A Place To Play: The Brooklyn Strategist

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The Brooklyn Strategist was opened several years ago by Dr. Jon Freeman, a clinical psychologist, neuroscience researcher and life-long game fan. Situated along the main drag of Court Street in Carroll Gardens, Brooklyn, has quickly grown to be a go-to gaming space for the Brownstone Brooklyn crowds of kids, families and adults.

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Board games, card games and gaming accessories line the walls

The original storefront space of hardwood floors and exposed-brick walls holds a number of tables (including a stunning Sultan custom table from Geek Chic), shelves of games and accessories for sale, and a small coffee and snacks bar. In the spring of 2015, the store doubled in size next door. The new space added about a dozen more tables to accommodate the expanding children and adult programs, tournament events and growing miniatures gaming community.

The core of The Brooklyn Strategist is in its after school programming, and a packed regular schedule of events is also offered every day and night of the week. Magic: The Gathering card games are featured Mondays, Wednesdays and Fridays. Mondays also showcase ongoing Star Wars X-Wing play, and other X-Wing events are held periodically with hosting by the NYC X-Wing group. Scrabble and chess take over Tuesday nights, and opportunities abound for Dungeons & Dragons and other RPG games Wednesdays and Saturdays. Hundreds of games are on hand to pull off the shelf to play.

Paying your way at The Brooklyn Strategist is a great deal with a $10 walk-in fee, individual memberships at $25 per month, couples at $45 per month and family packages at $60 per month. Each level of membership comes with a package of discounts and perks which encourages a solid community to fill the space all week long.

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The expanded miniatures gaming selection includes Flames of War, Games Workshop, Star Wars X-Wing, Battle Foam cases, paints and other popular lines

This past weekend I had the opportunity to sit down with Colt Johnson who has worked hard for a year to expand the shop’s interest in miniatures gaming. Johnson said the miniatures scene is focusing right now on the “five food groups: Malifaux, Infinity, Warmachine, Games Workshop and Flames of War.” Over his time working at the store, the miniatures scene has grown from maybe a dozen players on a weekend afternoon to 40 to 50 packing the tables on a busy day. Organized miniatures tournaments, events and pick-up games rage on the tabletop battlefields, and players new to the hobby can drop in and whet their appetites using beautifully painted 28mm loaner models on hand in display cases throughout the store.

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Miniatures gaming and painting gears up on a recent Saturday

A Warhammer 40K escalation league just kicked off with nearly 40 players signed up to play over the coming months. On the day I was there, 40K was very much in the air. A group of players from Staten Island were settling into their first games on some beautiful tables packed with terrain. One table over, a young girl who recently hosted a birthday party for 15 other girls at the store sat painting up her latest plastic goodies from Games Workshop. As the dice rolled, a phone call came in from someone who had just moved to the city and was looking to play some 40K.

Sci-fi and fantasy miniatures gaming clearly has a big following at the The Brooklyn Strategist, but historical gaming is newly on the rise. The popular World War II 15mm game Flames of War is a recent addition to the store’s minis mix, and this past weekend also presented a demo game of the 15mm Cold War-themed Team Yankee. WWII at 28mm with Bolt Action and even some 18th-century Blackpowder gaming is also on the horizon.

While growing every aspect of miniatures gaming, Johnson is hoping to push into even more historical gaming as both a hobby and way to create excitement for local kids and adults around learning about history through gaming and modelling. No matter the game, period, theme or level of experience, everyone who finds their way to the tables at The Brooklyn Strategist will find themselves in the right place.

The Brooklyn Strategist is located at 333 Court Street in Brooklyn, NY 11231 (a short walk from the F/G train at Carroll Street). Contact them at 718-576-3035 or check them out on their website or Facebook page. For news on the miniatures scene at the shop, check out their separate wargaming Facebook page.

