28mm: Panzer IV By Rubicon Models

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With 8000-9000 Panzer IV models rolling around over the course of World War II, this German tank was ubiquitous in engagements throughout. The tank itself went through a number of evolutions in terms of guns and armor, and the chassis wound up serving in many capacities as the carriage for other ant-tank and anti-aircraft guns. If you’re a wargamer like me fielding a WWII German force, chances are you’re eventually going to need a few Panzer IVs.

IMG_8768Unboxing the Rubicon Models Panzer IV kit

I’ve had a bit of experience in the past modelling the Panzer IV in 15mm with a kit from Plastic Soldier Company. For my 28mm models, I turned back to Rubicon Models which I had used in modelling a US M4A3 Sherman a while back. I chose Rubicon again for a consistency of scale, the clean casting of their kits and the deal I found on a pair of their Panzer IVs for under $50 USD. Unboxing their models is a real pleasure with separate sprues individually wrapped in protective plastic, clear instructions and decals included with the kits.

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Cutting and sorting pieces as construction begins

The clear step-by-step instructions make assembly a breeze as long as pieces are organized and the model is done in stages. The kit includes options for building the Panzer IV in its evolution from F2, G and H models. Uniquely, the kit allows the finished model to swap out the 75mm KwK L/43 and L/48 gun barrels with a friction fitting pin. The Schürzen on both the sides and turret are likewise removal, allowing you to effectively field two versions of the tank. For now I’m leaving the guns and Schürzen removable but I may decide to permanently glue them in the future.

Here’s my quick guide to getting the models assembled and painted:

Painting 28mm German Armor

  1. Carefully cut kit pieces from plastic sprues with small pliers.Keep pieces organized as you go and assemble the model in stages per manufacturer instructions
  2. Basecoat the model with flat black spray primer.
  3. Using three progressive coats of dry brushed greys, paint the entire model. I use Skavenlight Dinge, Mechanicus Standard Grey and Dawnstone (all from Citadel).
  4. Paint tracks Black.
  5. Paint wooden tool handles Dark Brown and metals parts with metallic Silver.
  6. Using a flat brush with only the very slightest amount of the same metallic Silver, dry brush the tracks. Use the same method on raised plates, hatches and edges of the entire model to create raised highlights.
  7. Paint the rear muffler a rust color by mixing Dark Brown and Red.
  8. Apply decals to the model and set the decals with Solvaset or some other decal sealer.
  9. Use a watered down Agrax Earthshade (Citadel) and add a muddy wash at edges, plate and hatch seams, muffler and on the Schurzen.
  10. Very, very lightly dry brush the entire model with Baneblade Brown (Citadel) to create a general muddied and weathered effect.
  11. Spray coat completed models with matte finish. Make sure you remove the turret so it does not stick to the main chassis during the spray coat.
  12. Rub pencil graphite on the edges where the turret meets the chassis to ensure free rotation.

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Dry brush coats of greys gradually lighter greys provide most of the color

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Included decals provide a lot of modelling options

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Watery mud is applied to the Schürzen

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Rubbing pencil graphite where the chassis meets the turret to ensure easy rotation

Aside from the drying time between steps, my tanks were finished in just a couple hours work over the course of a few week nights. I really love how slick the Rubicon Models kits assemble, paint up and look when completed. More views of the finished models are below, but I can’t wait to get these on the table at Metropolitan Wargamers in Brooklyn, NY and see how they perform in pushing back the Allies.

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Battleground: Bocage HQ Near Le Mesnil-Rouxelin 1944 Scenario

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On June 6, 1944, General Dietrich Kraiss and the 7000 some soldiers of his 352nd Infantry Division were at Omaha Beach to meet the Allied invasion. Fighting valiantly against the overwhelming tide of American and British forces, Kraiss and 352nd were stretched thin at the beaches and continued the defense inland for weeks as they fought the Allied advance toward their objective of St. Lo.

LeMesnilStLoMapMap of the area around Le Mesnil-Rouxelin and the US 175th Infantry Regiment June 14-18, 1944 advance

St. Lo was an important crossroads objective which had endured German occupation since 1940. On the morning of June 6, 1944, the city was hit with vicious American artillery bombardments. As the Allies advanced inland after the coastal landings toward St. Lo, the German 352nd and 353rd Infantry Divisions and 3rd Parachute Division formed a line to slow them down. By late July, St. Lo was liberated by the Allies and the 352nd was destroyed. By early August, Kraiss was dead, and the German presence in Northern France was near its end.

SCHeroesofOmahaSkirmish Campaigns “Heroes of Omaha and Panzer Lehr” scenario book

The Heroes of Omaha and Panzer Lehr book from Skirmish Campaigns outlines the eleven engagements during this key period from D-Day to the German counterattack through the Allied breakthrough. This past weekend at Metropolitan Wargamers in Brooklyn, NY we ran through the battle near Le Mesnil-Rouxelin just north of St. Lo on June 17, 1944. With elements of the US 175th Infantry Regiment closing in, General Kraiss and his headquarters quickly assembled an ad hoc force to delay the American advance. In the game, three US rifle squads (each armed with a BAR team) and a lone M4 Sherman must advance and seize the German HQ while being held at bay by several small German teams armed with rifles, Panzerfausts, a mortar and a MG-42. the Americans have to hustle, and they have eight turns to capture the German HQ before Kraiss and his staff can make their escape to fight another day.

