Battleground: Bocage HQ Near Le Mesnil-Rouxelin 1944 Scenario

leMesnilRouxelinJune1944

On June 6, 1944, General Dietrich Kraiss and the 7000 some soldiers of his 352nd Infantry Division were at Omaha Beach to meet the Allied invasion. Fighting valiantly against the overwhelming tide of American and British forces, Kraiss and 352nd were stretched thin at the beaches and continued the defense inland for weeks as they fought the Allied advance toward their objective of St. Lo.

LeMesnilStLoMapMap of the area around Le Mesnil-Rouxelin and the US 175th Infantry Regiment June 14-18, 1944 advance

St. Lo was an important crossroads objective which had endured German occupation since 1940. On the morning of June 6, 1944, the city was hit with vicious American artillery bombardments. As the Allies advanced inland after the coastal landings toward St. Lo, the German 352nd and 353rd Infantry Divisions and 3rd Parachute Division formed a line to slow them down. By late July, St. Lo was liberated by the Allies and the 352nd was destroyed. By early August, Kraiss was dead, and the German presence in Northern France was near its end.

SCHeroesofOmahaSkirmish Campaigns “Heroes of Omaha and Panzer Lehr” scenario book

The Heroes of Omaha and Panzer Lehr book from Skirmish Campaigns outlines the eleven engagements during this key period from D-Day to the German counterattack through the Allied breakthrough. This past weekend at Metropolitan Wargamers in Brooklyn, NY we ran through the battle near Le Mesnil-Rouxelin just north of St. Lo on June 17, 1944. With elements of the US 175th Infantry Regiment closing in, General Kraiss and his headquarters quickly assembled an ad hoc force to delay the American advance. In the game, three US rifle squads (each armed with a BAR team) and a lone M4 Sherman must advance and seize the German HQ while being held at bay by several small German teams armed with rifles, Panzerfausts, a mortar and a MG-42. the Americans have to hustle, and they have eight turns to capture the German HQ before Kraiss and his staff can make their escape to fight another day.

IMG_6808Game set up near Le Mesnil-Rouxelin with the German HQ in the distance

With my US Airborne 28mm models standing in for the American infantry, they spent the first few turns moving in from the north and navigating the bocage hedgerows. Two squads and the US HQ moved to the east of the main road, the Sherman ran straight through the middle and one squad edged toward a French farmhouse mid-field. The German machine gun set up at the road edge in the bocage, looking to cover the advance by road or in the thick fields. Other German riflemen spread out along the hedges, looking to create a defense using their thin units and cover to the best advantage.

IMG_6804

US soldiers push through the fields and bocage

IMG_6805

German soldiers edge into position along the bocage

IMG_6806The Sherman rolls straight along the road toward the objective

By turn four, the firing began. Germans along the bocage made an attempt to shoot the Sherman at close range with a panzerfaust but the shot miraculously missed. The Sherman answered with a burst of machine gun and high explosive shots, forcing the Germans to fall back from the hedge and into the field. The Sherman rolled forward and a second squad of Germans emerged from the bocage and rushed the tank, placing three grenades along its left side. With the charges set to blow, the tank moved forward and rotated its turret to light up the exposed Germans with another round of machine gun fire, destroying the entire unit. Just as the smoke cleared, the grenades blew up along the side of the tank, immobilizing it for the game with its weapons still functional and crew left unharmed. Back in the field at the center, the German rifles and MG-42 took up new positions and the two US rifle squads and HQ continued to creep forward in prone positions.

IMG_6807Germans await the Sherman’s advance from their bocage positions

IMG_6809Germans disperse under machine gun fire from the Sherman

IMG_6810Germans bravely close assault the Sherman from the hedgerow

IMG_6813The Sherman is immobilized but still keeps fighting

With game time running short, the Americans in the field stood to fire on the Germans. Two German riflemen fell and the MG-42 crew took heavy fire, knocking it out for a round as the remaining crew scrambled back into position. At the left of the field, a US squad opened up at the Germans stretched along the hedgerow. Leaping the bocage and rushing forward, the Germans vanished in a hail of bullets, opening the route forward to the German HQ ahead. At the same time, Germans fell back along the right side of the field and the Americans ran forward. On the far US right, the third fire team ran forward, using their broken tank as cover as they made an end run toward the German command team in their farmhouse HQ.