Flames of War: Metropolitan Wargamers Tanksgiving 2015

MWG Tanksgiving 2015

For the third year running, we’ll be hosting a day of armored Flames of War tank battles on Sunday November 22nd, 2015 at noon at Metropolitan Wargamers in Park Slope, Brooklyn. This year we’ll be taking over the entire back room of the club running multiple Late War Europe games using 1900 points of armored forces on a side. US, British, German and Soviet armies will rolling and fighting on tables filled with beautiful terrain, so experienced players can bring their own forces or newcomers are welcome to just come along, push some armor, roll some dice learn the game.

You can check out the photos below from our previous Tanksgiving events from 2014 and 2013, and more photos and after action reports can be found at the links in the captions.

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Soviet and Hungarian armor collide in one of the five games from Tanksgiving 2014

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US and German forces clash during Tanksgiving 2013

This year’s Tanksgiving 2015 will be held at Metropolitan Wargamers at 522 5th Street in Park Slope, Brooklyn (enter through basement level). Visitors pay just $15 and regular club members are free. The event will be a great opportunity for new people to meet some of us at the club and experience the New York City’s premier wargaming community. If you’d like to come, RSVP via our club’s Yahoo group.

Flames of War: Fielding the 15cm sFH18 Heavy Howitzer Battery

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The long-lived and commonly-found 15cm sFH18 howitzer was fielded by German forces from the 1930s and all through World War II. Tough to haul and a lesser weapon than many of the large artillery pieces fielded by Allied forces during the war, the German gun nevertheless went through several wartime design iterations and served multiple nations in post-war decades.

I’ve been in the home stretch of getting ready for my Flames of War Sint-Oedenrode scenario at the upcoming HMGS Fall In! convention, and getting some big German 15cm sFH18 howitzers finished was the last on my to-paint list. FOW offers a beautiful box set of the German heavy artillery battery, featuring four guns, crew, staff, command, spotting teams and individually-sculpted resin bases. The set of models is a bit pricey, but given the heft of models and their usefulness in so many German army lists, the battery is sure to pay off over time.

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With so many parts in the box, getting organized from the get go is key. After cleaning up and dry-fitting all the pieces, I get everything glued up. After drying, I use wood filler to cover the spotter and command bases and to also hide any seams where the figures glue into the cast resin bases. From there, my usual German painting scheme in greys over flat black primer plus other details makes finishing the models move pretty quickly.

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Parts get cleaned and organized before assembly

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Glued models with filler being added to the bases

IMG_6862Base coats painted on the guns, uniforms, bases and ruins

As with most of the big sets of FOW models, the details on the models is a lot of fun. The intensely-posed four-figure vignette of the staff team in their little bombed-out bunker is a new favorite of mine. Even with repetitive gun crew figures, each unique base makes the whole battery just varied enough at arm’s length and are certain to make an impact when the Axis next hit the table.

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Flames of War: Fielding the US M1 57mm Anti-Tank Platoon

m157mmIt was clear to the Allies from the early years of World War II that German tanks were a big problem. From the early Panzer models to the medium Panthers and finally to the famed Tiger I and Königstiger, German armor combined with German tactics were major threats to Allies forces throughout the war.

To help counter the German armor threat on the battlefield, the Allies quickly evolved their anti-tank weaponry. Building on earlier. lighter guns, the British introduced the “6 pounder” early in the war. Even before entering the war, the United States began production of its version with the M1 57mm anti-tank gun which it exported for use by UK and Soviet forces. Despite the gun’s mixed effectiveness against the strongest German tanks and only occasional use against infantry, the M1 57mm became the standard Allied anti-tank gun of the war with some 15,000 produced.

I’ve previously modeled the British 6 pounder version of these guns for Flames of War, but I wanted to add some of the American M1 57mm models to my miniatures arsenal ahead of the Sint-Oedenrode scenario I’ll be running at the upcoming Fall In! convention in November. As luck would have it, a member of Metropolitan Wargamers in Brooklyn, NY was getting rid of some extra packs of the models and I picked them up on the cheap.

Getting these assembled, painted and ready for the table was a quick process. After gluing everything up and covering the bases in a layer of filler putty, they got hit with a basic olive drab spray base undercoat. Flesh and equipment details got picked out, and skin was topped off in a flesh wash. The guns themselves received a brown wash and a lightened green highlighted brush coat. The bases were flocked, I added little bits of shrubby and then everything got a matte spray finish.

