French and Indian War: Rogers’ Rangers From Galloping Major Wargames

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The French and Indian War (1754-1763) called for new tactics for old, professional armies steeped in traditional European warfare. With hostilities among French, French-allied Indians and Canadians, British and colonists of all stripes erupting over territorial disputes on the frontier of North America, locally-mustered soldiers were of paramount importance to all sides.

Robert Rogers, born in Massachusetts of Irish immigrants in 1731, was key in raising forces in New Hampshire for the British in the mid 1750s on the eve of the conflict. With animosity toward Indians in the region, his recruits formed what came to be known as Rogers’ Rangers. Operating out of Northeastern and Central New York, the company of some 600 men who formed Rogers’ Rangers participated in some of the key actions of the war including the Battles on Snowshoes and the Battle of Carillon, both in 1758.

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Aside from his leadership during the FIW, he also contributed significantly with his “Rules of Ranging.” Written in 1757, the 28 rules provide an outline for the discipline and tactics which defined Rogers’ own brand of guerilla-style wilderness war. So visionary in their combination of Native American style warfare with some European principles for the rules of war, some version of these have been used by US Army Rangers to this day.

Following the end of the FIW, Rogers continued to work with the British military during Pontiac’s Rebellion that swept through the Great Lakes in 1763-1766 and finally during the American War of Independence in the 1770s and 1780s. Despite having devoted his entire adult life to warring on behalf of the British in North America, Rogers died in 1795 poor and in obscurity in England at the age of 63.

Rogers’ Rangers in Popular Culture

Robert Rogers has managed to hold considerable space in pop culture for generations. Even though his alliances were with British rule during his decades-long career, his legend rests squarely within a particular type of colorful American frontier character who succeeds by breaking the rules and forging his own path. The persistence of his legacy has been helped by comics, books, movies and TV shows that continue to today.

Northwest Passage, the 1937 bestseller by Kenneth Roberts, probably did the most keep the legacy of Rogers alive in pop culture. The book’s popularity led to a 1940 MGM epic starring Spencer Tracy. Nearly two decades later, Rogers came to life anew in a 1958-1959 NBC half-hour show of the same name. This time Buddy Ebsen portrayed the famed ranger during the post-World War II boom in western and frontier pop culture.

The modern iteration of Robert Rogers appears in the AMC series TURN: Washington’s Spies, now into a fourth season. While the story focuses on the spy network surrounding New York City in the early days of the American Revolution, considerable space is given to Rogers and his complicated relationship with the British a decade after the FIW.

Modelling Rogers’ Rangers

For my Rogers’ Rangers, I’ve turned again to Galloping Major Wargames. GM figures, like those I modeled as my FIW Virginia Provincials, have a chunkier heroic 28mm scale I love for their detail and personality. The ranger miniatures offer some variety of irregular outfits and weapons including muskets and hatchets. Headgear include the signature bonnets as well as tricorn and rounded jockey hats with fronts cut and cocked back to the crown and detailed with white edging.

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The famed short forest green jackets are detailed with lighter green lapels and cuffs finished with silver buttons over earthy red vests. For leggings, I mixed the figures up with colors ranging from a light brown buckskin to a more colorful blue.

Together, I feel my painted Rogers’ Rangers typify how they would have looked as they fought in the fields and forests of 18th-century North America.

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Major Robert Rogers and “Duke” Jacob, a freed former slave who is said to have been a member of Rogers’ Rangers

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French and Indian War: Woodland Indians from Conquest Miniatures

After facing my fear of painting all the details on my first 18th-century British Redcoats, I turned next to North American Indians and another challenge – painting lots of flesh. Getting Indians in the mix with my French and Indian War gaming project was key, and my focus on the era of the Braddock Expedition and the Battle of the Monongahela meant I was going to need lots of Indians. In addition and since both the British and the French allied with different tribes throughout the war, I was going to need a fair amount of variety from the figures I chose.

 

As I entered into modelling my first North American Indians of the 18th-century, I went to two books. Jill Lepore’s The Name of War: King Philip’s War and the Origins of American Identity (1998) focuses on how warfare in New England in the 1670s shaped the mindsets of European settlers as well the native people they encountered. In a follow-up of sorts, Our Savage Neighbors: How Indian War Transformed Early America (2007) by Peter Silver picks up this thread in the Mid-Atlantic colonies of the 1700s as multiple nationalities and ethnicities of Europeans again ran up against a population of natives set on halting the expansion of these new arrivals. Both books are remarkable and still ring as relevant to this day as fear and violence remain a cultural and poltical driver as we Americans continue to grapple with new cultures of people looking to share space.

