French and Indian War: Woodland Indians from Redoubt Enterprises

The UK-based Redoubt Enterprises carries an enormous variety of metal miniatures including pirates, ancients, Renaissance, English Civil War, American Civil War, Napoleonics and several ranges of colonials figures, icluding nearly 200 separate choices of models for the French and Indian War.

Their FIW line includes vast selections of British, French and Indian models, including warriors, canoes and civillians. Sculpts from Redoubt tend toward a traditional, heroic scale that tips heavily toward 28mm with chunky casts filled with unique personality that are a joy to paint and really pop on the table.

The ‘warriors with firebrands’ pack includes a raiding party, armed with blazing torches and a leader drinking from a clay vessel. The models are great for attacks on villages, farms and fortifications on the frontier. These are unique, ferocious characters modelled to bring high drama to the tabletop.

Another favorite is the ‘sachems and warchiefs’ set. These models are a mix of calm Indian leaders wrapped in a blanket with a mystical crow’s wing, holding forth a wampum belt and standing gracefully in a commanding pose. Others in the pack show more agressive leaders on the run and commanding their people in the field, looking to roll back the onslaught of European incurisions into their lands.

Both sets have brought a great deal of variety and personality to the regular warrior models from other manufacturers in my collection — moreso than just about almost any other company. For miniatures wargaming, they offer an opportunity to inject roleplay into games with the story each sculpt looks to tell — a welcome place in any gaming session with a wide range of characters to act.

Boardgames of the French and Indian War – Part II

Battle of Fort William McHenry during French and Indian War

Quite some time ago, I wrote a round-up of my favorite boardgames of the French and Indian War. Since then I’ve been focusing pretty exclusively on the FIW using 28mm miniatures and Muskets & Tomahawks. I’ve also spent a lot of time over the past year reading about the period and visiting historic sites in New York, Pennsylvania, Virginia, Maryland and West Virginia that tell the story of the FIW.

Between travel, research, painting miniatures, building scenery and running through tabletop scenarios of the period, I’ve continued to build up my collection of FIW-themed boardgames. With that, I have a second list of more of my favorites from this empire-defining conflict in North America.

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Quebec 1759 (Columbia Games)

You can’t beat Columbia Games for their quick-playing and unique block games for which they are known. I have Liberty: The American Revolution 1775-83, their American Revolution game, on my shelf, and about a year ago I finally to picked up a copy of their FIW game Quebec 1759.

Released in 1972, Quebec 1759 was one of the first block wargames produced and has remained in print for 45 years as a game perfect for entry level players as well as those experienced in the hobby. I’ve been trying to track down a first printing of the game for a while for the embossed blocks, but I couldn’t pass up a great deal on a 1980s edition with 50 stickered blocks for $20 at a convention flea market a couple years back.

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Map and wooden blocks from Quebec 1759

Playable in about an hour or so, this classic abstractly captures the meeting of the British forces led by James Wolfe and the French defenders commanded by Louis-Joseph de Montcalm in September 1759. The decisive Battle of the Plains of Abraham outside Quebec City left both men dead and was the beginning of the end of French rule in North America.

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Typical stickered wooden blocks from a mid-1980s edition of Quebec 1759

My near perfect copy captures the charm of the original edition with its signature wooden blocks, 10″ x 32″ elongated heavy cardboard map and a mere four pages of rules. The game is played over 16 turns with each side — British and French — plotting their moves in advance on paper and then simultaneously revealing them. There are no spaces on the map. Instead ten road-connected land zones and a bisected St. Lawrence River.

The game has remained a classic for a reason, notably its fast play that rewards numerous replays and taking turns on either side.

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End of Empire: 1744-1782 (Compass Games)

Command was a bi-monthly magazine published between 1989 and 2001 which focused on military history, strategy and gaming. Issue 46 from December 1997 features articles on New France, the American Revolution, George Washington and his spy network, and famed traitor Benedict Arnold. The issue also contains a full hex and counter game called End of Empire which captures the grand sweep of North American history from the 1740s through early 1780s. The game was subsequently reprinted as a box game from Compass Games as End of Empire:1744-1782.

