28mm: US Airborne HQ, Jeeps and 57mm Anti-Tank Gun from Warlord Games

Paratroopers of the 82nd Airborne Division load an M1 57mm Anti ...

I took the occasion of the 75th anniversary of VE Day recently to revisit some long-neglected World War II US Airborne models from Warlord Games. I model all my 28mm WWII figures in metal from a variety of manufacturers, preferring the heft, durability, speed to complete and detail to that of miniatures cast in plastic.

Warlord sells their models in conjunction with their Bolt Action game, but I use the miniatures in a variety of systems. The HQ set includes a radio operator, medic and two officers, including one chomping on the stub of a cigar. Each of the jeeps (sold individually) have a group of soldiers piled in and a wire catcher extending up from the front to prevent wire traps from injuring the riders. Finally, the M1 57mm anti tank gun features two loaders I mounted directly to the gun’s base while keeping the command figure separate in case I want to field him separately.

These models paint quickly and I finish them off with appropriate 101st Airborne insignia decals from Company B. As with all Warlord casts, these models all feature some great detail, poses and personality, making them a great mix and addition to my miniature WWII allied forces.

US Airborne HQ (1944-45) from Warlord Games
US Airborne Jeep (1944-45) from Warlord Games
US Airborne 57mm Anti-Tank Gun (1944-45) from Warlord Games

28mm: Comparing WWII models

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It is indisputable that war has been under continuous change over the centuries with evolutions in arms, tactics and scale. Soldiers themselves have also changed from era to era, owing to changes in diet, fitness standards and healthcare. The size of soldiers have also been used to promote propaganda of superiority for one nation over another, often falling back on nationalistic or stereotyped perceptions of one country’s peoples over another. Thus, photos like the one above from the Boxer Rebellion are instructive but potentially do not tell the whole story of how an entire nation’s soldiers may have measured up against their allies and enemies.

A 1986 paper on the physical characteristics of US soldiers in 1864, 1919, 1946 and 1986 depicts the average World War II era US male soldier to have been 5 feet 8 inches tall and about 155 pounds. There can also be no doubt that within these averages there was a great deal of variation from man to man and at what point in their service they were measured. So, while we may be able to get at some sense of the size of the average fighting man in World War II’s US military, each man was an individual.

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Historical miniatures gamers spend a lot of time talking about scale, and I have fielded WWII miniatures from numerous manufacturers in 6mm, 15mm and 28mm while also occasionally playing in 20mm with other collectors at Metropolitan Wargamers in Brooklyn, NY. For my recent projects, I’ve focused on 28mm US Airborne and German forces with models from Artizan Designs, Black Tree Design and Warlord Games.

I’ve sourced my 28mm WWII miniatures from three separate makers for a few reasons. Firstly, I prefer metal figures for their durability, heft on the table and quickness in getting them painted up and ready to play without a lot of assembly. Some modellers will blanch at the higher cost of metal, but my opinions of pluses justify the investment. I also prefer not to duplicate poses, so purchasing across manufacturers allows me to have every model be a unique representation of a soldier or officer in the field. Third, although some outstanding plastic options are available, I like the detail that comes through with a good metal sculpt and casting. Finally, Black Tree Design in particular runs weekly sales which makes frequent orders of their miniatures a great deal when looking to field a sizable force from any number of available WWII Axis and Allied nations.

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28mm US Airborne NCOs from Artizan Designs, Black Tree Design and Warlord Games (left to right)

By way of comparison, I’ve first taken a few images of US Airborne figures from the three manufacturers I use and also seem to be the most commonly cited within the WWII gamer community. In the first photo above, three NCOs stand side-by-side. The figures from Artizan and Warlord on either end show similar details in equipment and bulky helmets. The Black Tree model in the middle shows slightly less detail in the netting on the smaller helmet and carried equipment, but his pose calmly smoking a cigarette makes him one of my favorites.

