Flames of War: 70th Anniversary Battle Of The Bulge Mission

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This past week marked the 70th anniversary of the Battle of the Bulge fought between Allied and German forces in the snowy, wooded Ardennes region of Western Europe. The six-week German offensive through a frigid December 1944 and January 1945 surprised Allied forces and proved to be costly for all involved. At its conclusion, commanders on both sides counted nearly 100,000 casualties and much of the German ground and air reserves had been smashed as a result of their ill-fated gambit against the Allies.

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The Battle of the Bulge Mission rules from Flames of War

To mark the occasion, several of us met at Metropolitan Wargamers in Brooklyn, NY to run through the big Battle of the Bulge Mission available free online for Flames of War. The simple scenario plays out on a huge 6′ x 8′ tabletop with 4000-point forces on either side drawn from the Nuts! and Devil’s Charge books as well as the Panzers To The Meuse PDF. We set our table using a large off-white canvas with roads crisscrossing the forested field dotted with a few small structures.

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101st Airborne US Parachute Rifle Company from Nuts!

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US Glider Rifle Company from Nuts!

On the Allied defending side, I ran my US 101st Airborne Division “Easy Company” list made famous by the book and TV series Band of Brothers. Several special character Warrior figures were included in my list and I also added a hefty group of five M4A3 76mm Shermans and an 81mm mortar platoon. My partner fielded a US Glider Rifle Company, also with 81mm mortars and a 57mm anti-tank platoon. In support, his list was rounded out with M7 Priests, M18 Hellcats and a tank platoon with a Jumbo, two Easy Eights and two more M4A3 76mm Shermans.

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Lehr Panzerkompanie from Panzers To The Meuse

For the armored attacking Germans, both players pulled Lehr Panzerkompanie lists from the Panzers To The Meuse PDF from FOW. Across the lists, a swarm of Panzer IV platoons were accompanied by Panther G and Jagdpanther tanks, Puma armored cars, rocket launchers, Wirbelwinds and two Panzergrenadier platoons. To supplement their massive armored ground forces, the German players also opted for limited air support from a ME 262 A2a Sturmvogel jet plane.

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Initial Battle of the Bulge set up as German players plot their offensive

Per the scenario, the largely infantry US forces were deployed with the exception of our 76mm tank platoon and anti-tank guns which we held in reserve. The US anti tank platoon deployed at the center of the board with their M20 Greyhound scout cars, ready to spring support with the soft but deadly Hellcats to either flank.

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Panzer Lehr forces deploy and move toward the American right

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The German armored assault pushes to the American left

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German ME 262 jet attempts to dig the 101st Airborne out of their positions

The German forces moved quickly onto the board with reconnaissance moves from the Pumas stretching across the table. A mass of Panzer IVs and the Jagdpanthers rolled to the US right. On the American left, Panthers moved to cover in a small wood while the two platoons of mounted Panzergrenadiers pushed down the road toward a US rifle team dug into another woods looking to attack with an armored assault. At the rear, the first run of the Sturmvogel took after the US Airborne in position protecting an objective to no effect.

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The German armored assault on the US rifles in the woods

The German armored assault commenced but was bounced back over the first couple turns with the Americans taking only a few losses from the protection of the trees. Panzer IVs moved in to support from behind the German halftracks and took fire from the Jumbo, Easy Eights and 76mm Shermans sitting in a treeline across the road. The Americans sprang their first ambush, placing anti-tank guns nearby the Panthers. While shots from the US AT platoon were unable to crack the heavy panther armor, their position would go on to strongly limit the maneuverability of the Panthers for the whole game.

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US 76mm tank platoon springs an ambush on the right

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US tanks receive heavy fire from the Panzer Lehr

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US Hellcats move to stop the German armor advance

Over on the German right, the Panzer IV and Jagdpanther force divided around a wooded area and was engaged by the platoon of five 76mm Shermans exposing themselves in ambush. Over the next several turns, armor fire was exchanged as the German tanks sought cover in and around the woods. Three 76mm Shermans were quickly destroyed and the position was quickly reinforced with the US Hellcats deploying from behind a nearby barn. One Jagdpanther quickly bogged and sat stalled over repeated attempts to unbog for the majority of the remainder of the game.

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Panzer IVs are devastated by US armor fire from the woods at the left

Back on the US left flank, the German armored assault was pushed back with most of two platoons destroyed in a crossfire from American rifle infantry in one woods and tank fire from another. the combined fire from the US armor likewise laid waste to the approaching Panzer IVs and Pumas. At mid-game, the American left was holding but the US right was in trouble.

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The ME 262 Sturmvogel takes a run at the US Priests

Supporting fire from both sides proved relatively ineffective throughout the game. The German ME 62 failed to score a hit on multiple runs over the table both to infantry and the rear American Priest platoon. The Priests themselves served to only stall the German armor advance with poor results from multiple bombardments. German rocket fire from their rear also showed little for its repeated efforts once spotting teams were in position on both flanks.

IMG_4840German Panthers are thwarted by smoke rounds at the US left

IMG_4841German armor pushes for the crossroads objective

By the sixth and seventh turns, the game continued to progress steadily on two fronts. At the US left, Panther tanks moved into position after their allied Panzer IVs sat burning all around them. Smoke rounds from two US mortar platoons effectively kept the Panthers out of most of the fight as they crept forward and back in the woods. Finally, a couple of side armor shots from the American anti-tank 57mm guns took a couple of the Panthers out and effectively ended the German threat on one side of the field.