IMG_6808Game set up near Le Mesnil-Rouxelin with the German HQ in the distance

With my US Airborne 28mm models standing in for the American infantry, they spent the first few turns moving in from the north and navigating the bocage hedgerows. Two squads and the US HQ moved to the east of the main road, the Sherman ran straight through the middle and one squad edged toward a French farmhouse mid-field. The German machine gun set up at the road edge in the bocage, looking to cover the advance by road or in the thick fields. Other German riflemen spread out along the hedges, looking to create a defense using their thin units and cover to the best advantage.

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US soldiers push through the fields and bocage

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German soldiers edge into position along the bocage

IMG_6806The Sherman rolls straight along the road toward the objective

By turn four, the firing began. Germans along the bocage made an attempt to shoot the Sherman at close range with a panzerfaust but the shot miraculously missed. The Sherman answered with a burst of machine gun and high explosive shots, forcing the Germans to fall back from the hedge and into the field. The Sherman rolled forward and a second squad of Germans emerged from the bocage and rushed the tank, placing three grenades along its left side. With the charges set to blow, the tank moved forward and rotated its turret to light up the exposed Germans with another round of machine gun fire, destroying the entire unit. Just as the smoke cleared, the grenades blew up along the side of the tank, immobilizing it for the game with its weapons still functional and crew left unharmed. Back in the field at the center, the German rifles and MG-42 took up new positions and the two US rifle squads and HQ continued to creep forward in prone positions.

IMG_6807Germans await the Sherman’s advance from their bocage positions

IMG_6809Germans disperse under machine gun fire from the Sherman

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IMG_6813The Sherman is immobilized but still keeps fighting

With game time running short, the Americans in the field stood to fire on the Germans. Two German riflemen fell and the MG-42 crew took heavy fire, knocking it out for a round as the remaining crew scrambled back into position. At the left of the field, a US squad opened up at the Germans stretched along the hedgerow. Leaping the bocage and rushing forward, the Germans vanished in a hail of bullets, opening the route forward to the German HQ ahead. At the same time, Germans fell back along the right side of the field and the Americans ran forward. On the far US right, the third fire team ran forward, using their broken tank as cover as they made an end run toward the German command team in their farmhouse HQ.

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Two US squads and the platoon HQ advance at prone through the field

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US riflemen and BAR gunner fire into the German MG-42 as another American squad rushes forward in the distance

IMG_6815With the German HQ in sight, the US soldiers push hard to their objective

By the sixth turn, Kraiss and his command staff were on the move, making a run south from the safety of the farm where they had sat in cover for the whole game. With the final German defense in the field breaking, Americans broke through toward the farmhouse straight ahead and to both sides. Four remaining German rifles behind a wall and in a small copse of trees at the farm exchanged fire with the Americans, holding off dozens of GIs as Kraiss continued his run for safety.

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With the final turn eighth turn’s arrival, the Americans finally reached the edge of the farm. After quick series of shots, another German fell but no Americans were able to seize the HQ in time as Kraiss and a couple straggling men slipped off to the south further toward St. Lo..

Our battle at the German HQ near Le Mesnil-Rouxelin presented a pretty good feel for the fighting that occurred in mid-June 1944. With a wave of Allied forces closing in toward their objective of St. Lo, General Kraiss and the other German commanders struggled to stall the advance. With the four-year German control of Northern France at stake, German forces cobbled together a fierce retreating defense. Beginning with the tide of men landing on the beaches and from the air on D-Day, the war had turned inevitably for the Allies.

Flames of War: Fielding the US M1 57mm Anti-Tank Platoon

m157mmIt was clear to the Allies from the early years of World War II that German tanks were a big problem. From the early Panzer models to the medium Panthers and finally to the famed Tiger I and Königstiger, German armor combined with German tactics were major threats to Allies forces throughout the war.

To help counter the German armor threat on the battlefield, the Allies quickly evolved their anti-tank weaponry. Building on earlier. lighter guns, the British introduced the “6 pounder” early in the war. Even before entering the war, the United States began production of its version with the M1 57mm anti-tank gun which it exported for use by UK and Soviet forces. Despite the gun’s mixed effectiveness against the strongest German tanks and only occasional use against infantry, the M1 57mm became the standard Allied anti-tank gun of the war with some 15,000 produced.

I’ve previously modeled the British 6 pounder version of these guns for Flames of War, but I wanted to add some of the American M1 57mm models to my miniatures arsenal ahead of the Sint-Oedenrode scenario I’ll be running at the upcoming Fall In! convention in November. As luck would have it, a member of Metropolitan Wargamers in Brooklyn, NY was getting rid of some extra packs of the models and I picked them up on the cheap.

Getting these assembled, painted and ready for the table was a quick process. After gluing everything up and covering the bases in a layer of filler putty, they got hit with a basic olive drab spray base undercoat. Flesh and equipment details got picked out, and skin was topped off in a flesh wash. The guns themselves received a brown wash and a lightened green highlighted brush coat. The bases were flocked, I added little bits of shrubby and then everything got a matte spray finish.

