28mm: Comparing WWII models

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It is indisputable that war has been under continuous change over the centuries with evolutions in arms, tactics and scale. Soldiers themselves have also changed from era to era, owing to changes in diet, fitness standards and healthcare. The size of soldiers have also been used to promote propaganda of superiority for one nation over another, often falling back on nationalistic or stereotyped perceptions of one country’s peoples over another. Thus, photos like the one above from the Boxer Rebellion are instructive but potentially do not tell the whole story of how an entire nation’s soldiers may have measured up against their allies and enemies.

A 1986 paper on the physical characteristics of US soldiers in 1864, 1919, 1946 and 1986 depicts the average World War II era US male soldier to have been 5 feet 8 inches tall and about 155 pounds. There can also be no doubt that within these averages there was a great deal of variation from man to man and at what point in their service they were measured. So, while we may be able to get at some sense of the size of the average fighting man in World War II’s US military, each man was an individual.

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Historical miniatures gamers spend a lot of time talking about scale, and I have fielded WWII miniatures from numerous manufacturers in 6mm, 15mm and 28mm while also occasionally playing in 20mm with other collectors at Metropolitan Wargamers in Brooklyn, NY. For my recent projects, I’ve focused on 28mm US Airborne and German forces with models from Artizan Designs, Black Tree Design and Warlord Games.

I’ve sourced my 28mm WWII miniatures from three separate makers for a few reasons. Firstly, I prefer metal figures for their durability, heft on the table and quickness in getting them painted up and ready to play without a lot of assembly. Some modellers will blanch at the higher cost of metal, but my opinions of pluses justify the investment. I also prefer not to duplicate poses, so purchasing across manufacturers allows me to have every model be a unique representation of a soldier or officer in the field. Third, although some outstanding plastic options are available, I like the detail that comes through with a good metal sculpt and casting. Finally, Black Tree Design in particular runs weekly sales which makes frequent orders of their miniatures a great deal when looking to field a sizable force from any number of available WWII Axis and Allied nations.

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28mm US Airborne NCOs from Artizan Designs, Black Tree Design and Warlord Games (left to right)

By way of comparison, I’ve first taken a few images of US Airborne figures from the three manufacturers I use and also seem to be the most commonly cited within the WWII gamer community. In the first photo above, three NCOs stand side-by-side. The figures from Artizan and Warlord on either end show similar details in equipment and bulky helmets. The Black Tree model in the middle shows slightly less detail in the netting on the smaller helmet and carried equipment, but his pose calmly smoking a cigarette makes him one of my favorites.

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28mm US Airborne riflemen from Artizan Designs, Black Tree Design and Warlord Games (left to right)

In the second photo above, I’ve got three riflemen in slightly similar battle-ready poses. Again, the Artizan and Warlord figures on each end are a bit more bulky and the bandage pack strapped to the helmet of the Artizan figure creates some nice variety. At the middle, the Black Tree soldier’s standard helmet without the camouflage netting likewise breaks up the sameness of how the soldiers are kitted out without sacrificing a single bit of detail.

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Equipment detail on 28mm US Airborne riflemen from Artizan Designs, Black Tree Design and Warlord Games (left to right)

Having a look at the equipment detail at the rear of each manufacturer’s models is also useful in the picture above. Again, the models from both Artizan and Warlord are most burdened with packs, multiple ammo pouches and canteens. The Warlord figure is also toting a shovel at his left hip and even more extra pouches. On the other hand, the Black Tree soldier is traveling a bit lighter with only a canteen to one side and an ammo pouch on the other. I take the differences in equipment as representative of different soldiers who lost, dumped or acquired more equipment depending on their specific roles and points in their mission.

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28mm US Airborne riflemen from Artizan Designs, Black Tree Design and Warlord Games (left to right) in front of a M4A3 Sherman from Rubicon Models

Next up, the photo above takes on the often-argued topic of soldiers and armor scale when playing at 28mm. The three riflemen stand in front of a M4A3 Sherman from Rubicon Models. To my eye, the tank does seem a bit undersized for its listed 1/56 28mm model scale when set next to soldiers from three different companies.

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The M4A3 Sherman from Rubicon Models and a US Willys Jeep from Warlord Games

Comparing sizes of vehicles across two manufacturers also depicts a fair amount of difference in perceived scale. One of my recently completed US Willys Jeep models from Warlord sits next to the Rubicon Sherman in the photo above. While the tank looked small against standing infantry, the Jeep looks to be a bit better at scale.

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A photo from near the end of WWII in featuring captured German officers and US GIs in a US Jeep next to a US tank

By way of comparison, historical miniatures gamers like me often rely on WWII period photos to show variations between troops and vehicles. The photo above depicts a US Jeep alongside a tank toward the end of the war in Europe. Despite the documentary nature of photographs, they can be deceptive in representing reality in terms of the angle, perspective and depth of field from when the photo was taken. Compared to my Jeep and tank models, the photo does inform a bit about real-world scale. My model Jeep’s hood measures up at a height about equal to the treads on the tank model. That said, the historical photo perhaps doesn’t present the full story given the placement of the Jeep in the foreground with the tank behind.

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28mm German infantry from Artizan Designs, Black Tree Design and Warlord Games (left to right)

Aside from my US Airborne models, I also have a good sized collection of German troops. Most of these are from Artizan and Black Tree, and I’ve only just recently added some Warlord Grenadiers armed with assault rifles to the mix. In the first photo above, I have three soldiers walking forward, guns at the ready. The partially camouflaged Grenadiers from Artizan and Warlord on either end flank a Wehrmacht soldier from Black Tree at center. With these figures I find little difference in scale and sculpt across manufacturers, and only their differing equipment, uniforms and weapons set them apart.