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28mm US Airborne riflemen from Artizan Designs, Black Tree Design and Warlord Games (left to right)

In the second photo above, I’ve got three riflemen in slightly similar battle-ready poses. Again, the Artizan and Warlord figures on each end are a bit more bulky and the bandage pack strapped to the helmet of the Artizan figure creates some nice variety. At the middle, the Black Tree soldier’s standard helmet without the camouflage netting likewise breaks up the sameness of how the soldiers are kitted out without sacrificing a single bit of detail.

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Equipment detail on 28mm US Airborne riflemen from Artizan Designs, Black Tree Design and Warlord Games (left to right)

Having a look at the equipment detail at the rear of each manufacturer’s models is also useful in the picture above. Again, the models from both Artizan and Warlord are most burdened with packs, multiple ammo pouches and canteens. The Warlord figure is also toting a shovel at his left hip and even more extra pouches. On the other hand, the Black Tree soldier is traveling a bit lighter with only a canteen to one side and an ammo pouch on the other. I take the differences in equipment as representative of different soldiers who lost, dumped or acquired more equipment depending on their specific roles and points in their mission.

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28mm US Airborne riflemen from Artizan Designs, Black Tree Design and Warlord Games (left to right) in front of a M4A3 Sherman from Rubicon Models

Next up, the photo above takes on the often-argued topic of soldiers and armor scale when playing at 28mm. The three riflemen stand in front of a M4A3 Sherman from Rubicon Models. To my eye, the tank does seem a bit undersized for its listed 1/56 28mm model scale when set next to soldiers from three different companies.

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The M4A3 Sherman from Rubicon Models and a US Willys Jeep from Warlord Games

Comparing sizes of vehicles across two manufacturers also depicts a fair amount of difference in perceived scale. One of my recently completed US Willys Jeep models from Warlord sits next to the Rubicon Sherman in the photo above. While the tank looked small against standing infantry, the Jeep looks to be a bit better at scale.

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A photo from near the end of WWII in featuring captured German officers and US GIs in a US Jeep next to a US tank

By way of comparison, historical miniatures gamers like me often rely on WWII period photos to show variations between troops and vehicles. The photo above depicts a US Jeep alongside a tank toward the end of the war in Europe. Despite the documentary nature of photographs, they can be deceptive in representing reality in terms of the angle, perspective and depth of field from when the photo was taken. Compared to my Jeep and tank models, the photo does inform a bit about real-world scale. My model Jeep’s hood measures up at a height about equal to the treads on the tank model. That said, the historical photo perhaps doesn’t present the full story given the placement of the Jeep in the foreground with the tank behind.

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28mm German infantry from Artizan Designs, Black Tree Design and Warlord Games (left to right)

Aside from my US Airborne models, I also have a good sized collection of German troops. Most of these are from Artizan and Black Tree, and I’ve only just recently added some Warlord Grenadiers armed with assault rifles to the mix. In the first photo above, I have three soldiers walking forward, guns at the ready. The partially camouflaged Grenadiers from Artizan and Warlord on either end flank a Wehrmacht soldier from Black Tree at center. With these figures I find little difference in scale and sculpt across manufacturers, and only their differing equipment, uniforms and weapons set them apart.

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Equipment detail on 28mm German infantry from Artizan Designs, Black Tree Design and Warlord Games (left to right)

Above I have some rear detail of equipment carried by soldiers from each maker. In the case of these soldier models, both the Black Tree and Warlord kit are my favorite both in detail and how it hangs from their backs and sides back with a shovel, mess kits, water bottle,s ammo pouches and rolled ponchos or bedding all included. The Artizan model is only carrying a couple items and his pack is a bit larger than that on the Warlord model, but all three form a diverse compliment of presentation.

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28mm German officers from Artizan Designs and Black Tree Design (left to right) in front of a Warlord Kubelwagen

For comparing Germans to a vehicle, I’ve got officers from Artizan and Black Tree alongside a Warlord Kubelwagen. The officer from Black Tree is perhaps a bit broad with his sculpting but no less animated as the Artizan model who stands confidently with a battle plan and hand firmly on his left hip. The driver from Warlord sits well with scale of the standing soldiers, and the two officers look as though they would fit nicely in the rear of the car to be chauffeured to the front.