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My copy of Command #46 featuring End of Empire just prior to punching the counters

End of Empire covers a wide period from King George’s War, FIW and the American Revolution. Over a dozen scenarios allows play of specific conflicts or campaigns in a few hours, and a full game is playable over the whole period that will run to more than 15 hours for truly committed players. The game is regimental in scope with a huge hex map spanning the entire North American East Coast and contains hundreds of color counters representing British, French, Spanish, Indian and Colonial forces. For a real deep dive into nearly 40 years of colonial conflict, this is the game.

Wilderness Empires (Worthington Publishing)

I’m a big fan of Worthington Publishing’s games. I have three of their American Revolution games – New York 1776, Trenton 1776 and their latest, Saratoga 1777. The simple graphic maps and wooden blocks make Worthington’s games easy to grasp while also providing some great strategic play specific to the conditions of certain battles and campaigns.

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Map detail and wooden playing pieces from Wilderness Empires

With Wilderness Empires, most recently reprinted in 2016, Worthington captures the larger scope of the grand strategy of the FIW in a mix of point-to-point movement, blocks and cards. Designed by my pal Bill Molyneaux, a FIW reenactor and game designer, the game is steeped in real history while producing introductory level play of the period for 2-4 players.

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French (top) and British (bottom) cards from Wilderness Empire featuring original art by Don Troiani

The components are hefty 1″ wooden blocks with nicely rounded corners representing French, British and Indian forces. Indian towns, special wood dice, a large board and cards featuring beautiful original art by Don Troiani round out what’s in the box. Their artwork aside, the cards provide tactical play of reinforcements, leaders, campaign actions and specific play of historical units such as Rogers Rangers and Indian allies.

If you’re lucky, you can track down this recently out of print game in gift shops at various historical sites and forts in the northeast for a great intro to the period.

1759: The Siege of Quebec

1759: Siege of Quebec (Worthington Publishing)

Worthington has also produced a new spin on the famed siege of the era with 1759: Siege of Quebec. The game presents a bit like the classic Columbia game covering the same battle but with a unique 2-in-1 package that allows for both 2-player and solo play, a rarity for games of the period.

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The beautiful map for Worthington’s 1759: Siege of Quebec

This game is gorgeous. The area movement map is bisected with by the St. Lawrence River and has defined deployment areas for stickerless blue (French) and red (British) blocks. In the 2-player game, separate hands of Command Decision cards and Command Field Orders books allow each side to make selections on what they do each turn. Cards are revealed and resolved, with casualties and morale tracked toward victory. The solitaire game uses a separate set of cards but plays out in a similar way.

The game falls into the modern string of fast-play “lunchtime games” which typically run less than a half-hour, making 1759 a great modern spin on the often-covered battle.

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1754: Conquest – The French and Indian War (Academy Games)

I’ve long been a devotee of Academy Games and their take on American history through their highly accessible and educational games. I have copies of their American Revolution game 1775: Rebellion, 1812:The Invasion of Canada and the immensely challenging Freedom: The Underground Railroad, so when I heard they were producing a FIW game, I knew I’d be getting a copy.

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Set-up of 1754: Conquest from Academy Games

The game, 1754: Conquest, follows the same basic mechanics of 1775 and 1812 and rounds out Academy’s trilogy from their “Birth of America” game series. All three games feature wonderfully colorful maps with area movement of small cubes using small hands of action cards keyed to historical events and personalities.

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One of my many plays through 1754: Conquest

In multiple plays of 1754, I’ve found it to be the most challenging in the series. Fortifications, muster points for militia and harbors for arriving British and French reinforcements all reflect the major points of control important to the war. As with all games in the series, this one serves as a great entry into wargaming the period while also providing a challenge to more experienced gamers.

