French and Indian War: Woodland Indian Civilians from Sash and Saber Castings

So much of history focuses on armies that it is hard to remember the vast number of civilians swept up into grand conflicts. By many estimates, more than 10 million native people occupied the North American continent through the 18th-century, and only a fraction of them were direct and active participants as warriors.

Recreated 17th-century Seneca longhouse at Ganondagan State Historic Site in Victor, NY

Visiting sites like Ganondagan State Historic Site is a real opportunity to step back and experience the life among the men, women and children of the Seneca and other members of the Haudenosaunee. Passing through the introductory cultural film and exhibits of the modern museum, a traditional longhouse greets visitors as a passage back in time to the true experience of the people who once populated Western New York in the centuries predating European arrival.

Everyday 17th-century Seneca items at Ganondagan State Historic Site

Within the natural light of the longhouse, central cooking fires are surrounded by stacked levels of storage and sleeping platforms. The immersive exhibit teems with traditional wares of everyday life and also reveals the influence of European trade goods. Although tour guides will caution visitors against it, one can reach out and feel the trappings of a indigenous civilian just as it was in the 17th-century and years before and after.

Iroquois Unarmed Men (FIW8) from Sash and saber castings

The 2018 Kickstarter from Sash and Saber Castings launched a broadly comprehensive line of French and Indian War miniatures. Along with the usual military models, the range presented a nice selection of Indian civilians often ignored by wargaming manufacturers.

Iroquois Women (FIW9) from Sash and Saber Castings

In my pledge I included all the Indian civilians packs, including Iroquois Unarmed Men (FIW8), Iroquois Women (FIW9) and Iroquois Children (FIW10). As with everything in the range, the figures present some nice detail in naturally lean sculpts that hew toward 25mm rather than the larger, more common 28mm heroic scale models of today. The inclusion of children and adolescent figures is of particular note as these are almost completely absent in the hobby.

The full line is now available on the company’s website, retailing for $8 a pack. Taking a dive into the Sash and Saber range is endlessly rewarding whether your armies need more troops or whether you want to get some realism on the table with these native villagers of the period.

Iroquois Children (FIW10) from Sash and Saber Castings

French and Indian War: False Face Society Shaman and Jesuit Priest from Sash and Saber Castings

North America in the 17th-and-18th-centuries was a clash European and Native cultures in many ways – ways of life, ways of trade, ways of war and ways of faith. Faith for all people in this era was not an abstract but a truth that informed every part of their existence. Finding ways to incorporate the dynamic push-pull between these faiths into games provides an interesting challenge and opportunity.

Free RPG Day 2019 edition of Forts &Frontiers The Feast of the Dead

In 2019, two partners and I in a founded Campaign Games to create games with a focus on history and narrative play. That spring, we introduced a Dungeons and Dragons 5th edition compatible role playing game adventure called Forts & Frontiers: The Feast of the Dead as part of Free RPG Day. A month later, we successfully funded a Kickstarter to expand the game into a deluxe version with a more fleshed-out game system focused on the friction among cultures in colonial America.

As part of the Kickstarter, we were thrilled to partner with Sash and Saber Castings to create two exclusive miniatures as part of their expansive French and Indian War line of 28mm models.

False Face Society Shaman

Traditional False Face Society masks

The False Face Society figure depicts a member of the Haudenosaunee healer tradition. Wearing a fearsome carved and painted wooden mask and carrying a turtle shell rattle, a member of the society would make rounds twice a year to chase away evil spirits and disease from a village. Masks came in a lot of varieties, including some woven from corn husks, and the healing rituals would also include singing and burning tobacco.

False Face Society figure from Sash and Saber Castings

Jesuit Priest

Martyrdom of Jean de Brébeuf as depicted in a 1657 map by Francesco Giuseppe Bressani

The Jesuit Order was founded in Spain in the mid-1500s and its member missionaries spread through North, Central and South America in the 17th-and-18th-centuries. Rooted in Catholic faith, Jesuits lived a life of meditation and contemplation of Jesus Christ. Intellectually, they sought to bring formal education of languages, history and science in a reform of church leadership.

Missionaries to what Europeans called the New World viewed natives of these regions to be in need of saving through baptism and rejection of their perceived savage rituals and traditions. At the same time, Jesuits were at odds with European secular colonial governments for their documentation of native cultures and languages during their years of living among these people. Effectively living between the two societies, Jesuits were famously the victims of torture and martyred execution by natives who recognized the threat they symbolized.

