Flames of War: Modelling Western European Terrain in 15mm

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I’ve had a lot of great feedback from the past year of posting after action reports for Flames of War games. Fellow players have been universally complimentary on the layout of my terrain used in my scenarios. With that, I’m increasingly being asked questions about the make of my models, where I buy them and how I achieve some of the other rerrain modelled  in my games.

Modelling terrain, like any aspect of miniatures wargaming, has to take into account the three main factors of skill, budget and time commitment. I find myself somewhere in the middle of all three categories, and I feel my level of personal investment in my terrain modelling is reflective of this. One of the many benefits of belonging to a club like Metropolitan Wargamers in Brooklyn, NY is the opportunity to share in our massed collections of terrain and create some pretty impressive-looking games.

As a longtime miniatures hobbyist with a passion for scale modelling, I wanted to share a quick round up of the current state of my 15mm terrain collection I use for Flames of War. To date, my FOW gaming has focused on the European Western Front, so the vast majority of my terrain focuses on buildings and other features appropriate for France, the Low Countries and Western Germany. All that said, let’s take a European tour in miniature…

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Any small town or rural tabletop Western European battlefield needs buildings — barns, houses, shops and cafes — not only for visual appeal, but to provide covering positions and even possible objectives during game play. FOW offers a fine line of pre-painted buildings but I find them to be a bit on the expensive side and toy-like. I also like to paint, so breaking up modelling little tanks and soldiers with some miniature real estate projects makes for a nice change to hobbying routine.

Last year I discovered the cast resin terrain produced by Mark IV Miniatures. As a second-generation wargamer, the owner of Mark IV obviously invests a great deal of care to his Western and Eastern front models. All the buildings come with removable multiple stories and roofs, making their use in FOW gaming a breeze. I just acquired my second set of models from Mark IV (ordered from Musket Miniatures), giving me a number of houses, barns and shops which I set close together as a village center or spread out for use in the countryside. For my towns, I also have a set of Mark IV  walls, a cobblestone courtyard and nifty fountain monument model. At about $18-24 per model, Mark IV’s offerings are my hands-down favorite in miniature buildings.

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With so many Mark IV models on my shelf, I wanted to add in a few more commercial structures representing stores or cafes common to European towns small and large. The excellent Model Dads UK blog recently reviewed the 15mm town shop models from Games of War. Based on a shop in Caen, the GOW shops come in three different pre-painted varieties for about $24 each shipped from the UK.

The GOW buildings scale nicely with my Mark IV models, and just a little work weathering the existing paint blends them nicely into the streetscape. I also added some signage and posters to the exterior walls, bringing a bit more sense of liveliness to the townscape.

IMG_3111Painting Mark IV and Games of War buildings

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The first 15mm buildings I ever bought were from JR Miniatures. An old standby in the hobby, JR offers a wide variety of scales and themes for eveything from Ancients to Historicals to Sci Fi. I have a small, roughly-cast farmhouse and outbuildings from JR which I use as area terrain. Overall, I find JR’s buildings to be a bit less crisp in detail than those from Mark IV and GOW, and many buildings don’t open for placement of figures.

Last year, I picked up a basic JR European stone bridge at a convention for about $14. The simplicity of the model made it easy to paint with a few stone-colored dry-brushed layers of paint. The model stretches over just about every river running through my gaming tables, and I may very well pick up another bridge in a different design from them soon.

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On the higher end of the terrain options, I’ve always had a thing for the Miniature Building Authority. MBA’s extensive 15mm European line comes pre-painted with lift-off sections to place units in the buildings or model them as destroyed structures. They also carry some rather unique structures and large set-pieces like a multiple-model farm complex or full train depot set-piece.

My brother and his gaming friends have been collecting MBA buildings for years, buying a few buildings a year and sharing in their collection. Taking their gradual approach, I recently started small and ordered a couple of their shops and a large, beautiful hotel model for my collection. Over time, I hope to add more from MBA and grow toward larger, more urban scenarios.

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Laying out a gaming table almost always necessitates having roads. I bought some rubberized roads years ago at a convention which suit rural unpaved areas well. A small town or rural setting requires having paved streets, and cobblestones provide a suitable road surface for Western Europe at the time of WWII.

