A Place To Play: Nu Brand Gaming

image

Tucked away on a residential side street in Sunset Park, Brooklyn is an inviting tabletop miniatures players paradise. Located in a former chiropractor’s office decked out in knotty pine paneling, wall to wall carpeting and an assortment of Americana and Wild West decor, Nu Brand Gaming opened in 2015 and is one of the newest and best gamer play spaces in the city.

image

One of the many racks of terrain throughout the space

Nu Brand is operated by Ade Sanya, the resident owner of the building and son of the doctor who formerly served patients in the rooms where dice are now rolled and minis are pushed on tabletop battlefields.  With his family living upstairs, Ade has spent the past year creating an incredibly comfortable and inviting space for gamers focused on historic, fantasy and sci-fi miniatures. His skills as a carpenter and set builder are evident in the sturdy tables and racks of terrain found in the half-dozen well-lit rooms which radiate off the central hallway.

image

Hobby room with supplies and tools to lend

A small hobby room sits at the back of the building where tools and supplies are available for use by members and drop-ins who come to spend time modelling at one of the many comfortable work places throughout the rooms. A small galley kitchen offers drinks, snacks and a refrigerator for visitors to store their own food. Secured storage lockers are also made available to members to store their gaming gear.

IMG_7465

 Miniatures painting in the back room

Membership runs $30 a month at Nu Brand, and a day rate of just $10 is available for people who come to just give the place a try or participate in one of the many growing number of events scheduled. Members can also take advantage of retail discounts with several suppliers Nu Brand is working with to bring product to the community. The space is generally open Wednesdays, Fridays and Saturdays.

IMG_7455

German Fallschirmjager and US Airborne troops clash in a Bolt Action game

IMG_7458

US Airborne assault a German tank in Bolt Action

IMG_7459

More Bolt Action gaming

My first visit to Nu Brand this past weekend found ten gamers playing in a day-long series of Bolt Action 28mm World War II games. Tables were gorgeous — from the towns of late-war Western France and the wintery ruins of an Eastern Front forest to an urban town fight and a clash on a Pacific Island. At the end of the day’s events, certificates were awarded for best painting and force lists, a raffle was held and announcements were made for the new monthly Brooklyn Bolt Action campaign kicking off at Nu Brand this month.

IMG_7462

One of the  Warmachine battles in action

IMG_7460

More War Machine gaming

As WWII battles raged in several rooms, other players were occupied with Warmachine and other fantasy games, and four hobbyists were camped out in the back painting away at their miniatures. A variety of games like Star Wars X-Wing, Beyond the Gates of Antares, Malifaux, Mage Wars and Warhammer 40K are played regularly at Nu Brand. Newbies and experts alike all find a spot at Nu Brand. No matter the game, the love of the craft and gaming in the hobby — no matter the era or theme — is evident with everyone who crowds the tables each week.

IMG_7450

Urban terrain set up on one of the many tables

IMG_7466

Modular tables allow for flexible game sizes

The hum of activity and welcoming environment was evident for regulars and newcomers alike at Nu Brand Gaming on my first visit. Aside from myself, two other members of Metropolitan Wargamers were along for the day and we were able to meet and play with a whole host of new people and veteran players who were connected to friends-of-friends throughout the New York City area. Like so many of us in the wide gaming community “keeping table top gaming alive” is the mission of Nu Brand Gaming, and this marvelous place to play is a fantastic new outpost to seize this objective.

Nu Brand Gaming is located at 194 31st Street in Brooklyn, NY 11232 (a short walk from the D/N/R train at 36th Street). Contact them at 646-696-4132 or check them out on their website or Facebook page.

 

28mm: German PaK 40, Forward Observers and Command By Warlord Games

PaK40

The standard anti-tank gun of German forces in World War II was the 7.5 cm PaK 40. Used throughout the war in every theater, the some 20,000 guns produced were the bane of every Allied tank. As the modern video below shows, the PaK 40 was fearsome weapon.

 

Warlordlogo

After modelling so many German infantry figures over the past year, I very much wanted to mix things up. I picked up a deal on a few blister packs of 28mm Warlord Games Bolt Action metal miniatures at last year’s HMGS Fall In! 2015 convention, including a PaK 40, a forward observer team and a German high command set. As always, the 28mm metal models from Warlord go nicely with my other Germans in both scale and sculpting. The artillery piece and the high command set both allowed me to create little tabletop battlefield vignettes while deployed with other individual models.

paintgerman

My painting approach is pretty standard for my German forces. Individual figures get a little flash clean up before being glued to metal washers. The high command set went on a 60mm plastic base from Proxie Models. The PaK 40 and its crew went on two of the 60mm bases which I cut and glued together. From there, here were the steps in detail for painting my German infantry.