With no experience in the wilderness of the Americas and only their faith to guide them, Jesuits ventured deep into heart of the country largely unexplored by other Europeans. The Jesuit figure depicts the plain dress and spare possessions of a missionary of the era, clutching a Bible close to his heart and a cross hanging from his waist.

Jesuit Missionary figure from Sash and Saber Castings

Together, the False Face Society Shaman and Jesuit models depict two competing traditions of faith in the Americas during the era of European colonization. In each tradition, rituals and physical items — whether a turtle rattle, mask, Bible or cross — provide opportunities for contrast but also a shared belief that something exists beyond the physical land where people clashed for domination.

French and Indian War: Woodland Indians from Sash and Saber Castings

In the summer of 2018, Sash and Saber Castings launched a Kickstarter for one of the most massively comprehensive lines of French and Indian War miniatures available. Owner and designer Chris Hughes has proven himself over the past 20 years in creating a huge catalog of metal 40mm and 28mm miniatures spanning hundreds of years of military history. His 28mm FIW launch was quickly funded by campaign backers, unlocked a number of stretch goals along the way, and shipping proceeded at a swift pace by the spring of 2019.

The miniatures in the Sash and Saber FIW collection cover British, French, Indian soldiers, warriors, mounted leaders, casualties, artillery and civilians of all types over some 100 different packs of four figures each. Less common models such as figures in winter clothes on snowshoes and some much-needed women and children help make this offering one of the most welcome and unique offerings for the period.

I ordered a bunch of British Provincials and several of the Indian packs, including Iroquois Firing (FW11), Iroquois Advancing (FW13), Iroquois with Clubs and Tomahawks, Iroquois with Bows (FW15) and Iroquois Leaders (FW1201). The figures carry a lot of detail in sculpts that lean a bit on a more natural scale tipping a bit toward 25mm rather than the chunkier, heroic figures found in other manufacturer lines. Many of the Iroquois come dressed in more European-influenced trade clothes while some wear more traditional bucksin leggings and loincloths, both styles reflecting the evolving culture clash of the 18th-century frontier.

The full line is now available on the company’s website, retailing for $8 a pack. With some of these models already gracing my tabletop scenarios, I’ll be certain to be slowly adding more to my collection over time.

French and Indian War: Woodland Indians from Redoubt Enterprises – Raiders and Sachems

The UK-based Redoubt Enterprises carries an enormous variety of metal miniatures including pirates, ancients, Renaissance, English Civil War, American Civil War, Napoleonics and several ranges of colonials figures, icluding nearly 200 separate choices of models for the French and Indian War.

Their FIW line includes vast selections of British, French and Indian models, including warriors, canoes and civillians. Sculpts from Redoubt tend toward a traditional, heroic scale that tips heavily toward 28mm with chunky casts filled with unique personality that are a joy to paint and really pop on the table.

The ‘warriors with firebrands’ pack includes a raiding party, armed with blazing torches and a leader drinking from a clay vessel. The models are great for attacks on villages, farms and fortifications on the frontier. These are unique, ferocious characters modelled to bring high drama to the tabletop.

Another favorite is the ‘sachems and warchiefs’ set. These models are a mix of calm Indian leaders wrapped in a blanket with a mystical crow’s wing, holding forth a wampum belt and standing gracefully in a commanding pose. Others in the pack show more agressive leaders on the run and commanding their people in the field, looking to roll back the onslaught of European incurisions into their lands.

Both sets have brought a great deal of variety and personality to the regular warrior models from other manufacturers in my collection — moreso than just about almost any other company. For miniatures wargaming, they offer an opportunity to inject roleplay into games with the story each sculpt looks to tell — a welcome place in any gaming session with a wide range of characters to act.