I experimented with stone-textured papers and looked at rubberized stone streets, but none of them provided the depth or the solidity inherent in a stone road. Finally, I’ve bitten the bullet and invested in a set of the FOW cobblestone roads  at a slight discount from a seller on eBay. With a total of more than 6-feet of pre-painted cast resin roads, the box has given me what I think to be plenty roadway for my tanks to rumble down.

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Trees are one of the standard needs for any miniatures wargaming table in any era. Several wargaming manufacturers offer boxes of pre-made tree stands and bases for around $35-40 for maybe a dozen trees. I choose to go the economic bulk route and make my own using trees, flocking and modelling details from Woodland Scenics. For about $75 I’ve been able to make more than enough to fill even the largest battlefields.

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Using two different sized trees from the WS Ready Made Trees Value Pack line, I first glued groups of 2-3 trees to cork coasters picked up at a craft store. On top of the spray-painted green coaster bases, I apply white glue and sprinkles of gravel of varying sizes in random places. After dry, another coat of glue to the remainder of the bases is then flocked with a basic green grass flocking. A few twigs and larger rocks glued here and there add some more depth to the little mini-scenes on each base.

IMG_3041Applying white glue to the tree bases before flocking

Bases are finished off with coarse clumped foliage to represent bushes and undergrowth. Mixing colors of the trees and foliage provides a realistic look. Gravel and larger rocks get hit with some brown washes to tone down the glaring brightness of the paths and piles on each base. All my work is done assembly line style in stages over an old baking sheet so excess flock and gravel shaken from the bases can go back in their containers to use again. When finished, I hit the bases with a matte spray to hold everything in place. In just a few hours time, my model forest on some 30 bases is ready to provide cover for any troops seeking concealment from enemy fire.

IMG_3156Completed homemade trees

Putting it all together, a dozen buildings, cobblestone roads, a bridge and a bunch of my homemade trees gives me more than enough terrain to present rural and town landscapes in Western Europe. Adding in some river sections, dirt roads and fields from fellow club members completes the look of just about any inland battle scenario in Normandy. Check out the pictures below of the results, and keep an eye on my after action reports for future glimpses into my tiny tabletop fields of battle.

IMG_3161Farm complex with Mark IV buildings and walls, JR Mini bridge and FOW fields and river

IMG_3159Games of War shops with added weathering and signage

IMG_3162Row of Mark IV buildings

IMG_3160Mark IV buildings and monument

IMG_3158Town set-up with terrain from Mark IV, JR Mini, FOW, Games of War and my homemade trees

IMG_3157Town set-up with terrain from Mark IV, JR Mini, FOW, Games of War and my homemade trees

Flames of War: Fielding the PSC Cromwell and Firefly Tank

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I started out a month ago putting together my British 7th Armoured Divison for my Flames of War gaming with a couple platoons of FOW’s boxes. I wound up with two great looking platoons and a command section, but I really wanted two more platoons of the storied Desert Rats to beef up the company to maximum size in my post-D-Day break through scenarios.

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While I love the detail in the cast resin FOW models, you can’t beat the value of the kits from the Plastic Soldier Company. For about half the cost of the FOW boxes, I’m been able to double the size of my company and field a formidable wall of nimble British armor on the tabletop. Ordering directly from PSC, I was also able to add an extra Cromwell to the five included in the box plus two Firefly models for a total of two additional four-tank platoons.

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Two platoons of the 7th Armoured Division PSC Cromwells and Fireflies

Assembling PSC kits always reminds me of the hours I spent frustrated and thrilled gluing-up Airfix models as a kid. While FOW cast resin and metal tanks go together in a couple simple steps, there’s a particular investment in time and focus needed with boxes from PSC. The FireflyPSC molded turret  is simple to assemble, but the multi-piece tracks are a challenge even though the results with the sagging upper tread is a nice detail. The turrets on the PSC Cromwells have many pieces but fit nicely with patience, and their single-piece tracks are a breeze.

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Close-up of the PSC Cromwell and Firefly models

PSC tank sprues come with multiple modelling options, although there’s no stowage included in PSC offerings. To add a bit of detail, I attached some folded mesh panited as camouflage netting to rear the hulls of a few of my PSC models.