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With a bit of reading under my belt, I was fortunate to have a fellow member at Metropolitan Wargamers in Brooklyn, NY who had piles of extra Indians from Conquest Miniatures sitting in a box. These metal cast models are now carried by Warlord Games in both boxed sets like the Woodland Indian War Party and in smaller packages. From my friend’s stash and without duplicating poses, I was able to pull out a couple dozen different models to build my initial Indian force. The models show a lot of unique personality and equipment with both traditional weapons (bows, war clubs, knives and hatchets) and European guns. The mode of dress also varies, with some figures wearing only the minimum of a loincloth and leggings while others are in long-sleeved shirts.
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My first Indians get their base flesh coat
As per my usual process at this scale, all the metal was cleaned up, the figures were based on washers and the bases were filled in roughly with wood putty. After a black spray coat, the first challenge was in finding a proper flesh tone to represent Native woodland Indians of northeastern North America. I read a lot online debate on how to capture the skin tone of a varied people, so I settled on a two-part process of my own.
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A second lighter flesh coat is added
Over the black primer I applied a first coat to exposed skin areas using a 50/50 mix of red and dark brown paints. As the paint was drying, I immediately noticed the skin was a good dark color but translating as overly red even at arm’s length. In order to preserve the richness of the color while also tempering the bright redness, I gently dry brushed a coat of light brown over all the skin areas again. Once dried a second time, I felt I had a fairly decent tabletop rendition of skin tone capturing the creases, shadows and shape of the bared muscles without tipping into caricature.
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Details in equipment and clothing begin to be blocked out
As opposed to the sameness of European uniforms of the FIW period, the real fun in painting these Indian models is in the imagination that can be put into them. Not surprisingly, there’s not much of a detailed historic visual record of exact modes of dress for Native Americans of this period. With that, I let my creativity reign. Most leggings, loincloths and satchels got a basic leather brown color with fringe highlighted in slightly lighter brown. Jewelry such as necklaces, earrings and bracelets got a mix of metallic and red, blue or green colors to represent precious stones or trade beads.
Since decoration was very prominent with most tribes of the Northeast, all bags, leggings, belts and other gear got a mix of geometric patterns applied to represent this native craftsmanship. Detail also extended to some of the flesh on the models, with most receiving body paints or tattoos in red, dark blue, black and white. In the end some of the figures wound up with their arms, heads or even entire torsos covered in paint.
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Painted models are finished off in a woodland-like basing mix
While half the models carried the look of their native cultures, the other models sported more European-style clothing with long shirts, blankets and leggings, all of which were done in various colors. I especially liked one figure who seems to be striding along proudly wearing a captured British red coat. With everything painted, the bases were finished with Green Adirondack ground cover from Scenic Express.
My first two dozen completed Indians wound up dividing nicely into two groups of twelve. This will make them easier to identify as diffrent units on the same side or different tribes altogther choosing to swing their aliance to the opposing British and French.
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Boardgames of the French and Indian War

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To understand the founding of the United States, you have to understand the American Revolution, and to understand the American Revolution, you need to understand the French and Indian War. As I’ve learned more about these wars in my adult life, I’m increasingly surprised the FIW gets such short shrift in American education and the general cultural conversations of the country’s history.

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Major campaigns and battles of the French and Indian War, 1754-1763

As I’ve written about previously, I’ve spent a lot of time touring many sites where the French and British vied for control of the continent in the mid-18th-century. In that era the French held much of the country west and north of the Alleghenies while the British possessed the eastern regions of the coast. As an extension of the Seven Years War in Europe and around the globe, the French and British empires fought over territory in America during the FIW and pulled numerous native Indian tribes into complicated alliances along the way. The clash of cultures and motives among Europeans and native peoples carried ripple effects for years to come and old grudges from the period led directly to the American Revolution some two decades later.

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My time spent touring various sites around the company has been supplemented by a stack of books. Fred Anderson’s Crucible of War (2001) weighs in at over 900 pages and provides a super comprehensive treatment of the war in depth. The French and Indian War (2006) by Walter Borneman provides a similar overview with detail stripped way back into a more historical narrative. For a focus on how Indian peoples shaped the 18th-century European settlement and wars for the continent, Peter Silver’s Our Savage Neighbors (2007) gives some fantastic insights which are usually breezed over in most histories. Finally, I’ve recently picked up a copy of Braddock’s Defeat (2015) by David Preston. This book provides a great bridge story on how a key campaign on the western frontier of Pennsylvania in 1755 echoed through the events of the FIW into the American Revolution and history beyond.

With many miles traveled and pages read, getting to play boardgames of the FIW — both tactically and strategically — has provided me the opportunity to roll up my sleeves and experience the wilderness roads, forts, settlements and battlefields of this fascinating period.

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Wilderness War (GMT Games)

My longtime favorite of FIW games is GMT’s Wilderness War from 2001. Designed by Volko Ruhnke, WW is not only the standout game of the period but also ranks among the best of modern wargames depicting any period. The game’s gorgeous hardbound game board defines the game as the war was fought amid the geography of the Northeast with point-to-point connections between major landmarks, cities, settlements and forts.