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A WWII photo of German officers conferring in and around a Kubelwagen

As with the US vehicles, I’ve found a historic photo for comparison with a variety of officers and soldiers standing and sitting in and around a Kubelwagen.These real life men and their small car reveal the accuracy in the models I’ve got ready for the table.

No pictures, whether taken from WWII or snapped on the workbench, are going to tell the full story of how men and machines stack up. Modellers and gamers will gravitate to a mix of models that fit their tastes in cost, material, sculpt, diversity and historical accuracy as they see fit for their use. That said, when I have a look at my 28mm metal armies recruited from three leading manufacturers, I find them all well-equipped and scaled to take the field together.

28mm: US Airborne Squad and HQ By Warlord Games

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Despite all the planes, ships, artillery and tanks, the the core of US fighting forces in during World War II was the squad of American men armed with M1 rifles. General George Patton called the weapon “the greatest battle implement ever devised,” and in the hands of a small groups of US Airborne troops the tide of the war tipped after the Normandy invasion in June 1944.

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For my 28mm WWII Bolt Action gaming, I exclusively use metal miniatures and I don’t duplicate poses. What this means is that I’m working my way through all the models available from a few manufacturers. For my latest additions to my US 101st Airborne force, I picked up the US Paratrooper Squad box and the US Airborne HQ package, both from Warlord Games.

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Warlord Games Bolt Action US paratrooper squad and HQ figures

You really can’t beat metal casting for detail and personality, and these models are no different. The HQ set has a nifty medic model on the run and an officer firing his pistol while cradling his Thompson submachine gun in the other arm. A third figure is dropping his binoculars to the side and shouting over his shoulder while another model holds a SMG and barks orders into his radio handset nestled under his chin. The paratrooper squad box gives a good mix of men armed with rifles, a NCO and two others carrying SMGs, and a two-man light machine gun team.

AB Paint Scheme

As always, my painting is straightforward — I want the models to look historical yet unique to my style, and I want to put them to use on the table quickly.

Painting 28mm US Airborne

  1. Clean flash from metal models with a sharp knife and glue to metal washer or plastic bases.
  2. Apply filler putty to bases. When dry, scrape off excess with a sharp knife.
  3. Base coat models and bases with flat black spray primer.
  4. Paint uniforms and bandages on helmets with Tallarn Sand.
  5. Paint helmets and knee and elbow patches with Waaagh! Flesh.
  6. Paint faces and hands with Tallarn Flesh.
  7. Paint webbing and packs with Baneblade Brown.
  8. Paint bases, boots, gun stocks and helmet straps with Dark Brown.
  9. Apply Agrax Earthshade wash to uniforms, helmet netting, webbing and packs.
  10. Mix 50/50 Baneblade Brown and Off White and lightly dry brush packs, webbing and socks.
  11. Lightly dry brush bases, gun stocks, helmet netting, holsters and elbow and shoulder patches with Baneblade Brown.
  12. Paint metal gun parts with black and finish with a light dry brush of metallic silver.
  13. Paint eyes with small dots of Off White and Dark Brown. Clean up around eyes with Tallarn Flesh.
  14. Mix 50/50 Tallarn Flesh and Off White and brush highlights on cheekbones, chins, forehead, nose and hands.
  15. Apply Company B decals to shoulders and helmets, followed by a coat of Solvaset decal fixative from Walthers.
  16. Cover bases in white glue and cover in 50/50 mix of fine light green and dark green grass flock.
  17. Glue small pieces of clump foliage to base.
  18. Spray coat completed models with matte finish

First some finished pictures of the command models:

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And some shots of the completed squad:

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28mm: US .50 cal M2 HMG By Warlord Games

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The Browning .50 caliber M2HB heavy machine gun has been around for nearly 100 years, a remarkable feat in a span of years when battlefield technology has evolved immensely. The M2’s deadly flexibility in use as an infantry support weapon and mounting on aircraft, land vehicles and naval vessels has served the US and many other military organizations around the world over its history. Clearly, this gun not only has fire power but also significant staying power.