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Members of the 7th Armoured Division with their Firefly in Normandy

Comparing the PSC and FOW models, there are some differences. PSC models tend to be thinner than the chunkier FOW kits, expecially in regards to the main gun barrels. The PSC tanks are also significantly lighter and their turrets require a bit of extra drilling to provided free movement more easily found in the magnet-mounted FOW turrets.

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Firefly model comparison from PSC (left) and FOW (right)

The FOW Cromwells and Fireflies both come draped in camouflage and other cast details, yet when mixed together side-by-side with the more sparely-detailed PSC kits some nice variety across the four platoons is acheived. Separate decals are also needed to complete the PSC tanks which do not include any markings options in the kits.

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 Four platoons and command for the 7th Armoured Division “Desert Rats” from PSC and FOW

Ultimately, the PSC and FOW models come together quite nicely with a consistent paint job and markings. If anything, the slight differences in the models will make tracking cohesive platoons on the table a bit easier when the Desert Rats roll onto the game table in the very near future.

A Trip to Brooklyn’s Trainworld

trainworldbknyI’ve written several times about my lifetime love for model trains which served as my gateway to the scale modelling hobby and eventually to miniatures wargaming. Walking into a model train convention or local hobby shop as a kid was like opening an alternate fantasy world of endless possibility. On occasional nights after dinner as a young hobbyist, my dad’s announcement that we were climbing into his truck to take a trip to Kurt’s Trains & Hobbies in nearby Caledonia, NY was like declaring we were about to take a journey to another universe.

So, after some 16 years living in Brooklyn, NY I recently made my first stop at Trainworld in the Kensington neighborhood just a few subway stops from my front door. Located in an light industrial stretch of McDonald Avenue right under the elevated F line, Trainworld is an old slice of Brooklyn brimming with charmingly coarse but knowledgeably helpful staff and one of the largest inventories anywhere of model railroading and related hobby supplies.

IMG_2906Trains running on the layout at Trainworld in the Kensington area of Brooklyn, NY

Trainworld and their Trainland location in Lynbrook, NY in nearby Nassau County lay claim as “America’s Largest Discount Mail Order Discount Train Store” powered by their extensive and well-built website. The retail location in Brooklyn features a main store space packed from floor to ceiling with N, HO, O, G and S scale model trains, track, buildings, scenery and supplies. A small phone staff manages customer service queries in a second space off the main store which also features a small train layout which loops and clatters around all day long. The enormous warehouse opens through a door just past the main retail counter space, granting any walk-in customer full access to the store’s massive inventory.

IMG_2904Scale scenery supplies at Trainworld

It’s been years since I’ve had my own model railroad layout, but having a place like Trainworld nearby is a huge resource for a wargamer and miniatures modeller like myself. On my recent visit, I was able to grab a few bags of various ground cover products from Woodland Scenics right off the racks stretched the entire length of one wall. When one specific color I needed wasn’t on display, a quick call to the warehouse brought a package to the counter in about five minutes.

IMG_2905Shelves of trees and natural modelling details at Trainworld

A little further down the aisle are several shelves of ready-made model trees of varying quality, size, coloring and price point, as well as other packaged details like rocks, gravel, crop fields and a flowering meadows. All these scenic materials are just the thing  I enjoy in making my various tabletop battlefields come alive, a topic I touched on in one of my earliest posts on this blog.

I’ve got a number of scenery projects on my list for the coming months, including a re-basing of my trees and scratch-building bocage hedgerows. Discovering a place like Trainworld just 10-minutes from my apartment is going to make these projects all the easier and provide fuel for more ideas for some time to come.

Flames of War: Fielding the FOW Royal Artillery Battery

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My progress on my new British forces continues with my fielding of a full  Royal Artillery Battery for Flames of War. Dating back nearly 400 years, the British Royal Artillery Regiment (or RA) has been a mainstay of support for British infantry over many continents for a couple centuries. In World War II, the massed 25-pound guns were important for their rapid fire when manned by capable British crews.

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FOW provides specific rules to account for the adept British guns with the ability to field eight or twelve guns and range in on targets even under initial missed attempts with massive bombardments. In short, these guns provide incredibly deadly strength to any Late War British companies in post-D-Day scenarios the likes of Villers-Bocage or Operation Market Garden.

