanks to the center of the table, saturate the Germans with artillery fire and pave the way from additional supporting platoons.

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 Vandeleur leads the Guards into position behind the town

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German infantry and Pagdpanther make for the church at the center of Aalst

In the first two turns, the Guards quickly rolled up to take position behind the town to the south with their Vickers machine gun platoon riding on the tanks. The British artillery spotter hopped from his Sherman tank and ran for back door of a building. The Germans made way to the north of town with infantry looking to occupy the church at Aalst with a lone Jagdpanther in support.

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A Firefly lays waste to the approaching Jagdpanther with its first shot

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The Guards take heavy fire and two Shermans and a Firefly sit in flames

Fire opened up in the next two turns with a well-positioned Firefly scoring a kill on the nearing Jagdpanther. Returning fire, German 88s destroyed the Firefly and PaK 40s bailed and subsequently wrecked two other Shermans. Machine gunners made their saves, jumped off their tanks and made way for cover in a nearby building at the town’s intersection. Meanwhile, British artillery lobbed a volley over the town hoping to slow down the German infantry and machine guns looking to take hold of the town’s buildings. The barrage resulted in a destroyed PaK 40 just to the north of the church, but the German infantry pressed on to take up positions in the church.

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British infantry move to assault the church as reserve armor rolls to the town center

With British infantry reserves moved at the double to the town and then moved in a subsequent turn to assault the church. At the same time, a reinforcing Guards tank platoon raced to the town center. Shots from the Shermans failed to destroy nearby PaK 40s but fire from the Vickers guns in a nearby building pinned the Germans in the church ahead of the assault. Despite all the British fire lighting up the center of town, the assault failed and the British infantry fell back to the other side of the street.

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German armored reserves arrive

With the British stalled at the crossroads in Aalst, German reserves moved onto the table. A Stug platoon, Wirbelwinds and a fresh Jagdpanther began closing in from the northwest of town, drawing fire from the British battery looking to slow their advance. Volleys from the 25-pound guns blew up an 88 and a PaK 40, but the mass of German hardware kept rolling forward.

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British command tanks move to engage the Germans

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A swarm of German armor and troops push forward under British artillery fire

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A Panzerfaust lights up a British command tank

Hoping for a hard push of combined arms on the German right, British command tanks followed by two platoons of infantry pressed forward from a nearby woods. The British tankies proved to be tough, surviving a turn of fire from nearby Stugs and an attempted infantry assault with  Panzerfaust-wielding infantry as British guns continued to range in and rain shells on the Germans to no effect.

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The lone surviving command British tank awaits its fate from the German onslought

Back at the center of town, the last tank platoon took fire from the 88s, PaK 40s and a Panzerfaust in the church steeple and was destroyed. The one lone command tank on the western outskirts of town was surrounded and destroyed by combined tank and artillery fire. With only the remnants two rifle platoons and the Vickers left spread through the town, the game was lost for the British. As the sun set in the west, Aalst remained in Axis hands.

In our discussion after, the British artillery had only been effective only about 50% of the time and only eliminated a few units throughout the game. Too many British tanks burned too quickly against overwhelming crossfire from German guns, and reinforcing British infantry could never make headway beyond Aalst’s crossroads. More British tank platoons with Fireflies might have gone a long way toward at least pushing through the town.

Fortunately for the people of Aalst, the engagement during Market Garden resulted in the liberation of the town by the British. Pictures from the victory show a very different outcome from our game with smiling faces all around. The very nature of wargaming sometimes just makes things go a different way, and this past weekend the dice rolled against the tide of history with a victory for the Germans at Aaalst.

Flames of War: Fielding the FOW British Rifle Company, Machine Gun Platoon and 6-Pdr Anti-Tank Platoon

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At long last, my months-long build of my British forces for Flames of War was wrapped up this week (at least for now). Starting with the Guards Armoured Division this past summer, my British collection now contains a fair amount of armor, artillery, transport and now, infantry platoons. With most of my WWII gaming focused on the late war period from D-Day onward in Western Europe, having a solid British base to supplement my Americans provides me with a lot of playability for my Allies in any number of scenarios and campaigns.