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Sample strategy cards from GMT’s Wilderness War

Strategy cards featuring both abstracted military actions like recruiting troops and militia, building siege works or conducting campaigns and period-specific events and personalities drive the game. Alternatively cards are played for points to activate leaders, forces stacked with a leader or individual units. Points may also be spent to construct stockades and forts to defend against attack a provide a safe haven during wintering periods.

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Wilderness War by GMT Games

For me, the three key strategies to WW are in defending the important interior frontier, remaining exceedingly mindful of troop positions as winter seasons approach and playing a long game of carefully-planned campaigns. All of these factors are incredibly well factored into a game which balances abstraction with historic events, all of which can be experienced with a solid few hours of play.

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The French and Indian War (Decision Games)

For another grand strategic experience of the FIW, Strategy & Tactics magazine issue #231 from Nov/Dec 2005 by Decision Games offers up a full campaign level game with The French and Indian War. Traditional wargamers will feel right at home with this hefty game although it does offer some unique elements.

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S&T’s FIW map and counters organized in tray

Right off the bat, experienced gamers will notice a departure with the game map laid out on a square grid instead of the more typical hex style. Past the square grid, the map itself is gorgeous with well-delineated terrain, clear colonial control boundaries and abstracted French and British home country holding areas across the Atlantic in Europe. Charts and tables for terrain effects, supply points, balance of power and colonial control displayed right around the board. The tiny cardboard playing chits likewise feature some simple and colorful art clearly differentiating units types and nationalities. In all, there’s a lot to love visually in this magazine game.

Gameplay goes a long way toward representing the build up of tensions and eventual outbreak of war between the French and British in North America. Yearly turns between 1758 and 1762 are split into four seasons each, and the results of battles occupation of cities and towns shifts the Balance of Power track which drives income, initiative, random events and negotiating strength. The relatively weak and poor British at the start of the game quickly gain strength as the Seven Years War breaks out and men, money and ships begin to arrive from Europe. For the French, they have to take some early victories and then hold key cities like Quebec through the late game. Victory in one of the three included scenarios is determined by a straight points system accumulated during the game largely by capturing cities and settlements.

Aside from the game rules themselves, the magazine holds over 20 pages of background on the FIW, major battles and quick bios on some of the conflict’s major personalities. This plus some nice maps and a short bibliography makes for a great package for those wanting a relatively comprehensive experience of the war. Being a magazine game, there are a couple discrepancies in the rules here and there, but the design and heft of the game is entirely satisfying.

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Hold The Line: French and Indian War (Worthington Publishing)

The 2008 French and Indian War Expansion Set for the popular Hold The Line series by Worthington Publishing downshifts into a more tactical presentation of the war without sacrificing the flavor of the era.

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Scenario set-up for the Battle of Snowshoes for the HTL FIW expansion

Adding to the HTL base game components,  the FIW expansion comes with Indian, Ranger and French unit tiles to be played with using the British and Militia pieces in the original. Additional terrain hex tiles  are included to represent lakes, boats forts and Indian villages, all of which played important roles in the wilderness battleground of the FIW. Five historic scenarios round out gameplay which will be any lover of the original HTL.

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The 2016 remastered HTL French and Indian War game

The HTL series has been remastered in 2016 with a successfully funded recent Kickstarter campaign. The new version has some serious upgrades with plastic miniatures from the Plastic Soldier Company and redesigned board and tile artwork. For both the American Revolution and FIW sets there were a bunch of extra scenarios and options to buy add-on miniatures. The new game looks fantastic and breathes new life into an already immensely enjoyable game on the era of 18th-century American colonial conflict.

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A Few Acres of Snow (Treefrog Games)

A Few Acres of Snow, designed by Martin Wallace and published in 2011 by Treefrog Games, is my other go-to game on the period. While not strictly a game confined to the FIW, AFAOS takes two players through the broader French-British colonial period in North America.

Playable in just over an hour, AFAOS is an area control deck-building game where British and French players draft cards into and out of their hands in order to move, settle, construct, skirmish and conduct sieges. Managing cards gives the game a campaign feel as several turns may be taken up getting all the right cards in place before executing a plan. The British player generally has more financial and naval strength while the French are much more agile and open to trade opportunities in the wilderness interior. Essentially, the game captures the overall character of the opposing forces and provides for a ton of strategic play within a simple, gorgeous design.

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A recent game of  A Few Acres of Snow by Treefrog Games

The major downside to AFAOS that many critics will bring up is a broken mechanic within the game where one side can all but sew up a victory through a specific series of opening moves. I’m not going to provide any details since players agreeing to play fairly and ignoring this one issue with an otherwise perfect and wildly popular game is how I choose to play the game. The look and flow of AFAOS makes it what I consider to be the best at introducing even inexperienced gamers to the period.