IMG_6811
Two US squads and the platoon HQ advance at prone through the field

IMG_6814

US riflemen and BAR gunner fire into the German MG-42 as another American squad rushes forward in the distance

IMG_6815With the German HQ in sight, the US soldiers push hard to their objective

By the sixth turn, Kraiss and his command staff were on the move, making a run south from the safety of the farm where they had sat in cover for the whole game. With the final German defense in the field breaking, Americans broke through toward the farmhouse straight ahead and to both sides. Four remaining German rifles behind a wall and in a small copse of trees at the farm exchanged fire with the Americans, holding off dozens of GIs as Kraiss continued his run for safety.

IMG_6816American and German soldiers come face-to-face at the German HQ

With the final turn eighth turn’s arrival, the Americans finally reached the edge of the farm. After quick series of shots, another German fell but no Americans were able to seize the HQ in time as Kraiss and a couple straggling men slipped off to the south further toward St. Lo..

Our battle at the German HQ near Le Mesnil-Rouxelin presented a pretty good feel for the fighting that occurred in mid-June 1944. With a wave of Allied forces closing in toward their objective of St. Lo, General Kraiss and the other German commanders struggled to stall the advance. With the four-year German control of Northern France at stake, German forces cobbled together a fierce retreating defense. Beginning with the tide of men landing on the beaches and from the air on D-Day, the war had turned inevitably for the Allies.

Advertisements

Flames of War: Fielding the US M1 57mm Anti-Tank Platoon

m157mmIt was clear to the Allies from the early years of World War II that German tanks were a big problem. From the early Panzer models to the medium Panthers and finally to the famed Tiger I and Königstiger, German armor combined with German tactics were major threats to Allies forces throughout the war.

To help counter the German armor threat on the battlefield, the Allies quickly evolved their anti-tank weaponry. Building on earlier. lighter guns, the British introduced the “6 pounder” early in the war. Even before entering the war, the United States began production of its version with the M1 57mm anti-tank gun which it exported for use by UK and Soviet forces. Despite the gun’s mixed effectiveness against the strongest German tanks and only occasional use against infantry, the M1 57mm became the standard Allied anti-tank gun of the war with some 15,000 produced.

I’ve previously modeled the British 6 pounder version of these guns for Flames of War, but I wanted to add some of the American M1 57mm models to my miniatures arsenal ahead of the Sint-Oedenrode scenario I’ll be running at the upcoming Fall In! convention in November. As luck would have it, a member of Metropolitan Wargamers in Brooklyn, NY was getting rid of some extra packs of the models and I picked them up on the cheap.

Getting these assembled, painted and ready for the table was a quick process. After gluing everything up and covering the bases in a layer of filler putty, they got hit with a basic olive drab spray base undercoat. Flesh and equipment details got picked out, and skin was topped off in a flesh wash. The guns themselves received a brown wash and a lightened green highlighted brush coat. The bases were flocked, I added little bits of shrubby and then everything got a matte spray finish.

The resulting four guns and two command stands gives me a lot of flexibility to add these to a lot of forces throughout the late war period I generally play. As a ubiquitous gun on the battlefields of World War II, these M1 57mm artillery pieces are certain to be making a lot of appearances in my games to come.

IMG_0786

IMG_0787

IMG_0789

IMG_0790

IMG_0792

IMG_0788

IMG_0785

Flames of War: Fielding the 8.8cm FlaK 36 Platoon

8.8flak2

One of the most common, flexible and deadly weapons used by German forces in World War II was the 8.8cm FlaK 36 gun. Building on earlier models from the late 1920s and early 1930s, the piece could be used for both anti-aircraft and direct anti-tank fire. Known commonly as an “Eighty-Eight,” this iconic artillery was encountered on battlefields from Africa to the Eastern Front to the coast of Normandy in both fixed defensive positions or in support of mobile ground forces.

FOW88flakI’ve been away from modelling any Flames of War miniatures for a while, but I’m planning on running a couple historic beginner games at the HMGS Fall In! convention in Lancaster, PA in early November. One of the scenarios, Sint-Oedenrode, requires some 88s, and I’ve long relied on loaners from other members at Metropolitan Wargamers in Brooklyn, NY. I figured it was high time I add these weapons to my 15mm collection, so I ordered the set from my go-to supplier The Warstore and the box arrived in just over a day.