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101st Airborne troops rush forward to contest the crossroads objective

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Panzer Lehr forces attempt to push out the 101st Airborne

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German armor continues to roll to a second objective crossroads at the rear

Things were fairing much better for the Germans all along at the other end of the field. Over several late game turns, the German armor pushed forward, leaving all the US Hellcats in flame and the final surviving 76mm Sherman fleeing the field. The veteran 101st Airborne troops continued to snarl the German advance, remaining static and dug in under wooded cover. With the Americans handily holding their left, two US platoons ran to the right to shore up the defense of two objectives. Just as one platoon of US paratroopers broke, a round of fire from the Priests took out one of the Jagdpanthers. With German armor at one objective and pushing hard at a second, a lot of American troops were poised to go down contesting two crossroads with plenty of mortar support ready to shift their attention across the table.

The written scenario doesn’t call for a turn limit, but after having played for nearly eight hours we called the game at the ninth turn. This was one of the longer and larger FOW battles we had played at the club in Brooklyn in this year. In a year of 70th anniversaries, wrapping up with an exhausting and dynamic Battle of the Bulge game seemed the best way to play some tribute in miniature to the largest battle fought in US history.

Flames of War: Forces of War Launches

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This month, Battlefront Miniatures, the makers of the popular World War II miniatures game Flames of War, took its first big digital step forward with the introduction of the first of their two new digital services — Forces of War.

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The soon-to-be retired EasyArmy.com

Debates have been raging through online message boards, Facebook groups, Twitter and over WWII-themed tabletops ever since the announcement that the beloved EasyArmy was being closed down and absorbed into Battlefront with Forces of War. During its run, EasyArmy had become a much relied-upon tool for FOW players worldwide. Battlefront has maintained a lengthy working relationship with EasyArmy’s designer in an incredibly rare example of a corporation willing to cede some control of their intellectual property. Now, like so many other companies working in the digital space today, Battlefront has brought the ideas and work of a passionate outsider in-house with this month’s launch of Forces of War.

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The New Companies menu on Forces of War

Beginning with Forces of War, buying a company list will run $1.00 USD with a 25% discount extended when buying all lists from an entire book or compilations at about $16.50 USD. The initial offering of lists is meager, focusing on the more recent FOW books Road To Rome, Barbarossa, Road To Remagen and the World War I themed Great War. Devil’s Charge is listed but the complete book is not available and instead points to the popular Panzers To The Meuse list. This set of German companies is the only free offering at launch, allowing for some limited experimentation with the site before buying additional lists. Being a Late War player who mostly plays US and British lists of the D-Day, Market Garden and Battle of the Bulge operations, my hope is that FOW quickly updated Forces of War with these lists as well as Eastern Front lists for Late War Russian and German players.

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 Company builder on Forces of War

As a test, I went through the quick PayPal process of buying the US 92nd Infantry list from the Road To Rome book. The performance was familiar to my experience on EasyArmy, although I did find the Forces of War site to be somewhat faster than its predecessor. Within a platoon, options are selected with simple clicks, and a running points total is tracked along the top of the page by company and platoon. Forces can be saved with custom names and a nice (but minor) new feature allows notes to be added within each platoon.

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A sample Saved Company page on Forces of War

Saved companies are accessed through easy to view lists which can be filtered by period, country, type, name, source, motivation and skill. Companies can be exported and saved as PDFs or printed. The printed lists are somewhat clearer with better page breaks than those with EasyArmy, a simple but welcome tweak. Frustratingly, the platoon motivation and skill ratings still print within unnecessarily colored text boxes which are nearly unreadable on the page.

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Scenarios selector on Forces of War

Most other aspects of EasyArmy have been ported over to Forces of War, including the handy Scenarios map. The Scenarios page could use some upgrades with a search or menu feature to allow quicker access and some better designed graphics or links.

Much like EasyArmy before, Forces of War offers an easy interface in which to view and manage force lists for FOW. In a nutshell, all the core functionality of EasyArmy has been preserved and then packaged with an official FOW wrapper.  Like a lot of players, I would have very much liked to have seen more lists available at launch. As more lists become available in the coming months, re-buying lists already purchased via EasyArmy is also a sticking point for many but I find the new pricing scheme to be completely in-line with FOW balancing customer usability with needed company profit. Some will also continue to complain about the inaccuracies in some lists, but clean-up edits over time, cross-checking the books and being a considerate, mindful and fair player will always trump any gaming tool.  Gone too are all the ads which cluttered the layout of EasyArmy — a true step forward for any premium digital offer. As transitions go, the evolution of EasyArmy to Forces of War is a good start with room for greater improvements to hopefully occur in the very near term.

Flames of War: Tanksgiving 2014 After Action Report

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This past weekend seven of us gathered at Metropolitan Wargamers in Brooklyn, NY for our second annual Flames of War Tanksgiving event. One new player and six experienced FOW gamers (including two father/son pairs) played through five Late War games using 1750-point companies stretching over three tables — two from Western Europe and one from the Eastern Front. Over the course of the afternoon, British, US, German, Soviet and Hungarian forces fought it out with a mixed results but a slight edge toward the Axis for the day.