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With nearly 3.8 million soldiers serving for the British army in WWII, the “PBI” (Poor Bloody Infantry”) led the war for the Allies from its earliest days right up until the bitter end in Western Europe and the Pacific. The FOW British Rifle Company box provides gamers the basic backbone for fielding a core group of British infantry. The FOW rifle company comes armed with the standard kit of WWII British infantry, including the Bren light machine gun, Sten submachine gun, 2-inch mortar and PIAT anti-tank weapon. The set also includes a few snipers and a hero figure of Stanley Hollis, whose heroic actions on D-Day earned him the only Victoria Cross awarded on that historic day.

For inspiration during my hours of painting, I looked to a lot of photos of Commonwealth forces from the period and have included some below.

britinfBritish infantry with their Bren light machine gun

BritStenBritish soldiers loading Sten submachine gun magazines

Brit2inchBritish 2-inch mortar crew

BritPiatA British soldier with his PIAT

I keep my painting simple with a brownish-drab uniform, brown boots and a bit of green lightly brushed on the helmet netting. The FOW models offer a nice variety of weapons and poses, plus little details like trench shovels tucked on the backs of many of the figures. I’m usually pretty spare with my basing of basic green flock over a light brown base. That said, I’ve recently discovered easy-to-apply grass tufts from Walthers, a model railroading hobby supplier, and so I added a bunch of those to really make the bases come a bit more alive.

I’ve included a few photos below of my completed British three-platoon infantry company:

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To supplement the standard infantry company and its weapons, I added in the FOW Machine Gun Platoon with the Vickers machine gun. With wide use by the British from WWI to the late 1960s, the hearty Vickers machine gun lays down a hail of fire in support of the swift advancing actions of their infantry countrymen.

britvickersBritish infantry dug in with their Vickers machine gun

IMG_2987Completed British machine gun platoon

Aside from man-packed weapons, many infantry units were accompanied by heavier weapons for when faced by enemy armor. The Ordnance Quick-Firing 6-pounder or 6-pdr was the go-to British anti-tank gun throughout the battlefields of WWII. Hand-hauled short distances or commonly pulled along with the ubiquitous Universal Carrier, the 6-pdr proved most effective in stopping German tanks in the early desert war of Africa. Thicker armor on Panther and Tiger tanks eventually stymied the use of the 6-pdr in frontal face-offs with German crews, but later development of heftier armor-piercing shot by 1944 brought their effectiveness back into play in the last campaigns of the war in Normandy and beyond.

brit6pdrBritish crew with their 6-pdr anti-tank gun in Europe

Again, I needed some of these guys in the mix, so the FOW 6-pdr Platoon was another must-have in my force. I love this little set, especially the officer with his foot planted boldly on a gun’s wheel as he gestures to a distant target. Along with my existing British armor and Royal Artillery Battery, having some anti-tank guns in my force will hopefully provide enough firepower against my heavily-armored German opponents.

IMG_2984Completed 6-pdr anti-tank platoon

Any time I complete a big build, I’m inevitably left with the question of “what next?” First of all, most of my British will begin hitting the game table this coming weekend at Metropolitan Wargamers in Brooklyn, NY in a scenario at Aalst from September 18th, 1944 during Operation Market Garden. I’ll be posting an after-action report for the game early next week, and I’m certain I’ll have plenty more to write up on my fresh British boys in the months to come.

Flames of War: Fielding the FOW Royal Artillery Battery

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My progress on my new British forces continues with my fielding of a full  Royal Artillery Battery for Flames of War. Dating back nearly 400 years, the British Royal Artillery Regiment (or RA) has been a mainstay of support for British infantry over many continents for a couple centuries. In World War II, the massed 25-pound guns were important for their rapid fire when manned by capable British crews.

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FOW provides specific rules to account for the adept British guns with the ability to field eight or twelve guns and range in on targets even under initial missed attempts with massive bombardments. In short, these guns provide incredibly deadly strength to any Late War British companies in post-D-Day scenarios the likes of Villers-Bocage or Operation Market Garden.

IMG_2840My RA Battery is made up of two FOW kits, one of which I scored for a song from a fellow club member during a summer flea market at Metropolitan Wargamers in Brooklyn, NY. After gluing everything up, the models get a basic green undercoat followed by my quick finish of drab brown for the uniforms with brown boots and off-white coverings. Figures get finished off simply with a wash to add depth, as do the guns with some rusty dirt streaks.

IMG_2836Sand bag emplacements are finished with a few layers of browns, and stonework get a some built-up coats of grey. Stands are finished with details for stacked crates and discarded brass shells on a brownish dirt basecoat followed by two different grass flockings.