The resulting four guns and two command stands gives me a lot of flexibility to add these to a lot of forces throughout the late war period I generally play. As a ubiquitous gun on the battlefields of World War II, these M1 57mm artillery pieces are certain to be making a lot of appearances in my games to come.

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Flames of War: Fielding the 8.8cm FlaK 36 Platoon

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One of the most common, flexible and deadly weapons used by German forces in World War II was the 8.8cm FlaK 36 gun. Building on earlier models from the late 1920s and early 1930s, the piece could be used for both anti-aircraft and direct anti-tank fire. Known commonly as an “Eighty-Eight,” this iconic artillery was encountered on battlefields from Africa to the Eastern Front to the coast of Normandy in both fixed defensive positions or in support of mobile ground forces.

FOW88flakI’ve been away from modelling any Flames of War miniatures for a while, but I’m planning on running a couple historic beginner games at the HMGS Fall In! convention in Lancaster, PA in early November. One of the scenarios, Sint-Oedenrode, requires some 88s, and I’ve long relied on loaners from other members at Metropolitan Wargamers in Brooklyn, NY. I figured it was high time I add these weapons to my 15mm collection, so I ordered the set from my go-to supplier The Warstore and the box arrived in just over a day.

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The models, including two metal 88s, a resin Sd. Kfz. 15 command car, two resin Sd. Kfz. 7 half-track tractors and a ton of crew and bits, glued up quickly on the marvelous cast scenic bases I’ve come to expect from FOW designers. My German painting goes pretty quickly with a black spray primer coat followed by some dark grey brushed on as base for uniforms, vehicles and guns.

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Log emplacements, ammo boxes and equipment get painted up in coats of varying browns and greys. The gun and vehicle grey basecoat are washed in a dark brown and then followed up with some highlights in dry-brushed silver, light grey and brown muds. The huge shells scattered on the ground and fresh rounds in the arms of the crew are done in metallics, and the vehicles are detailed with decals. The final touches are done with static grass applied with white glue around the bases and a few sprays of matte finish to protect the models and dull down any remaining shine.

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IMG_0781In all, the entire platoon took me a couple hours. As with most FOW models, there’s a lot of personality, poses and details in this kit. I love the commander’s stance with binoculars aimed at the horizon and his junior officer reaching for his bag. The main gun bases and the extended separate bases of extra crew make each piece a little diorama of its own. By carefully applying grass to certain areas, I was able to blur the line between the bases, making them appear as one big piece with a quick look. Of course, along with the detail in the models does come some cost, but the usability of these models in so many FOW games makes adding the 8.8cm FlaK 36 platoon a fantastic long-term investment.

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28mm: US Airborne Pathfinders And Characters By Artizan Designs

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Among the US 101st Airborne Division, the volunteer pathfinders were a particularly hearty group. Parachuting into France just after midnight on June 6, 1944, the pathfinders were among the first allied troops to set foot on French soil as the D-Day invasion commenced. Tasked with marking the drop zones, the mission of the pathfinders was hampered by poor weather, heavy German defenses, flooded fields and faulty equipment. Despite the challenges hampering the pathfinders on the ground, the Allied air invasion of more than 13,000 men behind the beaches of Normandy proved key to the day’s success.

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In continuing to round out my 28mm US Airborne collection, I went back to Artizan Designs for their pathfinder models as well as some additional characters. Two of the pathfinders feature the signature mohawk hairstyles and I added “war paint” markings on their faces as seen in some historic photographs. The other character models will serve as officers since their poses display confidence in command.

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Painting 28mm US Airborne

  1. Clean flash from metal models with a sharp knife and glue to metal washer or plastic bases.
  2. Apply filler putty to bases. When dry, scrape off excess with a sharp knife.
  3. Base coat models and bases with flat black spray primer.
  4. Paint uniforms and bandages on helmets with Tallarn Sand.
  5. Paint helmets and knee and elbow patches with Waaagh! Flesh.
  6. Paint faces and hands with Tallarn Flesh.
  7. Paint webbing and packs with Baneblade Brown.
  8. Paint bases, boots, gun stocks and helmet straps with Dark Brown.
  9. Apply Agrax Earthshade wash to uniforms, helmet netting, webbing and packs.
  10. Mix 50/50 Baneblade Brown and Off White and lightly dry brush packs, webbing and socks.
  11. Lightly dry brush bases, gun stocks, helmet netting, holsters and elbow and shoulder patches with Baneblade Brown.
  12. Paint metal gun parts with black and finish with a light dry brush of metallic silver.
  13. Paint eyes with small dots of Off White and Dark Brown. Clean up around eyes with Tallarn Flesh.
  14. Mix 50/50 Tallarn Flesh and Off White and brush highlights on cheekbones, chins, forehead, nose and hands.
  15. Cover bases in white glue and cover in 50/50 mix of fine light green and dark green grass flock.
  16. Glue small pieces of clump foliage to base.

To finish my models I’ll be adding decals to shoulders and helmets from Company B, followed by a coat of Solvaset decal fixative from Walthers and a spray coat with matte finish. After that, these guys will relive the heroics of D-Day on a tabletop soon.