The resulting four guns and two command stands gives me a lot of flexibility to add these to a lot of forces throughout the late war period I generally play. As a ubiquitous gun on the battlefields of World War II, these M1 57mm artillery pieces are certain to be making a lot of appearances in my games to come.

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Flames of War: Fielding the 8.8cm FlaK 36 Platoon

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One of the most common, flexible and deadly weapons used by German forces in World War II was the 8.8cm FlaK 36 gun. Building on earlier models from the late 1920s and early 1930s, the piece could be used for both anti-aircraft and direct anti-tank fire. Known commonly as an “Eighty-Eight,” this iconic artillery was encountered on battlefields from Africa to the Eastern Front to the coast of Normandy in both fixed defensive positions or in support of mobile ground forces.

FOW88flakI’ve been away from modelling any Flames of War miniatures for a while, but I’m planning on running a couple historic beginner games at the HMGS Fall In! convention in Lancaster, PA in early November. One of the scenarios, Sint-Oedenrode, requires some 88s, and I’ve long relied on loaners from other members at Metropolitan Wargamers in Brooklyn, NY. I figured it was high time I add these weapons to my 15mm collection, so I ordered the set from my go-to supplier The Warstore and the box arrived in just over a day.

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The models, including two metal 88s, a resin Sd. Kfz. 15 command car, two resin Sd. Kfz. 7 half-track tractors and a ton of crew and bits, glued up quickly on the marvelous cast scenic bases I’ve come to expect from FOW designers. My German painting goes pretty quickly with a black spray primer coat followed by some dark grey brushed on as base for uniforms, vehicles and guns.

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Log emplacements, ammo boxes and equipment get painted up in coats of varying browns and greys. The gun and vehicle grey basecoat are washed in a dark brown and then followed up with some highlights in dry-brushed silver, light grey and brown muds. The huge shells scattered on the ground and fresh rounds in the arms of the crew are done in metallics, and the vehicles are detailed with decals. The final touches are done with static grass applied with white glue around the bases and a few sprays of matte finish to protect the models and dull down any remaining shine.

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IMG_0781In all, the entire platoon took me a couple hours. As with most FOW models, there’s a lot of personality, poses and details in this kit. I love the commander’s stance with binoculars aimed at the horizon and his junior officer reaching for his bag. The main gun bases and the extended separate bases of extra crew make each piece a little diorama of its own. By carefully applying grass to certain areas, I was able to blur the line between the bases, making them appear as one big piece with a quick look. Of course, along with the detail in the models does come some cost, but the usability of these models in so many FOW games makes adding the 8.8cm FlaK 36 platoon a fantastic long-term investment.

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Getting Ready For HMGS Fall In! 2015

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FALL IN!™ 2015 (Nov. 6 – 8)

Convention Theme: “Campaign of the 100 Days”

Lancaster Host Resort & Conference Center

Lancaster, PA

Less than two months from now, a number of us from Metropolitan Wargamers in Brooklyn, NY will be attending this year’s HMGS Fall In! convention the weekend of November 6-8, 2015 in Lancaster, PA. I, some fellow club members and my brother have a variety of games from different periods we’re presenting in several scales, and the events will be geared toward a variety of levels of gamer experience from beginner to veteran.

Here’s a rundown of our scheduled games so far which you can find along with hundreds of other games listed online in the convention’s event list.

Friday, November 6th Events

F: 351 Rivoli – 1797 – 1:00-6:00 PM

Period: Napoleonic, Scale: 10mm, Rules: TBD

Re-fight the Battle of Rivoli that crushed the first coalition and set Napoleon on a trajectory toward consulate and empire. Will 23,000 French repeat their historical victory over Alvinczi’s 28,000 Austrians? Or will Napoleon’s rise end in the fields of Piedmont? A follow-up to the truly spectacular award-winning Battle of Marengo on a custom-built terrain board from previous HMGS conventions which you can view here.