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I’ve been gearing up for my first Bolt Action tournament at Nu Brand Gaming in Brooklyn, NY, and the M2 was one the one missing piece to my US 101st Airborne force I really wanted to get ready for the table. I got a deal on the metal cast model from Warlord Games and have chosen to paint it up as an Airborne support weapon unit. Some pics of the finished gun and its four-man crew are found below along with my simple approach to getting models painted up and ready for action.

AB Paint Scheme

Painting 28mm US Airborne Support Weapons

  1. Clean flash from metal models with a sharp knife and glue to metal washer or plastic bases.
  2. Apply filler putty to bases. When dry, scrape off excess with a sharp knife.
  3. Base coat models and bases with flat black spray primer.
  4. Paint uniforms and bandages on helmets with Tallarn Sand.
  5. Paint helmets and knee and elbow patches with Waaagh! Flesh.
  6. Paint faces and hands with Tallarn Flesh.
  7. Paint webbing and packs with Baneblade Brown.
  8. Paint bases, boots, gun stocks and helmet straps with Dark Brown.
  9. Apply Agrax Earthshade wash to uniforms, helmet netting, webbing and packs.
  10. Mix 50/50 Baneblade Brown and Off White and lightly dry brush packs, webbing and socks.
  11. Lightly dry brush bases, gun stocks, helmet netting, holsters and elbow and shoulder patches with Baneblade Brown.
  12. Paint metal gun, bazooka and mortar parts with black and finish with a light dry brush of metallic silver.
  13. Paint eyes with small dots of Off White and Dark Brown. Clean up around eyes with Tallarn Flesh.
  14. Mix 50/50 Tallarn Flesh and Off White and brush highlights on cheekbones, chins, forehead, nose and hands.
  15. Apply Company B decals to shoulders and helmets, followed by a coat of Solvaset decal fixative from Walthers.
  16. Cover bases in white glue and cover in 50/50 mix of fine light green and dark green grass flock.
  17. Glue small pieces of clump foliage to base.
  18. Spray coat completed models with matte finish.

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Flames of War: Metropolitan Wargamers Tanksgiving 2015

MWG Tanksgiving 2015

For the third year running, we’ll be hosting a day of armored Flames of War tank battles on Sunday November 22nd, 2015 at noon at Metropolitan Wargamers in Park Slope, Brooklyn. This year we’ll be taking over the entire back room of the club running multiple Late War Europe games using 1900 points of armored forces on a side. US, British, German and Soviet armies will rolling and fighting on tables filled with beautiful terrain, so experienced players can bring their own forces or newcomers are welcome to just come along, push some armor, roll some dice learn the game.

You can check out the photos below from our previous Tanksgiving events from 2014 and 2013, and more photos and after action reports can be found at the links in the captions.

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Soviet and Hungarian armor collide in one of the five games from Tanksgiving 2014

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US and German forces clash during Tanksgiving 2013

This year’s Tanksgiving 2015 will be held at Metropolitan Wargamers at 522 5th Street in Park Slope, Brooklyn (enter through basement level). Visitors pay just $15 and regular club members are free. The event will be a great opportunity for new people to meet some of us at the club and experience the New York City’s premier wargaming community. If you’d like to come, RSVP via our club’s Yahoo group.

Battleground: Bocage HQ Near Le Mesnil-Rouxelin 1944 Scenario

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On June 6, 1944, General Dietrich Kraiss and the 7000 some soldiers of his 352nd Infantry Division were at Omaha Beach to meet the Allied invasion. Fighting valiantly against the overwhelming tide of American and British forces, Kraiss and 352nd were stretched thin at the beaches and continued the defense inland for weeks as they fought the Allied advance toward their objective of St. Lo.

LeMesnilStLoMapMap of the area around Le Mesnil-Rouxelin and the US 175th Infantry Regiment June 14-18, 1944 advance

St. Lo was an important crossroads objective which had endured German occupation since 1940. On the morning of June 6, 1944, the city was hit with vicious American artillery bombardments. As the Allies advanced inland after the coastal landings toward St. Lo, the German 352nd and 353rd Infantry Divisions and 3rd Parachute Division formed a line to slow them down. By late July, St. Lo was liberated by the Allies and the 352nd was destroyed. By early August, Kraiss was dead, and the German presence in Northern France was near its end.