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My sets came with two different command bases, the first with a nice diorama of a demolished building with a motorbike parked out back. As orders are being passed between officers, another pours tea from an aluminum kettle. The other command stand features a crowd of staff around a field table and radio operator with one dapper officer standing to the side, cane in-hand.

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Each four-gun battery is filled out with two other command teams and a spotter, waiting to call in the guns on the unsuspecting German forces. All together, I’m anxious to get my British RA into action with my 7th Armoured and Guards Armoured tanks in the very near future. All that’s left is some British infantry, so stay tuned for their appearance on the field in the very near future.

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Flames of War: Buchholz Station 1944 Scenario

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On December 16, 1944 what became known as the Battle of the Bulge began. The German surprise winter campaign offensive – Unternehmen Wacht am Rhen (“Operation Watch On The Rhine”) – would run until the end of the following month. In the cold, snowy forests of the Ardennes region of France, Luxembourg and Belgium, the series of ferocious engagements would see the highest casualties for the US during WWII severely set back the German war machine’s fighting ability for the remainder of the conflict.

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Map of the southern flank of the Battle of the Bulge, featuring Buchholz Station

Early in the morning of the 16th, a US company at Buchholz Station was taking a quick break from the morning’s action. Lining up for a hot breakfast, the weary American riflemen spotted distant shadowy shapes  moving through the fog along the nearby railway tracks. Initially figuring these troops to be fellow Americans, machine gun fire quickly erupted as the realization that these were in fact Germans moving to take the nearby train station. The Americans rushed to meet the Germans, eventually filling the area with exchanged mortar and gun fire. Late-arriving US anti-tank guns and some gutsy attacks eventually repelled the small German force.

IMG_2758Table set up for Buchholz Station at Metropolitan Wargamers

Recently on The Miniatures Page message boards I stumbled on a Buchholz Station scenario for Flames of War. A fellow blogger had sunk a fair amount of research into the scenario and presented a great overview on his blog known simply as Kevin’s Blog. Having never done a Battle of the Bulge scenario before, I was anxious to give Kevin’s game a try.

IMG_2761The US chow truck waiting for hungry GIs to show up at Buchholz Station

This past weekend I finally got around to running the scenario at Metropolitan Wargamers. Using the online scenario as a jumping off point, I modified it down to a 4′ x 4′ table decked out in snowy terrain (using regular baking flour). I also tweaked the US and German forces since my own collection didn’t have exactly what Kevin’s scenario called for as written.

IMG_2760The Buchholz Station depot — the main German objective

The Confident-Veteran Germans consisted of three rifle-machine gun Grenadier platoons, plus a heavy machine gun platoon. The Confident-Trained US company featured three rifle platoons, a light machine gun and mortar weapons platoon and a small anti-tank gun platoon towed by Jeeps. Both the US and Germans had large off-table mortars with German spotters deployed in the game and all US command spotting for their own mortar crews. Each company featured just under 750 points per side.

IMG_2776US deployment at the beginning of the game

As in the scenario outline, the Americans began with two rifle companies on the board. One was deployed within 4″ of the chow truck, and the second within 4″ of the small group of buildings at the table corner. All other US platoons were held in delayed reserve, meaning they would not come on until at least turn three. The towed anti-tank gun platoon would be the last reserves for the Americans.

IMG_2777German deployment after their first turn

The German platoons deployed all at once with their first turn, entering the table within 6″ of either side of the railroad tracks. They chose to move at the double and divided their force, heading toward the woods to hold off an American advance and straight toward their objective of the train station.

IMG_2778Turn one ends with a race to the train station

The Americans finished the first turn with their own movement at the double. The platoon at the chow truck headed for a small clump of trees, hoping the forest would provide just enough cover from the coming German fire. The second platoon stayed to one side of the road, out of range of German bullets and racing to the train station.

IMG_2779One US rifle platoon takes heavy fire while the second slides to cover the objective

In turn two, the Germans and US platoons each exchanged fire from their occupied woods. The US took their first casualties and were pinned from the withering German heavy machine gun fire. With most of the fire concentrated on the one US platoon in range, the second American platoon was able to slide toward the train station to control the objective ahead of the Germans.

IMG_2780US and German platoons fire between the woods

Turn three was somewhat of a repeat of turn two as the one US platoon swallowed a ton of German gunfire and remained pinned down in the woods. The US failed to roll any reserves on the table in their first attempt, but the platoon at the train station began occupying the buildings to hold off the coming German onslaught.