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Equipment detail on 28mm German infantry from Artizan Designs, Black Tree Design and Warlord Games (left to right)

Above I have some rear detail of equipment carried by soldiers from each maker. In the case of these soldier models, both the Black Tree and Warlord kit are my favorite both in detail and how it hangs from their backs and sides back with a shovel, mess kits, water bottle,s ammo pouches and rolled ponchos or bedding all included. The Artizan model is only carrying a couple items and his pack is a bit larger than that on the Warlord model, but all three form a diverse compliment of presentation.

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28mm German officers from Artizan Designs and Black Tree Design (left to right) in front of a Warlord Kubelwagen

For comparing Germans to a vehicle, I’ve got officers from Artizan and Black Tree alongside a Warlord Kubelwagen. The officer from Black Tree is perhaps a bit broad with his sculpting but no less animated as the Artizan model who stands confidently with a battle plan and hand firmly on his left hip. The driver from Warlord sits well with scale of the standing soldiers, and the two officers look as though they would fit nicely in the rear of the car to be chauffeured to the front.

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A WWII photo of German officers conferring in and around a Kubelwagen

As with the US vehicles, I’ve found a historic photo for comparison with a variety of officers and soldiers standing and sitting in and around a Kubelwagen.These real life men and their small car reveal the accuracy in the models I’ve got ready for the table.

No pictures, whether taken from WWII or snapped on the workbench, are going to tell the full story of how men and machines stack up. Modellers and gamers will gravitate to a mix of models that fit their tastes in cost, material, sculpt, diversity and historical accuracy as they see fit for their use. That said, when I have a look at my 28mm metal armies recruited from three leading manufacturers, I find them all well-equipped and scaled to take the field together.

Boardgames of the French and Indian War

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To understand the founding of the United States, you have to understand the American Revolution, and to understand the American Revolution, you need to understand the French and Indian War. As I’ve learned more about these wars in my adult life, I’m increasingly surprised the FIW gets such short shrift in American education and the general cultural conversations of the country’s history.

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Major campaigns and battles of the French and Indian War, 1754-1763

As I’ve written about previously, I’ve spent a lot of time touring many sites where the French and British vied for control of the continent in the mid-18th-century. In that era the French held much of the country west and north of the Alleghenies while the British possessed the eastern regions of the coast. As an extension of the Seven Years War in Europe and around the globe, the French and British empires fought over territory in America during the FIW and pulled numerous native Indian tribes into complicated alliances along the way. The clash of cultures and motives among Europeans and native peoples carried ripple effects for years to come and old grudges from the period led directly to the American Revolution some two decades later.

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My time spent touring various sites around the company has been supplemented by a stack of books. Fred Anderson’s Crucible of War (2001) weighs in at over 900 pages and provides a super comprehensive treatment of the war in depth. The French and Indian War (2006) by Walter Borneman provides a similar overview with detail stripped way back into a more historical narrative. For a focus on how Indian peoples shaped the 18th-century European settlement and wars for the continent, Peter Silver’s Our Savage Neighbors (2007) gives some fantastic insights which are usually breezed over in most histories. Finally, I’ve recently picked up a copy of Braddock’s Defeat (2015) by David Preston. This book provides a great bridge story on how a key campaign on the western frontier of Pennsylvania in 1755 echoed through the events of the FIW into the American Revolution and history beyond.

With many miles traveled and pages read, getting to play boardgames of the FIW — both tactically and strategically — has provided me the opportunity to roll up my sleeves and experience the wilderness roads, forts, settlements and battlefields of this fascinating period.

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Wilderness War (GMT Games)

My longtime favorite of FIW games is GMT’s Wilderness War from 2001. Designed by Volko Ruhnke, WW is not only the standout game of the period but also ranks among the best of modern wargames depicting any period. The game’s gorgeous hardbound game board defines the game as the war was fought amid the geography of the Northeast with point-to-point connections between major landmarks, cities, settlements and forts.

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Sample strategy cards from GMT’s Wilderness War

Strategy cards featuring both abstracted military actions like recruiting troops and militia, building siege works or conducting campaigns and period-specific events and personalities drive the game. Alternatively cards are played for points to activate leaders, forces stacked with a leader or individual units. Points may also be spent to construct stockades and forts to defend against attack a provide a safe haven during wintering periods.

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Wilderness War by GMT Games

For me, the three key strategies to WW are in defending the important interior frontier, remaining exceedingly mindful of troop positions as winter seasons approach and playing a long game of carefully-planned campaigns. All of these factors are incredibly well factored into a game which balances abstraction with historic events, all of which can be experienced with a solid few hours of play.

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The French and Indian War (Decision Games)

For another grand strategic experience of the FIW, Strategy & Tactics magazine issue #231 from Nov/Dec 2005 by Decision Games offers up a full campaign level game with The French and Indian War. Traditional wargamers will feel right at home with this hefty game although it does offer some unique elements.

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S&T’s FIW map and counters organized in tray

Right off the bat, experienced gamers will notice a departure with the game map laid out on a square grid instead of the more typical hex style. Past the square grid, the map itself is gorgeous with well-delineated terrain, clear colonial control boundaries and abstracted French and British home country holding areas across the Atlantic in Europe. Charts and tables for terrain effects, supply points, balance of power and colonial control displayed right around the board. The tiny cardboard playing chits likewise feature some simple and colorful art clearly differentiating units types and nationalities. In all, there’s a lot to love visually in this magazine game.