Painting 28mm German Infantry

  1. Clean flash from metal models with a sharp knife and glue to metal washer or plastic bases.
  2. Apply filler putty to bases. When dry, scrape off excess with a sharp knife.
  3. Basecoat models and bases with flat black spray primer.
  4. Paint smocks and helmets with Tallarn Sand.
  5. Paint PaK 40 with Tallarn Sand.
  6. Paint pants, soft hats, officer uniforms and gas mask containers with Skavenlight Dinge.
  7. Paint camouflage on helmets and smocks with alternating Waaagh! Flesh and Dark Brown.
  8. Paint faces and hands with Tallarn Flesh.
  9. Paint packs with Baneblade Brown.
  10. Paint boots and equipment straps Black.
  11. Paint bases, gun stocks, water bottles and helmet straps with Dark Brown.
  12. Apply Agrax Earthshade wash to uniforms, helmet netting, webbing and packs.
  13. Mix 50/50 Baneblade Brown and Off White and lightly dry brush packs, webbing, socks and holsters.
  14. Dry brush pants, soft hats and officer great coat with Light Grey.
  15. Lightly dry brush bases and gun stocks with Baneblade Brown.
  16. The high command table also gets painted Dark Brown followed by a a dry brushing of Baneblade Brown. The map on the table is painted in Off White with lines drawn on in varying colors with a very fine brush.
  17. Paint metal gun and water bottle parts with black and finish with a light dry brush of Metallic Silver.
  18. Dry brush gasmask containers with metallic Silver.
  19. Paint eyes with small dots of Off White and Dark Brown. Clean up around eyes with Tallarn Flesh.
  20. Mix 50/50 Tallarn Flesh and Off White and brush highlights on cheekbones, chins, forehead, nose and hands.
  21. Cover bases in white glue and cover in 50/50 mix of fine light green and dark green grass flock.
  22. Glue small pieces of clump foliage to base.
  23. Spray coat completed models with matte finish.

IMG_7025

 Figures are cleaned and glued to washers and plastic bases

FullSizeRender

 Primer and base coats to uniforms and the PaK 40 are applied

And here’s the finished results. With a new Brooklyn Bolt Action group holding their first event this weekend at Nu Brand Gaming with some of us from Metropolitan Wargamers in attendance I can’t wait for some of my 28mm models to march into battle.

IMG_7442

IMG_7444

IMG_7443

IMG_7445

IMG_7441

IMG_7437

IMG_7436

IMG_7435

 

Rapping The Revolution At “Hamilton”

HamiltonPoster

There were some constants in my childhood — playing games, learning about American history and theater. My parents were active in local community theater building sets, gathering up props, costuming, running patron sponsorship and all the random tasks which come with a volunteer stage group. Life at home had a pattern for years with dramas or comedies over the winter and larger scale musicals over the summer. As I grew older, I also got involved with school musicals, and I’ve got a ton of great memories onstage and backstage from my teen years. All through my life, musicals have formed a soundtrack, from the piles of records by my parents’ stereo to the CDs I carted with me to college to the cast recordings I stream in my apartment today.

HamiltonSoldiers“Hamilton” creator Lin-Manuel Miranda and cast

Living in Brooklyn for the past 20 years has granted me access to some of the best theater in the world, and this past week I had the opportunity to catch one of the most lauded American theater events of the century so far — Hamilton. Based on Ron Chernow’s bestselling 2004 biography Alexander Hamilton, much has been written already about this remarkable work by Lin-Manuel Miranda, but for me, it just hits so many notes of my life past and present.

The musical jumps to a start with a quickly-sung early biography of Alexander Hamilton’s orphaned boyhood in the Caribbean and arrival in British-ruled New York City in 1773. The city itself is a main character in the story, staged as a place full of immigrants, wealthy families, big ideas, life-changing opportunities, celebrity scandals, an unforgiving press and power struggles intersecting in taverns, parlors and streets which very much resembles New York to this day. Hamilton sees only opportunity, the ensemble lyric repeating again and again –“In New York you can be a new man.”

The play goes a long way in showing how the American Revolution was fought over drinks, bedroom liaisons, spies and backroom deals as much as it was — or perhaps more so — on the battlefield. The “rooms where it happen” are where Hamilton, his rival Aaron Burr and his allies — the French upstart Marquis De Lafayette, tailor and spy Hercules Mulligan and early abolitionist John Laurens — meet, argue and scheme. These rooms are also where begins the arc of Hamilton’s relationship with the daughters of Philip SchuyluerElizabeth, Angelica and Peggy — who he charms and eventually betrays. Hamilton joins General George Washington as his aid with “Right Hand Man” and brings his friends in tow. The web of influences these characters have on one another in shaping the course of the war and the founding of the United States are delivered through alternately rousing and deeply emotional songs, rapped and soulfully sung.