IMG_2781The Germans sprint in the open

With turn four, the Germans came out into the wide open looking to assault the remnants of the platoon in the woods and the train station objective. The Americans in the woods took more casualties but stuck it out with a motivation test roll as the Germans moved nearer to assault. The Americans in and around the train station benefited from cover and stayed in control of the objective with the Germans advancing. As the turn ended, two adjacent German platoons took American rifle and mortar fire, pinning the Germans in their advance to the train station.

IMG_2782Germans surround the train station

The last of the remaining Americans in the woods at the center of the table fled in turn five, just as the Germans prepared to assault them. Another German platoon reached the doors and windows of the train station but had their assault repulsed. At long last, the first American reserves arrived, and a light machine gun and mortar platoon platoon hit the ground running at the double. Additional US off-table mortar fire rained onto the assaulting Germans in the snowy open field.

IMG_2783US light machine gun and mortar reserves arrive

The Germans still in the woods broke from the trees iat the top of  turn six and made way toward the train station. Germans already at the station destroyed the remaining Americans there, effectively taking the objective. A few Americans ran at the double to contest the objective. The US responded with fire from the newly-arrived light machine guns and more from the mortars.

IMG_2785The final US reserves arrive…but too late

Things ended on turn seven with the last of the American reserves arriving too late and too far out of range movement and fire to contest the train station objective now in control by the Germans. Timing on the battlefield is everything, and the lack of US reserves arriving earlier in the game made it a tough slog for the Americans. The scenario is pretty fairly matched, and playing a FOW game without the usual mass of tanks was a refreshing break.

The Battle of the Bulge also seemed fitting, given the snowy winter we’ve had here in Brooklyn this past month. With the 70th anniversary of the Battle of the Bulge coming up at the end of the year, playing this first scenario already has me thinking of more wintery tabletop warfare about 11 months from now.

2014: Opening New Fronts

wraondsnyIn the middle of 2013 I somewhat unexpectedly re-launched Brooklyn Wargaming with a new design and a renewed posting vigor. Since then, I’ve had more than 10,000 visits from readers all over the world. Together with these folks I’m sure to never know, we share a continued passion for gaming I am committed to infusing in every one of my postsings here.

My World War II Flames of War posts are clearly the favorites for visitors to the site. My FOW After Action Reports continue to garner a lot of daily views, and people in particular seem to love the Barkmann’s Corner scenario I played in July at Metropolitan Wargamers in Brooklyn, NY. More AARs and building-out my various national forces in my FOW Modelling posts will be a big part of 2014.

As for other stuff on the site, my few posts on Warfare In The Age of Reason are quickly shooting to the top of popularity. I really enjoy writing up my plays a variety of board and card games through my New Game Weekend posts, and taking a look backward at Retro Gaming The 70s & 80s often result in emails from people like me who have fond memories of hours spent at play in the past.

Looking to 2014, here’s where my focus will continue and grow on Brooklyn Wargaming and the tabletop each week.

World War II

For years, I’ve played a lot of FOW with a big focus on Western Europe. To start the year, I’ll be playing a beach landing or two as a way to prep for the 70th anniversary of D-Day this summer, and I’ve also got a handful of other historic scenarios I’ve been working-up over the past few months.

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Over Thanksgiving, my brother (another lifelong gamer like myself) handed me a copy of Antony Breevor’s Stalingrad and told me it was the best military history book he’d ever read. The highly-readable account of the vicious siege of Stalingrad has gotten my hooked on the idea of expanding my WWII gaming into the Eastern Front in the new year.

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As a first step toward this front of the war, I picked up the new FOW Desperate Measures book. While this intelligence briefing is centered on the closing months of the war battled among German and Soviet forces, there’s also a newly-released updated edition of the FOW Red Bear book which gives a broader look at the Allied forces on the Eastern Front. These resources coupled with my historical reading on Stalingrad have whet my appetite for fielding some large masses of Russian forces on the table. A couple other guys at the club in Brooklyn have already started putting together some of Stalin’s finest and I’m very much looking forward to the Eastern Front opening up my WWII gaming with some scenarios this year.

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I spent a chunk of the past year reading Rick Atkinson’s Guns At Last Light, the third book in his World War II Liberation Trilogy. The book’s focus on the D-Day landings through the campaigns in Western Europe to the fall of the Third Reich squares with the majority of my FOW gaming from the past year. Working my way back through Atkinson’s books, I’m just starting in on The Day Of Battle for Christmas. As with my new swing in interest toward the Soviets and Eastern Front, I’m looking to Atkinson’s second WWII book to fill in my knowledge on the southern European campaigns in Sicily and Italy. Whether I get some Italian troops on the table by year’s end remains to be seen, but I’m really looking to 2014 as another big year of WWII gaming and learning.

