I Ain’t Been Shot Mum: South East of Butera July 11, 1943 Scenario

SicilyJuly1943Operation Husky, the Allied invasion of the island of Sicily, commenced on July 9th 1943 with combined naval, air, airborne and amphibious forces from the United States, England and UK colonial nations attacking a largely Italian force backed by their German allies. Over the next five weeks, the Allies took the arid and rocky island of Sicily and opened up the Mediterranean for the eventual invasion of mainland Italy.

HuskyMapOperation Husky, July-August 1943 (area around Butera in green)

The Sicilian Weekend campaign guide for I Ain’t Been Shot Mum offers 24 scenarios from the opening days of Operation Husky on July 10th and 11th 1943. Like the other scenario books from IABSM publisher Too Fat Lardies, the Sicilian book presents solid historical background and maps, along with force lists and detailed briefings for each side easily adaptable to a number of lines of 15mm WWII miniatures. The scenarios may be played individually or as part of a linked campaign, and so we recently started playing through a few of the Sicily scenarios at Metropolitan Wargamers in Brooklyn, NY.

Sicilianweekendcover‘Sicilian Weekend’ by Too Fat Lardies for their I Ain’t Been Shot Mum WWII rules

We began with the eighth scenario in the book, southeast of Butera on the morning of July 11th 1943. Members of US 3rd Infantry Division are presented with a simple mission of aggressively pushing through the field to link up with their fellow Americans at Gela. The Italian force from the 33rd Infantry Regiment of the Livorno Division, must hold the invading Americans back.The scenario presents the Italian and American forces each entering the table in column on blinds. The counter attacking Italians rolled in mounted in trucks at one road at the table edge, and the Americans arrived on foot at one end of the table.

IMG_5605Initial forces arrive on the field in the early turns

IMG_5606Italians rush to the battle and deploy from a column of trucks

My first to arrive American machine gunners and bazookas quickly took up position on a rocky hill overlooking the road and a crossroads in the distance. Italian trucks moved in with their heavy weapons likewise leading the away with machine guns and 81mm mortars deploying at the road edge. Initial long range fire from the US machine guns pushed some of the Italian line back over the road. The Italians offered several rounds combined of direct mortar and machine gun fire in return, spraying bullets and landing rounds amid the bunched-up US machine guns. The Americans scooted back over the crest of the hill and the bazookas ran off to meet the other Americans arriving by the road to their right.

IMG_5608American machine guns take Italian mortar fire and fall back

IMG_5607US machine gunners rally back to their positions and pour fire into the Italian lines

 As the heavily-damaged US machine guns rallied, the Italian column continued to advance on the board in force. Four Italian rifle platoons spread out from the road to run at the advancing American column ahead and to cover the crossroads overlooked by two rocky hills. As the Americans moved straight on to meet the Italian front line, a recon platoon accompanied by four bazookas made way for the hills and the Italian flank.

IMG_5609Italian rifle platoons sprint ahead through the open field

IMG_5611A US recon platoon moves to take position atop a hill as Italians deploy at the crossroads

IMG_5612A firefight erupts between two hills as American bazookas hump their way around the Italian flank

IMG_5613The Italian line folds back toward the road under US fire in the field

With an Italian front deployed across the field in several lines and more rifles rushing into the hills at their left, the battle settled into two main firefights. American rifles at the center gradually pushed through the field toward the overwhelming number of Italians. Between the two hills on the Italian left, Italian and American rifles echoed back and forth. As gunfire was exchanged across the lines, US bazookas attempted to run to engage the Italian trucks which had made their way to safety beyond the battle at the rear. Despite moderately mounting Italian casualties, the Americans just could not break through.

The US forces ultimately ceded the field to the Italians. Even with superior command quality, the initial deployment of the US machine guns had been a bit premature and was not met by the quick arrival of supporting rifle platoons. Rushing them to the hills at the crossroads might have made a difference. The Italians had also managed to get the vast majority of their troops on the board early in the game, and their neatly arranged front line allowed them to angle directly over a defense of the road. In our refighting of the early hours of July 11th, 1943 the massed Italian counterattack had stalled the US invaders southeast of Butera. What awaited at Gela later in the day would unfold in our next battle.

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Flames of War: Fielding the PSC US Mortar Support Platoons

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As with so many armies past and present, the infantry man was the backbone of the US Army during World War II. Armed with the M1 rifle, his training and an enormous line of supply to the rear, the American soldier was arguably one of the most formidable combatants in the history of warfare.