SCHeroesofOmahaSkirmish Campaigns “Heroes of Omaha and Panzer Lehr” scenario book

The Heroes of Omaha and Panzer Lehr book from Skirmish Campaigns outlines the eleven engagements during this key period from D-Day to the German counterattack through the Allied breakthrough. This past weekend at Metropolitan Wargamers in Brooklyn, NY we ran through the battle near Le Mesnil-Rouxelin just north of St. Lo on June 17, 1944. With elements of the US 175th Infantry Regiment closing in, General Kraiss and his headquarters quickly assembled an ad hoc force to delay the American advance. In the game, three US rifle squads (each armed with a BAR team) and a lone M4 Sherman must advance and seize the German HQ while being held at bay by several small German teams armed with rifles, Panzerfausts, a mortar and a MG-42. the Americans have to hustle, and they have eight turns to capture the German HQ before Kraiss and his staff can make their escape to fight another day.

IMG_6808Game set up near Le Mesnil-Rouxelin with the German HQ in the distance

With my US Airborne 28mm models standing in for the American infantry, they spent the first few turns moving in from the north and navigating the bocage hedgerows. Two squads and the US HQ moved to the east of the main road, the Sherman ran straight through the middle and one squad edged toward a French farmhouse mid-field. The German machine gun set up at the road edge in the bocage, looking to cover the advance by road or in the thick fields. Other German riflemen spread out along the hedges, looking to create a defense using their thin units and cover to the best advantage.

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US soldiers push through the fields and bocage

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German soldiers edge into position along the bocage

IMG_6806The Sherman rolls straight along the road toward the objective

By turn four, the firing began. Germans along the bocage made an attempt to shoot the Sherman at close range with a panzerfaust but the shot miraculously missed. The Sherman answered with a burst of machine gun and high explosive shots, forcing the Germans to fall back from the hedge and into the field. The Sherman rolled forward and a second squad of Germans emerged from the bocage and rushed the tank, placing three grenades along its left side. With the charges set to blow, the tank moved forward and rotated its turret to light up the exposed Germans with another round of machine gun fire, destroying the entire unit. Just as the smoke cleared, the grenades blew up along the side of the tank, immobilizing it for the game with its weapons still functional and crew left unharmed. Back in the field at the center, the German rifles and MG-42 took up new positions and the two US rifle squads and HQ continued to creep forward in prone positions.

IMG_6807Germans await the Sherman’s advance from their bocage positions

IMG_6809Germans disperse under machine gun fire from the Sherman

IMG_6810Germans bravely close assault the Sherman from the hedgerow

IMG_6813The Sherman is immobilized but still keeps fighting

With game time running short, the Americans in the field stood to fire on the Germans. Two German riflemen fell and the MG-42 crew took heavy fire, knocking it out for a round as the remaining crew scrambled back into position. At the left of the field, a US squad opened up at the Germans stretched along the hedgerow. Leaping the bocage and rushing forward, the Germans vanished in a hail of bullets, opening the route forward to the German HQ ahead. At the same time, Germans fell back along the right side of the field and the Americans ran forward. On the far US right, the third fire team ran forward, using their broken tank as cover as they made an end run toward the German command team in their farmhouse HQ.

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Two US squads and the platoon HQ advance at prone through the field

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US riflemen and BAR gunner fire into the German MG-42 as another American squad rushes forward in the distance

IMG_6815With the German HQ in sight, the US soldiers push hard to their objective

By the sixth turn, Kraiss and his command staff were on the move, making a run south from the safety of the farm where they had sat in cover for the whole game. With the final German defense in the field breaking, Americans broke through toward the farmhouse straight ahead and to both sides. Four remaining German rifles behind a wall and in a small copse of trees at the farm exchanged fire with the Americans, holding off dozens of GIs as Kraiss continued his run for safety.

IMG_6816American and German soldiers come face-to-face at the German HQ

With the final turn eighth turn’s arrival, the Americans finally reached the edge of the farm. After quick series of shots, another German fell but no Americans were able to seize the HQ in time as Kraiss and a couple straggling men slipped off to the south further toward St. Lo..