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28mm: German Anti-Tank Weapons And Command By Artizan Designs

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After a few months taking a break from painting, I came back to my 28mm World War II Germans by adding some anti-tank weapons and command figures.

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I’ve been so pleased with the German infantry from my first and second platoons using models from Artizan Designs that I returned to their miniatures again to round out my collection. The panzerfaust and panzerschreck teams gave a nice mix of poses on the move and in firing positions. Likewise, the command molds make for a nice grouping including a radio operator and a stern officer with battle plans in one hand and the other hand planted confidently on his hip.

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As always, the Artizan figures required little flash clean up before being glued to metal washers. Here’s my battle-tested steps in detail for painting my latest Germans.

Painting 28mm German Infantry

  1. Clean flash from metal models with a sharp knife and glue to metal washer or plastic bases.
  2. Apply filler putty to bases. When dry, scrape off excess with a sharp knife.
  3. Basecoat models and bases with flat black spray primer.
  4. Paint smocks and helmets with Tallarn Sand.
  5. Paint pants, soft hats, officer greatcoat and gas mask containers with Skavenlight Dinge.
  6. Paint camouflage on helmets and smocks with alternating Waaagh! Flesh and Dark Brown.
  7. Paint faces and hands with Tallarn Flesh.
  8. Paint packs with Baneblade Brown.
  9. Paint boots and equipment straps Black.
  10. Paint bases, gun stocks, water bottles and helmet straps with Dark Brown.
  11. Apply Agrax Earthshade wash to uniforms, helmet netting, webbing and packs.
  12. Mix 50/50 Baneblade Brown and Off White and lightly dry brush packs, webbing, socks and holsters.
  13. Dry brush pants, soft hats and officer great coat with Light Grey.
  14. Lightly dry brush bases and gun stocks with Baneblade Brown.
  15. Paint metal gun and water bottle parts with black and finish with a light dry brush of Metallic Silver.
  16. Dry brush gasmask containers with metallic Silver.
  17. Paint eyes with small dots of Off White and Dark Brown. Clean up around eyes with Tallarn Flesh.
  18. Mix 50/50 Tallarn Flesh and Off White and brush highlights on cheekbones, chins, forehead, nose and hands.
  19. Cover bases in white glue and cover in 50/50 mix of fine light green and dark green grass flock.
  20. Glue small pieces of clump foliage to base.
  21. Spray coat completed models with matte finish.

So, with some simple steps I’ve got a bit more punch and leadership for my Germans as they hit the table soon.

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Flames of War: Najewitz Modellbau 15mm Pegasus Bridge

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Most of my 15mm wargaming terrain building I do is generic enough to be used throughout Western Europe during World War II. Even with a large collection of buildings at my disposal, there are a few iconic WWII landmarks that have long stood out in my imagination as projects I should tackle at some point. One of those is Pegasus Bridge at Bénouville, France.

The bridge was made famous by a brief but important battle in the early morning hours of D-Day on June 6, 1944. Glider units from the British 6th Airborne Division landed near two bridges just past midnight and quickly secured the Caen Canal crossings with minimal casualties. The quick nighttime action ensured movement and counterattack by German forces would be significantly limited in the coming days and weeks after the Allied landings in Normandy.

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Building Pegasus Bridge would turn out to be a number of firsts for me. The model I picked up from Najewitz Modellbau in Germany is laser-cut, a model material I had not worked with before. The nature of the model and its situation crossing the Caen Canal would also necessitate I create surrounding terrain. In all, the project allowed me to try out a bunch of new things on a signature set piece which wound up being much more of a project than I originally envisioned.

Building the Bridge

The Pegasus Bridge model shipped in plastic bag folded into a flat, short cardboard box which had definitely shown some wear and tear during its journey from Germany to Brooklyn. Some pieces of the model had come loose from the MDF sheets during transit, but everything was there and unbroken. The rest of the model was easily punched or carefully cut out using a fresh blade in a hobby knife. With all the parts cut out, I sorted them on a tray to get a handle on the task of things before me. The model does not ship with assembly instructions, but they are available for download once registered to the Najewitz Modellbau website. The instructions are pretty spare, relying on simple wordless graphics and some imagination to put all the pieces together. I found referring to historic and contemporary images of the bridge online was just as helpful as the actual manufacturer instructions. Since there were no images online of the bridge being constructed, I decided to offer up a visual step-by-step for others looking to add this model to their terrain collection.

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I started by laying out the parts into subsections, including the little control house which sits adjacent to the bridge and the two large sections which are found at the top of the bridge. I dry fit all the pieces to test them at first and then used carpenters wood glue to put the pieces together. Getting the stairs to the control house together was a little finicky. The curved roof on the small structure at the top of the bridge was achieved by scoring the flat roof and carefully bending it to the shape of the arched roof line.

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Next, I tackled all the trusses and supporting elements of the main bridge structure. This is where the fine lasercut detail really started to pop as I glued pieces together to resemble the plates and seams of the metal work on the bridge. After each section dried, I glued them to the main deck. The fine railings which run all around the bridge again were a challenge to figure out which went where, but some careful test fitting before gluing everything in the correct place.