That said, even the most effective foot soldier often needs support. Along with machine gun crews, US infantry companies commonly contained the M2 60mm mortar. Crewed by just two men, the M2 added explosive punch in a highly portable weapon which could move swiftly with ground advances through varied terrain.

wwIIchemmortar M2 4.2 inch chemical mortar in use during World War II

At the battalion level, larger mortars with more diverse ammunition, longer ranges and greater effectiveness were also available. The M1 81mm mortar (pictured at the top of this post) was used throughout the war with its 3000 yard range and mix of explosive shells. The larger mortar, weighing in at about 150 pounds, required a larger team and was commonly transported by cart or mounted in the back of a halftrack.

By the time of the Allied invasion of Italy in 1943, the even heftier M2 4.2 inch chemical mortar was added to the American arsenal. Designed but never used for lobbing various weaponized chemical payloads like poison gas, the M2 was set on a large rectangular base plate with a pinion-like stand to stabilize firing large explosive or smoke payloads over 4000 yards. The weight and over-sized shells of the M2 did limit its portability significantly, but even so, it helped to very effectively fill out the small artillery arsenal at the infantry level.

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Sprue detail for the PSC US Heavy Weapons set with 60mm, 81mm and 4.2 inch chemical mortars

I’ve been diversifying my mortar support when building my US force for our Flames of War Infantry Aces Campaign at Metropolitan Wargamers in Brooklyn, NY. The Plastic Soldier Company’s Late War US Heavy Weapons 1944-45 box offers a whole host of extra weapons for my infantry, including three types of mortars. My 92nd Infantry Division started out with a weapons platoon containing a few standard 60mm mortars along with some M1919 machine guns.

To my initial force, I’ve recently added both 81mm and 4.2 chemical mortar platoons (photos below). I continue to be impressed by the PSC sets both for their sculpting as well as their value. I love the mortar crews holding their ears as the mortars fire and the guys crouching with binoculars. The tiny arms can often be a bit wonky when gluing the figures up, but this also allows some flexibility in poses. I set up one pair of figures in a little vignette of one guy reaching over to console his comrade who has been rattled by all the noise.

IMG_4003Completed 81mm mortar platoon

IMG_4002Detail of 81mm mortar and command

IMG_3998Completed 4.2 chemical mortar platoon

IMG_4004Chemical mortar platoon observer and command stands

IMG_3999Detail of a 4.2 chemical mortar squad

MWGInfantry Aces

I’m putting my new mortar support platoons to use already in the Infantry Aces Campaign we’ve been running at the club for more than a month now. Although their first outing this past weekend wasn’t very successful, I’ve been studying up on FOW mortar smoke tactics. With strength only in numbers with my relatively inexperienced Confident/Trained riflemen, I’m going to be giving my force another try soon with mortars raining smoke and pinning fire on my German opponents. My hope is the mortars will provide just the support my American infantry need to fight to another tabletop victory.

Flames of War: Metropolitan Wargamers Infantry Aces Campaign

MWGInfantry Aces

Two weekends ago we kicked off a Flames of War Infantry Aces campaign at Metropolitan Wargamers in Brooklyn, NY.

A friend of the club and organizer of the campaign has created a special Infantry Aces blog to track the campaign’s progress throughout the summer. The site will be updated weekly as the battle unfolds with after action reports, lots of photos and tracking of each player’s progress in the campaign.

While the battle rumbles on, here’s a brief look at the forces we’ve had fun researching, modelling and painting specifically for our campaign for Italy.

Allied Forces

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(clockwise from top left) 504th Parachute Infantry, 92nd Infantry “Buffalo Soldiers,” Gurkha Rifles and members of the 2nd New Zealand Division

Our Allied forces are a mixed group from the Road To Rome book and reflect the mutlinational forces which came together in the late war Italy campaign to break the Axis lines. From the United States, the 504th Parachute Infantry Regiment is bringing their experience to the field after having fought for years from North Africa and Sicily in 1943 to Operation Market Garden to The Battle of The Bulge in 1944. Joining them, are the untested 92nd Infantry Division “Buffalo Soldiers,” the first African-American infantry to fight as wholly-segregated unit in the war.