IMG_0777

IMG_0776

The models, including two metal 88s, a resin Sd. Kfz. 15 command car, two resin Sd. Kfz. 7 half-track tractors and a ton of crew and bits, glued up quickly on the marvelous cast scenic bases I’ve come to expect from FOW designers. My German painting goes pretty quickly with a black spray primer coat followed by some dark grey brushed on as base for uniforms, vehicles and guns.

IMG_0782

IMG_0783

Log emplacements, ammo boxes and equipment get painted up in coats of varying browns and greys. The gun and vehicle grey basecoat are washed in a dark brown and then followed up with some highlights in dry-brushed silver, light grey and brown muds. The huge shells scattered on the ground and fresh rounds in the arms of the crew are done in metallics, and the vehicles are detailed with decals. The final touches are done with static grass applied with white glue around the bases and a few sprays of matte finish to protect the models and dull down any remaining shine.

IMG_0779

IMG_0781In all, the entire platoon took me a couple hours. As with most FOW models, there’s a lot of personality, poses and details in this kit. I love the commander’s stance with binoculars aimed at the horizon and his junior officer reaching for his bag. The main gun bases and the extended separate bases of extra crew make each piece a little diorama of its own. By carefully applying grass to certain areas, I was able to blur the line between the bases, making them appear as one big piece with a quick look. Of course, along with the detail in the models does come some cost, but the usability of these models in so many FOW games makes adding the 8.8cm FlaK 36 platoon a fantastic long-term investment.

IMG_0780

I Ain’t Been Shot Mum: Pegasus Bridge and Bénouville June 6, 1944 Scenarios

Horsas

There are thousands of little actions in the history of warfare, and a longtime favorite of myself and other wargamers is the capture of Pegasus Bridge on June 6, 1944. Just minutes past midnight, Operation Deadstick delivered some 180 British soldiers from the 6th Airborne Division onto French soil near two key bridges on the far eastern flank of the Allied invasion during the D-Day invasion throughout that historic day.

DDayOverallMapThe D-Day Allied assault routes with the British 6th Airborne Division drop zone (circled in red)

Landing in the dark in six wooden Horsa gliders with only one casualty and minimal other initial incident, the British soldiers and engineers made quick work of the surprisingly meager defense by about 50 men from the German 716th Infantry Division. With the bridge over the Caen Canal secured and another at the nearby River Orne also captured, the initial mission had been accomplished in quick order.

The mission then shifted to a defensive one for the British at the bridges and nearby Bénouville as the German command ordered a counter attack. Another 200 paratroopers from the British 7th Parachute Battalion landed to join in the occupation but were met by German tanks, mortars and guns. Under German sniper fire at the bridge and with few heavy weapons at their disposal, the British held out in the town amid house-to-house fighting in Bénouville until the close of the first day of the invasion.

Too Fat Lardies, makers of the I Ain’t Been Shot Mum company-level WWII rules, provided scenarios for the actions at Pegasus Bridge and Bénouville in the 2006 Summer Special. Playing the scenarios recently at Metropolitan Wargamers in Brooklyn, NY allowed me to use my recently-completed 15mm bridge model from Najewitz Modellbau and refight one of my favorite little moments in the big history of the war.

The Battle for Pegasus Bridge

Like most IABSM games, the fight at the bridge started with hidden German troops and the British entering the board on blinds. Initial blind placements were randomized through a die roll to reflect the off-board glider landings. Owing to the time just past midnight, spotting of any troops was impossible until units closed with just inches of each other.

IMG_6299Initial set up of the scene at Pegasus Bridge

IMG_6300British charge hard into the German positions

IMG_6301A British fire team splits off to attack the German bunker

Dividing my British force, one platoon rushed into an initial German position, took a few hits in a close assault, fell back but charged back to overwhelm the Germans. The remainder of my force (including my engineers) moved slowly, clipped a path through barbed wire and made its way toward the concrete bunker. A brief firefight at the bunker sent the German defenders fleeing toward the canal, the engineers placed their explosives and the rest of the British made way for the bridge.