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To finish the bridge, I glued the small gatehouse to an extra piece of square basing, attached it to the main bridge and cut some of the railings to fit around the building. The separate piece of the road approach on the other end was glued to the main bridge using a thin piece of cardboard glued to the underside to create a flexible hinge-like connection. The model doesn’t come with crossing guards, so I used extra pieces of the kit’s wood to cut some simple shapes. The cross guards were simply painted white with red stripes. The entire structure got a grey sprayed base coat and was then dry brushed in an off white paint to produce a worn look to the entire bridge.

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Building the Terrain

As I was constructing the bridge I quickly realized it was going to need to be elevated off the table to accommodate the graded approach and a span over the canal. I went to the trusty standby of foam sheets in order to create sections of terrain on either side of the canal to create roads to the bridge and banks of the canal.

Using a ruler and marker, I outlined the areas to be cut away and sculpted. After making the rough cuts, I smoothed the edges out using wood filler and then sanding everything to a relative smooth shape. The foundation under each side of the bridge would also feature stone sections which I gently carved by using a pencil to create rows of masonry. Everything got an undercoat of brown spray paint followed by a coat of watered-down white glue and mixed flocking. The stone foundations received several coats of gray and off white dry brushed paint to create a realistic. The roads were likewise dry brushed in various shades of browns. Small chunks of foliage were glued here and there around the stone sections to add a little detail.

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Pegasus Bridge

With all the painting and construction done, everything got a dull coat spray to seal the model and terrain. I decided to keep the bridge and two terrain section separate and unglued from each other to ease transport and storage. Laid out on the table, the bridge spans the canal with approaches on either side. The only thing left to do is get the model on the table, and the heroic early morning raid on Pegasus Bridge will be ready to be replayed on the tabletop soon.

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Flames of War: 70th Anniversary Battle Of The Bulge Mission

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This past week marked the 70th anniversary of the Battle of the Bulge fought between Allied and German forces in the snowy, wooded Ardennes region of Western Europe. The six-week German offensive through a frigid December 1944 and January 1945 surprised Allied forces and proved to be costly for all involved. At its conclusion, commanders on both sides counted nearly 100,000 casualties and much of the German ground and air reserves had been smashed as a result of their ill-fated gambit against the Allies.

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The Battle of the Bulge Mission rules from Flames of War

To mark the occasion, several of us met at Metropolitan Wargamers in Brooklyn, NY to run through the big Battle of the Bulge Mission available free online for Flames of War. The simple scenario plays out on a huge 6′ x 8′ tabletop with 4000-point forces on either side drawn from the Nuts! and Devil’s Charge books as well as the Panzers To The Meuse PDF. We set our table using a large off-white canvas with roads crisscrossing the forested field dotted with a few small structures.

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101st Airborne US Parachute Rifle Company from Nuts!

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US Glider Rifle Company from Nuts!

On the Allied defending side, I ran my US 101st Airborne Division “Easy Company” list made famous by the book and TV series Band of Brothers. Several special character Warrior figures were included in my list and I also added a hefty group of five M4A3 76mm Shermans and an 81mm mortar platoon. My partner fielded a US Glider Rifle Company, also with 81mm mortars and a 57mm anti-tank platoon. In support, his list was rounded out with M7 Priests, M18 Hellcats and a tank platoon with a Jumbo, two Easy Eights and two more M4A3 76mm Shermans.

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Lehr Panzerkompanie from Panzers To The Meuse

For the armored attacking Germans, both players pulled Lehr Panzerkompanie lists from the Panzers To The Meuse PDF from FOW. Across the lists, a swarm of Panzer IV platoons were accompanied by Panther G and Jagdpanther tanks, Puma armored cars, rocket launchers, Wirbelwinds and two Panzergrenadier platoons. To supplement their massive armored ground forces, the German players also opted for limited air support from a ME 262 A2a Sturmvogel jet plane.

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Initial Battle of the Bulge set up as German players plot their offensive

Per the scenario, the largely infantry US forces were deployed with the exception of our 76mm tank platoon and anti-tank guns which we held in reserve. The US anti tank platoon deployed at the center of the board with their M20 Greyhound scout cars, ready to spring support with the soft but deadly Hellcats to either flank.

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Panzer Lehr forces deploy and move toward the American right

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The German armored assault pushes to the American left

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German ME 262 jet attempts to dig the 101st Airborne out of their positions

The German forces moved quickly onto the board with reconnaissance moves from the Pumas stretching across the table. A mass of Panzer IVs and the Jagdpanthers rolled to the US right. On the American left, Panthers moved to cover in a small wood while the two platoons of mounted Panzergrenadiers pushed down the road toward a US rifle team dug into another woods looking to attack with an armored assault. At the rear, the first run of the Sturmvogel took after the US Airborne in position protecting an objective to no effect.

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The German armored assault on the US rifles in the woods

The German armored assault commenced but was bounced back over the first couple turns with the Americans taking only a few losses from the protection of the trees. Panzer IVs moved in to support from behind the German halftracks and took fire from the Jumbo, Easy Eights and 76mm Shermans sitting in a treeline across the road. The Americans sprang their first ambush, placing anti-tank guns nearby the Panthers. While shots from the US AT platoon were unable to crack the heavy panther armor, their position would go on to strongly limit the maneuverability of the Panthers for the whole game.