F: 257 Battle Of Waterloo 200th Anniversary – 3:00-8:00 PM

Period: Napoleonic, Scale: 15mm, Rules: Home Rules

Play one of the greatest battles in history on the 200th anniversary — Waterloo. Napoleon’s French attack the Anglo-Dutch army led by the Duke of Wellington. Time tested home rules perfect for anyone new to Napoleonics or for experienced players. Fast play for convention yet with all the detail and pageantry of the era. This game is being run by my brother who presents games of the Napoleonic Wars in 6mm, 15mm and 28mm with gorgeous hand-crafted tables and his beautifully painted figures, so this one will also be a treat.

F: 374 Barkmann’s Corner – July 17, 1944 – 4:00-6:00 PM

Period: World War II, Scale: 15mm, Rules: Flames Of War

It’s the summer of 1944. Famed German tank ace Ernst Barkmann is rolling through Normandy commanding his Panther and looking to halt the Allied advance. Amid the bocage of the French countryside, a US armored column encounters Barkmann in a showdown at a crossroads which will become legend. A great learning game for people new to FOW (including kids with adults). I’ve run this short scenario before (report and pics here) and it’s a blast to play if you like pushing tanks around the table.

F: 377 A Peaceful Exchange Of Prisoners…Hopefully. Wheeling, VA, 1777 – 6:00-10:00 PM

Period: American War for Independence, Scale: 25mm, Rules: Muskets And Tomahawks

A British/Indian delegation during the American War of Independence has arrived in wheeling to discuss a prisoner exchange. Both commanders hope the exchange goes off everything might go off without a hitch, and everyone might go home happy. But this is a wargaming convention, so don’t count on it. Winning will require negotiation, flexibility, deceit, and the element of surprise. Each player has his her own victory conditions. A club member who is a college instructor with expertise on American Colonial warfare is running this game, so it’s sure to be laced with colorful historic narrative.

 Friday (night pick-up game): Churchill’s Nightmare – 8:00-11:PM

Period: World War II, Scale: 1:200, Rules: Naval Home Rules

Can the British home fleet stop the German breakthrough into the Atlantic?

Saturday, November 7th Events

S: 376 St. Oedenrode – September 17-24, 1944 – 2:00-6:00 PM

Period: World War II, Scale: 15mm, Rules: Flames Of War

It’s the autumn of 1944. As part of Operation Market Garden, the US 502nd Parachute Infantry regiment has parachuted into Holland and seized an important bridge on the Dommel river at St. Oedenrode. Rushing to counter attack are German Fallschrimjager regiments supported by artillery and armor. Can the allies hold the bridge until reserves arrive or will the axis rush to retake the objective? A great learning game for people new to FOW (including kids with adults). This is another scenario I’ve run several times before (report and pics here), and I’m also working on some new models to bring along in time for the convention.

Saturday (night pick-up game): Engagement in the Mediterranean – 8:00-11:PM

Period: World War II, Scale: 1:200, Rules: Naval Home Rules

Can the British Mediterranean fleet stop the Italian fleet?

Come to Fall In! and meet the Members of Metropolitan Wargamers

We’ll also be planning to run other games including two games based on the 1980s movie classics Mad Max and Red Dawn. You will be able to spot the members of Metropolitan Wargamers wearing our new club shirts celebrating over three decades of gaming in New York City. We’re certain to have a some other surprises at the convention, so sign up for Fall In! and we’ll see you in Lancaster in November.

Battleground: Advance to La Fiere 1944 Scenario

LaFiereAerialAllied airborne troops were the first units on the ground in the pre-dawn hours of June 6th, 1944 invasion of Normandy. As the vanguard ahead of the massive beach landings to come on D-Day, the inland goals of the paratroopers was to secure key inland areas and deny German reinforcements a path to the coast. Members of the 505th Parachute Infantry Regiment of the 82nd Airborne Division were tasked with seizing a bridge over the Merderet River at La Fiere and just west of Sainte-Mère-Église.

LaFiereMapMap of the action around La Fiere, June 6-9 1944

There to meet the arriving Americans were elements of the German 1057th Infantry Regiment of the 91st Infantry Division. For three days, German resistance amid the open fields, bocage hedgerows and scattered stone Normandy buildings held out against the elite US airborne troops. By July 9th, however, the Germans withdrew and the way was cleared as Allied troops began to arrive inland from the beaches.