French and Indian War: Woodland Indians from Galloping Major Wargames

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To add yet more Indians to my French and Indian War 28mm collection, I’ve turned again to a current favorite miniatures manufacturers — Galloping Major Wargames. After a recent project using GM’s Provincials and supporting their recent French Marines Kickstarter, I filled out a direct order from the UK with a few of their Indian models which didn’t disappoint.
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GM miniatures are the among the largest in my collection, cast at a 28mm heroic scale. That said, I found my first purchase of their Indians to be just a bit smaller than their other figures I own. The size of the models presents the opportunity for a lot of detail and individual personality, especially in some great facial expressions.
These Indians present a more traditional look with chests bared and dress in leather loincloths and leggings. Knives, hatchets, jewelry, powder horns and various shoulder-slung bags equip these figures nicely for any campaign. As a bonus, the six figures I ordered were supplemented with a seventh figure thrown in for free, a nice thing GM offers to larger orders. And with these Indians complete, I’m sure there will be more of those orders to Galloping Major Wargames in my future.
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French and Indian War: Woodland Indians from Knuckleduster Miniatures

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In my recent quest to add more variety to my French and Indian War Native American forces, I’ve had to look a bit beyond the usual FIW miniatures manufacturers. My core requirements in seeking new models is that they are metal, a reasonable representation of tribes present during the FIW period and that they scale well at 28mm with my other models. With this criteria in mind, I was happy to stumble across a rack of Knuckleduster Miniatures at a convention earlier this year.
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Knuckleduster, as the name evokes, focuses largely on an expanding line of Old West themed miniatures in 25mm, 28mm and 40mm scales. Beyond this core offering, they also have a small selection of British, American and Canadian soldiers for the War of 1812. And, it’s within this era’s figures where you will find a small collection of Native Americans usable in the FIW.
Packaged as “Grand River Nation” Indians, Knuckleduster offers two packs of six models, one in summer dress and one in winter clothing, plus a two-model leader pack. I picked up the summer dress pack for $10, a pretty good deal for a half dozen metal models cast at a true 28mm scale. These are really beefy models with lumpy facial features but with some nice detail in jewelry and clothing. Their dress generally depicts the European-influenced style from trade goods many Indians wore during the FIW era. And, it is their scale, style and variety that makes these a great hidden find for my Native force collection.
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French and Indian War: Woodland Indians from North Star Military Figures

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With the majority of my core 28mm forces for my French and Indian War gaming complete, I’ve been focusing on filling out my model variety with more Indian figures from a number of manufacturers. The FIW lends itself to having a lot of different Native American models on the table, given the numerous North American tribes which participated in the conflict. Most of my Indians are from Conquest Miniatures distributed by Warlord Games but my next few posts are focusing on some small units I’ve been adding from other makers.
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First up are a half dozen figures from North Star Military Figures. Until recently, Northstar was manufacturing figures packaged specifically for use with the very popular Muskets & Tomahawks rules set. With a second edition of M&T pending at some unnamed future date, Northstar recently put their figure line on hold.
Fortunately I had grabbed a pack of Indian reinforcements at a convention earlier this year. The six models, armed with muskets and hatchets, all come with nice detail of equipment, jewelry and some hooded frocks. I chose to paint them in colorful reds, greens and blues, reflecting the steady trade of European goods during the era. The sculpts are solid with a real 28mm feel a bit larger than my Conquests which stand closer to 25mm. With these Northstar Indians, my native forces have grown in variety and scale as I build out a larger group of allies for my French.
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French and Indian War: Rogers’ Rangers From Galloping Major Wargames

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The French and Indian War (1754-1763) called for new tactics for old, professional armies steeped in traditional European warfare. With hostilities among French, French-allied Indians and Canadians, British and colonists of all stripes erupting over territorial disputes on the frontier of North America, locally-mustered soldiers were of paramount importance to all sides.

Robert Rogers, born in Massachusetts of Irish immigrants in 1731, was key in raising forces in New Hampshire for the British in the mid 1750s on the eve of the conflict. With animosity toward Indians in the region, his recruits formed what came to be known as Rogers’ Rangers. Operating out of Northeastern and Central New York, the company of some 600 men who formed Rogers’ Rangers participated in some of the key actions of the war including the Battles on Snowshoes and the Battle of Carillon, both in 1758.

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Aside from his leadership during the FIW, he also contributed significantly with his “Rules of Ranging.” Written in 1757, the 28 rules provide an outline for the discipline and tactics which defined Rogers’ own brand of guerilla-style wilderness war. So visionary in their combination of Native American style warfare with some European principles for the rules of war, some version of these have been used by US Army Rangers to this day.