IMG_2840My RA Battery is made up of two FOW kits, one of which I scored for a song from a fellow club member during a summer flea market at Metropolitan Wargamers in Brooklyn, NY. After gluing everything up, the models get a basic green undercoat followed by my quick finish of drab brown for the uniforms with brown boots and off-white coverings. Figures get finished off simply with a wash to add depth, as do the guns with some rusty dirt streaks.

IMG_2836Sand bag emplacements are finished with a few layers of browns, and stonework get a some built-up coats of grey. Stands are finished with details for stacked crates and discarded brass shells on a brownish dirt basecoat followed by two different grass flockings.

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My sets came with two different command bases, the first with a nice diorama of a demolished building with a motorbike parked out back. As orders are being passed between officers, another pours tea from an aluminum kettle. The other command stand features a crowd of staff around a field table and radio operator with one dapper officer standing to the side, cane in-hand.

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Each four-gun battery is filled out with two other command teams and a spotter, waiting to call in the guns on the unsuspecting German forces. All together, I’m anxious to get my British RA into action with my 7th Armoured and Guards Armoured tanks in the very near future. All that’s left is some British infantry, so stay tuned for their appearance on the field in the very near future.

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Flames of War: Fielding the Guards Armoured Division Part II

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Since starting with 15mm World War II Flames of War gaming a number of years ago now, my Allied modelling has focused exclusively on United States forces. Beginning with basic US infantry rifle, artillery and armored companies, I eventually added in some US Airborne forces plus some air support. Recently I’ve felt maxed-out on the US, so I’ve taken to looking to build out my Allies with another country’s army.

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After a bit of research and reading, I’ve settled on the British Guards Armored Division. I began this new journey with the plastic Guards Armored Sherman and Firefly models included in the excellent Open Fire! starter game box set. While these can be played as Allied support to my existing US Airborne, I really wanted to give the British their own space on the board.

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Along with my existing plastic Shermans and Fireflies I already have painted-up, I bought another set from a fellow member at Metropolitan Wargamers in Brooklyn, NY. This gives me a full four-platoon armoured squadron with four Shermans in the command section.

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 To fill out my Guards Armored Division, I’ve also added the special Lieutenent Colonel Joe Vandeleur warrior character. As a leader of the Irish Guards during such famed actions as Operation Market Garden, Vandeleur proved to be a solid field commander known for his by-the-book leadership.

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 Michael Caine as Lt. Col. Joe Vandeleur in ‘Bridge Too Far’

I’m a big fan of 1977’s A Bridge Too Far in which Michael Caine co-stars as Vandeleur during Market Garden, so I couldn’t help but add this model to my new force with the colonel riding upright in his armoured car.

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In the coming month or so I’ll be filling out my British force. I have one completed Royal Artillery section and another on the workbench, enabling me to field a full eight-battery platoon. I’ve also got Battlefront’s British Rifle Company box allowing me to march three full platoons on the table of what was known affectionately during WWII as the PBI – Poor Bloody Infantry.

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I’m really looking forward to playing with my new British units this coming year, along with all their special national rules. The Brits are really going to open possibilities with new scenarios and new fronts. As Caine says as Vandeleur in A Bridge Too Far, “I’ve got nothing else planned.” At least for now.

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2014: Opening New Fronts

wraondsnyIn the middle of 2013 I somewhat unexpectedly re-launched Brooklyn Wargaming with a new design and a renewed posting vigor. Since then, I’ve had more than 10,000 visits from readers all over the world. Together with these folks I’m sure to never know, we share a continued passion for gaming I am committed to infusing in every one of my postsings here.

My World War II Flames of War posts are clearly the favorites for visitors to the site. My FOW After Action Reports continue to garner a lot of daily views, and people in particular seem to love the Barkmann’s Corner scenario I played in July at Metropolitan Wargamers in Brooklyn, NY. More AARs and building-out my various national forces in my FOW Modelling posts will be a big part of 2014.

As for other stuff on the site, my few posts on Warfare In The Age of Reason are quickly shooting to the top of popularity. I really enjoy writing up my plays a variety of board and card games through my New Game Weekend posts, and taking a look backward at Retro Gaming The 70s & 80s often result in emails from people like me who have fond memories of hours spent at play in the past.

Looking to 2014, here’s where my focus will continue and grow on Brooklyn Wargaming and the tabletop each week.