HamiltonandWashingtonLin-Manuel Miranda as Alexander Hamilton and Christopher Jackson as George Washington

On top of the personal dramas, there’s a ton of real real history (and military history) that rips and raps by in Hamilton. The arrival of British forces en masse in New York Harbor and the New York and New Jersey campaign of 1776-1777 is covered quickly with shock to the overwhelmed colonials forced into retreat. Washington’s cautiousness during the Revolution is chalked up to quick references to his early experience as a British officer during which he experienced death first hand. The historically-savvy will note this as an allusion to the slaughter at Jumonville Glen, Washington’s defeat at Fort Necessity and the death of his mentor British General Edward Braddock.

Washington’s challenges in managing a barely-equipped army while surrounded by strivers like Charles Lee (who had served with Washington under Braddock during the French and Indian War) are covered through the middle of the first act. Lee’s disastrous decisions at the Battle of Monmouth in 1778 and the rise of Lafayette’s military importance in partnership with Washington and Hamilton comes midway in the first act with “Stay Alive” and begins to point toward how the colonists may win the war through the intervention of the French with the song “Guns and Ships.”

Battles are covered by the ensemble cast quickly swapping blue and red coats, dancing with rifles and booming and flashing stage effects. The victory at the Battle of Yorktown in 1781, sung by Hamilton, Laurens, Lafayette and Mulligan in “Yorktown (The World Turned Upside Down),” presents the true shock felt by the British in the aftermath eventually leading to the end of the war in 1783.

HamDebateDaveed Diggs as Thomas Jefferson, Jackson as Washington and Miranda as Hamilton in an Act II Cabinet debate

The second act moves from insurrection to nation-building with the arrival of Thomas Jefferson back from France in 1789, the creation of the first US Cabinet under Washington and the ongoing political battles through the administration of John Adams and the election of Jefferson in 1800. Four years later, lifelong rivals Burr and Hamilton meet in their fateful duel, and the legacy of both is written. The play closes with the company singing “Who Lives, Who Dies, Who Tells Your Story,” with a gut-wrenching meditation on the nature of history itself.

IMG_7365The American Revolution stacks up in my apartment these days…

There is so much I love in Hamilton. The history is rich with complex events and relationships referenced in nearly every rhymed line. There are too many to recount, but everything from The Federalist Papers and the Compromise of 1790 to the Whiskey Rebellion and the dire illness of King George III late in his life are covered. If you’re up on the story of America in the last decades of the 18th-century, there is much to savor, and for the less knowledgeable, there is a lot of inspiration to dance out of the theater and learn more. The cast recording has played non-stop in my house since its release, and my wife, kids and I have talked more about the American Revolution than I think any of us have in our entire lives before.

But the discussion of history is only as good as it is relevant to the present, and again, Hamilton nails this. The use of pamphlets, papers and public oratory in the colonies was the social media of its day, used to build up one’s cause and take down rivals. The political infighting and quest for power of the period makes today’s national government look downright cooperative. Prominently, the rapping from a largely black and Hispanic cast in Hamilton alludes to the United States as a place only as strong as new arrivals and new ideas, no matter the race or country of origin. In all, the musical creates an overwhelming thrill and pride in being a citizen of a country like the United States which was founded and continues to be great, often despite itself.

IMG_7369

…as do games of the American Revolution on my shelf

And finally, as this is a gaming blog, Hamilton offers me yet another boost to get more time on the table with games of the period. In my post from last summer, Boardgames of the American Revolution, I talked about some of my faves and I am anxiously awaiting Liberty Or Death from GMT Games in the coming months. No doubt, there will be a fair amount gaming the American War of Independence for me this year, and Hamilton will be the soundtrack.

New Game Weekend: Mysterium

MysteriumBox

I have a lingering boyhood fondness for the board game Clue, a classic murder mystery game that has gone through countless versions since it was introduced in the 1940s. In 1985, the game jumped from the tabletop onto movie screens with the hilarious cult classic movie Clue and what I recall as a wildly fun Clue VCR Mystery Game which presented an early attempt at interactive video play. The murder mystery concept among a captive group of suspects and investigators is just a fun story to play through, making the basic plot line of Clue in all its forms timeless. Like many classic games though, Clue leaves a bit to be desired in terms of long-term playability once players creep out of their childhood and teen years.

TajemniczeDomostwoBox

The original Polish game of Tajemnicze Domostwo

That said, I still love a good murder mystery game, so I was glad to be introduced to Mysterium last year by a fellow member of Metropolitan Wargamers in Brooklyn, NY. Mysterium was originally released in a Polish edition by Portal Games in 2013 as Tajemnicze Domostwo, or the “Mysterious Homestead,” and the game has gone through a number of international language versions since. I first played the Italian Il Sesto Senso, or “The Sixth Sense,” in early 2015 and was anxious for a readily available and revamped English version to be released later in the year by Asmodee.