Following the end of the FIW, Rogers continued to work with the British military during Pontiac’s Rebellion that swept through the Great Lakes in 1763-1766 and finally during the American War of Independence in the 1770s and 1780s. Despite having devoted his entire adult life to warring on behalf of the British in North America, Rogers died in 1795 poor and in obscurity in England at the age of 63.

Rogers’ Rangers in Popular Culture

Robert Rogers has managed to hold considerable space in pop culture for generations. Even though his alliances were with British rule during his decades-long career, his legend rests squarely within a particular type of colorful American frontier character who succeeds by breaking the rules and forging his own path. The persistence of his legacy has been helped by comics, books, movies and TV shows that continue to today.

Northwest Passage, the 1937 bestseller by Kenneth Roberts, probably did the most keep the legacy of Rogers alive in pop culture. The book’s popularity led to a 1940 MGM epic starring Spencer Tracy. Nearly two decades later, Rogers came to life anew in a 1958-1959 NBC half-hour show of the same name. This time Buddy Ebsen portrayed the famed ranger during the post-World War II boom in western and frontier pop culture.

The modern iteration of Robert Rogers appears in the AMC series TURN: Washington’s Spies, now into a fourth season. While the story focuses on the spy network surrounding New York City in the early days of the American Revolution, considerable space is given to Rogers and his complicated relationship with the British a decade after the FIW.

Modelling Rogers’ Rangers

For my Rogers’ Rangers, I’ve turned again to Galloping Major Wargames. GM figures, like those I modeled as my FIW Virginia Provincials, have a chunkier heroic 28mm scale I love for their detail and personality. The ranger miniatures offer some variety of irregular outfits and weapons including muskets and hatchets. Headgear include the signature bonnets as well as tricorn and rounded jockey hats with fronts cut and cocked back to the crown and detailed with white edging.

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The famed short forest green jackets are detailed with lighter green lapels and cuffs finished with silver buttons over earthy red vests. For leggings, I mixed the figures up with colors ranging from a light brown buckskin to a more colorful blue.

Together, I feel my painted Rogers’ Rangers typify how they would have looked as they fought in the fields and forests of 18th-century North America.

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Major Robert Rogers and “Duke” Jacob, a freed former slave who is said to have been a member of Rogers’ Rangers

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French and Indian War: Woodland Indians from Conquest Miniatures

After facing my fear of painting all the details on my first 18th-century British Redcoats, I turned next to North American Indians and another challenge – painting lots of flesh. Getting Indians in the mix with my French and Indian War gaming project was key, and my focus on the era of the Braddock Expedition and the Battle of the Monongahela meant I was going to need lots of Indians. In addition and since both the British and the French allied with different tribes throughout the war, I was going to need a fair amount of variety from the figures I chose.

 

As I entered into modelling my first North American Indians of the 18th-century, I went to two books. Jill Lepore’s The Name of War: King Philip’s War and the Origins of American Identity (1998) focuses on how warfare in New England in the 1670s shaped the mindsets of European settlers as well the native people they encountered. In a follow-up of sorts, Our Savage Neighbors: How Indian War Transformed Early America (2007) by Peter Silver picks up this thread in the Mid-Atlantic colonies of the 1700s as multiple nationalities and ethnicities of Europeans again ran up against a population of natives set on halting the expansion of these new arrivals. Both books are remarkable and still ring as relevant to this day as fear and violence remain a cultural and poltical driver as we Americans continue to grapple with new cultures of people looking to share space.