Gameplay goes a long way toward representing the build up of tensions and eventual outbreak of war between the French and British in North America. Yearly turns between 1758 and 1762 are split into four seasons each, and the results of battles occupation of cities and towns shifts the Balance of Power track which drives income, initiative, random events and negotiating strength. The relatively weak and poor British at the start of the game quickly gain strength as the Seven Years War breaks out and men, money and ships begin to arrive from Europe. For the French, they have to take some early victories and then hold key cities like Quebec through the late game. Victory in one of the three included scenarios is determined by a straight points system accumulated during the game largely by capturing cities and settlements.

Aside from the game rules themselves, the magazine holds over 20 pages of background on the FIW, major battles and quick bios on some of the conflict’s major personalities. This plus some nice maps and a short bibliography makes for a great package for those wanting a relatively comprehensive experience of the war. Being a magazine game, there are a couple discrepancies in the rules here and there, but the design and heft of the game is entirely satisfying.

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Hold The Line: French and Indian War (Worthington Publishing)

The 2008 French and Indian War Expansion Set for the popular Hold The Line series by Worthington Publishing downshifts into a more tactical presentation of the war without sacrificing the flavor of the era.

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Scenario set-up for the Battle of Snowshoes for the HTL FIW expansion

Adding to the HTL base game components,  the FIW expansion comes with Indian, Ranger and French unit tiles to be played with using the British and Militia pieces in the original. Additional terrain hex tiles  are included to represent lakes, boats forts and Indian villages, all of which played important roles in the wilderness battleground of the FIW. Five historic scenarios round out gameplay which will be any lover of the original HTL.

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The 2016 remastered HTL French and Indian War game

The HTL series has been remastered in 2016 with a successfully funded recent Kickstarter campaign. The new version has some serious upgrades with plastic miniatures from the Plastic Soldier Company and redesigned board and tile artwork. For both the American Revolution and FIW sets there were a bunch of extra scenarios and options to buy add-on miniatures. The new game looks fantastic and breathes new life into an already immensely enjoyable game on the era of 18th-century American colonial conflict.

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A Few Acres of Snow (Treefrog Games)

A Few Acres of Snow, designed by Martin Wallace and published in 2011 by Treefrog Games, is my other go-to game on the period. While not strictly a game confined to the FIW, AFAOS takes two players through the broader French-British colonial period in North America.

Playable in just over an hour, AFAOS is an area control deck-building game where British and French players draft cards into and out of their hands in order to move, settle, construct, skirmish and conduct sieges. Managing cards gives the game a campaign feel as several turns may be taken up getting all the right cards in place before executing a plan. The British player generally has more financial and naval strength while the French are much more agile and open to trade opportunities in the wilderness interior. Essentially, the game captures the overall character of the opposing forces and provides for a ton of strategic play within a simple, gorgeous design.

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A recent game of  A Few Acres of Snow by Treefrog Games

The major downside to AFAOS that many critics will bring up is a broken mechanic within the game where one side can all but sew up a victory through a specific series of opening moves. I’m not going to provide any details since players agreeing to play fairly and ignoring this one issue with an otherwise perfect and wildly popular game is how I choose to play the game. The look and flow of AFAOS makes it what I consider to be the best at introducing even inexperienced gamers to the period.

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Struggle For New France (Schutze Games)

I picked up a copy of 2013’s Struggle For New France designed by Bill Molyneaux and published by Schutze Games in a charity auction at HMGS Fall In! 2015. It’s a super simple beginner’s game playable in about 90 minutes with event cards and point to point movement. With just a few pages of rules, including a solo game option, SFNF is a lean game designed for swift play while still reflecting the basic character of the war.

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Set-up for a play through Struggle For New France by Schutze Games

The relatively inexpensive game has a compact yet beautiful 11″ x 17″ color map, over 60 cards and over 175 small printed wooden tiles. Play is quick with a hand of five cards for each player, of which one can be played per season. In a season, both sides move and battle using standardized movement for regulars and Indians plus bonuses for having a leader stacked with a force. Forts, fortresses and Indian villages give defensive modifiers in battle along with leaders present and any cards added to the battle modifiers. Areas won or lost provide victory points, all tracked on either side of the map. After four seasons of play, cards are refreshed and the next turn year begins. Playing from the entire course of the war, British win at 50 points and taking Quebec, Montreal and Louisburg, and the French win with 45 points. While by no means as rich an experience as the offerings from GMT and Decision Games, SFNF achieves a remarkable amount in strategic experience of the FIW.

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French & Indian War Battle Collection (Two Buck Games)

Another charity auction win at Fall In last year was 2014’s French & Indian War Battle Collection by Two Buck Games. The game makes a nice companion to SFNF and is also designed by Molyneaux. Like SFNF, this is an easy game but with a pack of twelve major battles and engagements of the war instead of a grand campaign style of play. Each scenario is playable in anywhere from well under an hour to maybe two hours maximum. While not big on design, the game does allow a player to get down to the tactical level in some very small engagements including some personal favorites like Jumonville Glen, Fort Necessity and the Mary Jeminson Raid.

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The Fort Necessity scenario from The French & Indian War Battle Collection

A brief set of rules is supplemented with specific scenario outlines for set-up and play. Maps for each scenario are printed front and back on card stock, and 88 counters come with generic information to make for flexible use representing a variety of regular and irregular French, British and Indian units at each battle or skirmish. As this is a tactical game, units move just one hex and may only by stacked alone or with an officer. Leaders die easily in combat, Indians are dangerously flexible on the attack and terrain can play a big role in a game’s outcome. All these factors make planning an attack or defense finicky down at the ground level and FIBWBC goes a long way toward mimicking the feel of up-close engagements during the period.