Seven Years War

I grew up in Western New York State and then lived for a period of time in Western Pennsylvania, so the French and Indian War has always lingered as an interest but has never found its way into my gaming.

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James Fenimore Cooper’s The Last of the Mohicans and other books in his Leatherstocking Tales series have also been favorites since boyhood. These colorful stories are set within the wilderness backdrop of the colonial wars of the Americas fuel much of my love for the French and Indian War period, and my visits to historic sites like Fort Niagara and Fort Necessity have added physical understanding to the frontier conflicts of the period.

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Toward the end of 2013, a fellow club member introduced me to the Warfare In the Age Of Reason rules and the Seven Years War. While my experience gaming battles from the period have thus far had a European focus, my long-time interest in what most consider the world’s first global-scale war holds tremendous interest for me. To this end, I hope to make wargaming the Americas front with the FIW a project for the coming year. Modelling 15mm miniatures of colonists, French, British and Native Americans, along with requisite early American frontier terrain, is sure to be making an appearance here in the coming months.

World War I

While I’m on the subject of world wars, I can’t help but acknowledge the calendar and the 100th anniversary of the beginnings of World War I this coming July.keegan_first_l

My only real exposure to the war so far has been with John Keegan’s excellent The First World War. I’ve read a half-dozen of Keegan’s books, and his 1999 overview of the Great War gave me a solid introduction to a war that’s often overlooked by most Americans like myself. Clearly this is a major period in modern warfare I could stand to learn more about.

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To get myself back into the period, I’m planning on reading Max Hasting’s Catastrophe 1914: Europe Goes To War which made many top nonfiction lists at the end of 2013. I’ve only gamed WWI once with a 28mm French-German trench warfare scenario at a convention back in 2011, but there are a number of club members with miniatures from the period I may prod into using in some games this year. There are also rumors afoot that the makers of FOW are expanding into WWI just in time for this year’s anniversary, but for now I think some time with a few good books should be enough tribute from me in 2014.

And…

I can’t really tell with complete certainty where this coming year in gaming will take me. Like with most battle plans, a grand strategy can be laid out but actual events often unfold very differently in the fog of war. I can say there will be more miniatures, more scenarios and more completely fresh games to come here on Brooklyn Wargaming by New Year’s Day 2015. For now, here’s to old fronts not forgotten from 2013 and new fronts to come in 2014.

Flames of War: Metropolitan Wargamers Tanksgiving 2013

Tanksgiving PicAbout ten of us at Metropolitan Wargamers in beautiful Park Slope, Brooklyn kicked off the holiday season this past weekend with a day of WWII armored action in conjunction with our first Flames of War Tanksgiving event. The official rules for the event called for 1500-point companies facing off in multiple games throughout the day. Given we had so many new players interested in playing their first games of Flames of War, a few of the more experienced players decided to play host with our own forces brought along for the day over two tables.

FFAMissionThe bigger of the two tables featured Allied forces facing off against Germans in a Late War Western Europe scenario. The Flames of War website offers a group of basic missions of increasingly-complex scenarios, each easily playable in about three hours. Given we were dealing with an entry-level game, we went with a beginner-friendly Free-For-All mission with two 1500-point companies on each side.

IMG_2442Allied defenders (left) and German attackers (right) deployed

Since this was a tank-focused game, we went easy on terrain with just a smattering of wooded areas, buildings and fields spread over the table. The Allied forces defended, beginning on the side of the table defined primarily by a small river crossing bridge on the Allied right and a field and nearby farmhouse on the Allied left.  On the attacking German side of the table, a walled farm complex surrounded by a tree-lined road sat to the German left and a group of wooded areas to their right. A small town was situated squarely at a crossroad at the center of the field.

IMG_2446Guards Armoured and 101st Airborne started in the farm field

The British Guards Armoured Company began near the farm at their left, deploying its Sherman and Firefly tanks along with one platoon from the US 101st Airborne. Near the bridge, the US 4th Armored Company set its 75mm and 76mm tanks and finally deployed its 105mm artillery platoon at the center of the table edge hidden behind a copse of trees. The Germans deployed Panzer IVs, two Tiger tanks and a Grenadier platoon near a forest at their right. A large group of Panthers started near the center behind the small town with a supporting dismounted Panzergrenadier platoon on their left and a two-tank Panther command platoon at their extreme left.