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Setting up two Western Europe tables for Tanksgiving 2014

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Western European tables ready to go at Metropolitan Wargamers with an Eastern Front table at the back

British Guards Armoured vs German Schwere SS-Panzerkompanie

The first Western Europe table presented a No Retreat Mission with the Guards Armoured defending a small town from a raiding Tiger-led German force attacking from the open farm area across a river. The Guards deployed an eight 25-pound gun Royal Artillery at the back edge of the table and one objective near the bridge spanning the river to the town. With three other platoons of Sherman and Sherman Firefly tanks in reserve, the initial British force would need to hold fast against the German onslaught.

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Guards Armoured tanks deploy at an objective

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Tigers roll toward the bridge and are covered in smoke rounds

The Germans began the game fully deployed and slowly moving their Tigers toward the bridge and an objective just beyond. With famed tank ace Michael Wittman commanding, the key for the spare British force was to stay away from the deadly guns of the German tanks. At the river ford in the center, the Panzer IVs moved to flank the other side of town with Panzer Grenadiers mounted in half tracks at the rear. The best the British could do was fire smoke rounds into the Tigers across the river and follow-up with long-range shots from the single Firefly deployed at the beginning of the game.

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A Firefly destroys a Tiger at the bridge

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Panzer IVs and Shermans face off in the town streets as a Firefly covers the bridge

Over the next two turns, British reserves arrived and made way for the center of the town, using the tight cobblestone streets and buildings as cover. Artillery spotters stationed in the rooftops of buildings called in several turns of artillery fire but failed to have any effect on the Tigers and destroying only one German halftrack at the river. A crack shot from a Firefly at the center of the town destroyed the first Tiger over the bridge. By the end of the fourth turn, the Panzer IVs wheeled to get into the town at the British left but were pushed back by fire from British Shermans.

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Reserve platoons from the Guards Armoured arrive to engage the Panzer IVs

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Tigers position themselves on two flanks of the town

In the fifth turn, the two remaining platoons from the Guards Armoured arrived to the British left and pushed forward toward the Panzer IVs. With two German tanks quickly lit up, the surviving Panzer IV fell back to the treeline where it was destroyed in the next turn. The British held their left for the moment, but in the cover of the raging tank fight, the dismounted Panzer Grenadiers had managed to slip into the town’s buildings unharmed.

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Firefly Shermans and Tigers face off to protect the objective

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Three Tigers charge hard toward the objective beyond the road

As smoke continued to hold the Tigers from firing at the bridge, a second Tiger was destroyed from a volley from the same Firefly that had sent the first Tiger into flames. While action at the bridge stalled, the three other Tigers had been working their way through wrecking the British tanks which had destroyed the Panzer IVs. All the while, the German infantry had continued to work through the town’s building’s untouched and toward the objective back the rear of town. The British command tanks rolled to stall the advance of the Panzer Grenadiers with machine gun fire and cover the objective.

With most of the British armour ablaze throughout the town, three Tigers rolled toward the objective at the bridge. The surviving British tanks had continued to make successful morale checks with the benefit of their special rerolls. The two surviving Firefly Shermans took a combined shot at a Tiger’s rear and missed. The Tiger’s spun around to return fire, destroying a Firefly. With further ineffective artillery rounds and just one Firefly sitting between three Tigers and the objective, the game was called with a victory for the Germans.

Final Result: Victory for the Germans!

Soviet Tankovy Batalon vs. Hungarian Harckocsizó Század

The day also saw a couple Eastern Front games with Hungarian and Soviet forces facing off on tables set up using a random terrain generator. The Eastern Front table showcased log structures from the excellent Miniature Building Authority Russian Village set along with some rural farm buildings from FOW. Each game saw the Soviets as the attacker, the first taking place on a table representing the bleak steppes of Russia in a Fighting Withdrawal Mission. The defending Hungarians began in prepared positions with a howitzer battery and Panzer IVs to their right, infantry at the center and tanks at the left. The Soviets with T-34 obr 1942 tanks at their extreme  left and right,  SU-100 tank killers and a Gvardeyskiy Tyazheliy Tankovy company at the center and a heavy mortar company at the rear.

IMG_4725The Soviet line moves toward the Hungarian positions

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Soviet tanks roll toward the Hungarian positions

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Hungarian armor proves to be no match for the Soviets

The second Eastern Europe match-up occurred around a collective farm complex with a Dust Up Mission. Starting from opposite corners, both the Hungarians and Soviets positioned themselves into a fantastic series of turns in and around the small farm. With both players moving, dodging for cover and firing at close range, the Hungarians and Soviets sparred for victory as tanks burned all around.

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Game two on the Eastern Front with the central Soviet farm complex

As Hungarian reserves arrived late in the game, infantry climbed out of their trucks and assaulted the Soviet T-34s. Soviet reserves likewise entered the game and made way for the Hungarian howitzers and the objective at the opposite corner. With two intense assaults at either end of the field, the Soviets gained a slight edge and were able to score their second victory on the day.

Final Results: Two Victories for the Soviets!

US 7th Division vs. German Panzer Ausbildungs Abteilung

Back on the other Western Front table a spare rural village anchored by a prominent church and surrounding hill and forests, a deadly force of German Panthers, Tiger Is and Königstigers squared off against the US 7th Division. The Americans rolled into the first Pincer Mission with standard Shermans, M4A3E8 Easy Eights and M4A3E2 Jumbo. At the rear, M7 Priests and 81mm mortars mounted in half tracks were positioned to cover the field in smoke while a P-47 Thunderbolt was on call to swoop in against the German force.