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Empires In America (Victory Point Games)

My latest addition to my FIW games is the recent second edition reprint of Empires In America from the States of Siege series by Victory Point Games. This one stands apart from the others here as a purely solo game with the player’s French and Indian allies pitted against the game’s British and their allied Indian forces.

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My first try at the re-issue of Empires In America by Victory Point Games

It took me a few times to get a handle on the single player flow of the game and I was beaten by the non-player AI in my first two games. Having played through it about a half dozen times now, I’ve finally got the hang of it with quick play and a fairly rich experience. Leaders wind up being key in winning the game much as leadership could make the difference during battles during the war.

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Photo from my visit to Fort Necessity in the summer of 2014

So where to start with the French and Indian War?

The 21st-century has already given us a bunch of fantastic games to take us back to the forest, rivers and battles of the French and Indian War of some 260 years ago. Despite having a half-dozen of the recent FIW games under my belt, there area always more games to play. Wilderness Empires, also by Worthington Publishing, puts the war in a block game format with beautifully-illustrated event cards and game board. Columbia Games re-released its 1972 classic block game of Quebec 1759 in 2009, and the game still stands as probably the best way to experience this pivotal siege of the war.

For me, Wilderness War sits at the top of the list for its design and depth, not only for the FIW but among all the games I play. A Few Acres of Snow, Empires In America and Hold The Line likewise win big design points for me, and their speed of play sacrifices nothing in telling the story of the period. A gamer wishing to get into the FIW with a couple very different yet always rewarding gaming sessions could hardly do better by starting with these games.

28mm: US Airborne Squad and HQ By Warlord Games

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Despite all the planes, ships, artillery and tanks, the the core of US fighting forces in during World War II was the squad of American men armed with M1 rifles. General George Patton called the weapon “the greatest battle implement ever devised,” and in the hands of a small groups of US Airborne troops the tide of the war tipped after the Normandy invasion in June 1944.

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For my 28mm WWII Bolt Action gaming, I exclusively use metal miniatures and I don’t duplicate poses. What this means is that I’m working my way through all the models available from a few manufacturers. For my latest additions to my US 101st Airborne force, I picked up the US Paratrooper Squad box and the US Airborne HQ package, both from Warlord Games.

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Warlord Games Bolt Action US paratrooper squad and HQ figures

You really can’t beat metal casting for detail and personality, and these models are no different. The HQ set has a nifty medic model on the run and an officer firing his pistol while cradling his Thompson submachine gun in the other arm. A third figure is dropping his binoculars to the side and shouting over his shoulder while another model holds a SMG and barks orders into his radio handset nestled under his chin. The paratrooper squad box gives a good mix of men armed with rifles, a NCO and two others carrying SMGs, and a two-man light machine gun team.

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As always, my painting is straightforward — I want the models to look historical yet unique to my style, and I want to put them to use on the table quickly.

Painting 28mm US Airborne

  1. Clean flash from metal models with a sharp knife and glue to metal washer or plastic bases.
  2. Apply filler putty to bases. When dry, scrape off excess with a sharp knife.
  3. Base coat models and bases with flat black spray primer.
  4. Paint uniforms and bandages on helmets with Tallarn Sand.
  5. Paint helmets and knee and elbow patches with Waaagh! Flesh.
  6. Paint faces and hands with Tallarn Flesh.
  7. Paint webbing and packs with Baneblade Brown.
  8. Paint bases, boots, gun stocks and helmet straps with Dark Brown.
  9. Apply Agrax Earthshade wash to uniforms, helmet netting, webbing and packs.
  10. Mix 50/50 Baneblade Brown and Off White and lightly dry brush packs, webbing and socks.
  11. Lightly dry brush bases, gun stocks, helmet netting, holsters and elbow and shoulder patches with Baneblade Brown.
  12. Paint metal gun parts with black and finish with a light dry brush of metallic silver.
  13. Paint eyes with small dots of Off White and Dark Brown. Clean up around eyes with Tallarn Flesh.
  14. Mix 50/50 Tallarn Flesh and Off White and brush highlights on cheekbones, chins, forehead, nose and hands.
  15. Apply Company B decals to shoulders and helmets, followed by a coat of Solvaset decal fixative from Walthers.
  16. Cover bases in white glue and cover in 50/50 mix of fine light green and dark green grass flock.
  17. Glue small pieces of clump foliage to base.
  18. Spray coat completed models with matte finish

First some finished pictures of the command models:

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And some shots of the completed squad:

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International Tabletop Day Events In NYC – April 30th, 2016

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On Saturday April 30th, 2016, new and old gamers alike will crowd tables worldwide for International Tabletop Day. Now in its fifth year, the day has been spreading with the hobby each year with day-long events packed with gaming, food, drinks, community and yes, even exclusive swag, prizes and discounts at some locations. Even Barnes & Noble is getting in on the event this year with hosted games starting around 4pm at many locations nationwide. I’ll be spending the day with my own group at Metropolitan Wargamers in Brooklyn, NY, as I do most weekends throughout the year.

Those looking for their own place to play will find many spots throughout New York City. Below are my picks for the day, and I strongly urge you to check out each store’s website for full details.

The Brooklyn Strategist

333 Court Street, Brooklyn, NY. 718-576-3035

The Brooklyn Strategist has an enormous line-up of overlapping events all day from 11am to 11pm. Board game, miniature games and painting, and RPG games will run throughout the day in two large storefront rooms of tables plus the shop’s outdoor garden space (weather permitting). Many of the boardgames will be run by the designers themselves, and the miniatures gaming will range from sci-fi and fantasy to historical eras from ancients to World War II. Special discounts are also available for the day from the store’s big inventory of games, miniatures and supplies, and the usual selection of delicious snacks and drinks will be available at their in house cafe.