MysteriumContentsContents of the English version of Mysterium by Asmodee

Unlike Clue, Mysterium is a collaborative game for 2-7 players. In the game, a new owner of a mansion has hired a group of mediums to work with a friendly ghost in the house to solve an old murder mystery in a seven-hour overnight séance. One player works as the ghost along with the other players as mediums to uncover the suspect, location and weapon used in the murder. The ghost knows how to solve the mystery but may only communicate with the mediums in each hour (turn) through abstract dream or ‘vision’ cards, attempting to point each clairvoyant toward the solution. After each hour, the ghost reveals to each clairvoyant if they have found their suspect, location and weapon. Those that have solved a piece of the mystery move onward and those who have not remain to try again in the next round. If all mediums uncover their individual three-part combination before the seventh hour arrives, a final round of dream clues are delivered to all the players to vote for the final solution. If the majority select the correct final suspect, location and weapon, everyone wins. If the group doesn’t choose the correct combination, everyone loses.

imageMedium players await their vision cards in Mysterium

Mysterium is truly collaborative, with a ton of discussion and debate among the medium players as the ghost delivers vision dream cards to them in each round. Mediums can also vote to agree or disagree with other player choices, with each successful vote earning the medium additional chances to view vision cards in the final round of the mystery. Over many recent games my three-generation group of family members found the more players the better in winning Mysterium.

imageMediums discuss their visions and try to solve the mystery in Mysterium

The recent English version of the game I picked up ahead of the holidays contains a lot of revised artwork and playing pieces (including a nice screen for the ghost and nifty clock turn counter) compared to the more spare European versions of the game. The design is beautiful and the abstract vision, suspect, location and weapon cards are a feast for the eyes. To mix things up a bit, we played a few games using cards from Dixit (also from Asmodee) as vision cards since the abstract illustrations fit nicely with the game. Playing the game on a table laid with a red cloth and some electrified candles also added to the séance setting for the game, and I could imagine it being a great theme game for a party or around Halloween.

Three generations of my family playing Mysterium

With a game of Mysterium lasting about an hour, it makes for a great game among a group of inquisitive friends and family. Like many collaborative games, the cards and pieces on the table are just tools, and the real game happens in the minds and conversations among the players. If you played Clue as a kid and unraveling a mystery is still your thing, Mysterium is really a dream game.

New Game Weekend: Zombicide Black Plague

Zombicide-Blck-Plague Box

Like any zombie apocalypse horde, the Zombicide series by Guillotine Games just won’t die. Through four enormously successful Kickstarter campaigns, the Zombicide games have raised nearly $10 million since 2012 and have made the games among the most popular board game projects launched from the platform.

As a fan from the start with the first Zombicide, I backed Zombicide: Black Plague last year along with nearly 21,000 other devoted fans. After skipping the third round in the series, the reinvented game with a medieval fantasy theme and updated rules brought me back to the fold. Buying in at the Knight’s Pledge level, I wound up with an enormous pile of gaming goodies, including the base game, the werewolf-themed Wulfsburg expansion box, 40 extra survivor characters, dozens of additional zombies and all sorts of extra playing aids. With the base game blessedly shipping ahead of the 2015 holiday season, I was able to get this re-launch of the zombie franchise on the table over the past week.

BlackPlagueContents

Contents of Zombicide: Black Plague

I cut my teeth on gaming with Dungeons & Dragons in the 1970s, so the theme of Black Plague and the basic dungeon-crawler play of the Zombicide series intersect nicely in this new game. Survivor player characters include a dwarf, warrior, wizard and archer which are right at home in the fantasy world of the game. As with the previous Zombicide games, the survivors work collaboratively to search the game’s map of heavy cardboard tiles for items such as weapons, shields, armor, spell scrolls, food and other special gear. After following turn actions of moving, searching, opening doors, rearranging gear and gathering objectives, zombie cards are pulled and the horde builds. As zombies are destroyed in combat actions, player experience builds which leads to more and more zombies swarming the board. From there, its a race for survival as each scenario’s objectives and win conditions are achieved.Zombicide Base

The new survivor’s dashboard introduced in Zombicide: Black Plague

One of the most welcomed innovations in the new game is the survivor dashboard. In a game with so many cards and experience, wound and skill tracks to manage for each player’s survivor character, having a tidy and intuitive plastic base is a huge boon to game play. A slot in the center holds the interchangeable character card, weapons and other items are held in  left and right ‘hand’ positions, five slots represent space for extra items in the character’s backpack and a sliding experience track traces along the bottom of the dashboard. An extra slot overlapping the character card allows for an extra quick-draw weapon like a dagger or a protective shield or armor.