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The US 7th Division deploys in cover on the Western Front

Hoping to avoid German fire, the US tanks crowded into position using the church and other structures for cover as they eased across the field. Once engaged, the Jumbos did their job of eating up fire from the German guns and allowed the other US tanks to advance toward the objectives. Even with smoke cover fired from the rear, air support above and a mass of US armor, the cautious pace of the Americans was no match against the German Tigers firing from the woods. By the time the Americans made a push for the objective in the open, the German tanks were squarely deployed to defend the objective and take the game.

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American tanks bide their time waiting for clear shots at the heavy German armor

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Overwhelming German presence holds the objective

The players switched sides in the second No Retreat Mission on the same table. Again, the Americans came on the table on the far side of the town but this time chose to race aggressively toward their objectives. Defending from the wooded areas again, the Germans were able to fire at will on the advancing Americans. Quickly moving to a close series of short-range duels, tanks on both sides shifted to get into important side armor shot positions. With a tight cluster of models crowding the field near the objectives, American artillery smoke and air support quickly became irrelevant and some lively debate erupted around lines of sight and facings. The second game was a much closer match, but in the end, the thick hulls of the German tanks were no match for the American guns.

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Tanks on both sides jockey for effective shots near an objective

With two victories for the Germans, there was a fair amount of discussion as to whether the Panzer Ausbildungs Abteilung list is an example of a “broken” and unbeatable list in FOW. The Americans tried their best with both cautious and forceful tactics using some great available equipment

Final Results: Two victories for the Germans!

At day’s end, the Axis came out with a slight edge of a 3-2 victory over the Allies across two European fronts. The presence of tough late war German Tiger tanks are a hard force to crack, even with quality American and British armor with lots of air and artillery support. On the other hand, the Russian tank horde always proves to be a formidable Allied opponent whether facing Hungarians or Germans. Force quality, tactics and a bit of luck always play a role, and our five Tanksgiving games were all unique examples of how Flames of War tank battles can go on any given day.

Flames of War: JR Miniatures 15mm Arnhem Row Houses

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I picked up two different 15mm JR Miniatures Arnhem row house models on my recent trip to the HMGS Fall In! 2014 convention at a real steal of 40% off the list price. At nearly 12″ long and up to 8″ tall, these cast resin models create a quick urban feel to a tabletop battlefield. Each model has lift off roofs and interior floor and wall sections which pull out to allow for stands of troops to occupy varying rooms and levels. The roofs on the models also contain open parapet areas where artillery spotters, machine gunners or other troops can placed to command the battlefield from high upon the rooftops.

IMG_4674Cleaned and primed Arnhem row houses from JR Miniatures

As with most of my experiences with JR Miniatures models, there’s a fair amount of clean up to flash before getting started. The castings also contain a few air holes here and there, but nothing that detracts too much from the overall models. If anything, missing pieces of a cornice or a small hole in a wall might be chalked up to gunfire.

Here’s a simple outline of my technique for painting resin buildings:

Painting Western European Buildings

  1. Use a sharp hobby knife to carefully remove extra resin flash from casting. Particular care should be taken to make sure interior floor sections lift out of the model easily.
  2. Wash models in warm soapy water to remove molding residues. Allow models to dry overnight.
  3. Spray prime roof and removable interior floor sections in flat black and main building sections in flat grey. Allow primer to dry overnight.
  4. Paint roofs:
    1. Tile roofs begin with a dry brush of 50/50 black and red paint, followed by a dry brush coat of red paint and finished with a dry brush of orange paint to highlight.
    2. Shingled roofs begin with a dry brush of dark grey, followed by dry brushed coats of lighter browns, light greys and dark green.
    3. Stuccoed areas in roof gables and dormer windows receive a dry stipple brushed coat of light brown followed by off-white paint dry brushed with the same stipple brush.
  5. Paint floor sections:
    1. Dry brush floorboards with layers of dark and lighter brown paints.
    2. Paint wall sections in off-white paint.
  6. Paint building facades:
    1. Stucco walls receive a dry stipple brushed coat of light brown followed by off-white paint dry brushed with the same stipple brush. Dab some random areas with more off-white to create areas of more fresh stucco to create variations along the street.
    2. Dry brush a slightly heavier amount of off-white paint over cornices and door a window molding to create more depth of highlights.
    3. Stone areas receive a dry brush of light grey followed by off-white dry brush highlights and a dark brown wash in recesses.
    4. Brick areas are dry brushed with 50/50 black and red paint followed by random dry brushing in off white paint to highlight.
    5. Paint doors and shutters with a variety of blues, whites, greens, reds and browns. Follow basecoat with highlight in same color slightly lightened with off-white. Dab doorknobs with brass paint with a fine brush.
    6. Window panes are all carefully given a light coat of black and then dry brushed with dabs of lightly dry brushed white paint to give the illusion of glass.
    7. Sidewalks are dry brushed with light greys over a medium grey basecoat.
  7. Ground areas at the rear of the buildings receive brown and green dry brush coats followed by grass flocking and small clumps of foliage.
  8. Coat models in several layers of spray clear matte finish, allowing each coat to dry before applying an additional coat.