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Struggle For New France (Schutze Games)

I picked up a copy of 2013’s Struggle For New France designed by Bill Molyneaux and published by Schutze Games in a charity auction at HMGS Fall In! 2015. It’s a super simple beginner’s game playable in about 90 minutes with event cards and point to point movement. With just a few pages of rules, including a solo game option, SFNF is a lean game designed for swift play while still reflecting the basic character of the war.

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Set-up for a play through Struggle For New France by Schutze Games

The relatively inexpensive game has a compact yet beautiful 11″ x 17″ color map, over 60 cards and over 175 small printed wooden tiles. Play is quick with a hand of five cards for each player, of which one can be played per season. In a season, both sides move and battle using standardized movement for regulars and Indians plus bonuses for having a leader stacked with a force. Forts, fortresses and Indian villages give defensive modifiers in battle along with leaders present and any cards added to the battle modifiers. Areas won or lost provide victory points, all tracked on either side of the map. After four seasons of play, cards are refreshed and the next turn year begins. Playing from the entire course of the war, British win at 50 points and taking Quebec, Montreal and Louisburg, and the French win with 45 points. While by no means as rich an experience as the offerings from GMT and Decision Games, SFNF achieves a remarkable amount in strategic experience of the FIW.

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French & Indian War Battle Collection (Two Buck Games)

Another charity auction win at Fall In last year was 2014’s French & Indian War Battle Collection by Two Buck Games. The game makes a nice companion to SFNF and is also designed by Molyneaux. Like SFNF, this is an easy game but with a pack of twelve major battles and engagements of the war instead of a grand campaign style of play. Each scenario is playable in anywhere from well under an hour to maybe two hours maximum. While not big on design, the game does allow a player to get down to the tactical level in some very small engagements including some personal favorites like Jumonville Glen, Fort Necessity and the Mary Jeminson Raid.

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The Fort Necessity scenario from The French & Indian War Battle Collection

A brief set of rules is supplemented with specific scenario outlines for set-up and play. Maps for each scenario are printed front and back on card stock, and 88 counters come with generic information to make for flexible use representing a variety of regular and irregular French, British and Indian units at each battle or skirmish. As this is a tactical game, units move just one hex and may only by stacked alone or with an officer. Leaders die easily in combat, Indians are dangerously flexible on the attack and terrain can play a big role in a game’s outcome. All these factors make planning an attack or defense finicky down at the ground level and FIBWBC goes a long way toward mimicking the feel of up-close engagements during the period.

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Empires In America (Victory Point Games)

My latest addition to my FIW games is the recent second edition reprint of Empires In America from the States of Siege series by Victory Point Games. This one stands apart from the others here as a purely solo game with the player’s French and Indian allies pitted against the game’s British and their allied Indian forces.

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My first try at the re-issue of Empires In America by Victory Point Games

It took me a few times to get a handle on the single player flow of the game and I was beaten by the non-player AI in my first two games. Having played through it about a half dozen times now, I’ve finally got the hang of it with quick play and a fairly rich experience. Leaders wind up being key in winning the game much as leadership could make the difference during battles during the war.

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Photo from my visit to Fort Necessity in the summer of 2014

So where to start with the French and Indian War?

The 21st-century has already given us a bunch of fantastic games to take us back to the forest, rivers and battles of the French and Indian War of some 260 years ago. Despite having a half-dozen of the recent FIW games under my belt, there area always more games to play. Wilderness Empires, also by Worthington Publishing, puts the war in a block game format with beautifully-illustrated event cards and game board. Columbia Games re-released its 1972 classic block game of Quebec 1759 in 2009, and the game still stands as probably the best way to experience this pivotal siege of the war.

For me, Wilderness War sits at the top of the list for its design and depth, not only for the FIW but among all the games I play. A Few Acres of Snow, Empires In America and Hold The Line likewise win big design points for me, and their speed of play sacrifices nothing in telling the story of the period. A gamer wishing to get into the FIW with a couple very different yet always rewarding gaming sessions could hardly do better by starting with these games.

On The Trail of the Sullivan-Clinton Campaign

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As I’ve written here many times before, I grew up amid the fields of great wars which shaped world history for more than two centuries hence. These conflicts of the 18th-century — the French and Indian War and the American War of Independence — partially played out in my childhood backyard of Western New York State. It was there in the 1750s-1780s where the European powers of France and England, many American indigenous civilizations and upstart Colonial settlers clashed over the continent savagely and ultimately formed the North American continent we know to this day.

A few months ago I had occasion to journey back again from my current home in Brooklyn to my original hometown in the Genesee Valley of Western New York. In doing so, I was able to partially retrace the movement of once-great alliances of armies and tribes of 1779.