Black Plague Zombies

New zombie figures include: Walkers (top), Fatty (bottom, left), Runners (bottom, center left), Necromancer (bottom, center right) and Abomination (bottom, right)

While regular zombie types of Walkers, Runners, Fatties and Abominations have carried over from the previous games, Black Plague introduces a new Necromancer zombie type with its own set of mechanics. When the Necromancer enters the board, an additional zombie card is drawn with zombies to accompany him. Additionally, a new spawn point is generated where the Necromancer appears and activates once the Necromancer escapes the board via the nearest exit. Destroying a Necromancer allows the players to eliminate a zombie spawn point. While a bit complicated at first, the Necromancer mechanic adds a new twist to the game in creating an additional moving target for the survivors to deal with while also completing their main objectives, avoiding being killed by other zombies and (hopefully) winning the game.

IMG_7331

Zombicide: Black Plague game in progress

Aside from the Necromancer, most rules have remained largely unchanged with some minor tweaks. Fatties are no longer accompanied by Walkers, making them slightly easier to kill but the Abomination is still a pretty tough foe with only a combination of a vial of dragon bile and torch able to eliminate them in a fiery combination. The jury is still out for me on the double-spawn zombie cards which can carry from one spawn point to the next in doubling and then re-doubling zombies coming on the board. This makes for a bit of a confusing mechanic which I wasn’t quite certain added much to the game.

IMG_7281

A lone survivor faces off with two walkers and two Fatties

IMG_7262

Survivors take out an Abomination with a dragon bile and torch combination

As with all the previous Zombicide games, the art and sculpting in Black Plague makes for a stunningly fun game to look at and play.The ten base scenarios included in the rules offer a progressive mini campaign of sorts, and additional scenarios are sure to come. With all the expansions and add-ons ready to ship this year, there’s going to be a ton of replay value with this game.

IMG_7282

A survivor leads a zombie horde through the medieval streets of Zombicide: Black Plague

IMG_7332

An enormous zombie horde from Zombicide: Black Plague

I had been feeling a bit played-out with the original Zombicide games based in more familiar contemporary environments of city streets, a prison and a mall. Black Plague’s reboot preserves the easily playable mechanics and engaging design in a refreshing medieval wrapper. Where the franchise goes from here either in additional fantasy expansions or in yet another thematic direction like a futuristic sci-fi realm remains to be seen. In the meantime, sword-slashing and spell-casting through the Black Plague zombie apocalypse will be a ton of fun.

New Game Weekend: The Grizzled

grizzledbox

In June 1914, a member of a group of fringe Bosnian Serbs assassinated Archduke Franz Ferdinand of Austria in an effort to split some of  Austria-Hungary’s territory into a freed Yugoslavia. Through a series of cascading and intertwined alliances, the act of terrorism begat World War I and led to the death of millions.

Over a hundred years later in January 2015, two brothers self-identifying as Islamic terrorists associated with a Yemeni branch of Al-Qaeda forced their way into the Paris offices of the French satire newspaper Charlie Hebdo. The men shot more than 20 people, killing 11 and setting off a nationwide manhunt lasting for two days until the men were found and gunned down.

A month after the 2015 Paris shootings, a WWI-themed card game called Les Poulis was released by Sweet November, a French company which largely produces colorful games geared toward children. Carrying the line “L’amitié plus forte que la guerre?” or “Can friendship be stronger than war?,” the game prominently features the artwork of Bernard Verlhac who drew under the name Tignous and was one of those killed in the attack on Charlie Hebdo the month before. A century apart, the war which nearly destroyed early 20th-century Europe and the modern threat of international terrorism intersected in this curious little game.

Les Poilus is French slang for “infantry” roughly meaning “the hairy,” an appropriate title for a game which focuses on the experience of French soldiers in the trenches of WWI. The game’s designers wrote a manifesto of sorts for the game, here presented in the American printing under the translated title The Grizzled:

At the same level as literature and cinema, games are a cultural media which is undeniably participative.
There are no subjects it can’t broach, though some are more delicate than others. That of the life of the Grizzled is one of those.
Guided by the deepest respect that the suffering endured by these men has inspired in us, we’ve designed and tweaked this game with this constant concern.
In this earnest endeavor we’ve chosen to focus on the individual, with his preoccupations and his daily fears.
The only escape for the men we’ve portrayed is to use their solidarity, their brotherhood, and mutual assistance to save one another.
Without ever touching on the warlike aspect, “The Grizzled” offers each player the chance to feel some of the difficulties suffered by the soldiers of the trenches. Thus the emotions around the table will often be intense.
The path to victory may seem difficult, but don’t get discouraged – persist and survive the Great War!
IMG_7357A player’s set-up from The Grizzled with the Mission Leader marker, Speech and Support tokens and Hard Knock cards

Rather than attempt a grand take on the war, The Grizzled brings the war down to the level of six French friends who mobilize to action in the early August 1914 days when the war still seemed something heroic and noble. The cooperative game presents the soldiers fulfilling a series of missions in an attempt to deplete all the Trial cards covering a winning Peace card before the Morale Reserve cards covering a losing Monument card are used up.