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US 76mm tank platoon springs an ambush on the right

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US tanks receive heavy fire from the Panzer Lehr

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US Hellcats move to stop the German armor advance

Over on the German right, the Panzer IV and Jagdpanther force divided around a wooded area and was engaged by the platoon of five 76mm Shermans exposing themselves in ambush. Over the next several turns, armor fire was exchanged as the German tanks sought cover in and around the woods. Three 76mm Shermans were quickly destroyed and the position was quickly reinforced with the US Hellcats deploying from behind a nearby barn. One Jagdpanther quickly bogged and sat stalled over repeated attempts to unbog for the majority of the remainder of the game.

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Panzer IVs are devastated by US armor fire from the woods at the left

Back on the US left flank, the German armored assault was pushed back with most of two platoons destroyed in a crossfire from American rifle infantry in one woods and tank fire from another. the combined fire from the US armor likewise laid waste to the approaching Panzer IVs and Pumas. At mid-game, the American left was holding but the US right was in trouble.

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The ME 262 Sturmvogel takes a run at the US Priests

Supporting fire from both sides proved relatively ineffective throughout the game. The German ME 62 failed to score a hit on multiple runs over the table both to infantry and the rear American Priest platoon. The Priests themselves served to only stall the German armor advance with poor results from multiple bombardments. German rocket fire from their rear also showed little for its repeated efforts once spotting teams were in position on both flanks.

IMG_4840German Panthers are thwarted by smoke rounds at the US left

IMG_4841German armor pushes for the crossroads objective

By the sixth and seventh turns, the game continued to progress steadily on two fronts. At the US left, Panther tanks moved into position after their allied Panzer IVs sat burning all around them. Smoke rounds from two US mortar platoons effectively kept the Panthers out of most of the fight as they crept forward and back in the woods. Finally, a couple of side armor shots from the American anti-tank 57mm guns took a couple of the Panthers out and effectively ended the German threat on one side of the field.

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101st Airborne troops rush forward to contest the crossroads objective

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Panzer Lehr forces attempt to push out the 101st Airborne

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German armor continues to roll to a second objective crossroads at the rear

Things were fairing much better for the Germans all along at the other end of the field. Over several late game turns, the German armor pushed forward, leaving all the US Hellcats in flame and the final surviving 76mm Sherman fleeing the field. The veteran 101st Airborne troops continued to snarl the German advance, remaining static and dug in under wooded cover. With the Americans handily holding their left, two US platoons ran to the right to shore up the defense of two objectives. Just as one platoon of US paratroopers broke, a round of fire from the Priests took out one of the Jagdpanthers. With German armor at one objective and pushing hard at a second, a lot of American troops were poised to go down contesting two crossroads with plenty of mortar support ready to shift their attention across the table.

The written scenario doesn’t call for a turn limit, but after having played for nearly eight hours we called the game at the ninth turn. This was one of the longer and larger FOW battles we had played at the club in Brooklyn in this year. In a year of 70th anniversaries, wrapping up with an exhausting and dynamic Battle of the Bulge game seemed the best way to play some tribute in miniature to the largest battle fought in US history.

Flames of War: Tanksgiving 2014 After Action Report

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This past weekend seven of us gathered at Metropolitan Wargamers in Brooklyn, NY for our second annual Flames of War Tanksgiving event. One new player and six experienced FOW gamers (including two father/son pairs) played through five Late War games using 1750-point companies stretching over three tables — two from Western Europe and one from the Eastern Front. Over the course of the afternoon, British, US, German, Soviet and Hungarian forces fought it out with a mixed results but a slight edge toward the Axis for the day.

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Setting up two Western Europe tables for Tanksgiving 2014

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Western European tables ready to go at Metropolitan Wargamers with an Eastern Front table at the back

British Guards Armoured vs German Schwere SS-Panzerkompanie

The first Western Europe table presented a No Retreat Mission with the Guards Armoured defending a small town from a raiding Tiger-led German force attacking from the open farm area across a river. The Guards deployed an eight 25-pound gun Royal Artillery at the back edge of the table and one objective near the bridge spanning the river to the town. With three other platoons of Sherman and Sherman Firefly tanks in reserve, the initial British force would need to hold fast against the German onslaught.

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Guards Armoured tanks deploy at an objective

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Tigers roll toward the bridge and are covered in smoke rounds

The Germans began the game fully deployed and slowly moving their Tigers toward the bridge and an objective just beyond. With famed tank ace Michael Wittman commanding, the key for the spare British force was to stay away from the deadly guns of the German tanks. At the river ford in the center, the Panzer IVs moved to flank the other side of town with Panzer Grenadiers mounted in half tracks at the rear. The best the British could do was fire smoke rounds into the Tigers across the river and follow-up with long-range shots from the single Firefly deployed at the beginning of the game.

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A Firefly destroys a Tiger at the bridge

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Panzer IVs and Shermans face off in the town streets as a Firefly covers the bridge

Over the next two turns, British reserves arrived and made way for the center of the town, using the tight cobblestone streets and buildings as cover. Artillery spotters stationed in the rooftops of buildings called in several turns of artillery fire but failed to have any effect on the Tigers and destroying only one German halftrack at the river. A crack shot from a Firefly at the center of the town destroyed the first Tiger over the bridge. By the end of the fourth turn, the Panzer IVs wheeled to get into the town at the British left but were pushed back by fire from British Shermans.