IMG_6037Skirmish Campaigns  “Normandy ’44 – First Hours” scenario book

I’ve previously run a 15mm Flames of War scenario at La Fiere, so I was excited to scale up the battle to 28mm at Metropolitan Wargamers in Brooklyn, NY this past weekend. Our game at La Fiere once again came from the classic Normandy ’44 – First Hours scenario book from Skirmish Campaigns, and we used Battleground rules. The Skirmish Campaigns series offers narratives, orders of battle and terrain layout maps that are brief and to the point, focusing on getting into the game as quickly as possible. For our game at La Fiere, we modified the order of battle and added in my newly-painted Rubicon Models Sherman tank for the US and a German anti-tank unit I’ve also recently completed. The rest of our forces came from my collection of 28mm German and US troops painted over the past year.

IMG_6699Table set up and initial German deployment at La Fiere

At the 28mm scale, we increased the tabletop set-up to a 4′ x 4′ board accommodating two main bocage-lined east-west roads, fields and a large stone house. With an American objective to seize the house, the Germans set-up with an infantry team and light machine gun in a line of trenches stretching through the main field. The German command set-up in the top floor of the house with a tripod-mounted MG 42 and anti-tank unit armed with a Panzershreck and Panzerfausts ready to deploy from the rear of the building. Two small anti-personnel mine fields were also set — one to the east of the house and one protecting the northern end of the German prepared positions.

IMG_6701Entrenched German troops and machine guns shift to meet the arriving Americans

With a game time limit of ten turns, the game began with the US being given the initiative as the Germans lay quietly in wait. The Americans took the first two turns to move on from the far edge of the table to the east and their deployment quickly revealed their plan. To their right, a M1 mortar crew set up behind a tree with their spotter creeping to the edge of the bocage to sight German targets across the field. Next, a .30-calibre machine gun team  set up at the hedgerow, followed by the HQ and a parachute rifle squad all stretched along the thick hedge. Across the road at the American left, one additional rifle squad moved in along the road with their Sherman rolling in support.

IMG_6700US paratroopers advance at the bocage hedgerows supported by a Sherman

Clearly the US plan was to lock down the German forces in their prepared positions with combined mortar, machine gun and infantry fire as the infantry would push through the open field toward the house objective. All the while, the balance of the Americans would creep toward the house using their tank for cover and intimidation. The mortar team confirmed the plan by launching two smoke rounds into the wide field at the end of the second turn, providing drifting cover for the next two turns.

IMG_6706German machine gunners take heavy fire from the American rifles

With the tank’s position revealed at the road, my Germans quickly moved their anti-tank squad around the house through turn three and lay in wait behind the bocage. The Germans also redeployed their tripod-mounted MG 42 to the far right of the trench to stave off the American advance in the field. The German advantage lay solely in their defensive positions, and all they had to do was survive. The Americans were going to have to abandon cover early in the game, but they superior numbers, elite troops and better weapons. Plus, the airborne had a tank.

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There were few targets for the Germans soldiers to shoot at through turn four, and they had difficulty spotting through the smoke and distance across the field. The American machine gunners managed to lay down steady fire each turn, forcing some Germans into prone positions, wounding others but not scoring any kills. The American plan shows signs of unraveling early on as the mortar began failing to repeatedly to sight and range in effectively on any German targets in the trenches.

IMG_6705Confident US soldiers make for the open as their tank protects their left

The only other alternative for the Americans was to simply start pushing across the field in the open. With the heavy German machine guns at their center and right jamming and the crew taking fire, the US airborne began a slow advance by turns five and six. Infantry fire from the US included three dice from each Thompson submachine gun and two dice for every M1 rifle. As the paratroopers closed in, grenades were also thrown and knocked the German tripod MG 42 out of commission. All the Germans could answer with were single dice from their rifles and three dice for submachine gun shots from the officers, all in fewer numbers than the larger US squads.