IMG_6302German troops flee their bunker as the British cut the wire and push onward

IMG_6303British engineers set charges at the bunker as German machine guns open fire across the canal

As the German bunker went up in and explosion of flame, German machine guns revealed themselves on the opposite side of the bridge. Two sniper sentries also appeared and began harassing the advancing British with fire. To clear the way, a British officer took a heroic run at one sniper, capturing the German where he sat.

IMG_6305The bunker burns, the British head over the bridge but take shots from German snipers

IMG_6304A thin line of Germans look to hold off the advancing British

IMG_6306With the Germans in retreat, the British take Pegasus Bridge

With the bunker aflame, the British marching over the Bridge and the thin German defense starting to run, the British had again made quick work of their mission. The bridge was held, but it was on to Bénouville and the inevitable German counterattack.

The Battle for Bénouville

At Bénouville British blinds moved on to the table for six turns, stalling briefly in turns four and five. Taking up occupying positions in the town, the mission was to simply hold against the coming German counterattack. As German blinds began entering the field in the woods and open areas outside the town, the initial British infantry were supported by slow-arriving reinforcements to the rear.

IMG_6307Initial set up of the scene at Bénouville from the British end of the table

IMG_6308British blinds enter and occupy the town

Attacking from a safe position within two buildings, the British over zealously abandoned their defensive mission and attacked to reveal the closing German blinds. In a close assault, the British were thrown back as reinforcing German heavy machine guns and mobile guns moved in. Taking fire from the German guns at close range, the remaining British defenders in the nearest house answered with a side-armored shot from a PIAT which left one German gun burning but the Germans still on the advance.

IMG_6309German troops advance on the town supported by mobile guns

IMG_6310Germans swarm out of the woods toward the British defenders

IMG_6311A British PIAT takes out a German gun

The licky destruction of one German gun was about the last thing to go right for the British. Additional reinforcements were tardy in their arrival as Germans continued to pour into the town. As the Germans set up positions amid the town’s houses, two towed field guns also rumbled into the town. Additional close combat erupted between the buildings with the British continuing to take heavy casualties and losing more ground.

IMG_6312German artillery is towed into the town

As British reserves continued to fail in their arrival, the Germans pressed on. After initially holding four safe positions in the buildings of Bénouville, British positions continued to evaporate and men fell back under continued German combined arms fire and close assaults. By that time of the game, it was clear the British were not going to hold the town and the German counterattack was clearly on its way to victory.

Our final score in the played action at Pegasus Bridge and Bénouville was 1-and-1. The early success at the bridge had not been capitalized upon by the British at Bénouville, upsetting the historic balance from 1944 but still making for a great afternoon of gaming a favorite scenario for the first time.

I Ain’t Been Shot Mum: Panzer Lehr Counterattack Campaign – ‘Morning of the 902nd’ July 11, 1944 Scenario

OLYMPUS DIGITAL CAMERA

The battle near Hauts-Vents was a two-day affair between the US infantry and armored forces and German Panzer Lehr Division. After a day of intense combat on July 10, 1944, US forces were warned of local movements of the 902 Panzer Grenadier Regiment toward Hauts-Vents. With a German counterattack expected in the early morning hours of the next day, American infantry and armor prepared for a defensive fight under the cover of darkness and foggy, damp weather among the dense bocage hedgerows and under cover of the strong French buildings.

HVJuly44MapMap of the battle at Hauts-Vents, July 11, 1944

(via US Army Center of Military History)

After a first game loss at Hauts-Vents by the Germans, we continued our campaign at Metropolitan Wargamers in Brooklyn, NY this past week. The second game from the “Panzer Lehr Counterattack” mini campaign from the Heroes of Omaha and Panzer Lehr scenario book from Skirmish Campaigns is called ‘Morning of the 902nd.’ The game uses the same terrain set-up as the first scenario, but this time focuses on the German attempt to recapture Hauts-Vents on July 11 after losing key objectives to the Americans the day before. The game begins under pre-dawn darkness over wet ground with US platoons in hidden positions at the north end of the table and the Germans advancing under blinds from the hill position to the south. The Germans must retake the field by capturing two of the three objective buildings at the center town.