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Reserve platoons from the Guards Armoured arrive to engage the Panzer IVs

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Tigers position themselves on two flanks of the town

In the fifth turn, the two remaining platoons from the Guards Armoured arrived to the British left and pushed forward toward the Panzer IVs. With two German tanks quickly lit up, the surviving Panzer IV fell back to the treeline where it was destroyed in the next turn. The British held their left for the moment, but in the cover of the raging tank fight, the dismounted Panzer Grenadiers had managed to slip into the town’s buildings unharmed.

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Firefly Shermans and Tigers face off to protect the objective

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Three Tigers charge hard toward the objective beyond the road

As smoke continued to hold the Tigers from firing at the bridge, a second Tiger was destroyed from a volley from the same Firefly that had sent the first Tiger into flames. While action at the bridge stalled, the three other Tigers had been working their way through wrecking the British tanks which had destroyed the Panzer IVs. All the while, the German infantry had continued to work through the town’s building’s untouched and toward the objective back the rear of town. The British command tanks rolled to stall the advance of the Panzer Grenadiers with machine gun fire and cover the objective.

With most of the British armour ablaze throughout the town, three Tigers rolled toward the objective at the bridge. The surviving British tanks had continued to make successful morale checks with the benefit of their special rerolls. The two surviving Firefly Shermans took a combined shot at a Tiger’s rear and missed. The Tiger’s spun around to return fire, destroying a Firefly. With further ineffective artillery rounds and just one Firefly sitting between three Tigers and the objective, the game was called with a victory for the Germans.

Final Result: Victory for the Germans!

Soviet Tankovy Batalon vs. Hungarian Harckocsizó Század

The day also saw a couple Eastern Front games with Hungarian and Soviet forces facing off on tables set up using a random terrain generator. The Eastern Front table showcased log structures from the excellent Miniature Building Authority Russian Village set along with some rural farm buildings from FOW. Each game saw the Soviets as the attacker, the first taking place on a table representing the bleak steppes of Russia in a Fighting Withdrawal Mission. The defending Hungarians began in prepared positions with a howitzer battery and Panzer IVs to their right, infantry at the center and tanks at the left. The Soviets with T-34 obr 1942 tanks at their extreme  left and right,  SU-100 tank killers and a Gvardeyskiy Tyazheliy Tankovy company at the center and a heavy mortar company at the rear.

IMG_4725The Soviet line moves toward the Hungarian positions

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Soviet tanks roll toward the Hungarian positions

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Hungarian armor proves to be no match for the Soviets

The second Eastern Europe match-up occurred around a collective farm complex with a Dust Up Mission. Starting from opposite corners, both the Hungarians and Soviets positioned themselves into a fantastic series of turns in and around the small farm. With both players moving, dodging for cover and firing at close range, the Hungarians and Soviets sparred for victory as tanks burned all around.

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Game two on the Eastern Front with the central Soviet farm complex

As Hungarian reserves arrived late in the game, infantry climbed out of their trucks and assaulted the Soviet T-34s. Soviet reserves likewise entered the game and made way for the Hungarian howitzers and the objective at the opposite corner. With two intense assaults at either end of the field, the Soviets gained a slight edge and were able to score their second victory on the day.

Final Results: Two Victories for the Soviets!

US 7th Division vs. German Panzer Ausbildungs Abteilung

Back on the other Western Front table a spare rural village anchored by a prominent church and surrounding hill and forests, a deadly force of German Panthers, Tiger Is and Königstigers squared off against the US 7th Division. The Americans rolled into the first Pincer Mission with standard Shermans, M4A3E8 Easy Eights and M4A3E2 Jumbo. At the rear, M7 Priests and 81mm mortars mounted in half tracks were positioned to cover the field in smoke while a P-47 Thunderbolt was on call to swoop in against the German force.

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The US 7th Division deploys in cover on the Western Front

Hoping to avoid German fire, the US tanks crowded into position using the church and other structures for cover as they eased across the field. Once engaged, the Jumbos did their job of eating up fire from the German guns and allowed the other US tanks to advance toward the objectives. Even with smoke cover fired from the rear, air support above and a mass of US armor, the cautious pace of the Americans was no match against the German Tigers firing from the woods. By the time the Americans made a push for the objective in the open, the German tanks were squarely deployed to defend the objective and take the game.

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American tanks bide their time waiting for clear shots at the heavy German armor

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Overwhelming German presence holds the objective

The players switched sides in the second No Retreat Mission on the same table. Again, the Americans came on the table on the far side of the town but this time chose to race aggressively toward their objectives. Defending from the wooded areas again, the Germans were able to fire at will on the advancing Americans. Quickly moving to a close series of short-range duels, tanks on both sides shifted to get into important side armor shot positions. With a tight cluster of models crowding the field near the objectives, American artillery smoke and air support quickly became irrelevant and some lively debate erupted around lines of sight and facings. The second game was a much closer match, but in the end, the thick hulls of the German tanks were no match for the American guns.