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With a bit of reading under my belt, I was fortunate to have a fellow member at Metropolitan Wargamers in Brooklyn, NY who had piles of extra Indians from Conquest Miniatures sitting in a box. These metal cast models are now carried by Warlord Games in both boxed sets like the Woodland Indian War Party and in smaller packages. From my friend’s stash and without duplicating poses, I was able to pull out a couple dozen different models to build my initial Indian force. The models show a lot of unique personality and equipment with both traditional weapons (bows, war clubs, knives and hatchets) and European guns. The mode of dress also varies, with some figures wearing only the minimum of a loincloth and leggings while others are in long-sleeved shirts.
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My first Indians get their base flesh coat
As per my usual process at this scale, all the metal was cleaned up, the figures were based on washers and the bases were filled in roughly with wood putty. After a black spray coat, the first challenge was in finding a proper flesh tone to represent Native woodland Indians of northeastern North America. I read a lot online debate on how to capture the skin tone of a varied people, so I settled on a two-part process of my own.
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A second lighter flesh coat is added
Over the black primer I applied a first coat to exposed skin areas using a 50/50 mix of red and dark brown paints. As the paint was drying, I immediately noticed the skin was a good dark color but translating as overly red even at arm’s length. In order to preserve the richness of the color while also tempering the bright redness, I gently dry brushed a coat of light brown over all the skin areas again. Once dried a second time, I felt I had a fairly decent tabletop rendition of skin tone capturing the creases, shadows and shape of the bared muscles without tipping into caricature.
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Details in equipment and clothing begin to be blocked out
As opposed to the sameness of European uniforms of the FIW period, the real fun in painting these Indian models is in the imagination that can be put into them. Not surprisingly, there’s not much of a detailed historic visual record of exact modes of dress for Native Americans of this period. With that, I let my creativity reign. Most leggings, loincloths and satchels got a basic leather brown color with fringe highlighted in slightly lighter brown. Jewelry such as necklaces, earrings and bracelets got a mix of metallic and red, blue or green colors to represent precious stones or trade beads.
Since decoration was very prominent with most tribes of the Northeast, all bags, leggings, belts and other gear got a mix of geometric patterns applied to represent this native craftsmanship. Detail also extended to some of the flesh on the models, with most receiving body paints or tattoos in red, dark blue, black and white. In the end some of the figures wound up with their arms, heads or even entire torsos covered in paint.
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Painted models are finished off in a woodland-like basing mix
While half the models carried the look of their native cultures, the other models sported more European-style clothing with long shirts, blankets and leggings, all of which were done in various colors. I especially liked one figure who seems to be striding along proudly wearing a captured British red coat. With everything painted, the bases were finished with Green Adirondack ground cover from Scenic Express.
My first two dozen completed Indians wound up dividing nicely into two groups of twelve. This will make them easier to identify as diffrent units on the same side or different tribes altogther choosing to swing their aliance to the opposing British and French.
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Boardgames of the French and Indian War

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To understand the founding of the United States, you have to understand the American Revolution, and to understand the American Revolution, you need to understand the French and Indian War. As I’ve learned more about these wars in my adult life, I’m increasingly surprised the FIW gets such short shrift in American education and the general cultural conversations of the country’s history.

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Major campaigns and battles of the French and Indian War, 1754-1763

As I’ve written about previously, I’ve spent a lot of time touring many sites where the French and British vied for control of the continent in the mid-18th-century. In that era the French held much of the country west and north of the Alleghenies while the British possessed the eastern regions of the coast. As an extension of the Seven Years War in Europe and around the globe, the French and British empires fought over territory in America during the FIW and pulled numerous native Indian tribes into complicated alliances along the way. The clash of cultures and motives among Europeans and native peoples carried ripple effects for years to come and old grudges from the period led directly to the American Revolution some two decades later.

FIWBooksSome of my recent reading on the French and Indian War

My time spent touring various sites around the company has been supplemented by a stack of books. Fred Anderson’s Crucible of War (2001) weighs in at over 900 pages and provides a super comprehensive treatment of the war in depth. The French and Indian War (2006) by Walter Borneman provides a similar overview with detail stripped way back into a more historical narrative. For a focus on how Indian peoples shaped the 18th-century European settlement and wars for the continent, Peter Silver’s Our Savage Neighbors (2007) gives some fantastic insights which are usually breezed over in most histories. Finally, I’ve recently picked up a copy of Braddock’s Defeat (2015) by David Preston. This book provides a great bridge story on how a key campaign on the western frontier of Pennsylvania in 1755 echoed through the events of the FIW into the American Revolution and history beyond.

With many miles traveled and pages read, getting to play boardgames of the FIW — both tactically and strategically — has provided me the opportunity to roll up my sleeves and experience the wilderness roads, forts, settlements and battlefields of this fascinating period.

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Wilderness War (GMT Games)

My longtime favorite of FIW games is GMT’s Wilderness War from 2001. Designed by Volko Ruhnke, WW is not only the standout game of the period but also ranks among the best of modern wargames depicting any period. The game’s gorgeous hardbound game board defines the game as the war was fought amid the geography of the Northeast with point-to-point connections between major landmarks, cities, settlements and forts.