Idealized images of the American War of Independence

Tracing the route of the Sullivan-Clinton Campaign uncovers some of the complexity to the story of the American Revolution and the country’s creation myths. Like most Americans, my view of the War of Independence was shaped at an early age with idealistic impressions of the era, its events and its legendary personalities — the Boston Tea Party, the Boston Massacre, Colonial Minutemen firing at British Redcoats, Paul Revere’s ride, Washington crossing the Delaware River, Betsy Ross sewing the first American flag and Molly Pitcher at the Battle on Monmouth. The portrayal of history with a heroic flourishes is not uncommon for sure, but stops along the Sullivan-Clinton Campaign route boldly reveal where many of our gaps between legend and reality persist in how we interpret our history.

The Sullivan-Clinton Campaign

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Monument to the Sullivan-Clinton Campaign erected at various sites throughout the region on the 150th anniversary in 1929

By the summer of 1779, the American Revolution was at its midpoint. The surrender of the British at the Battle of Saratoga in October 1777 encouraged France to join the war in 1778. Even with much-needed support flowing to the Colonies, the alliance between the Iroquois Confederacy and the British was holding the New York State frontier in the hands of England. Encouraged by British and Tory sympathizers operating from Fort Niagara across Western New York, the Iroquois harassed and killed settlers in the Mohawk Valley and also provided support to the British army in the form of food supplies.

In retaliation, General George Washington set his eyes on crushing the Iroquois alliance to “war upon them in their own style; penetrate their country, lay waste their villages and settlements.” The task was assigned to Major General John Sullivan with Brigadier General James Clinton acting as second in command. Sullivan set off northwest from Easton, PA and joined Clinton at Tioga near present day Athens, PA at the New York border in August 1779. Against military tradition, Washington assigned a major portion of the Continental Army (four brigades of over 4500 men) away from the front against the British. Committing such a sizable amount of men and supplies to the back country campaign points to the importance Washington placed on the mission.

Newtown Battlefield

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Setting out from their encampment on August 26, 1779, the well-supplied columns of the Clinton-Sullivan force marched along the Chemung River. Three days later, the expedition encountered Royalist forces comprised of a handful of British regulars, a couple hundred Tory militia and perhaps 1000 Iroquois warriors lying in wait in well-hidden earthworks.

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A view from atop the Newton Battlefield park

The militia at the Battle of Newtown were the famed Butler’s Rangers, commanded by Loyalist John Butler. Butler’s relationship with the British stretched back to the French and Indian War with his irregular troops participating in a number of key battles in Upstate New York and the Northeast region. Known for their green jackets and tactics which departed from standard 18th-century European line fighting, Butler’s Rangers were well-adapted to fighting in the thick woods of the American frontier. Leading the Iroquois at Newtown was Joseph Brant, a Mohawk who had likewise begun his military career fighting alongside British forces in the French and Indian War.

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Monuments to John Sullivan and the battle at Newtown Battlefield

Despite their dug in positions, Loyalist forces were greatly outnumbered at Newtown and a plan was quickly devised by Sullivan once the enemy’s presence was revealed. With Colonial cannon fire pouring into Loyalist positions, flanking troops were sent east and west. Despite relatively low casualties on both sides, the Loyalist forces ceded the field. The Battle of Newtown, the largest engagement of the Sullivan-Clinton campaign, left a lasting impression on the Iroquois in particular who retreated from the Colonial’s guns and superior numbers.

Groveland Ambuscade

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 Map of the Genesee Valley and the site of the ambush of the Boyd-Parker expedition on September 13, 1779

After Newtown, Sullivan and Clinton continued marching northwest. With the Iroquois on the run westward, the Colonials cut a swath of destruction against largely civilian tribes people. Fields of crops were cut down and dozens of villages were burned. What we would deem today as atrocities were meted out on the Iroquois population of the Finger Lakes Region with Washington’s orders of a scorched-earth mission delivered mercilessly.

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Roadside sign to the Groveland Ambuscade

By mid-September 1779, the Sullivan-Clinton expedition had reached up through the Genesee Valley. In the dense terrain differing from the wider fields of Newtown a month prior, the Colonials were slowed and at a disadvantage without opportunities to use their cannon effectively. On September 12, Clinton assigned Lt. Thomas Boyd, Sergeant Michael Parker and just over 20 men to find the Iroquois village of Little Beard’s Town. Lying again in ambush were Butler’s men and hundreds of Senecas.

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Me, my father and sons at the Groveland Ambuscade monument

The following morning on September 13, 1779, Boyd’s scouting party engaged in a brief gunfight with a half-dozen Senecas near Conesus Lake and present-day Groveland. Against the advisement of his guide, Boyd pursued the Indians into a trap where they were quickly surrounded by Butler and Brant’s large force. In the ensuing ambush, about a dozen of Boyd’s men were killed. As the smoke cleared, another twelve men were captured along with Boyd and Parker themselves. Today, the Groveland Ambuscade park and monument marks the place of this quick and yet bloody skirmish.