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Tanks on both sides jockey for effective shots near an objective

With two victories for the Germans, there was a fair amount of discussion as to whether the Panzer Ausbildungs Abteilung list is an example of a “broken” and unbeatable list in FOW. The Americans tried their best with both cautious and forceful tactics using some great available equipment

Final Results: Two victories for the Germans!

At day’s end, the Axis came out with a slight edge of a 3-2 victory over the Allies across two European fronts. The presence of tough late war German Tiger tanks are a hard force to crack, even with quality American and British armor with lots of air and artillery support. On the other hand, the Russian tank horde always proves to be a formidable Allied opponent whether facing Hungarians or Germans. Force quality, tactics and a bit of luck always play a role, and our five Tanksgiving games were all unique examples of how Flames of War tank battles can go on any given day.

Flames of War: JR Miniatures 15mm Arnhem Row Houses

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I picked up two different 15mm JR Miniatures Arnhem row house models on my recent trip to the HMGS Fall In! 2014 convention at a real steal of 40% off the list price. At nearly 12″ long and up to 8″ tall, these cast resin models create a quick urban feel to a tabletop battlefield. Each model has lift off roofs and interior floor and wall sections which pull out to allow for stands of troops to occupy varying rooms and levels. The roofs on the models also contain open parapet areas where artillery spotters, machine gunners or other troops can placed to command the battlefield from high upon the rooftops.

IMG_4674Cleaned and primed Arnhem row houses from JR Miniatures

As with most of my experiences with JR Miniatures models, there’s a fair amount of clean up to flash before getting started. The castings also contain a few air holes here and there, but nothing that detracts too much from the overall models. If anything, missing pieces of a cornice or a small hole in a wall might be chalked up to gunfire.

Here’s a simple outline of my technique for painting resin buildings:

Painting Western European Buildings

  1. Use a sharp hobby knife to carefully remove extra resin flash from casting. Particular care should be taken to make sure interior floor sections lift out of the model easily.
  2. Wash models in warm soapy water to remove molding residues. Allow models to dry overnight.
  3. Spray prime roof and removable interior floor sections in flat black and main building sections in flat grey. Allow primer to dry overnight.
  4. Paint roofs:
    1. Tile roofs begin with a dry brush of 50/50 black and red paint, followed by a dry brush coat of red paint and finished with a dry brush of orange paint to highlight.
    2. Shingled roofs begin with a dry brush of dark grey, followed by dry brushed coats of lighter browns, light greys and dark green.
    3. Stuccoed areas in roof gables and dormer windows receive a dry stipple brushed coat of light brown followed by off-white paint dry brushed with the same stipple brush.
  5. Paint floor sections:
    1. Dry brush floorboards with layers of dark and lighter brown paints.
    2. Paint wall sections in off-white paint.
  6. Paint building facades:
    1. Stucco walls receive a dry stipple brushed coat of light brown followed by off-white paint dry brushed with the same stipple brush. Dab some random areas with more off-white to create areas of more fresh stucco to create variations along the street.
    2. Dry brush a slightly heavier amount of off-white paint over cornices and door a window molding to create more depth of highlights.
    3. Stone areas receive a dry brush of light grey followed by off-white dry brush highlights and a dark brown wash in recesses.
    4. Brick areas are dry brushed with 50/50 black and red paint followed by random dry brushing in off white paint to highlight.
    5. Paint doors and shutters with a variety of blues, whites, greens, reds and browns. Follow basecoat with highlight in same color slightly lightened with off-white. Dab doorknobs with brass paint with a fine brush.
    6. Window panes are all carefully given a light coat of black and then dry brushed with dabs of lightly dry brushed white paint to give the illusion of glass.
    7. Sidewalks are dry brushed with light greys over a medium grey basecoat.
  7. Ground areas at the rear of the buildings receive brown and green dry brush coats followed by grass flocking and small clumps of foliage.
  8. Coat models in several layers of spray clear matte finish, allowing each coat to dry before applying an additional coat.

I was able to achieve a pretty decent tabletop quality finish to my buildings with maybe three hours of work on each model using the painting scheme above. Since colors on buildings are rarely monotone (unless newly constructed), I use a plastic surface on which I dab a variety paint shades and mix colors from this palette as I go with my dry brushing. I then build up areas with heavier amounts of one color or another to pull out highlights, create varying textures and differentiate from one building to the next along the street.

IMG_4695A completed JR Miniatures Arnhem row house

IMG_4694 The other completed row house with corner shop

IMG_4692Close up of the corner shop

IMG_4698A view along both row house blocks

IMG_4697Rear detail of one of the blocks

IMG_4693Close up view of the facades

IMG_4696A German Stug parked in front of the row houses

IMG_4691Overhead view of the interior floors

IMG_4690A floor section being removed for placing troops inside

I’m really excited about these models which nearly double the footprint of my existing Western European buildings in 15mm. Models from JR Miniatures fit in nicely with my buildings from Mark IV Miniatures and terrain from a variety of other manufacturers. Although modeled on actual streetscapes of Arnhem, the buildings are easily usable in creating the look of many densely populated areas of France, the Netherlands or elsewhere in Western Europe during late war operations.