I Ain’t Been Shot Mum: Gela July 11, 1943 Scenario

gelaWe continued our play through Operation Husky and the invasion of Sicily in July 1943 this past weekend at Metropolitan Wargamers in Brooklyn, NY. We’re working our way through the events of July 11th in the Sicilian Weekend book by Too Fat Lardies for their I Ain’t Been Shot Mum rules for 15mm World War II play.

HuskyMap2Operation Husky, July-August 1943 (Gela in green)

The scenario represents the northeast section of the town of Gela where ferocious fighting had taken place the day before in the early actions of the Allied invasion of Sicily. The table was set up with a couple dozen buildings from a variety of manufacturers, including JR Miniatures, Battlefront, Mark IV Miniatures, Miniature Building Authority and Games of War. The occupying US troops all began hidden in  Gela with the Italians arriving on blinds at the opposite end of the table over a small railroad cut, bridge and road surrounded by open farm fields dotted with trees. The objective was simple: the Italians had to take back this corner of Gela and the Americans had to hold what they had fought so hard for the previous day.

Sicilianweekendcover‘Sicilian Weekend’ by Too Fat Lardies for their I Ain’t Been Shot Mum WWII rules

The Americans deployed in well-defended positions in the town with two platoons of rifles and light machine gun squads perched in buildings. A combat engineer platoon armed with a 37mm M3 anti-tank gun in tow sat hidden along the main street through town. Off board, 4.2 inch M2 mortars and 105 mm M2A1 howitzers from the 33rd Field Artillery Battalion were available as support to be called in by the captain from the company HQ perched in the tall building at the center of town. Tough and dug into great positions, the Americans looked to have a clear advantage.

IMG_5651The tabletop battlefield for Gela

As in the previous scenario southeast of Butera, the Italians again represented a massing of manpower from the Livorno Division with six small rifle platoons and a machine gun support platoon. Accompanying them this time was Mobile Group E compromised of light French Renault R35 tanks and pre-war Italian CV33 Tankettes. What the Italians lacked in a starting position on the field and quality of equipment and troops, they certainly made up for in volume as they began the game arriving on three blinds per turn.

IMG_5652Italians arrive northeast of Gela

As the Italians neared the town, the Americans bided their time and sought not to reveal their positions until the approaching forces were nearly on top of their positions. Approaching in the open, the Italian blinds were spotted in the open to reveal tanks and infantry closing in at the center and edge of town. With IABSM’s randomly card-activated units mechanic, my US commander was perhaps overly cautious in waiting a turn or two too long to start getting the American cards into the deck. This all but negated off-board US artillery support for the game and allowed the Italian attackers to get dangerously close to seizing a quick victory with nary a shot fired.

IMG_5653Italians swarm the edge of the town and the hidden American positions

On the Italian left, one of their early shots fired down the street took out a crew member of the M3 anti-tank gun, forcing the remaining American crew to haul it back around a corner to safety. In answer, the US engineers opened fire at close range and threw back the initial push by the Italians on the American right. At the center of town, US rifles, machine guns and bazookas firing from within a massive central building ripped into the Italians marching forward in the open. Under heavy fire at their center, the Italians fled for cover to either side as their approach was slowed and their returned rifle and tank shots had little effect on the Americans.

IMG_5654Italians encounter fire from US engineers defending from buildings

IMG_5655Italian infantry duck for cover as they receive heavy combined arms fire from the Americans in the large central building

IMG_5656Italian armor repositions away from American fire

With nowhere to go but forward, an Italian rifle platoon at their left assaulted the US engineers holding down the American right from a building. The Americans took heavy casualties and were thrown backward from their position into the open street to the rear. In response, returned fire from engineers in a nearby building flung the Italians back from their brief victory.

IMG_5657Italian rifles push a US engineer platoon from the building position

Back at the center, another round of combined arms fire from the Americans in the large central building continued to feed shots into the Italians, forcing them to continue to slide into cover to either side of the open field outside town. While pushing the Italians back with casualties and shocking fire provided a short-term positive for the US, it also allowed the Italians the chance to redeploy and set themselves for a move into town on the American left.

IMG_5658Italians slide from the center toward the American left

Meanwhile on the US right, the surviving engineers were chewed up by additional fire in the street which stalled them out of the action. With the main street into town wide open, the first Italian tank positioned itself to roll down the cobblestones. Waiting in the distance was the American anti-tank gun with a clear field of fire down the street looking to stave off an armored assault into the heart of Gela.

IMG_5659Italian armor sneaks around the American right as the US 37mm M3 anti-tank gun waits in the distance

With the Italians abandoning the center, the fight moved to the flanks. One US rifle platoon moved to reposition into buildings further to the edge of town on the American left as two Italian platoons, one already having suffered heavy casualties, snuck between buildings for cover. The American engineers on their right sought to hold down the approaching Italian tanks and three rifle platoons, and the US anti-tank gun crew had yet to fire a shot. The American rifles, machine guns and bazooka crews who had caused so much damage at the center were facing a choice of redeployment as their Italian targets skirted to either side.