Boyd-Parker Park

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Historical marker at the Boyd-Parker “torture tree” site in Cuylerville, NY

The captured Colonials were led to nearby Little Beard’s Town some five miles west of the ambush near present day Cuylerville, NY. After enduring a summer of unrelenting viciousness at the hands of the Sullivan-Clinton campaign, Brant was anxious to confront his now-imprisoned enemies face to face. With his questioning over, Brant left the men to the Senecas who tortured and killed Boyd, Parker and all but one of their men.

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My wife and son at the Boyd-Parker “torture tree”

The centerpiece of the present day Boyd-Parker Park is the infamous “torture tree.” Soaring over 70 feet high and some 24 feet in circumference, the 250-year-old bur oak tree is a direct living link to the past events of the valley centuries ago. While legend has it the tree is the actual spot where Boyd and Parker met their end through horrendous acts of torture, the name is dubious since no actual documentation exists to prove the exact tree’s location.Two days after the deaths of the Boyd and Parker’s group, Sullivan’s main force arrived to destroy Little Beard’s Town and bury their comrades.

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One of many plaques at the Boyd-Parker park

In the weeks following the events in the Genesee Valley toward the end of September 1779, Sullivan and Clinton’s expedition force began to disband to winter quarters. While a decisive blow had not been dealt to the Iroquois, thousands of Indians were dispersed throughout Western New York and into Canada as winter set in with starvation and disease devastating the already weakened population.

Memory of the Sullivan-Clinton Campaign

Touring the landscapes and monuments of the Sullivan-Clinton Campaign in the Genesee Valley is a remarkable experience. Attempting to place yourself back in a time of a region dotted with large Indian towns, large fields of mature agriculture and scattered white settlers takes a great leap of imagination. The modern plaques and signage along roadsides and memorial parks document the events of 1779 with words like “hostile” and “aggression” applied repeatedly to the Iroquois who peacefully lived their lives for centuries before becoming embroiled in the wars of Europeans and American colonists. On the flip side, the upstart Colonials who set on a single-minded destructive campaign against the locals are portrayed heroically as “undaunted” and sacrificially giving their blood for “American freedom.” Following the trail of history today leads to ongoing battles of a different sort — battles to square the nation’s history myths with the realities of the events of over two centuries ago.

Touring French and Indian War America

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In the spring and summer of this year I vacationed in Missouri, Western New York and Southwestern Pennsylvania. While visiting family and friends was the main focus of my trips, my journeys intersected with the French and Indian War period repeatedly while driving hundreds of miles of back roads throughout the Northeast and Midwest. The hilly regions of the East were  formative in the first half of my life and the flat plains of the Mississippi River have been a presence in the past twenty years after marrying my wife from Missouri.

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National Park Service map with French and Indian War era sites I’ve visited

These regions also played a large role in the origin story of what would become the United States of America. The 18th-century American continent was the New World front in the worldwide competition between the French and English for worldwide colonial control. In the Americas, native peoples were inserted into the European conflict with the various Indian Nations shifting alliances among the European powers.

From 1754-1763, the Seven Years War stretched around the globe and occupied the colonial regions of America with the French and Indian War. From the Great Lakes and mountains of Upstate New York to the Allegheny Highlands of Pennsylvania to the western rivers frontier, French, British, Native American and American colonists fought for the future of the what would become the modern United States and Canada.

Over the years, I’ve had occasion to visit numerous sites from this contested Anglo-French period. Family day trips when I was a kid took me to just about every major fort and battlefield in New York state and nearby Canada, including Fort Niagara, Fort Ontario, Fort William Henry, Fort Ticonderoga and Fort York at present day Toronto. During graduate school in Michigan, I spent a weekend at the northern tip of the state and visited Fort Michilimackinac. After graduate school, my time in Pennsylvania included visits to Fort Ligonier, Fort Necessity and the site of Fort Duquesne at Pittsburgh. Since meeting my future wife while in Pennsylvania, I’ve spent a fair amount of time in Missouri, getting married in the historic French town of St. Charles and visiting other colonial era towns and sites.

With the French and Indian War on my gaming mind this past year with the excellent A Few Acres of Snow, here’s a few of the places I’ve managed to visit (or revisit) this past year.

French Settlements on the American Western Colonial Frontier

Over the Easter weekend, I visited my in-laws in St. Louis and St. Charles, Missouri. After a bit of time in and around St. Louis, we headed south along the Mississippi River to Ste. Genevieve. Settled in the 1730s, Ste. Genevieve showcases a remarkably intact collection of distinctive French colonial-influenced buildings. We were particularly fortunate in being allowed to walk through the Bequette-Ribault House which I had read about in one of my graduate school classes. The building was under renovation, allowing us to view a rare surviving example of the “poteaux en terre” construction technique of posts sunk vertically into the ground.

