This past weekend at Metropolitan Wargamers in Brooklyn, NY, there was some focused excitement around around two big boardgames. One group of players was huddled around an ongoing campaign using the very popular Zombicide and its new expansions. Another crowd anxioulsy anticipated the arrival of the newly-released Designer’s Edition of the old Steve Jackson Games sci-fi battle classic Ogre which comes in a monstrous 30-pound box overflowing with huge game maps, 3D models and more than 500 cardboard playing pieces.
At the back of the club, four of us had a go at a game of more traditional historical miniatures wargaming our club was founded on nearly 30 years ago. After a long hiatus, our club President had decided to blow the dust off his “Warfare In The Age Of Reason” rules from Emperor’s Press and host a few of us for a learning game of the Battle of Moys from the Seven Years War. After so many hours spent with World War II miniatures gaming with Flames of War, it was great to dig into a period ruled by wigs, muskets and traditional European battlefield tactics.
The Seven Years War was a different kind of world war from a very different era. Fought throughout Europe, along the West African coast and in the colonial outposts of India, the Philippines and the Americas, the war raged from 1756-1763 between various kingdoms and alliances competing for land and trade worldwide. By the fall of 1757, several major battles had already been fought including the Prussian defeat of Austrian defenders at the Battle of Prague in May 1757 and the Austrian defeat of Prussians in answer at the Battle of Kolin a month later.
Near Moys in modern Poland on September 7th, 1757, a 26,000-man Austrian force led by General Franz Leopold von Nádasdy moved toward routing an isolated and retreating Prussian force half its size commanded by Lieutenant- General Hans Karl von Winterfeldt. A small group of advance Prussian troops were posted on the Jäkelsberg outside of Moys but the majority of the army lay encamped at a distance. Rather than attack at first light of dawn, the Austrians waited for the Prussians to complete their breakfasts and morning drills before moving columns of Grenadiers on the defending Prussians. As subsequent Austrian waves pushed onto the heights, Hussars met the retreating Prussians. Surprised by the Austrian attack, Prussian leadership rushed reinforcements from nearby Gorlitz to the fight, briefly retaking the Jäkelsberg. The battle for the raged back and forth, but by mid afternoon the Austrians had deployed lines of regulars in the neighboring plains and forced an eventual Prussian retreat.
Our game began with advancing Austrian Grenadiers and artillery moving in column on the central Jäkelsberg objective hill. With short firing range for small arms, there were a couple turns of movement and positioning from column into line as the Prussians remained stationary in their positions on the hill.
The Austrian medium cannons also began the game out of range, necessitating them to spend a turn moving and getting into position to fire on the Prussian lines.
By the third turn, the lines of advancing Austrians began softening-up the Prussian left and center with musket volleys as cannon likewise opened fire. On the far side of the hill, Hussar cavalry raced to the flank and skirmishers moved toward the right lines.
With things on the Jäkelsberg heights looking bad for the Prussians, fresh columns of Austrian regulars advanced on the field in turn four and immediately broke toward the open fields on the far side of the battle.
On the Jäkelsberg, the Prussian cannon position was overwhelmed by advancing Austrians and the remaining Prussian infantry lines were closed in on three sides.
With the Austrian objective of taking the Jäkelsberg nearky achieved by turn six, over a hlaf-dozen late-arriving columns of Prussians began arriving on the table in the distance. To the right rear of the Austrians, a Prussian cavlary contingent also arrived and moved to flank the deploying Austrian lines in the field.
The Prussian cavalry made a move to charge the fresh Austrian arrivals in the rear, and one column quickly moved to defend in square formation. Cannon blasts from the Austrian guns routed the Prussian cavlary, driving them toward retreat off the board. By the seventh turn, the new Prussian lines were marching toward the Austrians who were already massig several ranks deep. With the Jäkelsberg held by the Austrians and their lines likewise controlling the open field, we called the game with a repeat historical victory for Austria.
The Battle of Moys was my first time playng with the popular “Warfare In The Age Of Reason” rules. Having not played a pre-20th-century miniatures game in quite some, I loved the tactics of movement, fire and charges. In the period and game, fighting occurs at very close range, making movement and protecting flanks and rear key to victory. Forcing your opponent into disorder or routing becomes as important as the number of casualties inflicted.
I found the rules to be simple, with the move order determined by drawn cards. Dice throws for morale checks, arms fire and charges all occur with a simple mechanic of adding or subtracting the number of dice according to the position and condition of your forces. Fighting in close quarters causes the battlefield to quickly shift throughout the game as lines and columns ebb and flow for position on the board.
With the fairly large scale Battle of Moys under my belt, I’m looking forward to studying up on the “Warfare In The Age Of Reason” rules and Seven Years War period a bit more. The 18th-century tactics, colorful troops and special rules according to nationalities and fighting quality provides for a ton of unique fun in a vast world war period I look to get back to again very soon.