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Sample strategy cards from GMT’s Wilderness War

Strategy cards featuring both abstracted military actions like recruiting troops and militia, building siege works or conducting campaigns and period-specific events and personalities drive the game. Alternatively cards are played for points to activate leaders, forces stacked with a leader or individual units. Points may also be spent to construct stockades and forts to defend against attack a provide a safe haven during wintering periods.

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Wilderness War by GMT Games

For me, the three key strategies to WW are in defending the important interior frontier, remaining exceedingly mindful of troop positions as winter seasons approach and playing a long game of carefully-planned campaigns. All of these factors are incredibly well factored into a game which balances abstraction with historic events, all of which can be experienced with a solid few hours of play.

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The French and Indian War (Decision Games)

For another grand strategic experience of the FIW, Strategy & Tactics magazine issue #231 from Nov/Dec 2005 by Decision Games offers up a full campaign level game with The French and Indian War. Traditional wargamers will feel right at home with this hefty game although it does offer some unique elements.

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S&T’s FIW map and counters organized in tray

Right off the bat, experienced gamers will notice a departure with the game map laid out on a square grid instead of the more typical hex style. Past the square grid, the map itself is gorgeous with well-delineated terrain, clear colonial control boundaries and abstracted French and British home country holding areas across the Atlantic in Europe. Charts and tables for terrain effects, supply points, balance of power and colonial control displayed right around the board. The tiny cardboard playing chits likewise feature some simple and colorful art clearly differentiating units types and nationalities. In all, there’s a lot to love visually in this magazine game.

Gameplay goes a long way toward representing the build up of tensions and eventual outbreak of war between the French and British in North America. Yearly turns between 1758 and 1762 are split into four seasons each, and the results of battles occupation of cities and towns shifts the Balance of Power track which drives income, initiative, random events and negotiating strength. The relatively weak and poor British at the start of the game quickly gain strength as the Seven Years War breaks out and men, money and ships begin to arrive from Europe. For the French, they have to take some early victories and then hold key cities like Quebec through the late game. Victory in one of the three included scenarios is determined by a straight points system accumulated during the game largely by capturing cities and settlements.

Aside from the game rules themselves, the magazine holds over 20 pages of background on the FIW, major battles and quick bios on some of the conflict’s major personalities. This plus some nice maps and a short bibliography makes for a great package for those wanting a relatively comprehensive experience of the war. Being a magazine game, there are a couple discrepancies in the rules here and there, but the design and heft of the game is entirely satisfying.

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Hold The Line: French and Indian War (Worthington Publishing)

The 2008 French and Indian War Expansion Set for the popular Hold The Line series by Worthington Publishing downshifts into a more tactical presentation of the war without sacrificing the flavor of the era.

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Scenario set-up for the Battle of Snowshoes for the HTL FIW expansion

Adding to the HTL base game components,  the FIW expansion comes with Indian, Ranger and French unit tiles to be played with using the British and Militia pieces in the original. Additional terrain hex tiles  are included to represent lakes, boats forts and Indian villages, all of which played important roles in the wilderness battleground of the FIW. Five historic scenarios round out gameplay which will be any lover of the original HTL.

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The 2016 remastered HTL French and Indian War game

The HTL series has been remastered in 2016 with a successfully funded recent Kickstarter campaign. The new version has some serious upgrades with plastic miniatures from the Plastic Soldier Company and redesigned board and tile artwork. For both the American Revolution and FIW sets there were a bunch of extra scenarios and options to buy add-on miniatures. The new game looks fantastic and breathes new life into an already immensely enjoyable game on the era of 18th-century American colonial conflict.

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A Few Acres of Snow (Treefrog Games)

A Few Acres of Snow, designed by Martin Wallace and published in 2011 by Treefrog Games, is my other go-to game on the period. While not strictly a game confined to the FIW, AFAOS takes two players through the broader French-British colonial period in North America.

Playable in just over an hour, AFAOS is an area control deck-building game where British and French players draft cards into and out of their hands in order to move, settle, construct, skirmish and conduct sieges. Managing cards gives the game a campaign feel as several turns may be taken up getting all the right cards in place before executing a plan. The British player generally has more financial and naval strength while the French are much more agile and open to trade opportunities in the wilderness interior. Essentially, the game captures the overall character of the opposing forces and provides for a ton of strategic play within a simple, gorgeous design.