IMG_4251Germans deploy on blinds looking to take back the town

IMG_4253Germans blinds rush forward and immediately hit a minefield

IMG_4254A German platoon encounters a minefield and takes heavy casualties

The German advanced on blinds from Hill 91, making a hasty frontal push straight for the town. On the German left, mechanized Grenadiers mounted in Sd. Kfz 251s roared their engines and drove straight into a minefield at the bocage at the bottom of the valley outside town. Making matters worse, American machine guns hiding in the dense hedge sprayed the German line with fire. German infantry and half tracks fired back, destroying one US machine gun team and forcing a retreat of the other to the center of town. At the end of the firefight, the German commanding officer escaped but three fire teams in one platoon took heavy damage, forcing them to fall back.

IMG_4256The German Panzer IV column exposes two Shermans behind a farmhouse

IMG_4255The lead German Panzer IV is destroyed, blocking the road

IMG_4312Panzer IVs switch routes, making for the American flank

On the German right, things didn’t go much better. A column of Panzer IVs drove on the main road for town, accompanied by a a Grenadier platoon closing in on a farmhouse they had lost the previous day. Waiting hidden at the stone cottage were two M4 Shermans which opened fire at the lead Panzer at close range , leaving it a burning hulk blocking the road forward. Closing in from behind, Grenadiers ran to engage the tanks with a Panzerfaust shot on their rear armor. Several turns of fire were exchanged between the Shermans and Panzer IV second in line as the two rear Panzers reversed direction back to the fork in the road. A few rounds later both Shermans were destroyed, and the surviving three Panzer IVs and the unharmed Grenadiers were heading for the east side of the town.

IMG_4313Panzer IVs and Grenadiers move on the US left and expose a Sherman platoon at an objective

The Germans continued their advance up the road on the US left, looking to flank the town. The three Panzer IVs were slowed over the barbed wire blocking the road, and one bogged for the remainder of the action in soggy ground. German infantry spotted a Sherman platoon camped out around one of the objectives and then ran over and around the bocage looking to avoid fire in the field beyond.

IMG_4314US Wolverines take aim at a German Panzer III flame tank in the open

IMG_4316US and German armor exchange fire, leaving a Wespe, Panzer III and M10 Wolverine in flames

Two remaining German blinds rolled to the field as US tank destroyer M10 Wolverines appeared behind the bocage at the town. The blinds revealed themselves as a Panzer III flame tank and Sd. Kfz. 124 Wespe and both turned to engage the Wolverines. Two quick shots from the flame tank failed to harm the open-topped Wolverines which returned fire and blew up the Panzer III. The German’s mobile gun fired back, destroying one of the Wolverines before subsequently being wrecked by US anti-tank fire. With German armor burning in the field, the Grenadiers continued to sprint over the open area and looked to swing into the town from the rear.

IMG_4317Flares illuminate the town objectives and German mechanized Grenadiers push forward

Back on the German left, several Grenadier platoons on foot and mounted in their half tracks moved to the US left in the town as the early morning darkness was lit up with a flare. Two fresh American rifle platoons revealed their positions in two of the objective buildings and gunfire was exchanged with the German platoons moving toward the town. Despite their cover in the stone building, the combined arms fire from the Germans ousted one US platoon from their building and the other took steady damage.IMG_4318Panzer IVs destroy the final M10 Wolverine as German infantry rush to flank the town from the rear

On the other side of town the two functioning Panzer IVs rolled across the field, shooting at and destroying the last American tank killer. Under continued cover from their Panzers, the Grenadier platoon continued slipping across the field, climbing over the bocage and looping around to the American rear.

IMG_4319A direct hit from Germany artillery arrives in the middle of the American position

With German infantry looking to encircle the town and two Panzers wheeling to engage the Shermans at the center of town, a German artillery barage hit dead center amid the objective buildings. As the smoke cleared, only two Shermans remained fully operational and the surviving US rifle platoons were on the run. As early morning light began to break, the Americans heard encroaching German voices from the hedgerows from every side of the town. The Panzer Lehr counterattack had been a success, and the Americans chose to cut their losses, regroup and fight again.

Flames of War: Fielding the FOW L-4 Grasshopper AOP

L4Grasshopper1944

Piper Aircraft was founded in the late 1920s with an eye toward building planes for general civilian use. From 1938 to 1947, Piper sold nearly 30,000 of their relatively inexpensive J-3 Cub models, making the plane one of the most ubiquitous non-commercial planes soaring over the United States by the mid-20th-century.