IMG_5644Italians mass for an attack on the US engineers

Several hours in, we called the game. The small-scale tactical nature of IABSM is highly contingent on when a platoon or command ‘big man’ card activates. With so many Italian cards in the deck, a run of activated Italian unit cards may have provided the push they needed to get to the main street and victory. That said, each US card drawn was continuing to have devastating results on the somewhat weaker Italians, causing casualties and flinging them into reconsidering different routes. The large number of Italian on the field were still poised to match up with the higher quality American troops, although the US had clearly blown an early opportunity to use their off-board artillery effectively. Good and bad command choices had left Gela contested for the day.

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Flames of War: Metropolitan Wargamers Tanksgiving 2013

Tanksgiving PicAbout ten of us at Metropolitan Wargamers in beautiful Park Slope, Brooklyn kicked off the holiday season this past weekend with a day of WWII armored action in conjunction with our first Flames of War Tanksgiving event. The official rules for the event called for 1500-point companies facing off in multiple games throughout the day. Given we had so many new players interested in playing their first games of Flames of War, a few of the more experienced players decided to play host with our own forces brought along for the day over two tables.

FFAMissionThe bigger of the two tables featured Allied forces facing off against Germans in a Late War Western Europe scenario. The Flames of War website offers a group of basic missions of increasingly-complex scenarios, each easily playable in about three hours. Given we were dealing with an entry-level game, we went with a beginner-friendly Free-For-All mission with two 1500-point companies on each side.

IMG_2442Allied defenders (left) and German attackers (right) deployed

Since this was a tank-focused game, we went easy on terrain with just a smattering of wooded areas, buildings and fields spread over the table. The Allied forces defended, beginning on the side of the table defined primarily by a small river crossing bridge on the Allied right and a field and nearby farmhouse on the Allied left.  On the attacking German side of the table, a walled farm complex surrounded by a tree-lined road sat to the German left and a group of wooded areas to their right. A small town was situated squarely at a crossroad at the center of the field.

IMG_2446Guards Armoured and 101st Airborne started in the farm field

The British Guards Armoured Company began near the farm at their left, deploying its Sherman and Firefly tanks along with one platoon from the US 101st Airborne. Near the bridge, the US 4th Armored Company set its 75mm and 76mm tanks and finally deployed its 105mm artillery platoon at the center of the table edge hidden behind a copse of trees. The Germans deployed Panzer IVs, two Tiger tanks and a Grenadier platoon near a forest at their right. A large group of Panthers started near the center behind the small town with a supporting dismounted Panzergrenadier platoon on their left and a two-tank Panther command platoon at their extreme left.

IMG_2444US 75mm and 76mm Shermans tanks at the bridge near the German objective

With the German player starting things off, their main thrust of Panthers moved toward the center of the table while their Panzer IVs and Tigers made a move looking to shutdown to the advance of the Guards Armoured and US airborne troops. The Panzergrenadiers made their way for the walled farm and the treeline at the neighboring road, and the commanding Panthers looped around the farm toward the river and the American right flank.

IMG_2448A Tiger sits burning after being hit by a Firefly

On the Allied first turn, the 101st Airborne made a beeline for the neighboring forest across from the field while tanks rolled into the gap between the forest and the field. A lucky opening shot from a British Firefly took out a German Tiger, providing one of the only bright spots for the Allies during the entire afternoon. The spotter for the US howitzers ran for the cover of the town’s buildings while the mass of American tanks on the right split to hold off the center German advance as well as the German command section’s coming end-run at the river.

IMG_2453The Armoured Guards take ferocious fire from the German tanks

In the second and third turns, the German players began running the table to their victory. A concentration of fire into the town destroyed the US artillery spotter, effectively shutting down any good chance of Allied artillery support. The Tigers began laying waste to the line of advancing Shermans in the field and rolling in the open. A failed assault on the German tanks by the 101st Airborne out of the woods stalled under a hail of machine gun before it began, but the Guards Armoured managed to route the Panzer IVs off the board and whittle-down the Grenadiers making their way between the town and farm house nearby.

IMG_2460Panzer IVs and Shermans aflame as the 101st Airborne sprints across the field

By the fourth turn, German infantry making their way through the open both for the bridge and objective near the American artillery were mowed down under heavy machine gun fire from the US Shermans. Finding a gap amid the tank fight around them, the 101st made a dash to the next forested area while German tanks poured more fire into the British armor at the rear. At the bridge, American 76mm guns managed to destroy one command tank and bail the crew from the other. Unfortunately, the remnants of the American armor were outgunned and entangled in the burning shells of their comrade’s tanks. With nothing left to stop the advance, German tanks rolled to the center and seized their objective.

IMG_2458Nothing left to stop the German advance to victory

While things raged away on the European table, an Early War showdown between 1500-point British and Italian forces in Africa dustily clamored away one table over. You couldn’t get a more different game with less advanced equipment and differently skilled troops battling in a desert environment laced with prepared defensive positions. Since most of my gaming has focused on Late War Europe, the earlier war stuff fascinates me and I’m definitely going to make some time to try my hand at this other period soon.

IMG_2440Early War Italian and British desert action at Tanksgiving in Brooklyn

As it turned out, the Italians took the game on the Africa table, making our first Tanksgiving event a 2-0 victory for the Axis powers. I learned a mass of German armor is really hard nut to crack unless you’ve got some effective artillery and enough infantry to assault and push to an objective. Every game under my belt gives me ideas for the next. Win or lose, I think a few hours of playing may have hooked a couple new players on Flames of War. For that, we’ll all be thankful as we deploy our platoons for another game very soon.