Bayonets & Tomahawks (GMT Games)

One of my most anxiously-anticipated games is GMT’s Bayonets & Tomahawks which has been on their P500 pre-order since 2015. There’s been a steady drip of development and playtesting articles over the game’s long gestation, and in late 2019 some near-final box art was made available.

A 2018 playtest map for Bayonets & Tomahawks, slated for delivery in late 2020

As with all things that come out of GMT, the looks like its going to be a beauty with custom dice supporting a unique battle system and full-color round, square and triangular counters for different forces, fleets, forts and game conditions. The playtest map looks stunning. The game will play over shorter scenarios or the full war with raids, battles, construction, sieges and naval actions. Cards will support historical events and military actions. Having not gotten my hands on it as of yet, I can’t wait to unpack and punch this game when it becomes available, hopefully in late 2020.

The 2010s in Review: My Favorite Games

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The past ten years have been a big decade for gaming and for me as a gamer. I launched this blog (which I haven’t posted to in more than two years). I became president of Metropolitan Wargamers in Brooklyn, NY, NYC’s oldest continuously active gaming group, now in its fourth decade. And, I played a lot of games.

So, here’s my oddball list of 16 games I deem as my favorite of the 2010s. My list isn’t necessarily the most innovative games of the past ten years (although some are) and many are not widely popular (again, some are). These are the games that got back to the table over and over again as other new games came and went.

First up are a few games that capture my love of Marvel comic books and Star Wars from my 1970s childhood. Fantasy Flight Games has really exploded with Star Wars games over the past decade, and while I’ve played most of them, Rebellion and Imperial Assault are my standouts for capturing the story of Star Wars at the epic interplanetary level and as a sci-fi adventure campaign. Both games have incredible design, artwork and plastic miniatures which really speak to the toy nerd in me. The deck-builder Marvel Legendary also captures the teamwork which is the hallmark of Marvel heroes and villains. All three games take me deep into the real storytelling feel of being in the pages of a comic book or a movie.

My other childhood obsession was Dungeons & Dragons. Lords of Waterdeep captures the flavor of D&D within one its most fabled campaign settings dropped into a boardgame that feels like an adventure quest. Back to the classic RPG style of play, the D&D 5th Edition Starter Set brought me back to the table for the first time in years with a slimmed down all-in-one boxed rule set that felt akin to the fast-moving games of my childhood.

From superheroes, science fiction and fantasy, my love swings to American history. The American War of Independence plays out n my two favorite games of that period — Liberty or Death: The American Insurrection and 1775: Rebellion. In 1775, a simple block, card and dice mechanic allows play of the entire war in about 90-minutes and serves as a fantastic entry into the period and wargaming. With LOD, GMT’s COIN (counterinsurgency) mechanic of asymmetric conflict breathes new and nuanced complexity of the often-simplified formative American story.

From the American Revolution, my interest stepped back to the French and Indian War. This was the period that really fired my imagination the past few years with a dive into dozens of books and several long trips visiting historic sites of the era in Virginia, Pennsylvania, Maryland, West Virginia and New York. A Few Acres of Snow was my first game of the period and remains one of hands-down favorites with its two player asymmetric, deck building that still challenges over multiple plays as the French and British. My miniatures wargaming interest also swung heavily to the FIW with Muskets & Tomahawks. The quick-playing, card-driven mechanics of the game really captures the clash of British, Indian, French and Canadian forces, and I’ve spent countless hours researching and writing historic scenarios for significant engagements of the period which I’ve run at multiple miniatures gaming conventions as well as my club. A new version of the long out-of-print rules is due in 2020, so I’m very much looking forward to what the game brings next.

Two other historical games I’ve loved deal with two difficult subjects that have significantly shaped American history. Freedom: The Underground Railroad tackles slavery and the fight of abolitionists to bring it to its end through exceedingly challenging gameplay that involves often heartbreaking choices of who does and doesn’t make it to freedom in Canada. Fast-forwarding to the 21st-century, Labyrinth: The War On Terror covers the endless war of the US and coalition forces in the Middle East. As the wars continue, the game has received updated expansions bringing the game’s events and mechanics right up to the current news of the day from the 9/11 attacks to the Arab Spring to today. Both games show the power of games as tools to model and understand history ways few others do.