1943 industrial film of the building of a Piper Aircraft J-3 Cub

During World War II, Piper supplied the US Army Air Forces with nearly 6000 of their J-3 Cub planes in a modified military version known as the L-4 Grasshopper. The main modification of the light plane was the installation of wide banks of plexiglass windows, making it usable as a radio observer and reconnaissance plane during key missions like the Allied invasion of Normandy in June 1944. The Grasshopper also found varied service transporting supplies to the front, carrying wounded to the rear and ferrying military and political dignitaries. In rare cases later in the war, the plane was also equipped with light weapons for use as an air-to-ground attack platform.

IMG_4250My completed Flames of War US AOP Grasshopper

My modelling for Flames of War has been focusing as of late on filling in some odd little gaps in my forces. Since I run some US artillery from time to time, adding an air observation plane not only allowed me to add to my gaming but also take a break to model another plane. This time around I also decided to pay a bit more attention to basing my plane to add a bit of visual interest to an otherwise simple model. I like the quick work on the base so much that I’m going to go back and add the same to my US P-47 Thunderbolt and British Hawker Typhoon models. While relatively inexpensive and easy to assemble and paint like my other aircraft, my one criticism of the FOW Grasshopper model is the lack of decals.

Even with the one shortcoming in markings, my new Grasshopper will be a welcome addition to my FOW games. In most American army lists, adding an AOP is a cheap point spend while also greatly expanding the effectiveness of the already devastating US 105mm howitzer battery. Getting this little plane zipping over the heads of my Axis opponents on the tabletop battlefield may not prove to be a total game changer. It is, however, going to give the enemy one more thing to worry about and may just provide an edge like this classic of American engineering did some 70 years ago in the skies of Europe.

I Ain’t Been Shot Mum: Panzer Lehr Counterattack Campaign – ‘Hauts-Vents’ July 10, 1944 Scenario

NearStLo

Although the Panzer Lehr Division was held out of action during the Allied D-Day landing at Normandy in June 1944 , they would go on to provide a number of important defensive, delaying and counterattack actions in the months following. They first distinguished themselves in the days immediately after, throwing up a hasty defense at Caen against encroaching British and Canadian forces. After battles at Tilly-sur-Seulles and Villers Bocage in mid-to-late June, the vastly depleted Panzer Lehr Division was called out of the fight. With only a short time to regroup, the war-worn division was ordered west to countetattack he Allied inland progress toward Saint-Lo. While the June battles had run the Germans up against British Commonwealth forces, the July engagements in the hilly fields and bocage-lined roads would be against the armored and infantry forces of the United States.

PLCounterattackJul44Map

Map of the Panzer Lehr Division counterattack in July 1944

(via US Army Center of Military History)

For a few months now at Metropolitan Wargamers in Brooklyn, NY, we’ve been playing a fair amount of I Ain’t Been Shot Mum rules system for World War II. After a number of one-offs and our recent North of Caen game, we finally decided to jump into a mini campaign focusing on the Allied push inland toward St Lo and the German defense following the D-Day landings in  Normandy in June 1944.

SCHeroesofOmahaSkirmish Campaigns  “Heroes of Omaha and Panzer Lehr” scenario book

For our campaign, we’re using the classic Heroes of Omaha and Panzer Lehr scenario book from Skirmish Campaigns. The Skirmish Campaigns series of books offers well-researched and detailed campaign scenarios full of detailed orders of battle, terrain layout maps and deeply descriptive narrative of how actual engagements unfolded during World War II. With just a little bit of work, the Skirmish Campaigns scenarios are easily adaptable to a variety of wargaming rules and scales including Battleground, Bolt Action, Flames of War and I Ain’t Been Shot Mum.

IMG_4207

Scenario set-up with two small houses as objectives at the middle of the table set amid rolling hills, small farms and thick bocage

The scenario at Hauts-Vents is set up on a long table with hills rolling into a valley from either end. Roads cross the table among fields lined with heavy bocage hedgerows. At the center of the table are two farmhouse objectives that are the focus of the US mission. All German platoons are deployed on blinds nearly everywhere on the table, accepting the northeast corner from which the US advance begins.