From Ste. Genevieve we took a rickety ferry across the Mississippi and drove along the Illinois side to Fort des Chartres. Reconstructed in the 1930s, the fort today depicts a French outpost way out on the western boundaries of claims to French territory in the 18th-century which stretched from Canada to New Orleans. Standing in the middle of hundreds of miles of farmland all around, it’s amazing to imagine a small garrison of French soldiers at the fort watching over the far edges of a European empire over nearly 300 years ago. The well-interpretted partial reconstruction of the fort itself and the small on site museum captures the scope of the French empire’s commitment to taking a territorial stand on this edge of the New World.

Although the French would cede much control of North America to the British after the end of the French and Indian War, evidence of French culture remains in buildings and place names throughout the old colonial areas. Visitors from France and French-speaking Canada still flock to Ste. Genevieve and the surrounding area every year, and walking the streets of the town and the battlements of Fort des Chartres the French legacy still echoes today.

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Statue of King Louis IX of France, at the Saint Louis Art Museum

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The Bolduc House (c. 1770)  in Ste Genevieve, Missouri

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The Bequette-Ribault House (c. 1780) in Ste Genevieve, Missouri

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Fort de Chartres (c. 1720) near Prairie du Rocher, Illinois

Mary Jeminson, “The White Indian of the Genesee”

This summer I also took my family back to my hometown in Western New York which sits a quick drive from Letchworth State Park, home to deep river-cut gorges and spectacular waterfalls. The park also celebrates the story of Mary Jeminson, a young girl who was abducted from her family’s Eastern Pennsylvania farm in 1755, traded to Seneca Indians near Fort Duquesne and lived the remainder of her long life as a prominent member of the Iroquois in the area around present day Letchworth.

The legendary story of Jeminson is remarkable, and her life tells the story of the complicated territorial and military alliances between the various Native American and European peoples in the French and Indian War and subsequent American War of Independence. Jeminson is remembered at Letchworth with a monument marking where her remains were relocated in 1872 adjacent to a Seneca Council House which interprets the native people’s governance of the region during the colonial and post-Revolution period.
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The Mary Jeminson Monument at Letchworth State Park

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Seneca Council House relocated to Letchworth State Park in 1872

The National Road and Fort Necessity National Battlefield

Twenty years ago this summer I served as an intern researching and writing National Register of Historic Places nominations for three historic pike towns along the National Road (Route 40) in Pennsylvania. I hadn’t travelled back to the region in two decades, and touring Route 40 again brought back to me how rich the area is in early colonial American history.

Fort Necessity National Battlefield interprets a pivotal series of events that took place in this corner of the Pennsylvania wilderness in 1754 and 1755, arguably leading to the eruption and eventual escalation of the French and Indian War in North America. Commanding a force of Virginia colonial militiamen, British Lt. Col. George Washington encountered a small detachment of French Canadiens led by Joseph Coulon de Villiers de Jumonville in May 1754. After a brief firefight, Jumonville was killed by Anglo-allied Mingo warriors. Two months later, a large force of French, Canadiens and Indians led by Jumonville’s brother Louis Coulon de Villiers met Washington’s small group in a wet, open meadow. Washington hastily built a stockade – a “fort of necessity” – but was overwhelmed by the French force attacking from the woods in a driving rain. One year later, Washington’s mentor General Edward Braddock met his end nearby during his doomed attempt to lad a British force inland to seize the French Fort Duquesne.

In the years since I’ve been to the battlefield, the National Park Service has created a new, modern visitors center telling two important stories from the past. The French and Indian War and its beginnings in the area nearby is depicted through interactive maps, videos and some great exhibits that zero in on the individual nations who fought over the region over two hundred years ago. The construction of the nearby National Road in the decades after the conflict occupies second half of the museum’s narrative, depicting the importance it played in the push West and economic development of the new nation in the early 19th-century. By the time you’ve spent a couple of hours in the visitors center and exploring the hilly region, you can’t help but leave with a real sense of the massive importance this part of Western Pennsylvania played in setting the stage for American progress in the subsequent decades.

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Fort Necessity National Battlefield

As with most of the French and Indian War and Anglo-French colonial era sites I’ve visited, it is remarkable that such wide-reaching ripple effects through centuries of subsequent history took place in these tiny corners of what was then an open territory for Europeans and home to a rich culture of Native peoples. By the end of the French and Indian War, the British had laid claim to much of the Americas. In so doing, the seeds of descent had also been sown among a bitter population of American colonists who would eventually rise up in independence against their British rulers.

All my travel this past year, followed up by a rewatching of the PBS series The War That Made America, has definitely fuelled the French and Indian War bug in me. I’ve put a few books on my reading list, including Fred Anderson’s Crucible of War, and Richard Berleth’s Bloody Mohawk. The period has also led me to pick up Wilderness War from GMT Games, the modern go-to board game on the period. With more than two-and-a-half-centuries between today and the fight for empire in the Americas, the French and Indian War is very much alive for me.