Allied with the US troops are some unique UK Commonwealth forces. The Indian Gurkha Rifles had a long history in service of the British dating back to the mid-19th-century, and their skill in close combat and rocky terrain would serve them well in Italy. The  2nd New Zealand Division served most of the war in North Africa and hopping around the islands of the Mediterranean until joining the Allied effort to break the Axis lines severing Italy from the rest of Europe.

Axis Forces

germanyia (clockwise from top left) Fallschirmjagers, Hermann Göring troops and Grenadiers

Using the updated Fortress Italy book, our Axis players have fielded some of the classic, war-hardened forces whose mission it was to hold the line against the Allied push up the Italian Peninsula. The 1. Fallschirmjägerdivision in Italy had already proven themselves throughout Europe with wide-ranging early war operations in Denmark and Norway, the Netherlands, Crete and the invasion of the Soviet Union with Operation Barbarossa.

Two other veteran companies fill out the Axis forces. The Hermann Göring Fallschirmpanzerdivision saw action throughout Europe and Africa before fighting in Italy. Finally, the 362.Infanterie-division had seen a long war (including the Battle of Stalingrad) by the time they joined the final Axis defense of Italy.

The Campaign Begins…

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Recent FOW Infantry Aces campaign action at Metropolitan Wargamers

We’ve got two weeks of campaign games in so far, and playing with small infantry forces of 500 points has been a refreshing break from the larger FOW games in which we all usually play. Special rules, varying troop ratings and small tables clogged with Italian terrain have also added to the challenges and enjoyment we’ve all had so far. There’s a lot of gaming to do as the campaign escalates over the coming weeks to 700 and 900 point companies with added support. Check back frequently for more of the action over at the Infantry Aces Metropolitan Wargamers Italian Flames of War site.

Flames of War: Fielding the 92nd Infantry Division Buffalo Soldiers

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Although African-Americans have fought in every war in US history, their fight has often come on multiple fronts of prejudice and acceptance at home and abroad. Segregated units such as the famed 54th Massachusetts during the American Civil War and the 369th Infantry Regiment Harlem Hellfighters in World War I have received their due in popular culture in recent years, as have the WWII pilots of the Tuskegee Airmen.

On the ground, African-Americans in WWII were most often relegated to support roles early in the war as truck drivers, stevedores and cooks. By late in the war with reserves of Allied soldiers dwindling throughout the European campaigns, black soldiers were pressed into service at the front lines of the Battle of the Bulge and the Italian Campaign. It was in the actions in Italy where the famed 92nd Infantry Buffalo Soldiers added another chapter to their service history.

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Shoulder insignia of the 92nd Infantry Division ‘Buffalo Soldiers’

The Buffalo Soldiers in the Italian Campaign

The name “Buffalo Soldiers” dates back to the frontier Indian Wars of the 19th-century when post-Civil War free blacks volunteered for service in various US army capacities in the West. Later, these units continued serving in various capacities through the Spanish-American War and into WWI. Reactivated in 1942, the Buffalo Soldiers of the 92nd Infantry Division finally made their way to the war via Italy in the fall of 1944.

Video of the 92nd Infantry arriving in Italy in October 1944

As part of the US 5th Army, the 12,000 men of the 92nd Infantry made up part of the multinational Allied coalition of US, Brazilian, British and UK Commonwealth forces which sought to break the Gothic Line. Cutting across Italy, the Axis hoped to hold off any further Allied progress north to meet with other Allied forces pressing through Europe from Normandy inland toward Berlin.

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A 92nd Infantry Division mortar crew firing near Massa, Italy

Led by senior white officers in otherwise segregated units, the 92nd Infantry made up a key element of the left flank of the Allied push up through the Italian peninsula. Crossing the Arno River and proceeding north, the 92nd made its way up the Mediterranean coast  through Lucca, Massa and on to La Spezia and Genoa by the time of Axis surrender in May 1945.

The legacy of the contributions of the 92nd Infantry Division’s effectiveness in Italy has been much-debated. A paper from the 1950s does what I read to be a good job in explaining the challenges the Buffalo Soldiers faced — delays in reinforcements,  shortages in re-supply and a lack of training for the kind of terrain encountered in Italy. I believe much of this can be chalked-up to the ingrained organizational racism against the segregated units. Post-war, the members of the Buffalo Soldiers also returned to a United States still entrenched in racial discrimination. It was not until the late 1990s that two members of the 92nd were recognized with Medal of Honor commendations, some fifty years after the war’s end.