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The Geekery HQ

42-11 Broadway, Astoria, NY. 718-606-2853

This Queens gaming outpost will be open all day with a big slate of opportunities to take home gaming loot. Playing, hosting or winning games throughout the day earn participants points toward a ton of limited edition and promotional games. A raffle for the non-profit organization Kaboom! will also allow players to support children’s playgrounds while spending the day at the tabletop.

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The Uncommons

230 Thompson Street, New York, NY. 646-543-9215

Located in Greenwich Village just South of Washington Square Park, The Uncommons is the go-to board game cafe in Manhattan. Tabletop Day events will run from 2pm til 11:30pm, and it’s the perfect casual gaming spot with a collection of hundreds of board and card games for play and sale. There’s also a super solid selection of coffee, craft beers and snacks to keep your gaming fueled all day long.

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Twenty Sided Store

362 Grand Street, Brooklyn, NY. 718-963-1578

Williamsburg’s premier gaming store will be running games from noon to 9pm with hourly raffles for give-aways. Every game will be game-mastered by experienced players, making the event perfect for new and veteran players. People should RSVP for the event to attend and get instantly signed up for the day’s drawings of exclusive stuff.

28mm: US .50 cal M2 HMG By Warlord Games

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The Browning .50 caliber M2HB heavy machine gun has been around for nearly 100 years, a remarkable feat in a span of years when battlefield technology has evolved immensely. The M2’s deadly flexibility in use as an infantry support weapon and mounting on aircraft, land vehicles and naval vessels has served the US and many other military organizations around the world over its history. Clearly, this gun not only has fire power but also significant staying power.

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I’ve been gearing up for my first Bolt Action tournament at Nu Brand Gaming in Brooklyn, NY, and the M2 was one the one missing piece to my US 101st Airborne force I really wanted to get ready for the table. I got a deal on the metal cast model from Warlord Games and have chosen to paint it up as an Airborne support weapon unit. Some pics of the finished gun and its four-man crew are found below along with my simple approach to getting models painted up and ready for action.

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Painting 28mm US Airborne Support Weapons

  1. Clean flash from metal models with a sharp knife and glue to metal washer or plastic bases.
  2. Apply filler putty to bases. When dry, scrape off excess with a sharp knife.
  3. Base coat models and bases with flat black spray primer.
  4. Paint uniforms and bandages on helmets with Tallarn Sand.
  5. Paint helmets and knee and elbow patches with Waaagh! Flesh.
  6. Paint faces and hands with Tallarn Flesh.
  7. Paint webbing and packs with Baneblade Brown.
  8. Paint bases, boots, gun stocks and helmet straps with Dark Brown.
  9. Apply Agrax Earthshade wash to uniforms, helmet netting, webbing and packs.
  10. Mix 50/50 Baneblade Brown and Off White and lightly dry brush packs, webbing and socks.
  11. Lightly dry brush bases, gun stocks, helmet netting, holsters and elbow and shoulder patches with Baneblade Brown.
  12. Paint metal gun, bazooka and mortar parts with black and finish with a light dry brush of metallic silver.
  13. Paint eyes with small dots of Off White and Dark Brown. Clean up around eyes with Tallarn Flesh.
  14. Mix 50/50 Tallarn Flesh and Off White and brush highlights on cheekbones, chins, forehead, nose and hands.
  15. Apply Company B decals to shoulders and helmets, followed by a coat of Solvaset decal fixative from Walthers.
  16. Cover bases in white glue and cover in 50/50 mix of fine light green and dark green grass flock.
  17. Glue small pieces of clump foliage to base.
  18. Spray coat completed models with matte finish.

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A Place To Play: The Brooklyn Strategist

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The Brooklyn Strategist was opened several years ago by Dr. Jon Freeman, a clinical psychologist, neuroscience researcher and life-long game fan. Situated along the main drag of Court Street in Carroll Gardens, Brooklyn, has quickly grown to be a go-to gaming space for the Brownstone Brooklyn crowds of kids, families and adults.

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Board games, card games and gaming accessories line the walls

The original storefront space of hardwood floors and exposed-brick walls holds a number of tables (including a stunning Sultan custom table from Geek Chic), shelves of games and accessories for sale, and a small coffee and snacks bar. In the spring of 2015, the store doubled in size next door. The new space added about a dozen more tables to accommodate the expanding children and adult programs, tournament events and growing miniatures gaming community.

The core of The Brooklyn Strategist is in its after school programming, and a packed regular schedule of events is also offered every day and night of the week. Magic: The Gathering card games are featured Mondays, Wednesdays and Fridays. Mondays also showcase ongoing Star Wars X-Wing play, and other X-Wing events are held periodically with hosting by the NYC X-Wing group. Scrabble and chess take over Tuesday nights, and opportunities abound for Dungeons & Dragons and other RPG games Wednesdays and Saturdays. Hundreds of games are on hand to pull off the shelf to play.

Paying your way at The Brooklyn Strategist is a great deal with a $10 walk-in fee, individual memberships at $25 per month, couples at $45 per month and family packages at $60 per month. Each level of membership comes with a package of discounts and perks which encourages a solid community to fill the space all week long.

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The expanded miniatures gaming selection includes Flames of War, Games Workshop, Star Wars X-Wing, Battle Foam cases, paints and other popular lines

This past weekend I had the opportunity to sit down with Colt Johnson who has worked hard for a year to expand the shop’s interest in miniatures gaming. Johnson said the miniatures scene is focusing right now on the “five food groups: Malifaux, Infinity, Warmachine, Games Workshop and Flames of War.” Over his time working at the store, the miniatures scene has grown from maybe a dozen players on a weekend afternoon to 40 to 50 packing the tables on a busy day. Organized miniatures tournaments, events and pick-up games rage on the tabletop battlefields, and players new to the hobby can drop in and whet their appetites using beautifully painted 28mm loaner models on hand in display cases throughout the store.