With time at a premium, there were a few games that filled the gap for 30-minute or less time slots at the beginning or end of a long evening’s game session or when a quick game just fits the bill. The patterned tile placement in a Azul is great for my non-gamer friends as well as experienced players, plus, it has my favorite mechanic of pulling the very satisfying heavy tiles out of a bag. Fuse also has a tactile angle with fast rolls of dice placed into patterned puzzles to be solved against a nerve-wracking countdown app. Finally, The Mind takes a super simple deck of 100 chronologically numbered cards and turns it into a really interesting exercise in how we play collaboratively with others without the benefit of verbal communication.

I play a lot of the above games and others with my family, and one we’ve returned to repeatedly is Five Tribes. The game, set in a fantasy sultanate, scratches all the Eurogame itches of colorful wooden meeples, a modular board, beautiful card artwork and some easy to grasp but hard to master strategies. We’ve taken this game on the road more than just about any game in my collection.

Finally, I wasn’t alone in my obsession with the wildly-popular Root. The game combines so many things I love about games — fantasy, adventure, great art — in an asymmetric clash of woodland animals. With what it presents simply on the surface, the game taps into a wargaming feel that bridges all the games I’ve enjoyed so much over the past ten years.

Aside from all the games above I’ve enjoyed, I have to also celebrate the 2010s coming to a close on a personal gaming note. After some fours decades as a gamer, I was thrilled to co-found Campaign Games and launch a successful Kickstarter in the late summer of 2019 for Forts & Frontiers: The Feast of the Dead Deluxe. Combining the mechanics of D&D 5th Edition with my love for the story of 17th-century European-Indian history in North America, the game was well-received during Free RPG Day 2019 and continues to playtest well at conventions. To end the year and decade on the other side of the table as a game creator is a thrill I’ll watch unfold over the coming year and into the 2020s.

French and Indian War: Woodland Indians from Galloping Major Wargames

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To add yet more Indians to my French and Indian War 28mm collection, I’ve turned again to a current favorite miniatures manufacturers — Galloping Major Wargames. After a recent project using GM’s Provincials and supporting their recent French Marines Kickstarter, I filled out a direct order from the UK with a few of their Indian models which didn’t disappoint.
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GM miniatures are the among the largest in my collection, cast at a 28mm heroic scale. That said, I found my first purchase of their Indians to be just a bit smaller than their other figures I own. The size of the models presents the opportunity for a lot of detail and individual personality, especially in some great facial expressions.
These Indians present a more traditional look with chests bared and dress in leather loincloths and leggings. Knives, hatchets, jewelry, powder horns and various shoulder-slung bags equip these figures nicely for any campaign. As a bonus, the six figures I ordered were supplemented with a seventh figure thrown in for free, a nice thing GM offers to larger orders. And with these Indians complete, I’m sure there will be more of those orders to Galloping Major Wargames in my future.
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French and Indian War: Woodland Indians from Knuckleduster Miniatures

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In my recent quest to add more variety to my French and Indian War Native American forces, I’ve had to look a bit beyond the usual FIW miniatures manufacturers. My core requirements in seeking new models is that they are metal, a reasonable representation of tribes present during the FIW period and that they scale well at 28mm with my other models. With this criteria in mind, I was happy to stumble across a rack of Knuckleduster Miniatures at a convention earlier this year.
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Knuckleduster, as the name evokes, focuses largely on an expanding line of Old West themed miniatures in 25mm, 28mm and 40mm scales. Beyond this core offering, they also have a small selection of British, American and Canadian soldiers for the War of 1812. And, it’s within this era’s figures where you will find a small collection of Native Americans usable in the FIW.
Packaged as “Grand River Nation” Indians, Knuckleduster offers two packs of six models, one in summer dress and one in winter clothing, plus a two-model leader pack. I picked up the summer dress pack for $10, a pretty good deal for a half dozen metal models cast at a true 28mm scale. These are really beefy models with lumpy facial features but with some nice detail in jewelry and clothing. Their dress generally depicts the European-influenced style from trade goods many Indians wore during the FIW era. And, it is their scale, style and variety that makes these a great hidden find for my Native force collection.
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French and Indian War: Woodland Indians from North Star Military Figures