World War II

For years, I’ve played a lot of FOW with a big focus on Western Europe. To start the year, I’ll be playing a beach landing or two as a way to prep for the 70th anniversary of D-Day this summer, and I’ve also got a handful of other historic scenarios I’ve been working-up over the past few months.

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Over Thanksgiving, my brother (another lifelong gamer like myself) handed me a copy of Antony Breevor’s Stalingrad and told me it was the best military history book he’d ever read. The highly-readable account of the vicious siege of Stalingrad has gotten my hooked on the idea of expanding my WWII gaming into the Eastern Front in the new year.

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As a first step toward this front of the war, I picked up the new FOW Desperate Measures book. While this intelligence briefing is centered on the closing months of the war battled among German and Soviet forces, there’s also a newly-released updated edition of the FOW Red Bear book which gives a broader look at the Allied forces on the Eastern Front. These resources coupled with my historical reading on Stalingrad have whet my appetite for fielding some large masses of Russian forces on the table. A couple other guys at the club in Brooklyn have already started putting together some of Stalin’s finest and I’m very much looking forward to the Eastern Front opening up my WWII gaming with some scenarios this year.

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I spent a chunk of the past year reading Rick Atkinson’s Guns At Last Light, the third book in his World War II Liberation Trilogy. The book’s focus on the D-Day landings through the campaigns in Western Europe to the fall of the Third Reich squares with the majority of my FOW gaming from the past year. Working my way back through Atkinson’s books, I’m just starting in on The Day Of Battle for Christmas. As with my new swing in interest toward the Soviets and Eastern Front, I’m looking to Atkinson’s second WWII book to fill in my knowledge on the southern European campaigns in Sicily and Italy. Whether I get some Italian troops on the table by year’s end remains to be seen, but I’m really looking to 2014 as another big year of WWII gaming and learning.

Seven Years War

I grew up in Western New York State and then lived for a period of time in Western Pennsylvania, so the French and Indian War has always lingered as an interest but has never found its way into my gaming.

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James Fenimore Cooper’s The Last of the Mohicans and other books in his Leatherstocking Tales series have also been favorites since boyhood. These colorful stories are set within the wilderness backdrop of the colonial wars of the Americas fuel much of my love for the French and Indian War period, and my visits to historic sites like Fort Niagara and Fort Necessity have added physical understanding to the frontier conflicts of the period.

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Toward the end of 2013, a fellow club member introduced me to the Warfare In the Age Of Reason rules and the Seven Years War. While my experience gaming battles from the period have thus far had a European focus, my long-time interest in what most consider the world’s first global-scale war holds tremendous interest for me. To this end, I hope to make wargaming the Americas front with the FIW a project for the coming year. Modelling 15mm miniatures of colonists, French, British and Native Americans, along with requisite early American frontier terrain, is sure to be making an appearance here in the coming months.

World War I

While I’m on the subject of world wars, I can’t help but acknowledge the calendar and the 100th anniversary of the beginnings of World War I this coming July.keegan_first_l

My only real exposure to the war so far has been with John Keegan’s excellent The First World War. I’ve read a half-dozen of Keegan’s books, and his 1999 overview of the Great War gave me a solid introduction to a war that’s often overlooked by most Americans like myself. Clearly this is a major period in modern warfare I could stand to learn more about.

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To get myself back into the period, I’m planning on reading Max Hasting’s Catastrophe 1914: Europe Goes To War which made many top nonfiction lists at the end of 2013. I’ve only gamed WWI once with a 28mm French-German trench warfare scenario at a convention back in 2011, but there are a number of club members with miniatures from the period I may prod into using in some games this year. There are also rumors afoot that the makers of FOW are expanding into WWI just in time for this year’s anniversary, but for now I think some time with a few good books should be enough tribute from me in 2014.

And…

I can’t really tell with complete certainty where this coming year in gaming will take me. Like with most battle plans, a grand strategy can be laid out but actual events often unfold very differently in the fog of war. I can say there will be more miniatures, more scenarios and more completely fresh games to come here on Brooklyn Wargaming by New Year’s Day 2015. For now, here’s to old fronts not forgotten from 2013 and new fronts to come in 2014.