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Miniatures gaming and painting gears up on a recent Saturday

A Warhammer 40K escalation league just kicked off with nearly 40 players signed up to play over the coming months. On the day I was there, 40K was very much in the air. A group of players from Staten Island were settling into their first games on some beautiful tables packed with terrain. One table over, a young girl who recently hosted a birthday party for 15 other girls at the store sat painting up her latest plastic goodies from Games Workshop. As the dice rolled, a phone call came in from someone who had just moved to the city and was looking to play some 40K.

Sci-fi and fantasy miniatures gaming clearly has a big following at the The Brooklyn Strategist, but historical gaming is newly on the rise. The popular World War II 15mm game Flames of War is a recent addition to the store’s minis mix, and this past weekend also presented a demo game of the 15mm Cold War-themed Team Yankee. WWII at 28mm with Bolt Action and even some 18th-century Blackpowder gaming is also on the horizon.

While growing every aspect of miniatures gaming, Johnson is hoping to push into even more historical gaming as both a hobby and way to create excitement for local kids and adults around learning about history through gaming and modelling. No matter the game, period, theme or level of experience, everyone who finds their way to the tables at The Brooklyn Strategist will find themselves in the right place.

The Brooklyn Strategist is located at 333 Court Street in Brooklyn, NY 11231 (a short walk from the F/G train at Carroll Street). Contact them at 718-576-3035 or check them out on their website or Facebook page. For news on the miniatures scene at the shop, check out their separate wargaming Facebook page.

A Place To Play: Nu Brand Gaming

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Tucked away on a residential side street in Sunset Park, Brooklyn is an inviting tabletop miniatures players paradise. Located in a former chiropractor’s office decked out in knotty pine paneling, wall to wall carpeting and an assortment of Americana and Wild West decor, Nu Brand Gaming opened in 2015 and is one of the newest and best gamer play spaces in the city.

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One of the many racks of terrain throughout the space

Nu Brand is operated by Ade Sanya, the resident owner of the building and son of the doctor who formerly served patients in the rooms where dice are now rolled and minis are pushed on tabletop battlefields.  With his family living upstairs, Ade has spent the past year creating an incredibly comfortable and inviting space for gamers focused on historic, fantasy and sci-fi miniatures. His skills as a carpenter and set builder are evident in the sturdy tables and racks of terrain found in the half-dozen well-lit rooms which radiate off the central hallway.

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Hobby room with supplies and tools to lend

A small hobby room sits at the back of the building where tools and supplies are available for use by members and drop-ins who come to spend time modelling at one of the many comfortable work places throughout the rooms. A small galley kitchen offers drinks, snacks and a refrigerator for visitors to store their own food. Secured storage lockers are also made available to members to store their gaming gear.

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 Miniatures painting in the back room

Membership runs $30 a month at Nu Brand, and a day rate of just $10 is available for people who come to just give the place a try or participate in one of the many growing number of events scheduled. Members can also take advantage of retail discounts with several suppliers Nu Brand is working with to bring product to the community. The space is generally open Wednesdays, Fridays and Saturdays.

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German Fallschirmjager and US Airborne troops clash in a Bolt Action game

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US Airborne assault a German tank in Bolt Action

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More Bolt Action gaming

My first visit to Nu Brand this past weekend found ten gamers playing in a day-long series of Bolt Action 28mm World War II games. Tables were gorgeous — from the towns of late-war Western France and the wintery ruins of an Eastern Front forest to an urban town fight and a clash on a Pacific Island. At the end of the day’s events, certificates were awarded for best painting and force lists, a raffle was held and announcements were made for the new monthly Brooklyn Bolt Action campaign kicking off at Nu Brand this month.

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One of the  Warmachine battles in action

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More War Machine gaming

As WWII battles raged in several rooms, other players were occupied with Warmachine and other fantasy games, and four hobbyists were camped out in the back painting away at their miniatures. A variety of games like Star Wars X-Wing, Beyond the Gates of Antares, Malifaux, Mage Wars and Warhammer 40K are played regularly at Nu Brand. Newbies and experts alike all find a spot at Nu Brand. No matter the game, the love of the craft and gaming in the hobby — no matter the era or theme — is evident with everyone who crowds the tables each week.

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Urban terrain set up on one of the many tables

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Modular tables allow for flexible game sizes

The hum of activity and welcoming environment was evident for regulars and newcomers alike at Nu Brand Gaming on my first visit. Aside from myself, two other members of Metropolitan Wargamers were along for the day and we were able to meet and play with a whole host of new people and veteran players who were connected to friends-of-friends throughout the New York City area. Like so many of us in the wide gaming community “keeping table top gaming alive” is the mission of Nu Brand Gaming, and this marvelous place to play is a fantastic new outpost to seize this objective.

Nu Brand Gaming is located at 194 31st Street in Brooklyn, NY 11232 (a short walk from the D/N/R train at 36th Street). Contact them at 646-696-4132 or check them out on their website or Facebook page.

 

Giving Thanks With Gaming

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A week from now, Americans will be sitting down at Thanksgiving and joining with friends and family around tables in shared gratitude. Actually, Thanksgiving put this way sounds like what I do every week with dice, cards and game pieces instead of turkey and side dishes.