IMG_6702German anti-tank weapons move to meet the advancing American airborne and supporting tank

Across the road, the second American rifle squad crept along on either side of the bocage with the tank rattling along beside them. As the first troops closed near the house, the first minefield was exposed but no Americans were injured as they continued on at a slower pace. Their delay allowed the German anti-tank crew to move into position, firing a few rifle and submachine gun shots along the way at the airborne tip-toeing around the mines. With the tank finally in sight, the Sherman opened up with opportunity fire from its hull, turret and top-mounted .50-calibre machine guns. Under a hail of bullets, the anti-tank crew went prone and took light wounds, disallowing their planned shot at the tank for the turn. By the sixth turn, the assistant gunner was able to crawl to the injured Panzershreck and deliver a crippling shot to the tank’s front track. Rolling for morale after the hit, the American crew rolled a ’20’ — the worst possible outcome — and fled their tank and the field.

IMG_6704German troops hold fast against continued fire from the Americans

With the tank out of the battle, the airborne infantry were left alone to do the job. At the seventh turn, the first US troops to close on the building were mowed down under heavy fire from the German HQ inside the building. The German survivors in the field trenches held out against three waves of US advances. In the open and with no heavy support, the Americans were eaten up in the field despite their superior training and weapons. Against the odds, the German forces had thrown back the US airborne’s advance on La Fiere.

Playing a 28mm battle with the Battleground skirmish rules gives an incredible amount of detailed feel to the game. Wounds, suppression, weapon jams, moving, loading, spotting, morale checks, cover and troop quality all intertwine to effect each figure individually as they contribute to the overall mission of their force. Under battle conditions, unlikely things — like mortars being completely useless or a tank crew fleeing the field– can and did happen. In our game, a well-laid plan by a superior American force was thwarted by Germans who just kept hanging on as the dice went their way.

A Milestone at Brooklyn Wargaming

100KviewsThis week, this site rolled past 100,000 views and 56,000 visitors since its launch in July 2013. While Brooklyn Wargaming is by no means one of the more popular gaming sites out there, I am constantly pleased I garner so many visitors every day around the world coming to check out what’s new with me and my hobby.

Over the past few years, I written over 200 posts, played over 100 games, paid visits to numerous historic sites and museums, modeled a lot of terrain and painted a ton of miniatures. My blog has served as not only a diary of my gaming passion, but also as a way to share my love for this stuff with people who have visited my site from almost every country on the planet.

Here are some lessons learned and observations about blogging about gaming over the past two years:

Be Early

One of my earliest successes was from a post I wrote about the passing of famed wargamer and author Donald Featherstone in the autumn of 2013. Just as the story was breaking on the morning of September 4, 2013 in Europe, I noticed there wasn’t a lot of coverage in the United States as of yet. I work for a company that works partially in breaking news, so I know the value of being first to a story. By the end of the day, my traffic had spiked to nearly 200 visitors, by far the best day for my site which had just launched a couple months before.

Be Timely

As a historical wargamer, posts which tie in with anniversaries of particular battles and campaigns are great generators of traffic. My best examples are the two articles I wrote about modelling the Guards Armoured Division during Market Garden. Many months after originally posting them, the Flames of War website made the two posts featured articles in their weekly site update celebrating the anniversary of Market Garden. Traffic flooded in and each have seen about 3000 reads over their lifetime.

Be Unique

Now and then I write about my early years of gaming with my Retro Gaming the 70s & 80s series. In these posts, I look back at games from my childhood and teen years when I was just becoming passion about the hobby. Often times, these posts are love letters to obscure games which appeal to only certain people. While many of these articles get just a few views from my nostalgic visitors, I’ve been surprised that my piece on Crossbows and Catapults has become a popular post day in and day out since it was published in July 2014.

The Crossbows and Catapults article lingered in obscurity for a few months, but several months later the traffic started picking up. Since then, this piece has been getting about five reads a day. I find this to be an interesting stat given the game is not especially well-remembered nor is it played much today. What I think makes the post strong is that it is one of the few comprehensive articles about the game you can find online. The article contains a detailed history of the game and its subsequent editions plus lots of photos and scans of the original rules included in the game. Other sites have linked to the article over time, directing traffic to my site daily with people with fond memories for this game. Unwittingly, my written childhood memories have now become a go-to article online for Crossbows and Catapults.