IMG_7358The six Threats from The Grizzled – Shell, Night, Whistle, Rain, Mask and Snow

In each round, the mission’s leader chooses to deal 1-3 Trial cards to each soldier. Trial cards feature Threats of six types — Shell, Night, Whistle, Rain, Mask and Snow — or Hard Knock cards featuring various negative battle effects. In turn, players have a choice of actions. Threat cards may be played in the center of the table’s No Man’s land for the current mission, avoiding playing three of the same type and failing the mission. Hard Knock cards are assigned to the active player with immediate effect, and four Hard Knocks on the same player also causes a loss of the mission. Players can also choose to make a Speech, removing one type of Threat card from all player hands or use their Good Luck Charm to clear a card already played in the current mission.  Finally, players may withdraw from the current mission and assign a Support tile to another player.

IMG_7359The Peace and Monument cards from The Grizzled

Once all players have withdrawn from the mission, support tiles are passed to other players. Players with the majority of the support for that round may clear Hard Knock cards or refresh their Good Luck Charm. Cards are then moved from the Morale Reserve to the Trials pile according to the number of cards players still hold in their hands from the previous mission. With that the new mission leader deals cards and the next round begins.

The Grizzled is a powerful game in a tiny package and one of the most challenging games I’ve played in some time. The collaborating players need to tightly manage their own hands and plays while keeping an eye on all other the other players. As Hard Knocks mount up, effects on one player wind up rippling through the entire group, hindering the collective effectiveness in missions. Clearing Hard Knocks with Support becomes key late in the game but getting Support to the players needing it most also becomes a challenge.

Winning a game of The Grizzled feels like a real accomplishment. In the first week I had the game, I played about 15 games and my group of experienced gamers only won twice. Fortunately, a typical game runs about 30 minutes, so multiple games can be run in a sitting. It’s interesting the original French publisher states the game is for ages 10 and up while the American version from Cool Mini Or Not suggest ages 14 and up. The game’s play is intense but that’s the point, no matter the age of the group.

We’re still in the midst of the centennial commemoration of World War I, an enormously complicated war still argued over to this day. While fully understanding the war’s big picture may be a nearly impossible exercise, getting a view from the trenches in The Grizzled shows how the trauma of violence on individuals or small groups of friends or colleagues is an unfortunate timeless human reality.

Giving Thanks With Gaming

Mayflowertable

A week from now, Americans will be sitting down at Thanksgiving and joining with friends and family around tables in shared gratitude. Actually, Thanksgiving put this way sounds like what I do every week with dice, cards and game pieces instead of turkey and side dishes.

The time after Thanksgiving dinner was traditionally a time for games at my grandparents house when I was a kid. After the dishes were cleared, some of my uncles would sack out on the couch in front of a football game on TV but I always lingered at the table where the real games were happening. My grandmother, great aunts, aunts and mom would hold court at one end of the room-length table with a few rounds of Bridge and family gossip. At the far end, some other aunts and uncles hauled out a well worn Scrabble board and played a steady game of vocabulary one-upmanship. Some of my cousins would spread around on the hallway floor for games of War, Parcheesi and Hi Ho! Cherry-O. As the eldest of my many cousins, I always sat at the big table for dinner and there I mostly remained watching the adults play their games.

This year I’m particularly grateful to be hosting my brother and his family for our holiday shared meal. My brother is my oldest gaming partner dating back to the 70s and 80s when we first discovered oddly-shaped dice and little metal miniatures to paint. We are both fortunate to have wonderfully understanding wives who who have partnered with us in raising a second generation of tabletop gamers, and all of us will be present in Brooklyn for Thanksgiving this year.

IMG_0811

After dinner games

Our tastes in games range wider than the traditional board and card games favored by the older generations in my family. Even so, getting four adults and five kids (boys and girls ranging in ages 10 to 16) all engaged in the same game today remains a challenge. Our interests and commitments vary, but here are few which have worked for our family’s diverse audience over holidays past.