Our battle at the German HQ near Le Mesnil-Rouxelin presented a pretty good feel for the fighting that occurred in mid-June 1944. With a wave of Allied forces closing in toward their objective of St. Lo, General Kraiss and the other German commanders struggled to stall the advance. With the four-year German control of Northern France at stake, German forces cobbled together a fierce retreating defense. Beginning with the tide of men landing on the beaches and from the air on D-Day, the war had turned inevitably for the Allies.

Micro Armour: Fielding the GHQ M7 Priests and Infantry Heavy Weapons

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The 105mm Howitzer Motor Carriage M7 was a powerful invention to support infantry forces during World War II with a combination of a heavy artillery gun, tracked mobility and armor. Christened the ‘Priest’ by British forces due to its round pulpit-like machine-gunner’s ring, the M7 saw service in North Africa, Italy and Normandy and had a powerful showing during the Battle of the Bulge in the winter of 1944-1945.

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I’ve been wrapping up a bunch of lingering modelling projects at multiple scales for the past two months, and I found I still had a number of 6mm models from GHQ to wrap up. Every time I go back to 6mm from my usual 15mm and 28mm modelling, I’m reminded of how much I love working at the micro armour scale. I’m a big fan of how Priests look with their boxy profile and huge gun, and even at the micro scale the GHQ M7 models have a bunch of detail. Finishing these models involved just a quick shot of olive drab armor base coat spray was followed by a brown wash and some dry brushed highlights in a lighter green. Decals add that last bit of detail before the bases are flocked and the models get a matte coat finish.

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I also had a pack of GHQ US infantry heavy support weapons on hand to add to my other existing ground forces. The M2 mortars and M1919 light machine guns wound up with a pretty tiny, low profile on my flocked washer bases, but they fill out my infantry with flexible support. Along with my new Priests, my tiny US force is diversely equipped for some micro action.

IMG_0797GHQ M2 Mortars

IMG_0795GHQ M1919 Machine Guns

Flames of War: Fielding the US M1 57mm Anti-Tank Platoon

m157mmIt was clear to the Allies from the early years of World War II that German tanks were a big problem. From the early Panzer models to the medium Panthers and finally to the famed Tiger I and Königstiger, German armor combined with German tactics were major threats to Allies forces throughout the war.

To help counter the German armor threat on the battlefield, the Allies quickly evolved their anti-tank weaponry. Building on earlier. lighter guns, the British introduced the “6 pounder” early in the war. Even before entering the war, the United States began production of its version with the M1 57mm anti-tank gun which it exported for use by UK and Soviet forces. Despite the gun’s mixed effectiveness against the strongest German tanks and only occasional use against infantry, the M1 57mm became the standard Allied anti-tank gun of the war with some 15,000 produced.

I’ve previously modeled the British 6 pounder version of these guns for Flames of War, but I wanted to add some of the American M1 57mm models to my miniatures arsenal ahead of the Sint-Oedenrode scenario I’ll be running at the upcoming Fall In! convention in November. As luck would have it, a member of Metropolitan Wargamers in Brooklyn, NY was getting rid of some extra packs of the models and I picked them up on the cheap.

Getting these assembled, painted and ready for the table was a quick process. After gluing everything up and covering the bases in a layer of filler putty, they got hit with a basic olive drab spray base undercoat. Flesh and equipment details got picked out, and skin was topped off in a flesh wash. The guns themselves received a brown wash and a lightened green highlighted brush coat. The bases were flocked, I added little bits of shrubby and then everything got a matte spray finish.

The resulting four guns and two command stands gives me a lot of flexibility to add these to a lot of forces throughout the late war period I generally play. As a ubiquitous gun on the battlefields of World War II, these M1 57mm artillery pieces are certain to be making a lot of appearances in my games to come.