I was able to achieve a pretty decent tabletop quality finish to my buildings with maybe three hours of work on each model using the painting scheme above. Since colors on buildings are rarely monotone (unless newly constructed), I use a plastic surface on which I dab a variety paint shades and mix colors from this palette as I go with my dry brushing. I then build up areas with heavier amounts of one color or another to pull out highlights, create varying textures and differentiate from one building to the next along the street.

IMG_4695A completed JR Miniatures Arnhem row house

IMG_4694 The other completed row house with corner shop

IMG_4692Close up of the corner shop

IMG_4698A view along both row house blocks

IMG_4697Rear detail of one of the blocks

IMG_4693Close up view of the facades

IMG_4696A German Stug parked in front of the row houses

IMG_4691Overhead view of the interior floors

IMG_4690A floor section being removed for placing troops inside

I’m really excited about these models which nearly double the footprint of my existing Western European buildings in 15mm. Models from JR Miniatures fit in nicely with my buildings from Mark IV Miniatures and terrain from a variety of other manufacturers. Although modeled on actual streetscapes of Arnhem, the buildings are easily usable in creating the look of many densely populated areas of France, the Netherlands or elsewhere in Western Europe during late war operations.

Flames of War: Metropolitan Wargamers Tanksgiving 2014

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For the second year in a row, we’ll be hosting a day of armored Flames of War tank battles on Sunday November 30th at noon at Metropolitan Wargamers in Park Slope, Brooklyn. At last year’s Tanksgiving 2013 we hosted about ten players stretched over two tables participating in Early War Africa and a Late War Europe scenarios. This year we’ll be running multiple Late War Europe games using 1500 points of armored forces on a side. We’ll have plenty of US, British, Germand and Russian models on some gorgeous tables, so experienced players can bring their own forces or newcomers are welcome to just come along, move some armor, roll some dice learn the game.

The event will be held at Metropolitan Wargamers at 522 5th Street in Park Slope, Brooklyn (enter through basement level). Visitors pay just $15 and regular club members are free. The event will be a great opportunity for new people to meet some of us at the club and experience the best and oldest wargaming community in New York City. If you’d like to come, RSVP via our club’s Yahoo group.

Micro Armour: Fielding the GHQ German Kampfgruppe and Panzer IVs

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After getting my initial GHQ 6mm US armored infantry and tank force painted-up a few weeks ago, I’ve moved on to my Germans next. My Axis starter force comes from two GHQ box sets. Ten Panzer IV tanks are included in the Shermans vs. Panzer IVs Battle BoxTo this armor I’ve added the contents of the German Kampfgruppe 1944 box set which includes two towed 20mm Flak guns, two Marder IIIs, two 150mm Bisons, two Sdkfz 10/1 transports, a Kfz 15 command car, a couple horse-drawn wagons, infantry mortars, machine gun teams and a pile of infantry. All together, this gives me a pretty hefty late war German set of models with a solid mix of infantry weapons, tanks, transports and supporting heavy weapons.

IMG_4105GHQ’s Kampfgruppe 1944 Combat Command box set

As with my basic US force in 6mm, I’ve worked up a simple painting method for my Germans. The key is to get an even, thin base coat on the models so tiny details can show through as highlighted areas as I add subsequent colors. Using a magnifier is also a necessity at this scale, and staring at tiny models through the lenses makes painting a downright breeze.

IMG_4111Getting the models and workspace organized is key when working with 6mm

IMG_0599GHQ German infantry, machine guns, Sdkfz 10/11 and Marder IIIs

Painting German Infantry

  1. Glue a small piece of card over the center hole of washers.
  2. Glue models to washer bases.
  3. Basecoat models and bases with white spray primer.
  4. Wash models in a mix of 1 part dark grey, 1 part light grey and 5 parts water.
  5. Paint boots, gun stocks and equipment details dark brown,
  6. Paint hands and faces flesh.
  7. Paint gun barrels and equipment details gun-metal silver.
  8. Paint bases dirt brown.
  9. Cover bases in white glue and cover in 50/50 mix of fine light green and dark green grass flock.
  10. Glue small pieces of clump foliage to base.

 IMG_0603Completed GHQ Panzer IVs

Painting German Armor and Transports

  1. Glue a small piece of card over the center hole of washers.
  2. Glue models to washer bases.
  3. Basecoat models and bases with white spray primer.
  4. Wash models in a mix of 1 part dark grey and 5 parts water.
  5. Lightly coat models in mud brown wash.
  6. Dry brush light grey highlights to models.
  7. Dry brush tracks, machine guns and body details gun-metal silver.
  8. Paint bases dirt brown.
  9. Cover bases in white glue and cover in 50/50 mix of fine light green and dark green grass flock.
  10. Glue small pieces of clump foliage to base.
  11. Paint tire tracks on bases dark brown.

Getting decals applied to the Panzer IVs is finicky, but with some trial and error using my process I did get that last little bit needed to get my Germans rolling onto the table at a very small scale.

IMG_0607GHQ German machine guns

IMG_0605GHQ wagons and 20mm flak guns

IMG_0600GHQ German infantry and Kfz 15 command car

IMG_0601GHQ German infantry and mortar team

I Ain’t Been Shot Mum: Panzer Lehr Counterattack Campaign – ‘Morning of the 902nd’ July 11, 1944 Scenario

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The battle near Hauts-Vents was a two-day affair between the US infantry and armored forces and German Panzer Lehr Division. After a day of intense combat on July 10, 1944, US forces were warned of local movements of the 902 Panzer Grenadier Regiment toward Hauts-Vents. With a German counterattack expected in the early morning hours of the next day, American infantry and armor prepared for a defensive fight under the cover of darkness and foggy, damp weather among the dense bocage hedgerows and under cover of the strong French buildings.