Be Instructive

As a hobbyist, some of my favorite articles online fall into the ‘how-to’ category. It shouldn’t be surprising then that my posts which outline detailed descriptions, step-by-step guides and lots of illustrative photos are among my most popular. Over time, I’ve added more in-process descriptions and pictures of my painting and modelling projects, garnering traffic day in and day out. Whether it’s modelling 15mm Western European terrain, micro armor projects or my recent build of Pegasus Bridge in 15mm, these ‘how-to’ posts are visited multiple times day after day. The great thing about a solid, detailed instructional post is they have long ‘evergreen’ lives as both new and old hobbyists alike seek reference posts as they work their own projects.

Be Connected

People don’t find stuff online on their own, so connecting my blog to like-minded folks is an important way to get others to read my posts. Posting modelling projects and after action reports links to The Miniatures Page is the number one generator of outside traffic for my site. After that, connecting posts to various groups, museum, historic site and manufacturer pages on Facebook is the second best way to find readers. Facebook also gives the most ego-boosting immediate feedback as the likes, shares and comments flow with almost every post. Posting my articles directly to forums on manufacturer websites, like Flames of War and GHQ, also drive pretty significant views from people invested in a particular niche of the hobby. As a member and president of Metropolitan Wargamers in Brooklyn, NY, my posts also flow directly to the club’s homepage for current and prospective members to check out. I also use my Twitter account and have dabbled in Reddit, although each of these only see a trickle of visitors to the site. It’s a bit of work, but I definitely need to push my social media connectivity to keep my traffic boosted.

Getting to the next 100,000 visits…

So, with this first milestone at Brooklyn Wargaming, I’m asking myself where I go next. I’m certainly going to be continuing to post projects on a regular basis, and I’d like to break into miniatures of more eras beyond my core interest in World War II. I’m going to keep bringing reviews and plays through new board games to the site as I’m introduced to them. I’d also like to get into more feature articles, and I’ve got a few ideas churning away in the back of my head.

As a kid originally from a tiny rural Western New York town who’s been pushing little miniatures around tables and rolling dice for over thirty years, I’m grateful to my tens-of-thousands of readers who have come to my site over the past two years. Keep checking out the site, and, if you’re ever in Brooklyn, let’s play a game.

28mm: M4A3 Sherman By Rubicon Models

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I’ve been quickly fitting out my 28m World War II infantry over the past few months with models from Artizan Designs, Warlord Miniatures and Black Tree Design. With scores of figures on the table, I thought it was high time to add some hefty support to the mix. So, at my recent journey to the excellent NJ Con I picked up a copy of the Rubicon Models M4A3 Sherman tank

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Retailing for under $40 USD, the 1/56 scale Rubicon Sherman comes on three sprues of well cast plastic. The very detailed instructions allow for the construction of three versions of the tank with 75mm, 76mm or 105mm guns and multiple turret variations. As this was my first at this scale, I opted for the most common 75mm gun, and the assembly allowed for loose gun for elevation at multiple angles. The interlocking turret also enabled easy rotation as did the top machine gun when left unglued but snuggly fitted into the turret. No stowage parts were included, but since this was my first model, I didn’t mind keeping it a relatively clean, right off the assembly line version of the workhorse Sherman of WWII.

IMG_6250My go-to basecoat for my US wargaming miniatures

After a quick assembly, my Sherman was hit in a basecoat in the US olive drab color from the Plastic Soldier Company. I’ve gotten a ton of mileage out of this product as a foundation for 15mm Flames of War models in the past, and it worked equally as well at this larger scale. Following the base spray, the treads got a black and then metallic drybrush. Seams in the hull were washed with a black-brown, and the hull received layers of dry-brushed rusty metallics and layers of varying brown mud. The included decals were easily applied and then washed and muddied up before the whole model was dull-coated in a final protective spray.