Spike Lee’s Miracle At St. Anna

StAnna

As a wargamer and film fan, I often turn to the movies to cross-pollinate my interest in a period. Spike Lee’s Miracle At St. Anna from 2008 tells the story of four soldiers from the 92nd Infantry who hide out in a small Tuscan village and bond with its residents amid the oppression and danger of German occupiers. Lee’s movies often run hot and cold, and Miracle at St. Anna met with mixed reviews, poor box office results and a fair amount of criticism over the lack of historical accuracy. All that said, the Italian locations and strong individual performances makes the movie worth a view for a rare glimpse of African-American soldiers in WWII cinema.

Modelling the 92nd Infantry Division for Flames of War

fowroadtorome

In late February 2014, the revised Flames of War Road To Rome and Fortress Italy compilation was released as an updated and expanded guide to the Italy campaign of 1944 and 1945. The Fortress Italy book covers the German and Italian defenders, and Road To Rome outlines the Allied US, British, Polish, French and lesser-known UK Commonwealth forces from Canada, New Zealand, India and South Africa. A third book, Italy Battles, provides special mission rules, battle scenarios and campaign notes for Anzio (aka “Operation Shingle”) and Monte Cassino.

infantry aces

Having dedicated years of my FOW modelling and gaming to Western Europe, these books provided a great opportunity for myself and other members of Metropolitan Wargamers in Brooklyn, NY to dive into a club-wide Italian project. I’ve also been wanting to put together a unique company for my FOW collection, and I was pleased to find the 92nd Infantry Regiment outlined in the Road To Rome book. With all our focus on the Italy theater, we’ve decided to dive headlong into a multi-month FOW Infantry Aces campaign, and there will be more to come with updates on our new Infantry Aces blog.

PSCUSinf

For my 92nd Infantry I decided to snap up the two sets from the Plastic Soldier Company – Late War US Infantry 1944-45 and US Infantry Heavy Weapons. At about $26 a box from my favorite online dealer The Warstore, the PSC kits are a huge value in fielding an entire infantry company along with bazooka, machine gun and mortar supporting weapons. Assembly involves lots of small parts and bases must be purchased separately, but getting a whole company on the table for a fraction of the costs of FOW models can’t be beaten.

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Pvt. Fred “Radio” Rogers and Lt. Daniel McFeeley

To fill out my force, I picked of the FOW Infantry Aces set for about $12. The pack gives you nine stands of character models to create special Infantry Ace command stands for use in the Infantry Aces campaign. The blister pack includes general US, British and German models with special Fallschirmjäger, Japanese-American Nisei, Kiwi and turbaned Indian characters. I shared the models with my fellow players at our club, and modelling these guys really adds some nice personality to the game. For my Command Ace stand, I’ve modeled the fictional Pvt. Fred “Radio” Rogers and Lt. Daniel McFeeley leading the way for my company.

IMG_3670One of my three rifle platoons for the 92nd Infantry Division

In the FOW Italy campaign, the 92nd Infantry Division is rated as Confident-Trained making my force cheap and numerous. To start, I’ve constructed three rifle platoons with two rifle squads each plus a platoon command and bazooka in support. Along with my rifles and McFeeley and Rogers leading the way, I’m also bringing a weapons platoon in support. The platoon packs a punch with three 60mm mortars and four M1919 machine gun crews.

IMG_3671My Buffalo Soldiers mortar and machine gun weapons platoon

For all my models, I glued the PSC soldiers and equipment onto FOW bases and then hit them with an army green spray coat base. Boots, equipment, rifle stocks and flesh got a dark brown. Pants were done in a tan paint and leggings got a brownish off-white color. Guns were finished off in a metal coat. Basing involved a layer of fine gravel and larger rocks coated in a brown wash and then dry-brushed in a grey-white. Finally, tufts of brown-green grass completed the Mediterranean look of the models.

The beginnings of my platoon will be hitting the tabletop shores of Italy this coming weekend in their first round of our club’s Infantry Aces campaign. In the coming weeks I’ll be adding additional infantry weapons support with additional mortars, machine guns and more infantry. Even before these guys see their first action, I’m pretty thrilled to have put in the time to create some pretty unique models that I haven’t found modeled anywhere else at this scale. As in WWII years ago, I think the 92nd Infantry Buffalo Soldiers have been too often forgotten by mainstream history and many gamers alike. With my soldiers hitting the field again, I hope to bring a bit more glory back to these men who not only contributed to the fight against Axis fascism but also stood bravely against the tide of so much history against them.