HVJuly44MapMap of the battle at Hauts-Vents, July 11, 1944

(via US Army Center of Military History)

After a first game loss at Hauts-Vents by the Germans, we continued our campaign at Metropolitan Wargamers in Brooklyn, NY this past week. The second game from the “Panzer Lehr Counterattack” mini campaign from the Heroes of Omaha and Panzer Lehr scenario book from Skirmish Campaigns is called ‘Morning of the 902nd.’ The game uses the same terrain set-up as the first scenario, but this time focuses on the German attempt to recapture Hauts-Vents on July 11 after losing key objectives to the Americans the day before. The game begins under pre-dawn darkness over wet ground with US platoons in hidden positions at the north end of the table and the Germans advancing under blinds from the hill position to the south. The Germans must retake the field by capturing two of the three objective buildings at the center town.

IMG_4251Germans deploy on blinds looking to take back the town

IMG_4253Germans blinds rush forward and immediately hit a minefield

IMG_4254A German platoon encounters a minefield and takes heavy casualties

The German advanced on blinds from Hill 91, making a hasty frontal push straight for the town. On the German left, mechanized Grenadiers mounted in Sd. Kfz 251s roared their engines and drove straight into a minefield at the bocage at the bottom of the valley outside town. Making matters worse, American machine guns hiding in the dense hedge sprayed the German line with fire. German infantry and half tracks fired back, destroying one US machine gun team and forcing a retreat of the other to the center of town. At the end of the firefight, the German commanding officer escaped but three fire teams in one platoon took heavy damage, forcing them to fall back.

IMG_4256The German Panzer IV column exposes two Shermans behind a farmhouse

IMG_4255The lead German Panzer IV is destroyed, blocking the road

IMG_4312Panzer IVs switch routes, making for the American flank

On the German right, things didn’t go much better. A column of Panzer IVs drove on the main road for town, accompanied by a a Grenadier platoon closing in on a farmhouse they had lost the previous day. Waiting hidden at the stone cottage were two M4 Shermans which opened fire at the lead Panzer at close range , leaving it a burning hulk blocking the road forward. Closing in from behind, Grenadiers ran to engage the tanks with a Panzerfaust shot on their rear armor. Several turns of fire were exchanged between the Shermans and Panzer IV second in line as the two rear Panzers reversed direction back to the fork in the road. A few rounds later both Shermans were destroyed, and the surviving three Panzer IVs and the unharmed Grenadiers were heading for the east side of the town.

IMG_4313Panzer IVs and Grenadiers move on the US left and expose a Sherman platoon at an objective

The Germans continued their advance up the road on the US left, looking to flank the town. The three Panzer IVs were slowed over the barbed wire blocking the road, and one bogged for the remainder of the action in soggy ground. German infantry spotted a Sherman platoon camped out around one of the objectives and then ran over and around the bocage looking to avoid fire in the field beyond.

IMG_4314US Wolverines take aim at a German Panzer III flame tank in the open

IMG_4316US and German armor exchange fire, leaving a Wespe, Panzer III and M10 Wolverine in flames

Two remaining German blinds rolled to the field as US tank destroyer M10 Wolverines appeared behind the bocage at the town. The blinds revealed themselves as a Panzer III flame tank and Sd. Kfz. 124 Wespe and both turned to engage the Wolverines. Two quick shots from the flame tank failed to harm the open-topped Wolverines which returned fire and blew up the Panzer III. The German’s mobile gun fired back, destroying one of the Wolverines before subsequently being wrecked by US anti-tank fire. With German armor burning in the field, the Grenadiers continued to sprint over the open area and looked to swing into the town from the rear.

IMG_4317Flares illuminate the town objectives and German mechanized Grenadiers push forward

Back on the German left, several Grenadier platoons on foot and mounted in their half tracks moved to the US left in the town as the early morning darkness was lit up with a flare. Two fresh American rifle platoons revealed their positions in two of the objective buildings and gunfire was exchanged with the German platoons moving toward the town. Despite their cover in the stone building, the combined arms fire from the Germans ousted one US platoon from their building and the other took steady damage.IMG_4318Panzer IVs destroy the final M10 Wolverine as German infantry rush to flank the town from the rear

On the other side of town the two functioning Panzer IVs rolled across the field, shooting at and destroying the last American tank killer. Under continued cover from their Panzers, the Grenadier platoon continued slipping across the field, climbing over the bocage and looping around to the American rear.

IMG_4319A direct hit from Germany artillery arrives in the middle of the American position

With German infantry looking to encircle the town and two Panzers wheeling to engage the Shermans at the center of town, a German artillery barage hit dead center amid the objective buildings. As the smoke cleared, only two Shermans remained fully operational and the surviving US rifle platoons were on the run. As early morning light began to break, the Americans heard encroaching German voices from the hedgerows from every side of the town. The Panzer Lehr counterattack had been a success, and the Americans chose to cut their losses, regroup and fight again.