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Battleground: Advance to La Fiere 1944 Scenario

LaFiereAerialAllied airborne troops were the first units on the ground in the pre-dawn hours of June 6th, 1944 invasion of Normandy. As the vanguard ahead of the massive beach landings to come on D-Day, the inland goals of the paratroopers was to secure key inland areas and deny German reinforcements a path to the coast. Members of the 505th Parachute Infantry Regiment of the 82nd Airborne Division were tasked with seizing a bridge over the Merderet River at La Fiere and just west of Sainte-Mère-Église.

LaFiereMapMap of the action around La Fiere, June 6-9 1944

There to meet the arriving Americans were elements of the German 1057th Infantry Regiment of the 91st Infantry Division. For three days, German resistance amid the open fields, bocage hedgerows and scattered stone Normandy buildings held out against the elite US airborne troops. By July 9th, however, the Germans withdrew and the way was cleared as Allied troops began to arrive inland from the beaches.

IMG_6037Skirmish Campaigns  “Normandy ’44 – First Hours” scenario book

I’ve previously run a 15mm Flames of War scenario at La Fiere, so I was excited to scale up the battle to 28mm at Metropolitan Wargamers in Brooklyn, NY this past weekend. Our game at La Fiere once again came from the classic Normandy ’44 – First Hours scenario book from Skirmish Campaigns, and we used Battleground rules. The Skirmish Campaigns series offers narratives, orders of battle and terrain layout maps that are brief and to the point, focusing on getting into the game as quickly as possible. For our game at La Fiere, we modified the order of battle and added in my newly-painted Rubicon Models Sherman tank for the US and a German anti-tank unit I’ve also recently completed. The rest of our forces came from my collection of 28mm German and US troops painted over the past year.

IMG_6699Table set up and initial German deployment at La Fiere

At the 28mm scale, we increased the tabletop set-up to a 4′ x 4′ board accommodating two main bocage-lined east-west roads, fields and a large stone house. With an American objective to seize the house, the Germans set-up with an infantry team and light machine gun in a line of trenches stretching through the main field. The German command set-up in the top floor of the house with a tripod-mounted MG 42 and anti-tank unit armed with a Panzershreck and Panzerfausts ready to deploy from the rear of the building. Two small anti-personnel mine fields were also set — one to the east of the house and one protecting the northern end of the German prepared positions.

IMG_6701Entrenched German troops and machine guns shift to meet the arriving Americans

With a game time limit of ten turns, the game began with the US being given the initiative as the Germans lay quietly in wait. The Americans took the first two turns to move on from the far edge of the table to the east and their deployment quickly revealed their plan. To their right, a M1 mortar crew set up behind a tree with their spotter creeping to the edge of the bocage to sight German targets across the field. Next, a .30-calibre machine gun team  set up at the hedgerow, followed by the HQ and a parachute rifle squad all stretched along the thick hedge. Across the road at the American left, one additional rifle squad moved in along the road with their Sherman rolling in support.

IMG_6700US paratroopers advance at the bocage hedgerows supported by a Sherman

Clearly the US plan was to lock down the German forces in their prepared positions with combined mortar, machine gun and infantry fire as the infantry would push through the open field toward the house objective. All the while, the balance of the Americans would creep toward the house using their tank for cover and intimidation. The mortar team confirmed the plan by launching two smoke rounds into the wide field at the end of the second turn, providing drifting cover for the next two turns.

IMG_6706German machine gunners take heavy fire from the American rifles

With the tank’s position revealed at the road, my Germans quickly moved their anti-tank squad around the house through turn three and lay in wait behind the bocage. The Germans also redeployed their tripod-mounted MG 42 to the far right of the trench to stave off the American advance in the field. The German advantage lay solely in their defensive positions, and all they had to do was survive. The Americans were going to have to abandon cover early in the game, but they superior numbers, elite troops and better weapons. Plus, the airborne had a tank.

IMG_6703The Sherman rolls down the road

There were few targets for the Germans soldiers to shoot at through turn four, and they had difficulty spotting through the smoke and distance across the field. The American machine gunners managed to lay down steady fire each turn, forcing some Germans into prone positions, wounding others but not scoring any kills. The American plan shows signs of unraveling early on as the mortar began failing to repeatedly to sight and range in effectively on any German targets in the trenches.