Metropolitan Wargamers D-Day Plus 70 Event Report

NYTimesDDay

This past weekend at Metropolitan Wargamers in Brooklyn, NY, dozens of gamers came together for three days commemorating the 70th anniversary of the Allied invasion of Normandy on June 6, 1944. Throughout the weekend, we ran multiple WWII-themed games, including Normandy ’44, I Ain’t Been Shot Mum, Flames of War, World In Flames and Memoir ’44. Dice were rolled, strategies were debated, prizes were won and Allied and Axis forces vied for control of France. In all, it was another great weekend full of gaming at our club’s space in the heart of Brooklyn.

Friday Games

IMG_3586The invasion of France begins with Normandy ’44 at Metropolitan Wargamers

Friday kicked off after work with a few players unpacking a fresh copy of the classic Normandy ’44 from GMT Games. This one-map game covers the pre-dawn D-Day Airborne landing areas, five Allied invasion beaches and the charge to the initial inland objectives. The game scale plays with regiments and battalions with each turn representing one day of action. The small, self-contained game provides a great introduction to game mechanics at this scale with a tight, clear rules set. With a quick look at the game, I decided I’m going to have to personally give this one a shot sometime soon.

IMG_3587 US infantry blinds move toward unsuspecting German defenders at a farm outside Vierville

At the back of the club, we ran a game of our new favorite WWII tactical miniatures game, IABSM  from Too Fat Lardies. In our ongoing campaign of the Normandy scenarios in the IABSM Where The Hell Have You Been Boys? book, our game focused on the battle at Vierville-sur-Mer. With the 116th Infantry Division supported by the 5th Ranger Batallion, the Allied mission was to drive inland to capture and defend the church at Vierville.

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German and US units exchange fire in and around the farm at Vierville

As per the scenario, initial Allied blinds approach a farm outside Vierville where a German blind sits unknowingly in the complex of buildings. With Allied infantry closing in over dense bocage hedgerows and orchards, a firefight erupted and drove the German defenders through the buildings and into the orchard beyond.

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German reserves arrive at the flanks of the advancing US infantry outside Vierville

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Germans reinforcements push the Americans from the farm

As the first force of Germans fled the farm, their reinforcing comrades came on to the rear and flank of the US infantry. The Americans made consecutive moves of firing and moving back to defend at a series of stone walls across the road from the farm. The retreating defensive US actions held off the German onslaught until enough Americans could take up position amid Vierville’s houses. At the same time, the US Rangers moved in at the far end of town to hold the objective at the church.

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Americans pull back from the farm to take position in Vierville

The game eventually settled into a bloody house-to-house and hedge-to-hedge fight along the road leading toward the church. Occasional lucky shots from US Ranger light machine guns at the church also harassed the Germans lying low behind their stone wall position at the farm’s orchard. By midnight, much of the initial American force had been destroyed or was retreating to a final stand at the church held by the Rangers. While the Germans had also lost a sizable amount of their force, their heavy machine guns were still in play as they closed in through the town. This time around, we called the action at Vierville a draw.

Saturday Games

IMG_3603The Americans hit the Easy Green sector of Omaha Beach

The next day kicked-off with a running of a FOW beach landing at Easy Green on Omaha Beach. We have been play testing the FOW scenario over the past two months, tweaking our forces and strategies to cope with the clumsy beach landing rules. In our past games, the US invaders only manage to win about a third of the time. Even so, we decided no D-Day weekend was complete without a return to “Bloody Omaha” on one of the club’s award-winning sand tables.

IMG_3604German defenders hold their positions behind a burning bunker

The opening turns found a lot of US boats on the beach and a quick push to the seawall. So early combined arms fire managed to destroy the main bunker at the beach, but the battle was far from over. The initial US push followed on to the left of the beach, but multiple turns at clearing the barbed wire stalled the advance as the Americans took heavy fire.