IMG_2444US 75mm and 76mm Shermans tanks at the bridge near the German objective

With the German player starting things off, their main thrust of Panthers moved toward the center of the table while their Panzer IVs and Tigers made a move looking to shutdown to the advance of the Guards Armoured and US airborne troops. The Panzergrenadiers made their way for the walled farm and the treeline at the neighboring road, and the commanding Panthers looped around the farm toward the river and the American right flank.

IMG_2448A Tiger sits burning after being hit by a Firefly

On the Allied first turn, the 101st Airborne made a beeline for the neighboring forest across from the field while tanks rolled into the gap between the forest and the field. A lucky opening shot from a British Firefly took out a German Tiger, providing one of the only bright spots for the Allies during the entire afternoon. The spotter for the US howitzers ran for the cover of the town’s buildings while the mass of American tanks on the right split to hold off the center German advance as well as the German command section’s coming end-run at the river.

IMG_2453The Armoured Guards take ferocious fire from the German tanks

In the second and third turns, the German players began running the table to their victory. A concentration of fire into the town destroyed the US artillery spotter, effectively shutting down any good chance of Allied artillery support. The Tigers began laying waste to the line of advancing Shermans in the field and rolling in the open. A failed assault on the German tanks by the 101st Airborne out of the woods stalled under a hail of machine gun before it began, but the Guards Armoured managed to route the Panzer IVs off the board and whittle-down the Grenadiers making their way between the town and farm house nearby.

IMG_2460Panzer IVs and Shermans aflame as the 101st Airborne sprints across the field

By the fourth turn, German infantry making their way through the open both for the bridge and objective near the American artillery were mowed down under heavy machine gun fire from the US Shermans. Finding a gap amid the tank fight around them, the 101st made a dash to the next forested area while German tanks poured more fire into the British armor at the rear. At the bridge, American 76mm guns managed to destroy one command tank and bail the crew from the other. Unfortunately, the remnants of the American armor were outgunned and entangled in the burning shells of their comrade’s tanks. With nothing left to stop the advance, German tanks rolled to the center and seized their objective.

IMG_2458Nothing left to stop the German advance to victory

While things raged away on the European table, an Early War showdown between 1500-point British and Italian forces in Africa dustily clamored away one table over. You couldn’t get a more different game with less advanced equipment and differently skilled troops battling in a desert environment laced with prepared defensive positions. Since most of my gaming has focused on Late War Europe, the earlier war stuff fascinates me and I’m definitely going to make some time to try my hand at this other period soon.

IMG_2440Early War Italian and British desert action at Tanksgiving in Brooklyn

As it turned out, the Italians took the game on the Africa table, making our first Tanksgiving event a 2-0 victory for the Axis powers. I learned a mass of German armor is really hard nut to crack unless you’ve got some effective artillery and enough infantry to assault and push to an objective. Every game under my belt gives me ideas for the next. Win or lose, I think a few hours of playing may have hooked a couple new players on Flames of War. For that, we’ll all be thankful as we deploy our platoons for another game very soon.

Flames of War: Fielding the PSC German Heavy Weapons and FOW Artillery Command

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After focusing on my Flames of War (FOW) Allied forces for a while, I decided to throw some energy back into beefing-up and diversifying my late war Germans. Although my German troops seldom see play, getting some infantry punch on the table led me to a number of mortar and other support weapons platoons the FOW rules offer.

Battlefront, the maker of FOW, has a number of good platoons which run anywhere from about $12-20 each. Having recently tried my hand at the Allied Stuart Tank set from the growing line of 15mm WWII kits from the Plastic Soldier Company (PSC), I spotted the Late War German Heavy Weapons box. At around $25, the set looked to be an excellent and economic way to get a lot more German infantry on the table at perhaps a quarter to one-third the cost of the official FOW models.

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The PSC box comes with four MG 42 teams, four 8 cm mortar teams, four 12 cm mortar teams, eight Panzerschrecks and eight Panzerfausts. Also included are four Panzerschreck loaders and four ammo carriers. With about 70 bits on the sprues, this set was going to add a lot of action to my already extensive German infantry collection.