Retro Gaming The 70s & 80s: Dover Cut & Assemble Books

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I had a whole host of hobbies as a kid. There were plastic model kits from Airfix and Revell. I had a huge HO-scale train layout in my basement. Model rockets from Estes regularly launched from my back yard. Roleplaying and historical miniatures gaming finally came along, allowing me to incorporate a lot of my passion for models  into the terrain, buildings and countless metal figures I’d need for my dungeon crawls or fields of battle.

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One of my fondest early memories of scale-modelling was with the Dover Publications “Cut & Assemble” or “Easy-To-Make” books. I recall a steady flow of these books in my house with my mother picking them up with some frequency off the book racks at five-and-dimes, toy shops and book stores. There were so many of these and other activity books piled in my room as a kid, and it seemed like nearly every time we went shopping there was a new one to add to the collection.

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These books offered models from many periods including ancient castles, Viking outposts, European villages, Old West towns, Victorian mansions, seaside settlements and even some modern structures. Along with the main buildings, many of the books included details like fences and walls, wells, animals, vehicles and people. These made each book a playset of its own but also allowed for a few different books to be used together. My western town might be settled right outside the fronteir fort, and civil soldier cut-outs would fight among the buildings included in the New England-themed village sets. The HO scale of the models also lent them for use with my plastic soldiers and livestock , and I’d often throw in some lichen bushes or custom-made roads to the set-up.

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Assembly of the models in the Dover books did take a fair amount of time, and the details on things like porches, roofs, stairways and chimneys often involved tiny multiple folds. The hours I spent cutting and gluing together the buildings, often with minimal instructions, certainly gave me plenty of practice in a small scale. The heavy cardstock made the buildings fairly sturdy once built, making them easy to throw in a box when done playing with them.

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The rise of at-home printing has created a resurgence in papercraft modelling no longer constrained to books like those from Dover and Usborne Books. A lot of miniatures gamers swear by the relatively-inexpensive and quickly-accessible papercraft terrain made specifically for gamers by companies such as Paper Terrain or uploaded for free on a number of gaming sites and forums.

Despite my time paper modelling as a kid in the 70s and 80s, I’ve moved on from it with my gaming today. That said, I have been spending a fair amount of time with my youngest son who has developed an interest as of late in searching, printing and assembling Minecraft papercraft models. With his new passion for papercrafting I’m thinking that revisting the Dover books of my past with my son may be a great way to nurture a newly-seeded hobby to last another lifetime.

Collector’s Note: While some of the Dover “Cut & Assemble” or “Easy-To-Make” books are now out of print, many are still available online both new and used starting at under $10 each.

New Game Weekend: Dreadfleet

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There are some games with reputations that far precede them in gamer lore, despite having few people who can say they’ve actually played them. Games Workshop’s Dreadfleet from 2011 is one of these, and this past weekend I was finally able to dip my toes into a session with this gorgeous and infamous game.

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The limited-edition and now out-of-print Dreadfleet was met with mixed reviews when it was released a couple years ago. Set in the Warhammer Fantasy world with the Grand Alliance armada facing off against the undead Dreadfleet, the standalone game comes packed with incredibly intricate and delicate plastic models of ships, islands, sea monsters, treasure, ship wrecks and navigational pieces set on a beautiful printed cloth seascape playmat and accompanied by scores of cards. 

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The Dreadfleet table with all models painted by my brother

Playing 2 to 10 players, the game finds the two fleets squaring off with sailing and mechanical ships in a sea dotted with fortressed islands. Deep backstories accompany the lushly-illustrated rulebook, adding depth and significant game color to the captains steering their ships toward broadside cannon battles, ramming boarding parties and assaults on enemy island outposts.

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The Heldenhammer (left), Black Kraken (upper right) and Swordfysh (lower right) navigating around Turtle Island

The game turn begins by drawing fate cards which inject specific plot points into each round along with shifts in the wind direction and strength. Next, each captain rolls to declare orders for the round. Next, ships move while taking into account the wind conditions as well as the ship’s handling and special skills, which may include attributes of the vessel itself or the captain at the helm.

Ranged fire occurs at 6″, 12″ and 18″ distances to varying effect, and ships ramming into contact result in face-to-face boarding melees between the heroic captain characters. Captains may also call for special attacks using smaller proxy launches from their ships, creating additional deadly chaos in the water. Captains receive wounds and ships draw cumulative damage cards, many of which carry lingering effects that can only be remedied in turns spent using repair actions.