The time after Thanksgiving dinner was traditionally a time for games at my grandparents house when I was a kid. After the dishes were cleared, some of my uncles would sack out on the couch in front of a football game on TV but I always lingered at the table where the real games were happening. My grandmother, great aunts, aunts and mom would hold court at one end of the room-length table with a few rounds of Bridge and family gossip. At the far end, some other aunts and uncles hauled out a well worn Scrabble board and played a steady game of vocabulary one-upmanship. Some of my cousins would spread around on the hallway floor for games of War, Parcheesi and Hi Ho! Cherry-O. As the eldest of my many cousins, I always sat at the big table for dinner and there I mostly remained watching the adults play their games.

This year I’m particularly grateful to be hosting my brother and his family for our holiday shared meal. My brother is my oldest gaming partner dating back to the 70s and 80s when we first discovered oddly-shaped dice and little metal miniatures to paint. We are both fortunate to have wonderfully understanding wives who who have partnered with us in raising a second generation of tabletop gamers, and all of us will be present in Brooklyn for Thanksgiving this year.

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After dinner games

Our tastes in games range wider than the traditional board and card games favored by the older generations in my family. Even so, getting four adults and five kids (boys and girls ranging in ages 10 to 16) all engaged in the same game today remains a challenge. Our interests and commitments vary, but here are few which have worked for our family’s diverse audience over holidays past.

  • Dixit makes for a light but engaging game right after dinner with the various family members pairing off into story-telling and story-deciphering teams. This is a great multi-generational game to play since the kids can just as easily out-baffle the adults by using the key game component they always carry — their imaginations.
  • Guillotine switches the tone and ratchets up the humor for the Francophiles and budding historians with a twisted sense of humor. Nothing says family time at our dinner table like the beheading of aristocratic one-percenters during the French Revolution, all played with goofy cards. It might be a bit too off-color for some families, but all our kids dig this one.
  • For the classically-romantic, multiple hands of Love Letter makes for a royal crowd pleaser as cards are quickly played in a quest to win the heart of the fair princess. Lest that sound overly mushy, there’s a ton of game wrapped up in just a few cards which easily play anywhere. The Batman version will also make a first appearance this year, switching up courtiers with DC Comics heroes and super villains.
  • One Night: Ultimate Werewolf seems to fit the natural progression from dinner into evening. My extended family can be a bit on the boisterous side, so squaring off as villagers versus a werewolf threat in tense 10-minute games. I’ve heard from a lot of people who love playing this one with family around the holidays, since it inevitably brings out the liars and agendas in the crowd.
  • As the evening rolls on well past dessert, a couple pots of coffee and a few drinks, some of the kids and adults will inevitably drift away from the table. For those of us who remain, a rowdy round of our favorite Letters From Whitechapel makes for a grand late night hunt for Jack The Ripper. Set on the dark streets of Victorian London prowled by cops, prostitutes and a famed serial killer, a group of players team up to hunt for Jack as he secretly makes his way home. If the theme doesn’t seem to fit the holiday spirit for you, think of it as a way for you and your family and friends to work together in one of the better cat-and-mouse games I’ve ever played.

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Black Friday games

The Friday after Thanksgiving is a day off for many, and hoards of Americans are up early, out the door and racking-up credit card debt with overly-publicized Black Friday shopping. Since I do everything I can to avoid the masses over the holiday weekend, the Friday after our family feast presents a rare full day to be filled with gaming. This year it’s also my visiting brother’s birthday, and celebrating the day is a great opportunity to pull a few a few of the larger board games off my shelf. I usually max out at about 2-3 players in these games, so having up to five players around the table will be a treat.

  • Civilization: The Boardgame is one of the granddaddys of civilization-building games. The game built on the innovations of the original Civilization games with a progressive “tech-tree” mechanic where technologies build within a historical timeline over thousands of years. Players march toward victory through different paths of warfare, culture and technology, allowing each player to work to their strengths and interact with human history along the way. With the Fame and Fortune and Wisdom and Warfare expansions, more possibilities and a fifth player are added into a game which stretches across the eons and a few hours of play.
  • Slaughtering the undead through an apocalyptic wasteland again doesn’t sound very holiday-like, Zombicide is a great collaborative game of survivors versus mobs of zombies. Like my formative dungeon-crawling adventures with Dungeons & Dragons in the 1970s, Zombicide follows a party as they collect weapons and other survival items, level up in ability and accomplish missions. The game quickly goes from bad to worse over a couple hours, and working together as a group is the only way of surviving.
  • One of my favorite multi-hour games is Arkham Horror, based on the Cthulhu Mythos of H.P. Lovecraft. This is a big, beautiful game set in a sleepy New England Town inexplicably invaded by netherworld beasts. Adventurers team up, acquire weapons and magical items and seek to destroy the beasts who threaten the world with dominating insanity and destruction. Events, monsters and player characters all come with a deep narrative that unfolds throughout the game, taking this game off the board into a terrifically eerie role-playing experience.
  • While not a long time commitment, the card-driven Marvel Superheroes Legendary is best played in a big group of superhero players teaming up to foil the evil plans of an arch nemesis. Another collaborative game, Legendary really “feels” like a comic book to me with various hero characters growing in power and skills which play off the other characters on their team, whether it be the X-Men, Avengers or Fantastic Four. My brother and I have been huge Marvel Comics fans for decades, so getting into a game which has characters leaping from the page to the table is still as much of a thrill for us in our late 40s as it is for our kids.

Every family has their holiday traditions, and each generation builds on these and creates their own new traditions. Games remain a constant thread for my extended family through the holiday run from Thanksgiving through Christmas. The themes, mechanics and mechanics may have changed over the years, but at the root of our gaming is the chance to spend a few hours playing with those closest to us. This Thanksgiving, step away from the screens, clear the table and find your own gaming tradition with your family and friends.