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Cutting out and gluing-up the tiny pieces from the PSC sprues is a bit of nerve-racking task harkening back to my early years wrangling with assembling soft plastic HO scale Airfix soldiers. That said, following PSC’s simple assembly diagram (above) and keeping all the parts carefully organized on the workbench is key to getting the job done right and not losing anything along the way. Flames of War rules call for basing Panzerschreck teams in groups of four miniatures per medium stand, allowing for four total teams to be constructed from the PSC set with two Panzershrecks plus a loader and ammo carrier per team. The 8 cm mortar and MG teams likewise went on medium bases and the big 12 cm mortar teams were glued-up on larger bases. I had a few extra plastic FOW Germans on hand from a bonus promotional sprue I received from the Open Fire! box set, and adding those to the 12 cm mortar stands helped finished those off.

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With a bunch of new mortars in the field, I also needed to add some additional command and spotters to make them playable. FOW offers an artillery command headquarters blister pack which I added to the mix. The set comes with enough models that I was able to create three two-man spotting teams, a few command stands (adding in Panzerfausts from the PSC kit) and a nifty HQ vignette with a four figures surrounding a table with a radio operator.

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Painting Germans is a simple process for me with a base spraycoat in flat black followed by a darkish grey uniform and details picked out in flesh, blacks, browns and gun metal. The stands get finished off with some simple grass flocking and a matte varnish spray. Getting a consistent finish on the PSC models made them blend in nicely with my FOW models.

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For comparison’s sake, the PSC figures do tend to be a tad smaller and thinner than the typically-chunky FOW figures. Since most my PSC figures are being fielded on separate stands, I don’t see the minor scale differences being an issue at arm’s length on the tabletop battlefield. In addition, the extra poses in the PSC casting add some nice variety and animation in the troops once deployed.

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IMG_2217My FOW German force has long-relied on the strength of deploying large numbers of tanks in my games, so these new additions should be a nice compliment to getting more action from my German infantry. Now that it’s fall, I’m anxious to rush my new PSC and FOW Germans to the tables at Metropolitan Wargamers in Park Slope, Brooklyn and add a new season of playablity to my battleworn forces.

Flames of War: La Fiere Causeway 1944 Scenario

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In the late evening of June 5th and pre-dawn hours of June 6th, 1944, a steady flow of Allied paratroopers began dropping throughout the French countryside to clear the inland way for the D-Day beach landings to come later that morning. Like elsewhere, scheduled US Airborne drops near Sainte-Mère-Église left paratroopers scattered around the countryside. To the southwest of the town’s target area, a contingent from the 82nd Airborne found itself near a quaint French farm compound and a small bridge over the Merderet River. Recognizing the river crossing as a key defensive line, the assembled paratroopers established a perimeter along the river. A few hours later, the US troops were met by a German Grenadier and armored battallion hoping to stall the Allied invaders from moving inland. The battle that erupted at the river would rage for three days until the German force withdrew in time for the arrival of US infantry and Sherman forces rolling in from Utah Beach on June 9th.

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The Flames of War website offers a basic scenario of the encounter at La Fiere Causeway suitable for 1500 point forces on either side. This past weekend a visitor to Metropolitan Wargamers and I had a go at the scenario with my US Airborne facing off against his Germans. As with the historical record, my force held closely to the scenario’s outline with two parachute rifle platoons with plenty of bazookas supported by a platoon of light machine guns, parachute engineers, a glider artillery platoon and M18 tank destroyers. On the German side of the table, my opponent lacked the primitive French tanks that historically fought at the battle. Instead, he filled his force with a number of Grenadier platoons mounted in half tracks backed by two small platoons of Panzer IVs and a Nebelwerfer rocket battery.

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As per the scenario rules, each of us chose half of our platoons to be held in off-table reserve. Beginning with the Germans, we alternated deploying our starting forces on the table. My American engineers took up position in the courtyard of the farm on my left flank, the machine guns lined the hedge on the other side of the bridge and a rifle platoon deployed on my far right flank. As expected, the Germans deployed a tank platoon at the road entry point and the rocket battery and a mounted Grenadier platoon in the field on their left flank.

IMG_2165With the Germans taking the first turn, the first Panzer IV platoon made way for the river crossing at the middle of the table while the half tracks rolled for the ford on the American right flank. Deployed in and around the farm buildings, the US engineers quickly laid down mines at the foot of the bridge and an Airborne platoon crossed the river to meet the approaching Grenadiers and the rocket battery beyond.