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The Black Kraken sailing from Castle Island

After a few turns at Dreadfleet, the mixed reputation was pretty handily revealed. While the game is visually one of the best I’ve ever seen on the tabletop (especially showcasing the painting skills of my brother), the mechanics are incredibly complex. Hitting or sinking a ship is difficult, to say the least. With lots of ships and islands on the table, the waters of the game quickly become complex to navigate. While I love the game’s wind mechanic on the page, shifting winds foil plans constantly. Cards are exceedingly detailed and wordy, bogging the game down as these are referenced repeatedly for the uniquely specific effects and outcomes they each carry.

The dense rulebook comes replete with a number of detailed story scenarios, but all the color the authors can muster quickly drains away under the thick fog of the rules and mechanics which must be referenced again with each turn. Playing a game with multiple players on a side would easily result in a tangle of boats over many, many hours of play.

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The Swordfysh

The original retail price for Dreadfleet of over $100 rubbed a lot of gamers the wrong way for a non-expandable game. However, the enduring love-hate relationship with the game is revealed in attempting to track down a copy for yourself. Some collectors seek these boxes out merely for the models and components, often buying multiple sets to field larger fleets. Others track them down for a chance to experience the game’s rules first hand. Unopened copies can sometimes run into the hundreds of dollars, but a friend of mine recently tracked down five copies a dealer was more than happy to part ways with for $20 each.

Having now experienced Dreadfleet first hand, I completely see why this game was left a mark on gamedom. The unparalleled look of the game just can’t offset the price and wildly complex rules which make replay value a challenge. A well-painted set of models from the Dreadfleet and Grand Alliance are sure to be a showcase on any modeller’s shelf, but hauling the game to the table may very well leaving players feeling a bit adrift.

Flames of War: Fielding the FOW Universal Carrier

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British Universal Carriers in Normandy 1944

Used extensively by Commonwealth forces in all theaters throughout WWII, the Universal Carrier served as a transport, a towing vehicle and a quick-response weapons platform for machine guns, flamethrowers, anti-tank guns and mortars. So popular were these agile and flexible vehicles that production ran until 1960 and over 100,000 eventually rolled off the assembly line, making them the most-produced armoured combat vehicle ever produced.

With my new British forces moving along, I picked up a few inexpensive packages of Universal Carriers in the flea market at Fall In! this past weekend. The models from Battlefront come three to a carded package in solid-cast resin with metal crew and gun options. The packs I got were the early war models but I decided for gaming purposes I’d fudge them a bit to make them work in my late war gaming. Along with a carrier from my Royal Artillery battery I’m also working on, I’d wind up with seven vehicles to start.

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Carrier example with rear gun mounted

I chose to model my inital six carriers with extra 50 cal. machine guns, hoping to use them to quickly get into a fight and pin down German infantry with a hail of bullets. Adding the 50 cal. gun was a field modification during WWII, but without any extra parts on hand I simply clipped the barrels on the guns at the front and added a bit of plastic to make some semblence of a machine gun manned in the front seat.

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Carrier example with the rear gun carried in the back

Since construction is minimal, these glue-up fast. I modelled a couple of the guns in the back thrown in the back seat as if those guys were moving fast to get into action before re-mounting their guns. After a quick spray of green armor basecoat, the crew get hit with some drab, brown and flesh paints and washes. Tracks get a black base followed on with some metallic dry-brushing. Guns and other details added from some leftover tank stowage get some gun metal, browns and weathering. I decalled the carriers with the Guards Armoured markings, and then everything got a splatter of muddy earth tones.

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Guards Armoured carrier platoon ready for the roads and fields of Europe

With so many British troops cruising around Europe in these vehicles during the war, adding just a few of these to my growing menu of options in creating British company lists for my FOW gaming at Metropolitan Wargamers in Brooklyn, NY was a good place to start. I’ll fill in these early war models with another three of the late war models at some point, making it into a nine carrier transitional platoon of old and new model vehicles. One of the reasons I wanted to expand my Allies with UK forces was the chance to model different infantry, armour and artillery. Getting these nifty little Universal Carriers into the mix will definitely give my games some new interest on the tabletop and hopefully wreak havoc on my German opponents.