The resulting M4A3 Sherman armed with a 75mm gun is shown below in detail from a few angles and is ready to operate in support of my Allied models in the months to come.

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Battleground: Uncle Red 1944 Scenario

UtahBeach44UncleRed

The action at the “Uncle Red” sector of Utah Beach on D-Day June 6, 1944 is a favorite at Metropolitan Wargamers in Brooklyn, NY. Using one of the club’s sand tables, we have previously run the scenario for Flames of War in 15mm, and this past week we had a go with a game in 20mm using the Battleground skirmish rules.

utahmap2Map of US 4th Infantry Division at Utah Beach June 6, 1944 (“Uncle Red” circled)

The US 4th Infantry Division’s landing was less murderous than the casualties experienced by the Allies at Omaha Beach, but the German 709th Infantry Division’s defense was still substantial. German fortifications eventually fell to US assaults by both infantry and timely tank support arriving successfully on the beach.

IMG_6037 Skirmish Campaigns  “Normandy ’44 – First Hours” scenario book

We’ve been enjoying World War II scenarios at the skirmish level in both 28mm and 20mm, allowing for a more detailed feel to our games taken from the well-researched and detailed Skirmish Campaign books, including the Normandy ’44 – First Hours book.

IMG_6176Table set up for the “Uncle Red” scenario at Utah Beach

The table’s layout featured a heavily-defended beachhead with German machine guns firing from three coastal bunkers, lines of barbed wire, mines and trenches carved into the sand. The short, eight-turn scenario presents the Americans with the objective of taking the three bunkers at the seawall plus one at the rear of the table. The Germans must simply hold off the US invaders from seizing their objectives.

IMG_6179The US 4th Infantry Division arrives in Normandy

IMG_6178US soldiers hit the beach

US arrivals began with one boat of infantry arriving in each of the first two turns. The Americans used both of their actions in each turn to push forward on the beach with an eye on assaulting the bunkers at the German center and left.

IMG_6177American GIs push forward under German machine gun fire

IMG_6180The initial US landings take heavy casualties from German bunkers at Utah Beach

Under no cover on the open beach, the US soldiers took heavy crossfire from German machine guns in each of the three beach bunkers and one squad of infantry tucked behind barbed wire in trenches. The first two turns were deadly. One American squad were reduced to half strength by the time they pushed toward a gap in the minefields and on to their first bunker objective. Combined fire from the US poured into the bunker, cutting the German machine gun’s crew to a barely functioning unit as the Americans swarmed forward.

IMG_6188A brave American close assault leaves the first German bunker in flames

By turn three, the Germans in the trenches had shifted left to cover the oncoming Americans just breaching the seawall. In a close frontal assault the first American squad managed to lob a grenade into the German bunker, incinerating the remaining machine gun crew inside. With one objective one, the GIs set their sites on the bunker at the rear of the table beyond trenches, barbed wire and weakened German forces.

IMG_6194American armored support arrives

IMG_6193US engineers light up a German bunker with a flamethrower

The US Sherman and final boat of engineers arrived in turn four and immediately made way for the right side of the German lines. Exploiting a gap in the wire, the fresh squad made quick work of the bunker on the German right with a blast from a flamethrower in turn six. German infantry at the center trench were cut up through combined HE rounds from the Sherman on the beach and close fire from the encroaching American squad.

IMG_6190US troops get bogged down under German grenades and gunfire

Back at the German left, the initial US success became hung up in a tangle of trenches and barbed wire just beyond the burning bunker. German survivors at the second row of trenches tossed grenades and opened fire on US troops, and the Americans answered back likewise. In the bloody close action, the Germans offered just enough delaying actions while taking heavy casualties. By the time the Germans began to break in turn seven, the American forces were in no position to seize their final two objectives by the game’s end. Despite the aggressive American fight, the beach was held by the Germans.

Having played the Uncle Red scenario now several times using Flames of War rules in 15mm, we really liked the nuance of play at the skirmish level in 20mm. At the larger scale, individual losses and heroic actions seem to mean more and can swing the game from victory to defeat in a heartbeat on the sandy tabletop beach of Normandy.