Flames of War: Fielding the CD and FOW M13/M16 MGMC AA

M1650cal AA

One of my favorite blogs, War Is Boring, recently ran an article about the famed Browning M2 machine gun. Introduced in the 1930s, the .50 cal machine gun went on to become one of the most common heavy weapons used in the field by US infantry, mounted on ground vehicles and installed in aircraft. Whether used on the ground or against air targets, the gun is beloved by troops for its ferocious stopping power. Installed in combinations in half tracks as anti-aircraft guns, the weapon earned affectionate nicknames like the “Ma Deuce,” the “Quad 50” or simply “The Fifty.” To this day, the .50 cal is still in wide use wherever US forces deploy.

IMG_4295M13/M16 MGMC AA model comparisons with Flames of War (left) and Command Decision (right)

My recent projects for  my 15mm World War II gaming have focused on filling in extra support units, and adding some AA was key to filling a gap in my forces. Needing four models for a full platoon, I was faced with a choice of manufacturers. Flames of War sells their M13 MGMC models separately for about $13 each. Old Glory Miniatures offers a 3-pack of M16 Quad AA SP Halftracks for $25. So, I was looking at choices of purchasing four of the FOW models for $52, buying two of the CD sets for $50 (and having two leftover, unused models) or ordering from each manufacturer and getting exactly the four models I needed for $38.

I opted for the economical route and wound up with some pretty different models. Side-by-side, the FOW resin and plastic truck is taller, longer and wider than the CD all-metal castings. Everything glued-up nicely, but the guns for both companies proved to be very delicate and prone to bending. The FOW model has crisper lines, but the rougher CD half tracks have a fair amount more detail.

IMG_4296My completed M13/M16 MGMC AA platoon

With four half tracks in the platoon, the larger FOW model literally stands out among the other three smaller CD models. With its bigger profile, I’ve decided to take advantage of its differences and use the FOW half track as the command model in the unit. Since I won’t be fielding the platoon all the time, the delicate gun barrels are less of concern as they are bound to sit comfortably in one corner of the table and blaze away at any Axis aircraft or unfortunate ground forces who dare get too close.

Flames of War: Fielding the FOW L-4 Grasshopper AOP

L4Grasshopper1944

Piper Aircraft was founded in the late 1920s with an eye toward building planes for general civilian use. From 1938 to 1947, Piper sold nearly 30,000 of their relatively inexpensive J-3 Cub models, making the plane one of the most ubiquitous non-commercial planes soaring over the United States by the mid-20th-century.

1943 industrial film of the building of a Piper Aircraft J-3 Cub

During World War II, Piper supplied the US Army Air Forces with nearly 6000 of their J-3 Cub planes in a modified military version known as the L-4 Grasshopper. The main modification of the light plane was the installation of wide banks of plexiglass windows, making it usable as a radio observer and reconnaissance plane during key missions like the Allied invasion of Normandy in June 1944. The Grasshopper also found varied service transporting supplies to the front, carrying wounded to the rear and ferrying military and political dignitaries. In rare cases later in the war, the plane was also equipped with light weapons for use as an air-to-ground attack platform.

IMG_4250My completed Flames of War US AOP Grasshopper

My modelling for Flames of War has been focusing as of late on filling in some odd little gaps in my forces. Since I run some US artillery from time to time, adding an air observation plane not only allowed me to add to my gaming but also take a break to model another plane. This time around I also decided to pay a bit more attention to basing my plane to add a bit of visual interest to an otherwise simple model. I like the quick work on the base so much that I’m going to go back and add the same to my US P-47 Thunderbolt and British Hawker Typhoon models. While relatively inexpensive and easy to assemble and paint like my other aircraft, my one criticism of the FOW Grasshopper model is the lack of decals.

Even with the one shortcoming in markings, my new Grasshopper will be a welcome addition to my FOW games. In most American army lists, adding an AOP is a cheap point spend while also greatly expanding the effectiveness of the already devastating US 105mm howitzer battery. Getting this little plane zipping over the heads of my Axis opponents on the tabletop battlefield may not prove to be a total game changer. It is, however, going to give the enemy one more thing to worry about and may just provide an edge like this classic of American engineering did some 70 years ago in the skies of Europe.

I Ain’t Been Shot Mum: Panzer Lehr Counterattack Campaign – ‘Hauts-Vents’ July 10, 1944 Scenario

NearStLo

Although the Panzer Lehr Division was held out of action during the Allied D-Day landing at Normandy in June 1944 , they would go on to provide a number of important defensive, delaying and counterattack actions in the months following. They first distinguished themselves in the days immediately after, throwing up a hasty defense at Caen against encroaching British and Canadian forces. After battles at Tilly-sur-Seulles and Villers Bocage in mid-to-late June, the vastly depleted Panzer Lehr Division was called out of the fight. With only a short time to regroup, the war-worn division was ordered west to countetattack he Allied inland progress toward Saint-Lo. While the June battles had run the Germans up against British Commonwealth forces, the July engagements in the hilly fields and bocage-lined roads would be against the armored and infantry forces of the United States.

PLCounterattackJul44Map

Map of the Panzer Lehr Division counterattack in July 1944

(via US Army Center of Military History)

For a few months now at Metropolitan Wargamers in Brooklyn, NY, we’ve been playing a fair amount of I Ain’t Been Shot Mum rules system for World War II. After a number of one-offs and our recent North of Caen game, we finally decided to jump into a mini campaign focusing on the Allied push inland toward St Lo and the German defense following the D-Day landings in  Normandy in June 1944.