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American armor and artillery follow-up the infantry landings

As US armor arrived, several tanks managed to drive off the beach to the minefield position to lay down fire on the German trenches. One tank wound up spending three turns bobbing in the surf offshore only to arrive and bog for two more turns on the beach. As this most inexperienced tank crew in Normandy struggled, the other Shermans took fire from German rockets and reserve tank platoon which rolled to bulk up the beach defense. American artillery also arrived but proved pretty ineffective to the Germans at the trenches. Wave after wave of US infantry pushed to the trenches, eliminating most of the defenders but never managing to clear the barbed wire lines to seize the German position. At the final turn, the Americans just hadn’t made enough headway to control the beach.

IMG_3627World In Flames continued over D-Day weekend

With action raging on the sand table, a group of club members showed up to continue playing their massive World In Flames game. Australian Design Group’s WIF from 1985 is the standard in grand-scale strategic fighting of the entire WWII period. The game’s rich playable detail, dizzying number of 1400 playing counters and sprawling maps makes it a commitment for only the most experienced gamers over many months of play.

IMG_3630Allied forces push from the beaches inland to Caen in Normandy ’44

The Normandy ’44 game from the evening before concluded with a decisive Allied victory Saturday afternoon. Pushing the Germans back from all but Utah Beach, the Allies captured Bayeux and several smaller towns. With German defenders routed from roads leading inland from the landing beaches, the victors rolled in to control half of Caen by the game’s end.

IMG_3625No one was going hungry at Metropolitan Wargamers over the weekend

Saturday also included a lot of other club members down for the usual variety of board, Euro and card games, making for a packed house. As the crowd rolled in, a longtime club member showed up with an enormous fresh-caught fish which he proceeded to gut with a huge military-style knife. With fish on the grill and food ordered in, there was plenty of food to sustain the crowd of gamers throughout the day.

We all took a mid-afternoon break to dice-off in a game, books, DVD and miniatures raffle to raise funds for the club. I was fortunate to score a copy of A Few Acres of Snow from Treefrog Games, and another lucky person picked up an unused copy of out-of-print the Games Workshop classic Dreadfleet.

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Initial deployment of Allied and Axis blinds in our Saturday evening IABSM scenario

As the main crowd thinned out, we ran an evening IABSM game continuing the assault beyond Easy Green. The scenario found initial US forces deployed around a small French farm with the objective of moving men off the table on the roads beyond. The Germans were tasked with preventing the American advance and seizing the farmhouse stronghold.

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Settling in for a contested fight at the farmhouse above Omaha Beach

Using initial blind deployment, Germans quickly moved to the farm along thick hedgerows as the Americans drove into the building for cover. Turns followed with the Americans jumping from cover to fire on the dwindling German force which returned fire over the hedges to unfortunate US infantry hanging out in the open. A US flamethrower attack from the window of the farmhouse decimated another German squad sitting close behind a nearby hedge. Pressing their luck, a group from the farmhouse made a run for the road exit only to be stalled by a reinforcing German heavy machine gun squad. Returning fire, the German MG42s were eliminated from their position in the open field. However, the damage had been done. Although the Germans had not captured the farm objective, the Americans no longer had a sufficient force to push off the table. The night ended with a German victory beyond Easy Green.

Sunday Games

IMG_3620The war continues on the Memoir ’44 Hedgerow Hell battle map

With the first days of Operation Overlord behind us, Sunday’s game focused on the breakout actions. A couple visiting players showed up for the club’s Memoir ’44 game around noon on Sunday. Using the wide Hedgerow Hell expansion map, the Allies beat the scenario odds to win the game in the Overlord scenario. There was much talk of getting larger games of Memoir ’44 back in rotation at the club soon, so hopefully getting the game back on the table will bring some renewed interest in the coming months.

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The initial armored encounter outside Lingevres leaves British tanks in flames

I finished off my weekend as the British at Lingevres using the same scenario I first ran at the club a few months ago. The mission ahead for the Brits was to move into the heavily defended town and take two of the buildings. Historically, the battle played out as a tank duel between UK Sherman Firefly and German Panther tanks, and our game this past weekend played out in a similar way.

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A Panther meets its end at the hand of the British Royal Artillery as a close assault is attempted on another in the woods nearby

At the outset, my first platoon of tanks got a bit overly aggressive and charged into contact with the full Panther platoon at the farm outside Lingevres. With the first Firefly destroyed in the opening turns, my remaining Shermans pulled back as the Panthers rattled to the middle of the field to hold off UK infantry advancing through the woods and bocage-lined fields beyond. One Panther bogged on a hedgerow and another was destroyed in an initial volley from the Royal Artillery in the fields outside town. Several turns became ensnared in attempted infantry assaults on the third Panther in the woods, but eventually the German tank rolled away to deal with the building reinforcing infantry and tank platoon in the fields on the other side of the table.