  • Dixit makes for a light but engaging game right after dinner with the various family members pairing off into story-telling and story-deciphering teams. This is a great multi-generational game to play since the kids can just as easily out-baffle the adults by using the key game component they always carry — their imaginations.
  • Guillotine switches the tone and ratchets up the humor for the Francophiles and budding historians with a twisted sense of humor. Nothing says family time at our dinner table like the beheading of aristocratic one-percenters during the French Revolution, all played with goofy cards. It might be a bit too off-color for some families, but all our kids dig this one.
  • For the classically-romantic, multiple hands of Love Letter makes for a royal crowd pleaser as cards are quickly played in a quest to win the heart of the fair princess. Lest that sound overly mushy, there’s a ton of game wrapped up in just a few cards which easily play anywhere. The Batman version will also make a first appearance this year, switching up courtiers with DC Comics heroes and super villains.
  • One Night: Ultimate Werewolf seems to fit the natural progression from dinner into evening. My extended family can be a bit on the boisterous side, so squaring off as villagers versus a werewolf threat in tense 10-minute games. I’ve heard from a lot of people who love playing this one with family around the holidays, since it inevitably brings out the liars and agendas in the crowd.
  • As the evening rolls on well past dessert, a couple pots of coffee and a few drinks, some of the kids and adults will inevitably drift away from the table. For those of us who remain, a rowdy round of our favorite Letters From Whitechapel makes for a grand late night hunt for Jack The Ripper. Set on the dark streets of Victorian London prowled by cops, prostitutes and a famed serial killer, a group of players team up to hunt for Jack as he secretly makes his way home. If the theme doesn’t seem to fit the holiday spirit for you, think of it as a way for you and your family and friends to work together in one of the better cat-and-mouse games I’ve ever played.

IMG_0812

Black Friday games

The Friday after Thanksgiving is a day off for many, and hoards of Americans are up early, out the door and racking-up credit card debt with overly-publicized Black Friday shopping. Since I do everything I can to avoid the masses over the holiday weekend, the Friday after our family feast presents a rare full day to be filled with gaming. This year it’s also my visiting brother’s birthday, and celebrating the day is a great opportunity to pull a few a few of the larger board games off my shelf. I usually max out at about 2-3 players in these games, so having up to five players around the table will be a treat.

  • Civilization: The Boardgame is one of the granddaddys of civilization-building games. The game built on the innovations of the original Civilization games with a progressive “tech-tree” mechanic where technologies build within a historical timeline over thousands of years. Players march toward victory through different paths of warfare, culture and technology, allowing each player to work to their strengths and interact with human history along the way. With the Fame and Fortune and Wisdom and Warfare expansions, more possibilities and a fifth player are added into a game which stretches across the eons and a few hours of play.
  • Slaughtering the undead through an apocalyptic wasteland again doesn’t sound very holiday-like, Zombicide is a great collaborative game of survivors versus mobs of zombies. Like my formative dungeon-crawling adventures with Dungeons & Dragons in the 1970s, Zombicide follows a party as they collect weapons and other survival items, level up in ability and accomplish missions. The game quickly goes from bad to worse over a couple hours, and working together as a group is the only way of surviving.
  • One of my favorite multi-hour games is Arkham Horror, based on the Cthulhu Mythos of H.P. Lovecraft. This is a big, beautiful game set in a sleepy New England Town inexplicably invaded by netherworld beasts. Adventurers team up, acquire weapons and magical items and seek to destroy the beasts who threaten the world with dominating insanity and destruction. Events, monsters and player characters all come with a deep narrative that unfolds throughout the game, taking this game off the board into a terrifically eerie role-playing experience.
  • While not a long time commitment, the card-driven Marvel Superheroes Legendary is best played in a big group of superhero players teaming up to foil the evil plans of an arch nemesis. Another collaborative game, Legendary really “feels” like a comic book to me with various hero characters growing in power and skills which play off the other characters on their team, whether it be the X-Men, Avengers or Fantastic Four. My brother and I have been huge Marvel Comics fans for decades, so getting into a game which has characters leaping from the page to the table is still as much of a thrill for us in our late 40s as it is for our kids.

Every family has their holiday traditions, and each generation builds on these and creates their own new traditions. Games remain a constant thread for my extended family through the holiday run from Thanksgiving through Christmas. The themes, mechanics and mechanics may have changed over the years, but at the root of our gaming is the chance to spend a few hours playing with those closest to us. This Thanksgiving, step away from the screens, clear the table and find your own gaming tradition with your family and friends.

Flames of War: Metropolitan Wargamers Tanksgiving 2015

MWG Tanksgiving 2015

For the third year running, we’ll be hosting a day of armored Flames of War tank battles on Sunday November 22nd, 2015 at noon at Metropolitan Wargamers in Park Slope, Brooklyn. This year we’ll be taking over the entire back room of the club running multiple Late War Europe games using 1900 points of armored forces on a side. US, British, German and Soviet armies will rolling and fighting on tables filled with beautiful terrain, so experienced players can bring their own forces or newcomers are welcome to just come along, push some armor, roll some dice learn the game.

You can check out the photos below from our previous Tanksgiving events from 2014 and 2013, and more photos and after action reports can be found at the links in the captions.

IMG_4725

Soviet and Hungarian armor collide in one of the five games from Tanksgiving 2014

IMG_2460

US and German forces clash during Tanksgiving 2013

This year’s Tanksgiving 2015 will be held at Metropolitan Wargamers at 522 5th Street in Park Slope, Brooklyn (enter through basement level). Visitors pay just $15 and regular club members are free. The event will be a great opportunity for new people to meet some of us at the club and experience the New York City’s premier wargaming community. If you’d like to come, RSVP via our club’s Yahoo group.