SCHeroesofOmahaSkirmish Campaigns  “Heroes of Omaha and Panzer Lehr” scenario book

For our campaign, we’re using the classic Heroes of Omaha and Panzer Lehr scenario book from Skirmish Campaigns. The Skirmish Campaigns series of books offers well-researched and detailed campaign scenarios full of detailed orders of battle, terrain layout maps and deeply descriptive narrative of how actual engagements unfolded during World War II. With just a little bit of work, the Skirmish Campaigns scenarios are easily adaptable to a variety of wargaming rules and scales including Battleground, Bolt Action, Flames of War and I Ain’t Been Shot Mum.

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Scenario set-up with two small houses as objectives at the middle of the table set amid rolling hills, small farms and thick bocage

The scenario at Hauts-Vents is set up on a long table with hills rolling into a valley from either end. Roads cross the table among fields lined with heavy bocage hedgerows. At the center of the table are two farmhouse objectives that are the focus of the US mission. All German platoons are deployed on blinds nearly everywhere on the table, accepting the northeast corner from which the US advance begins.

My Germans deployed on blinds with a Pak 40, a Sdkfz 10/1 and an artillery spotter for the off-board 105mm artillery deployed around a farmhouse atop Hill 91 on the southern end of the table. German rifle platoons armed with Panzerfausts deployed in blinds in and around the objective farmhouses. One platoon also had a MG42 and another contained a Panzerschrek anti-tank team. To block the predicted US advance, one road was blocked with barbed wire and another was laid with mines.

The American blinds moved in straight in column along the road sloping down toward the valley. Heading the advance was a US recon platoon led by an M8 Greyhound armored car. Three platoons of mechanized infantry loaded up in half tracks and a platoon of Sherman tanks fell into line behind.

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A US recon Greyhound at the head of the column exposes barbed wire laid to block passage on the road to the objectives

IMG_4212

The recon unit moves to overlook the German position near the objective house as US half tracks roll into position

IMG_4211

 German infantry move out of the house to engage the US infantry

IMG_4213Fire from German Panzerfausts destroy two half tracks and their passengers

IMG_4215

Germans use their last Panzerfausts to destroy the remaining half track and its crew

The first few turns progressed quickly with the US column moving down the road under blinds while the Germans quietly defended from concealed positions. The lead Greyhound revealed the barbed wire blocking the road, forcing the first platoon of half tracks off the road toward the first objective. Closing in on the house, the German position was revealed and the Germans quickly destroyed two half tracks and their mounted infantry with shots from Panzerfausts. In subsequent turns, the US commander jumped from his vehicle and was followed in by the final half track which was also destroyed. With the lone US commander in the position, the Germans assaulted taking casualties before eliminating all Americans from the disastrous head-on assault on the objective.

IMG_4214

 The column of US Shermans and infantry mounted in half tracks rush down the road

IMG_4216

German 105mm artillery rains in from off the table wreaking havoc on the US column

IMG_4217

A German Pak 40 and Sdkfz 10/1 break their cover on Hill 91 to engage the paralyzed American column

As the first platoon of US infantry fell, the remainder of the column ran into problems of their own. The Shermans attempted a push into the field off the road but two of the three quickly bogged in the rain-soaked ground. With the Shermans stalled and the rest of the column bunched-up on the road, an off-board German 105mm artillery barrage made a direct hit to the US line. As a result, the tanks took severe damage to their sights, main guns and mobility. Infantry jumped from their half tracks and one platoon took immediate fire from German MG42s hidden in the bocage across the nearby field. As the Americans desperately attempted to spread out and move to cover, additional rounds of fire from the Pak 40 and Sdkfz 10/1 on the far hill continued to pour shots into the remnants of the burning US column.

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 US reinforcements arrive at the house and advance on the defending German left

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Germans attempt to hold the flank at the objective

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Smoke is laid down in front of the German position on Hill 91 to cover the US advance

IMG_4245A late game push up Hill 91 by the US Greyhound leaves it in flames

The survivors from the US column swiftly moved to position themselves for another round of assaults on the German position. Two surviving Shermans unbogged and rolled to position along the bocage, destroying the MG42 positions along the way. US infantry rushed in along both flanks of the German survivors at the farmhouse who were quickly reduced to a single operable fire team. US mortars followed up with a directly aimed smoke bombardment in front of the German guns on the hill, providing invaluable cover for the American ground advance. Pressure from the advancing Greyhound forced the Sdkfz 10/1 to fall back late in the game. As the armored car breached the crest of the hill, a quick shot from the Pak 40 eliminated it. Unfortunately for the Germans, this was one of their last bits of glory for the game.

IMG_4242German defenders get routed at the first objective during close assault and fall back

IMG_4243The last platoon of German defenders get spotted at the second objective

IMG_4244The final objective falls to the Americans as the German defenders are caught in combined infantry and artillery fire

Back at the two objectives, the US moved hard toward victory. A close assault at the first house sent the survivors of two German fire teams running for the rear with heavy casualties and all but eliminated from the game. With that, one lone German platoon was exposed at the second house objective, and all US focus turned toward them. Two turns of heavy US artillery strikes and small arms fire from the bocage across the road laid waste to all but a few of the last Germans holding out. With the US Shermans still working their way on the German left and US infantry closing on the front, my Germans threw up their hands in defeat.

The first day of battle at Hauts-Vents went to the Americans, but as dark was drawing near, another battle was already looming before dawn as more Germans rushed to the defense.