IMG_3622British Shermans and infantry break across a field toward Lingevres

With the Panthers moving away, fresh British infantry and the surviving Shermans moved to the farm and fields beyond. British artillery fire winnowed and pinned the German platoon in the church over several turns. Artillery fire also sought to keep the reinforcing German spotter pinned to limit the effectiveness of the reserve Nebelwerfer battery which as delayed reserves to the rear of Lingevres.

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The duel between the Panther and Firefly ends with the British tank in flames as the remaining Shermans destroy a Panzer IV platoon in the distance

In the meantime, a multi-turn tank duel had settled in between a lone Firefly and Panther while a reinforcing Panzer IV platoon arrived at the edge of town. Both tank groups traded fire, and in the end, the Panzers were routed with two or their three destroyed and the Firefly fell to the Panther’s gun. Back at the farm field, Shermans traded fire with Pak 40s and destroyed an anti-aircraft platoon defending the town’s flank. With two Panthers left on either side of the church, Shermans on each side of town and advancing British infantry, we called the game a draw.

 Weekend Debrief

After more than 20 hours of gaming over two nights and days, I was pretty worn out, but the interest in the D-Day event had made the weekend well worth it. WWII still holds enormous interest to this day, as demonstrated not only by our weekend of gaming but by the mainstream media’s coverage of D-Day over the week leading up. In the next week, we’re kicking off an FOW Infantry Aces campaign with fresh forces hitting the tables in rounds of Italy-themed WWII games. This fall we’ll be playing out some Market Garden battles and by the winter we hope to host some Battle of the Bulge engagements. It was a pretty special weekend in Brooklyn, but for regular visitors to Metropolitan Wargamers, there’s always the next game in this very unique New York City community.

Flames of War: Fielding the FOW M10 Tank Destroyer Platoon

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The Blitzkreig of German armored forces is one of the more enduring tactics introduced in World War II. Swarmed masses of German tanks and mechanized forces in the early war period rolled through Poland, France, Belgium and the Netherlands in Western Europe and punched into the Soviet Union with Operation Barbarossa in 1941. With early Panzer and later Panther and Tiger tanks ruling the battlefields of Europe, Allied forces struggled for solutions to crack the German tide of iron.

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A US M10 tank destroyer comes ashore in Normandy after D-Day in 1944

By mid-war, the Americans had a solution with the M10 tank destroyer. Introduced first into the battlefields of North Africa in 1943, the M10 GMC (“gun motor carriage”) carried a big 3-inch/76mm gun and on a Sherman hull. After success in Africa against earlier model German tanks, M10s became part of the post-D-Day Allied breakthrough campaign. While effective against Panzer III and IV tanks, more heavily-armored Panther and Tiger tanks still proved problematic. Luckily, the M10 was supplemented by the British-modified Sherman 76mm Firefly and the later US-built M18 Hellcat which was quicker on the field. The combination of these three tank destroyers, along with the stalwart work of Allied infantry and deadly air support, turned the tide in Europe.

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One of my earliest 15mm WWII purchases years ago, and somewhat at random, was the now-discontinued M10 Tank Destroyer Platoon set from Flames of War. I think at the time, I just liked the look of the models and I was looking to fill-out my new US forces with more variety. To get to a full platoon of four M10s, a fellow club member at Metropolitan Wargamers in Brooklyn, NY recently gave my two more M10s to which I’ve added an additional M20 scout car.

IMG_3389New M10 tank destroyer and M20 scout car

IMG_3388New M10 tank destroyer

IMG_3387New M20 scout car

IMG_3390US tank destroyer platoon with new models (left) and older models (right)

With my existing and new section sections, I now can field a full tank destroyer platoon using a variety of Allied Late War European lists. Anti-tank tactics in the game provide multiple opportunities for the M10 platoon to be used in combination with infantry and other Allied armor on the game table. With optional deployment as a recon platoon using the M20 scout cars, the M10s can create ambushes to wreak havoc on German tanks. Admittedly, using this full platoon will take some practice but I’m certain they’ll be causing headaches for my German opponents in the very near future.