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With the majority of my core 28mm forces for my French and Indian War gaming complete, I’ve been focusing on filling out my model variety with more Indian figures from a number of manufacturers. The FIW lends itself to having a lot of different Native American models on the table, given the numerous North American tribes which participated in the conflict. Most of my Indians are from Conquest Miniatures distributed by Warlord Games but my next few posts are focusing on some small units I’ve been adding from other makers.
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First up are a half dozen figures from North Star Military Figures. Until recently, Northstar was manufacturing figures packaged specifically for use with the very popular Muskets & Tomahawks rules set. With a second edition of M&T pending at some unnamed future date, Northstar recently put their figure line on hold.
Fortunately I had grabbed a pack of Indian reinforcements at a convention earlier this year. The six models, armed with muskets and hatchets, all come with nice detail of equipment, jewelry and some hooded frocks. I chose to paint them in colorful reds, greens and blues, reflecting the steady trade of European goods during the era. The sculpts are solid with a real 28mm feel a bit larger than my Conquests which stand closer to 25mm. With these Northstar Indians, my native forces have grown in variety and scale as I build out a larger group of allies for my French.
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Touring the Battle of Brooklyn at Green-Wood Cemetery

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This past Sunday a fellow member of Metropolitan Wargamers and I climbed aboard a trolley tour at historic Green-Wood Cemetery. The occasion was the cemetery’s annual Battle of Brooklyn Commemoration, fortuitously held this year on the exact date — 241 years later — of the battle on August 27, 1776.

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Leading the two-hour tour were the cemetery’s resident historian, Jeff Richman, and Barnet Schecter, historian and author of The Battle for New York. Schecter’s book is the long-held standard text on the battle, variously known as the Battle of Long Island or the Battle of Brooklyn. I’ve had a copy of his book for years and I’ve heard him lecture previously, but the tour offered a great chance to get up close with both Schecter and Richman as they spun a narrative of the battle’s events more than two centuries previous.

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Barnet Schecter presents the view toward eastern Long Island where British troops were observed landing in August 1776

One of the first stops on the tour was along a ridge affording an southeast-facing view from the cemetery out into Long Island. From this position, the historians presented with some certainty,  General George Washington and his staff were able to make their first accounting of the landing of General William Howe’s British forces at Gravesend Bay August 22nd-24th. The prospect sits atop a terminal moraine known as the Heights of Guan, the furthest point of a glacier’s advance millennia ago, and opens into a wide view across the flatlands of Brooklyn where only farms, fields and open ground stood between British and Continental forces. On the beautiful, clear morning of the tour, our view stretched to the horizon, making it easy to imagine how important the high ground had been in an era when first-hand observation was often the only information a commander had to go on in the field. From this view, Washington’s observations came to the (incorrect) conclusion the bulk of the British force would march here to his west flank and attack. The British command had other plans.

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The mausoleum of Robert Troup, lieutenant colonel of the Continental Army

Green-Wood being the final resting place of many prominent New Yorkers of the past couple hundred years, there were several stops along the tour at notable graves. One example was at the mausoleum of Robert Troup. A college roommate of Alexander Hamilton and junior officer in the Continental Army at the time of the battle, Troup was one of just five men sent to stand watch at the far east flank of Washington’s position at the Jamaica Pass on the eve of the battle. Unfortunately for the Colonials, the British secretly divided their force on the evening of August 26th and silently marched some 10,000 men, 40 guns and a long baggage train through the darkness to Jamaica Pass. In this audacious flanking maneuver, the British would capture Troup and his comrades and begin closing on an unsuspecting Washington from the east.