New Game Weekend: A Few Acres of Snow

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 “You know that these two nations are at war about a few acres of snow somewhere around Canada, and that they are spending on this beautiful war more than all Canada is worth.” — Voltaire, Candide (1758)

In the 17th and 18th centuries, the area of what would become the Northeastern United States and the neighboring Canadian Provinces of Ontario and Quebec were a battlefield for French, British and Native American control. With the two European empires locked in a protracted series of large and small wars around the globe, the American colonies were often a sideshow to the global conflict. In the colonies, King William’s War (1689–97), Queen Anne’s War (1702-13), King George’s War (1744–48) and the French and Indian War (1754–63) each played a role in shaping not only the birth of the United States of America but also the face of the entire globe for centuries to come.

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A mid-18th century map of British and French colonies in North America

(from New York Public Library Map Division)

I grew up in Western New York State, spent most of my twenties in Eastern Michigan and Western Pennsylvania, and finally settled in New York City nearly twenty years ago. In my life I’ve logged many a road trip to the landmarks of British and French military control at Fort Stanwix, Fort Ticonderoga, Fort William Henry and Fort Niagara, along with various battlefields and stops at roadside markers. In July, I’ll be swinging by Fort Necessity in Pennsylvania where a British officer named George Washington first commanded troops in an opening battle of the French and Indian War. I’ll also be swinging through Letchworth State Park which was occupied by the western edges of the Iroquois Confederacy which sided with the British during the era of European conflict. In short, I’ve spent my entire life living amid the ghosts of the contested colonial regions of the North American colonial wars.

AcresCardsSample cards from A Few Acres of Snow

At the recent D-Day Plus 70 weekend at Metropolitan Wargamers in Brooklyn, NY I was fortunate to score a copy of A Few Acres of Snow in a dice-off raffle. Created by famed designer Martin Wallace and released by Treefrog Games in 2011, the game takes its name from a quote from Voltaire’s Candide commenting on the absurdity of European focus on colonial wars for territory. AFAOS takes players through the French-British colonial period in North America as each nation competed for control of the continent. Within the theme, the game is a rich mix of deck-building and area control mechanics as players seek to settle and defend key areas of the map.

snowsymbolsCard symbols from A Few Acres of Snow

(Wagon, Bateaux, Settler, Military Strength, Money, Fur, Ambush and Ship)

The two-player game begins with players choosing a side as the British or French with a set number of settled outposts in the wilderness of 17th and 18th century North America. British begin with their main settlements in New York and Boston while the French player starts with Quebec. Players begin with a draw deck from which they start with five cards. Playing cards in turns of two actions each, players perform a variety of actions including settlement, fortification, raids, sieges, trade, piracy and a number of card management options. Symbols depicted on each card allow for enormous flexibility in how each player executes their strategy of expansion. For example, a player might begin with a Location card setting off from an existing settlement. From there, a card is played with the appropriate movement symbol like a Bateaux along a river. Once at a new location, a card with a Settler might be played to create a new settlement. As a player’s holdings expand, their decks grow in size and options, leading to even more potential paths of empire growth. Once all settlement tokens are used or major settlements like Boston or Quebec are captured, the games ends and victory points are scored.

IMG_3640My first play of A Few Acres of Snow

In my first play through AFAOS, I faced off with my son playing the French and me playing as the British. The game plays in about an hour, but on our first run we went to a bit over 90 minutes as we wrapped our heads around the rules. After I quickly sailed to and settled Halifax well within the bounds of French country, several  sieges commenced. In his first siege attempt, my son was repelled by my superior military might powered by my store of money. He then took a few turns to quickly trade a lot of fur (one of the strengths of the French player) to buy additional forces for a second siege which chased my British from his territory.

IMG_3647My heavily-settled British Atlantic Coast in A Few Acres of Snow

In the meantime, I pushed inland with a string a settlements toward the Great Lakes in the hopes it would expose Quebec to a siege. However, my son quickly landed a stronghold in my coastal territory in a siege victory at Pemaquid. I retaliated with two failed attacks on Pemaquid using Native American raiding parties. Having held on, my son launched an attack on Boston and my British rule of the colonies fell.

Our first game showed us how quickly AFAOS can move once you get the mechanics. Getting the right cards in and out of your hand is key to winning the game, and the cards shift in importance as the game quickly unfolds. The balance of trade, expansion and military actions does a fantastic job in re-enacting the dynamics which played out between the British, French and shifting Native American allies over some 150 years. Even though we upset the course of history, we both walked away pretty thrilled over our new game and chatting up strategies for the next time we meet up in the woods and along the coasts of Colonial America.

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