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Flames of War: Fielding the FOW Cromwell and Firefly Tank

dratsBy the time of the Normandy Invasion in June 1944, the British 7th Armoured Division had already seen plenty of war. The division first distinguished itself early in the war in the dusty North African campaign, going brutally head-to-head with General Erwin Rommel’s tough Afrika Korps and earning the nickname “Desert Rats.” In the mid-war invasion of Italy, the division adapted to the southern terrain of Salerno and Naples and helped in securing the Allied push northward.

cromwellA British Cromwell in WWII Europe

fftankSherman Firefly on a street during WWII

Back in the UK following its successes in Africa and Italy, the 7th Armoured rested and retrofitted with new Cromwell and Sherman Firefly tanks in preparation as a follow-on force in the D-Day landings in mid-1944. Over the next six months, the division’s 75mm-armed Cromwells and 17-pound-gunned Fireflies were present during Operation Perch, Operation Goodwood, the Battle of Villers-Bocage, Operation Spring, Operation Bluecoat, Operation Cobra and the final pushes into the Low Countries and Germany. By the war’s end, the battle-weary Desert Rats had cemented themselves as one of the most celebrated divisions in World War II.

fowcromwellAfter being introduced to British Armoured forces with the excellent plastic Sherman and Firefly models included in Flames of War Open Fire! box set, I’ve recently swung some significant focus on building-out a decent amount of UK late-war forces. Modelling the storied 7th Armoured Division seemed like a logical next step in bringing the UK to my Allied forces on the table.

Through some serendipity, I happened to score a couple of half-price box sets of the FOW Cromwell Armoured Platoon from a fellow club member at Metropolitan Wargamers in Brooklyn, NY. Between the two boxes, I’ve been able to assemble a company command of two Cromwells plus two platoons of three Cromwells and one Firefly each. The models feature individually-cast resin tanks, each with their own detail of stowage and ragged camouflage, along with cast metal treads, gun barrels, crew and other details. Compared to curvaceous US Sherman tanks, I also really enjoy the flatter hull profile and boxy riveted turrets on the Cromwells. Although pricier than alternatives from makes like Plastic Soldier Company and Command Decision from Old Glory Miniatures, official FOW models are generally hard to beat for their heft and historical accuracy.

IMG_2334Primer and base coat on treads and stowage

After assembly, my models were hit with a green armor base coat. Tank treads start with a black coat followed a slight wash of metal. Tools, stowage, ropes and the other stuff on the tanks all get a mix of built-up layers of browns, greens and metallic colors. I especially liked the tiny tennis rackets strapped to a couple of the tanks, a nod to the British gentlemen who came to Europe not only equipped for war but for hopeful yet unlikely leisure pursuits. These details really create a lot of depth, interest and personality among the tanks which can otherwise get very visually redundant en masse on the table. Finally, the exposed crews get a a bit of brown-drab uniform color and some flesh tones to finish off those brave Brits.

IMG_2344Decals being applied (grrrrrr….)

I do have to say, the red-and-white Desert Rats vehicle marking has a really big cool factor for me. The FOW kits conveniently come with appropriate decals for the 7th Armoured Division, making finishing off the tanks one step easier than with competitor model-makers that don’t generally supply decals with their models. That said, I find the FOW decals to be incredibly finicky and fragile, and I found myself re-applying several to get them on just right. Once the decals are dry, all the tanks got splashed with mud here and there with some earthy dry-brushing.

IMG_2350Cromwell command section

IMG_2352One platoon of three Cromwells and one Sherman Firefly

IMG_2354Cromwell close-up

IMG_2356Sherman Firefly close-up

In terms of gameplay, I can’t wait for the 7th Armoured Division to go up against some Germans. The combined one-two punch of the faster-moving Cromwells and the hefty-gunned Fireflies should reinvigorate my games away from the sameness I’ve had in just playing with my large group of US Shermans for a couple years. Already, I want more of these platoons to really get the division bulked-out. I’m thinking a follow-up with Cromwells and Fireflies from the Plastic Soldier Company will supplement the finished FOW models nicely. Until then, the 7thArmoured are ready to roll and there’ll be more to report soon on my post-D-Day British force project.

IMG_2348The Desert Rats ready for action in France and beyond…

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