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The Delaware Regiment monument at Green-Wood Cemetery

Washington had thrown the bulk of his force on the west flank, led by William Alexander (aka “Lord Stirling”). Just as the British were moving in from the east, a British decoy force led by James Grant had made its way toward Stirling’s lines. Our tour traced Grant’s advance and made our next stop near the approximate site of the first clash of Stirling and Grant late on August 26th. The skirmish, now remembered in a typical mixture of fact and folklore, was recounted as being fought through near a watermelon patch at the now-vanished Red Lion Inn. This far edge of the cemetery property now houses a parking lot and maintenance sheds, so it really takes a stretch of the imagination to transport oneself to those opening shots of the battle. The one nod to the historic events there is in a relatively recent monument to the the Delaware Regiment which would play a part near this spot the following day as the Battle of Brooklyn commenced.

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Our guides for the morning, Jeff Richman (left) and Barnet Schecter (right)

It was here, Richman and Schecter both pointed out, that American troops for the first time in the war formed European-styled firing lines and exchanged volleys with British soldiers, then the most powerful military force in the world. Our tour then followed the action of the Colonial’s right flank as Stirling’s men -including the Delaware regiment and Pennsylvanians — repositioned at an angled rise, firing into Grant’s advancing troops. It was there that two distant cannon blasts, far to east, signaled the surprise advance of the main British lines that had snuck through the Jamaica Pass overnight. In one echoing report, the British had announced themselves and the Americans found themselves enveloped by a force more than twice its size.

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The statue of Minerva, placed atop Battle Hill by Charles Higgins in 1920

Following the retreat of Stirling’s troops, we made our way to our final tour stop at what became known as Battle Hill in the 20th-century. Standing before the statue of the goddess Minerva, Richman recounted the story of the monument’s placement by Charles Higgins, an Irish immigrant who made his fortune in India ink. Archival research unveiled Higgins’s original intent to have the statue face the Woolworth Building although we can be thankful today for its dramatic placement facing of the Statue of Liberty across the harbor.

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And it was on the hill 241 years ago this past weekend where a couple hundred Americans seized the 200-foot hill and held off 2000 British troops over several attacks. Out of ammunition, the Colonials eventually surrendered but they allowed for the majority of Stirling’s men to slip toward the Gowanus Creek. There, outgunned and outnumbered, the Americans (led by the 1st Maryland Regiment) made head-on attacks British dug in at the Vechte–Cortelyou House, known today as the Old Stone House. Once again, the sacrifices and delaying actions of Stirling’s force against the British allowed the vast majority of the Americans to flee toward the East River. Two evenings later, on August 29, 1776, Washington led a nighttime evacuation to Manhattan. Not only had the young Continental Army and most of its leadership been saved, but most probably the Revolution was saved, too.

I’ve lived in Brooklyn for more than twenty years and I’m an avid history fan, but sharing a morning with two passionate guides walking historic ground really brought long-ago events alive anew. New York and Brooklyn are not places that evoke the Revolution for most Americans. Boston, Lexington-Concord, Bunker Hill, Saratoga and Yorktown — those are sites of the War of Independence we all learn as children, not Brooklyn. But both Richman and Schecter hit on the importance of the Battle of Brooklyn over and over again on the tour — the first battle after the Declaration of Independence as Americans; the largest battle of the American Revolution; the first time Americans faced British in traditional open field battle; and, the event where Washington managed to snatch a victory (of sorts) out of a defeat. The war continued another seven years, but had the events in Brooklyn gone differently it may very well have ended less than two months after tAmericans had taken the radical first steps toward independence. One thing we Brooklynites are good at is promoting our local brand, but when it comes to the Battle of Brooklyn, it most certainly warrants repeated commemoration every August.