My Germans deployed on blinds with a Pak 40, a Sdkfz 10/1 and an artillery spotter for the off-board 105mm artillery deployed around a farmhouse atop Hill 91 on the southern end of the table. German rifle platoons armed with Panzerfausts deployed in blinds in and around the objective farmhouses. One platoon also had a MG42 and another contained a Panzerschrek anti-tank team. To block the predicted US advance, one road was blocked with barbed wire and another was laid with mines.

The American blinds moved in straight in column along the road sloping down toward the valley. Heading the advance was a US recon platoon led by an M8 Greyhound armored car. Three platoons of mechanized infantry loaded up in half tracks and a platoon of Sherman tanks fell into line behind.

IMG_4210

A US recon Greyhound at the head of the column exposes barbed wire laid to block passage on the road to the objectives

IMG_4212

The recon unit moves to overlook the German position near the objective house as US half tracks roll into position

IMG_4211

 German infantry move out of the house to engage the US infantry

IMG_4213Fire from German Panzerfausts destroy two half tracks and their passengers

IMG_4215

Germans use their last Panzerfausts to destroy the remaining half track and its crew

The first few turns progressed quickly with the US column moving down the road under blinds while the Germans quietly defended from concealed positions. The lead Greyhound revealed the barbed wire blocking the road, forcing the first platoon of half tracks off the road toward the first objective. Closing in on the house, the German position was revealed and the Germans quickly destroyed two half tracks and their mounted infantry with shots from Panzerfausts. In subsequent turns, the US commander jumped from his vehicle and was followed in by the final half track which was also destroyed. With the lone US commander in the position, the Germans assaulted taking casualties before eliminating all Americans from the disastrous head-on assault on the objective.

IMG_4214

 The column of US Shermans and infantry mounted in half tracks rush down the road

IMG_4216

German 105mm artillery rains in from off the table wreaking havoc on the US column

IMG_4217

A German Pak 40 and Sdkfz 10/1 break their cover on Hill 91 to engage the paralyzed American column

As the first platoon of US infantry fell, the remainder of the column ran into problems of their own. The Shermans attempted a push into the field off the road but two of the three quickly bogged in the rain-soaked ground. With the Shermans stalled and the rest of the column bunched-up on the road, an off-board German 105mm artillery barrage made a direct hit to the US line. As a result, the tanks took severe damage to their sights, main guns and mobility. Infantry jumped from their half tracks and one platoon took immediate fire from German MG42s hidden in the bocage across the nearby field. As the Americans desperately attempted to spread out and move to cover, additional rounds of fire from the Pak 40 and Sdkfz 10/1 on the far hill continued to pour shots into the remnants of the burning US column.

IMG_4218

 US reinforcements arrive at the house and advance on the defending German left

IMG_4220

Germans attempt to hold the flank at the objective

IMG_4219

Smoke is laid down in front of the German position on Hill 91 to cover the US advance

IMG_4245A late game push up Hill 91 by the US Greyhound leaves it in flames

The survivors from the US column swiftly moved to position themselves for another round of assaults on the German position. Two surviving Shermans unbogged and rolled to position along the bocage, destroying the MG42 positions along the way. US infantry rushed in along both flanks of the German survivors at the farmhouse who were quickly reduced to a single operable fire team. US mortars followed up with a directly aimed smoke bombardment in front of the German guns on the hill, providing invaluable cover for the American ground advance. Pressure from the advancing Greyhound forced the Sdkfz 10/1 to fall back late in the game. As the armored car breached the crest of the hill, a quick shot from the Pak 40 eliminated it. Unfortunately for the Germans, this was one of their last bits of glory for the game.

IMG_4242German defenders get routed at the first objective during close assault and fall back

IMG_4243The last platoon of German defenders get spotted at the second objective

IMG_4244The final objective falls to the Americans as the German defenders are caught in combined infantry and artillery fire

Back at the two objectives, the US moved hard toward victory. A close assault at the first house sent the survivors of two German fire teams running for the rear with heavy casualties and all but eliminated from the game. With that, one lone German platoon was exposed at the second house objective, and all US focus turned toward them. Two turns of heavy US artillery strikes and small arms fire from the bocage across the road laid waste to all but a few of the last Germans holding out. With the US Shermans still working their way on the German left and US infantry closing on the front, my Germans threw up their hands in defeat.

The first day of battle at Hauts-Vents went to the Americans, but as dark was drawing near, another battle was already looming before dawn as more Germans rushed to the defense.