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A recent game of  A Few Acres of Snow by Treefrog Games

The major downside to AFAOS that many critics will bring up is a broken mechanic within the game where one side can all but sew up a victory through a specific series of opening moves. I’m not going to provide any details since players agreeing to play fairly and ignoring this one issue with an otherwise perfect and wildly popular game is how I choose to play the game. The look and flow of AFAOS makes it what I consider to be the best at introducing even inexperienced gamers to the period.

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Struggle For New France (Schutze Games)

I picked up a copy of 2013’s Struggle For New France designed by Bill Molyneaux and published by Schutze Games in a charity auction at HMGS Fall In! 2015. It’s a super simple beginner’s game playable in about 90 minutes with event cards and point to point movement. With just a few pages of rules, including a solo game option, SFNF is a lean game designed for swift play while still reflecting the basic character of the war.

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Set-up for a play through Struggle For New France by Schutze Games

The relatively inexpensive game has a compact yet beautiful 11″ x 17″ color map, over 60 cards and over 175 small printed wooden tiles. Play is quick with a hand of five cards for each player, of which one can be played per season. In a season, both sides move and battle using standardized movement for regulars and Indians plus bonuses for having a leader stacked with a force. Forts, fortresses and Indian villages give defensive modifiers in battle along with leaders present and any cards added to the battle modifiers. Areas won or lost provide victory points, all tracked on either side of the map. After four seasons of play, cards are refreshed and the next turn year begins. Playing from the entire course of the war, British win at 50 points and taking Quebec, Montreal and Louisburg, and the French win with 45 points. While by no means as rich an experience as the offerings from GMT and Decision Games, SFNF achieves a remarkable amount in strategic experience of the FIW.

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French & Indian War Battle Collection (Two Buck Games)

Another charity auction win at Fall In last year was 2014’s French & Indian War Battle Collection by Two Buck Games. The game makes a nice companion to SFNF and is also designed by Molyneaux. Like SFNF, this is an easy game but with a pack of twelve major battles and engagements of the war instead of a grand campaign style of play. Each scenario is playable in anywhere from well under an hour to maybe two hours maximum. While not big on design, the game does allow a player to get down to the tactical level in some very small engagements including some personal favorites like Jumonville Glen, Fort Necessity and the Mary Jeminson Raid.

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The Fort Necessity scenario from The French & Indian War Battle Collection

A brief set of rules is supplemented with specific scenario outlines for set-up and play. Maps for each scenario are printed front and back on card stock, and 88 counters come with generic information to make for flexible use representing a variety of regular and irregular French, British and Indian units at each battle or skirmish. As this is a tactical game, units move just one hex and may only by stacked alone or with an officer. Leaders die easily in combat, Indians are dangerously flexible on the attack and terrain can play a big role in a game’s outcome. All these factors make planning an attack or defense finicky down at the ground level and FIBWBC goes a long way toward mimicking the feel of up-close engagements during the period.

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Empires In America (Victory Point Games)

My latest addition to my FIW games is the recent second edition reprint of Empires In America from the States of Siege series by Victory Point Games. This one stands apart from the others here as a purely solo game with the player’s French and Indian allies pitted against the game’s British and their allied Indian forces.

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My first try at the re-issue of Empires In America by Victory Point Games

It took me a few times to get a handle on the single player flow of the game and I was beaten by the non-player AI in my first two games. Having played through it about a half dozen times now, I’ve finally got the hang of it with quick play and a fairly rich experience. Leaders wind up being key in winning the game much as leadership could make the difference during battles during the war.

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Photo from my visit to Fort Necessity in the summer of 2014

So where to start with the French and Indian War?

The 21st-century has already given us a bunch of fantastic games to take us back to the forest, rivers and battles of the French and Indian War of some 260 years ago. Despite having a half-dozen of the recent FIW games under my belt, there area always more games to play. Wilderness Empires, also by Worthington Publishing, puts the war in a block game format with beautifully-illustrated event cards and game board. Columbia Games re-released its 1972 classic block game of Quebec 1759 in 2009, and the game still stands as probably the best way to experience this pivotal siege of the war.

For me, Wilderness War sits at the top of the list for its design and depth, not only for the FIW but among all the games I play. A Few Acres of Snow, Empires In America and Hold The Line likewise win big design points for me, and their speed of play sacrifices nothing in telling the story of the period. A gamer wishing to get into the FIW with a couple very different yet always rewarding gaming sessions could hardly do better by starting with these games.