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IMG_2167With turn three, German tank and Grenadier reserves appeared on the table edge opposite the farm and pointed their way toward the French buildings and the nearby bridge. Four US bazookas bailed one Panzer in the clearing across  the river but three other Panzers made it across at the middle ford. US tank destroyer reserves came on the table and immediately poured machine gun fire into the half tracks across the river. The Grenadiers bailed from their transports and the half tracks raced to the rear while the Nebelwerfers failed to score effective shots in the hearty US Airborne troops.

IMG_2171With the Grenadiers on the run back to defend the rocket battery, the US tank destroyers turned their attention on the Panzers and quickly destroyed one while the others continued to push on unharmed due to the protection of their side Schurzen armor. At the farm, the approaching Panzer and Grenadier platoons exchanged fire with the engineers and riflemen defending behind the stone walls. Even with heavy casualties, the engineers repelled a direct assault by two Panzers as a fresh rifle platoon rushed to reinforce the farmyard strongpoint.

Alas, by the fifth turn the game was effectively over for the Americans as the late-arriving US howitzers once again failed to hit in one final volley against the Panzers rushing to seize the objective. The Americans had chased both Grenadier platoons from the field and destroyed a couple Panzers, but the Airborne focus on defending rather than seizing objectives allowed the Germans to take the table.

At the game’s outset, both of us shook our heads with the difficult mission ahead of us. The Airborne never effectively engaged in a close-quarters assault that might’ve taken out more of the tanks sooner on in the game, and artillery on both sides contributed nothing to the game. As with the last few FOW games I’ve played, the engagement at La Fiere once again pointed out the strength and tactical importance that infantry played in WWII. Keeping men moving and in the fight is key to victory, and this time around the German troops got the better of the day.

Flames of War: Fielding the PSC Panzer IV Tank

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One of the greatest military impressions Germany left on the face of warfare during World War II was in its feared armored forces. The famed Tiger I heavy tank gets a lot of the glory for its independence and near idestructability, but the Panzer IV medium tank served as the real backbone of German armored forces throughout the war. With improvements to its armor and gunnery made throughout the war, the Panzer IV would prove to be a tough nut for the Allies to crack until very late in the war. Especially in the period from the D-Day landings through to the Battle of the Bulge, the Panzer IV played an ever-increasing role in attempting to stymie the Allied advance right up until the eventual fall of the Third Reich in the spring of 1945.

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I already own a fair amount of German armor with Tigers, Panthers, Jagdpanzers and Stugs, but my force was sorely lacking in Panzer IVs. Most of my German tanks thus far have been from Battlefront, the makers of Flames of War (FOW). They offer a late war Panzer IV platoon in the pricey $50-60 range, depending on whether you pick the set up online or in a store. Going on some recent experience with the PSC Allied Stuart tank set, I went with the Panzer IVs from the Plastic Soldier Company (PSC) at about half the FOW cost.

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Unlike the FOW sets, PSC kits come with options to model miniatures in several periods. This allowed me to model my tanks as the later war Panzer IV Ausf H with its extra armor and gun power. Like the Airfix kits of my youth, the PSC tanks are comprised of lots of little parts. The diagrams included in the box offer clear color-coded keys to getting the correct pieces off the sprues and blow-up schematics for gluing the pieces together. If you’re like me, keeping your workspace clean and organized will prevent you from losing your mind during the multi-step assembly process. The sprues also leave some leftover parts which either go straight into the trash or into container of miscellaneous plastic for future modelling use.

Lots of parts means lots of steps. The turrets alone are compromised of 9-10 parts and aligning the tank tread sections needs to be done carefully. I also found the hole on which the turret sits to be a bit tight, so I carefully drilled those out slightly larger. My Panzer IVs were completed with a basic grey-schemed paint job over a flat black spray base to match my existing models. With assembly, painting, decals and a matte finish finishing coat, these tanks are ready to hit the table in just a couple work sessions.

Compared to FOW models, the PSC tanks take a bit longer to put together and parts can be finicky, but I really like the PSC models when complete. The PSC tanks offer crisper molding and some fine details like a slight sag in the upper parts of the treads and hangers for the  side and turret Schurzen. Models are light, making for easier storage and transport. Putting together kits from PSC just feels a lot more like model building than what you experience with FOW and some other manufacturers.

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With so much economic pressure on miniature wargame funding budgets, you can’t beat getting more armor in the field for the low cost and fine results from the Plastic Soldier Company’s Panzer IV kit.