IMG_6705Confident US soldiers make for the open as their tank protects their left

The only other alternative for the Americans was to simply start pushing across the field in the open. With the heavy German machine guns at their center and right jamming and the crew taking fire, the US airborne began a slow advance by turns five and six. Infantry fire from the US included three dice from each Thompson submachine gun and two dice for every M1 rifle. As the paratroopers closed in, grenades were also thrown and knocked the German tripod MG 42 out of commission. All the Germans could answer with were single dice from their rifles and three dice for submachine gun shots from the officers, all in fewer numbers than the larger US squads.

IMG_6702German anti-tank weapons move to meet the advancing American airborne and supporting tank

Across the road, the second American rifle squad crept along on either side of the bocage with the tank rattling along beside them. As the first troops closed near the house, the first minefield was exposed but no Americans were injured as they continued on at a slower pace. Their delay allowed the German anti-tank crew to move into position, firing a few rifle and submachine gun shots along the way at the airborne tip-toeing around the mines. With the tank finally in sight, the Sherman opened up with opportunity fire from its hull, turret and top-mounted .50-calibre machine guns. Under a hail of bullets, the anti-tank crew went prone and took light wounds, disallowing their planned shot at the tank for the turn. By the sixth turn, the assistant gunner was able to crawl to the injured Panzershreck and deliver a crippling shot to the tank’s front track. Rolling for morale after the hit, the American crew rolled a ’20’ — the worst possible outcome — and fled their tank and the field.

IMG_6704German troops hold fast against continued fire from the Americans

With the tank out of the battle, the airborne infantry were left alone to do the job. At the seventh turn, the first US troops to close on the building were mowed down under heavy fire from the German HQ inside the building. The German survivors in the field trenches held out against three waves of US advances. In the open and with no heavy support, the Americans were eaten up in the field despite their superior training and weapons. Against the odds, the German forces had thrown back the US airborne’s advance on La Fiere.

Playing a 28mm battle with the Battleground skirmish rules gives an incredible amount of detailed feel to the game. Wounds, suppression, weapon jams, moving, loading, spotting, morale checks, cover and troop quality all intertwine to effect each figure individually as they contribute to the overall mission of their force. Under battle conditions, unlikely things — like mortars being completely useless or a tank crew fleeing the field– can and did happen. In our game, a well-laid plan by a superior American force was thwarted by Germans who just kept hanging on as the dice went their way.

28mm: M4A3 Sherman By Rubicon Models

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I’ve been quickly fitting out my 28m World War II infantry over the past few months with models from Artizan Designs, Warlord Miniatures and Black Tree Design. With scores of figures on the table, I thought it was high time to add some hefty support to the mix. So, at my recent journey to the excellent NJ Con I picked up a copy of the Rubicon Models M4A3 Sherman tank

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Retailing for under $40 USD, the 1/56 scale Rubicon Sherman comes on three sprues of well cast plastic. The very detailed instructions allow for the construction of three versions of the tank with 75mm, 76mm or 105mm guns and multiple turret variations. As this was my first at this scale, I opted for the most common 75mm gun, and the assembly allowed for loose gun for elevation at multiple angles. The interlocking turret also enabled easy rotation as did the top machine gun when left unglued but snuggly fitted into the turret. No stowage parts were included, but since this was my first model, I didn’t mind keeping it a relatively clean, right off the assembly line version of the workhorse Sherman of WWII.

IMG_6250My go-to basecoat for my US wargaming miniatures

After a quick assembly, my Sherman was hit in a basecoat in the US olive drab color from the Plastic Soldier Company. I’ve gotten a ton of mileage out of this product as a foundation for 15mm Flames of War models in the past, and it worked equally as well at this larger scale. Following the base spray, the treads got a black and then metallic drybrush. Seams in the hull were washed with a black-brown, and the hull received layers of dry-brushed rusty metallics and layers of varying brown mud. The included decals were easily applied and then washed and muddied up before the whole model was dull-coated in a final protective spray.

The resulting M4A3 Sherman armed with a 75mm gun is shown below in detail from a few angles and is ready to operate in support of my Allied models in the months to come.

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