News 12 Brooklyn Visits Metropolitan Wargamers

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I was fortunate to be elected as President of Metropolitan Wargamers in Brooklyn, NY a few months back, having been a visitor and then a member for much of the past ten years. Our club occupies a private basement space on a quiet residential street in the heart of historic Park Slope. Members have 24/7 access to the space, and the walls are lined with shelves holding all manner of miniatures and board games covering just about every scale and genre imaginable. We meet up to game practically every day of the week, and our weekends can see board games and miniatures scenarios playing out on our multiple tables, including several sand tables. The games we play can last ten minutes to ten months. Our membership spans a large age group of early 20s to mid-70s, and we hail from a wide variety of backgrounds and interests. What our membership has shared in over three decades of existence is a passion for gaming, and Metropolitan Wargamers continues to be one of the premier gaming spaces in New York City.

Recently, we were visited by a News 12 Brooklyn reporter who captured just a little bit of the flavor of our corner of the New York City gaming universe.

If you’re interested in joining our group, please register at our NYC Wargamers Yahoo group, introduce yourself and come by to play a game.

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Nathan Hale’s Hazardous Tales

NathanHalesHazardousTalesAs a young fan of history in 1970s and 80s, my bookshelves were brimming with illustrated history books. Classics Illustrated comics, David Macaulay’s books and Dover history coloring books were all favorites. In my teen and college years of comic book fandom, I was introduced to the Pulitzer Prize-winning Holocaust graphic novel Maus by Art Spiegelman. Decades later, I loaded up my own boys’ shelves with beautiful books from Dorling Kindersley on such subjects as ancient history, the American Civil War and World War II. Now, as the kids have grown, they’ve made their own reading discoveries and turned me on to newer series. One of my current favorites is Nathan Hale’s Hazardous Tales.

Nathan Hale is the actual name of the Utah-based author and artist of a variety of best-selling children’s graphic novels. His Hazardous Tales series focuses on US history with a wit and flair aimed at engaging kids in wonderful little vignettes of the past. His war-themed books include looks at the American War of Independence (One Dead Spy (2012)) the American Civil War (Big Bad Ironclad! (2012)) and World War I (Treaties, Trenches, Mud and Blood (2014)). He’s also taken on non-war subjects with the doomed Western settlers of the Donner Dinner Party (2013) and the story of abolitionist Harriet Tubman in The Underground Abductor (2015).

NHSpyPageFamed American spy Nathan Hale is introduced in “One Dead Spy”

Hale’s three war books introduce children to three different conflicts from three centuries of the American story. One Dead Spy outlines the American Revolution through the lens of famed Colonial spy Nathan Hale, his exploits, capture and martyred execution in September 1776. The first half of the book moves from Hale’s years at Yale to the Boston Massacre, the Boston Tea Party, the Battle of Bunker Hill, the capture of Fort Ticonderoga and the Siege of Boston. In the second half, the story shifts to the war in and around New York City and Long Island, making it of particular interest for my sons living amid the ground covered by the Battle of Brooklyn. Other historical characters including George Washington (naturally), Ethan Allen, Benedict Arnold and the colorfully-written Henry Knox all make cameos, each adding to the overall narrative which ends with Hale’s hanging just as the war was gearing up into its later years and eventual victory for the American colonists.

NHIroncladsPageCivil War naval combat from “Big Bad Ironclad!”

The American Civil War gets its treatment in Big Bad Ironclad which tells the story of the nation-defining conflict through the epic development and battle of the first US ironclad ships in March 1862. With so many stories to be told from the Civil War, this book’s focus on the relatively ignored naval side of the conflict makes for another interesting tale. A colorful cast of well-known and marginal characters, including Abraham Lincoln, Secretary of the Navy Gideon Welles, Swedish immigrant inventor John Ericcsson and US naval hero William Cushing, frame the story. Drawn in blues, grays and blacks, the historic figures and events helps to place this sideshow to the American Civil War as a not-to-be-forgotten part of American history.

NHTrenchesPageEuropean alliances explained in “Treaties, Trenches, Mud and Blood”

My favorite of Hale’s three war books is Treaties, Trenches, Mud and Blood which does an amazing job of explaining the complex causes and series of alliances which contributed to the outbreak of the Great War in August 1914. The story begins in the obvious place with assassination of Archduke Franz Ferdinand of Austria by the somewhat hapless Gavrilo Princip in Sarajevo in June 1914. After the entertaining opening act, the book moves to outline the intricacies of the allied European nations. Using the cartoon and comic book convention of animals as characters, each country is cast as a different creature — UK (bulldog), Russia (bear), France (rooster), Austria-Hungary (owl), Germany (eagle). You might think explaining geopolitical politics would be a yawn in a children’s book, but Hale carries it off such that even adults would benefit from the World war II overview.

The story marches onward to 1914, erupting in the war depicted in a dramatic double-page spread of assembly line of manpower grinding to battle with the Greek god of war Ares overseeing the entire coming slaughter. Weapons, the introduction of tanks and trench warfare all get their due in the second half of the book, but it’s the pre-war framing of European empires in conflict which makes this book a standout intro to the war for all ages.

AlamoThe forthcoming “Alamo All Stars”

The upcoming sixth book in the series, Alamo All Stars, will appeal to Texans and Texans at heart with the tale of the heroic defense of the Alamo in 1836. With the school year just under way, all of Hale’s Hazardous Tales are worthy of reading lists, no matter the age. Each book also contains a bibliography and more factual information at the back of the book, making all these books a great jumping-off place for budding historians and maybe some future wargamers, too.