Sarah Vowell’s “Lafayette In The Somewhat United States”

WashingtonLafayetteIn today’s unrelenting 24/7 news cycle of domestic political squabbling, international insurgencies and terrorism, and crushing economic conditions, it’s easy for most Americans to lament the early 21st-century as a period where the world has simply lost its collective mind. Taking a step back a couple hundred years to the late 18th-century in Sarah Vowell’s wildly entertaining Lafayette In The Somewhat United States, readers are easily transported to a period where the citizens of Europe and the American Colonies could have easily drawn the same conclusion in an era where broadsheets stood in for the Drudge Report, Politico, CNN and Fox News.

SVBooksSarah Vowell’s previous books offer unique journeys through American history

NPR, Daily Show and history nerd darling Vowell has made a career mining US history for the formative stories and personalities which have shaped us into the frustrating and wonderful mess we Americans are today. In her previous works, Presidential assassinations, dogmatic religious zeal, patriotism, colonizing of native peoples and other complicated parts of our centuries of experience have all been covered through travelogues and overviews of writings which all contribute to our American experience through the modern day. It is only fitting then that Vowell has eventually arrived at the very origin story of the United States with the period of the American War of Independence. As always though, Vowell has chosen to come at this era through the not-so-likely lens of an enlightened and angry fatherless teenage French aristocratic immigrant who is often ignored in most of our modern memory: Marie-Joseph Paul Yves Roch Gilbert du Motier de Lafayette, or the Marquis de Lafayette.

SVLafayette

Vowell’s book provides an overview of the period with Lafayette as its star and a supporting cast of European and American aristocrats, playwrights, arms dealers, politicians, farmers, artisans, militarists, merchants, wives and strivers of the idealistic and violent era. Lafayette is portrayed as a young guy of the Enlightenment seeking personal glory, riches and yes, some political change on a worldwide stage. From the letters, diary entries and articles of the day quoted heavily throughout the book, Lafayette and these other folks are largely represented from their educated, wealthy one-percenter status which allowed them to reshape history. Although gunpowder and battlefields loom large in the story, Vowell shows it was in lavish dinner party conversations, drunken alehouse arguments and heady congressional debates where the real work of Revolution got done.

12045330_10206929315365760_4299028010311909902_oSarah Vowell at her reading and book signing at Book Court in Brooklyn, NY on October 20, 2010

Vowell’s journey takes her to out-of-the-way field trips in Europe, oddball artifacts displayed under glass and Revolution-era National Park Service sites stateside. In this she also brings her book, as she does in all her work, into the present during the government shutdown of said National Park Service sites in our modern political era of dysfunction. Like all good history, Vowell’s connection between past and present paints the picture of how our hundreds of years of squabbling and infighting sits at the American core. This is ground Vowell has covered in all her books, showing what a mess we are, how we never really learn our lesson and that we always manage to survive and get things done. Depending on your leanings and perspective, this might be a comfort or a challenge to your own experience.

That a bunch of talc-wigged guys (and women) would grow a cohort of “self-respecting, financially strapped terrorists” warring against the British monarchy into “state sponsored terrorists” backed by the French monarchy is a truly weird American story. By the time we get to the Battle of Yorktown, the War of Independence is effectively won by Lafayette, Rochambeau and their French forces, cementing the remarkable patriotic American tale into world history largely with a French accent. Lafayette In The Somewhat United States is also a tale perfect for Sarah Vowell’s smart voice.

Flames of War: Fielding the 15cm sFH18 Heavy Howitzer Battery

15cmsFH18wwii

The long-lived and commonly-found 15cm sFH18 howitzer was fielded by German forces from the 1930s and all through World War II. Tough to haul and a lesser weapon than many of the large artillery pieces fielded by Allied forces during the war, the German gun nevertheless went through several wartime design iterations and served multiple nations in post-war decades.

I’ve been in the home stretch of getting ready for my Flames of War Sint-Oedenrode scenario at the upcoming HMGS Fall In! convention, and getting some big German 15cm sFH18 howitzers finished was the last on my to-paint list. FOW offers a beautiful box set of the German heavy artillery battery, featuring four guns, crew, staff, command, spotting teams and individually-sculpted resin bases. The set of models is a bit pricey, but given the heft of models and their usefulness in so many German army lists, the battery is sure to pay off over time.

FOWGermanHowitzers

With so many parts in the box, getting organized from the get go is key. After cleaning up and dry-fitting all the pieces, I get everything glued up. After drying, I use wood filler to cover the spotter and command bases and to also hide any seams where the figures glue into the cast resin bases. From there, my usual German painting scheme in greys over flat black primer plus other details makes finishing the models move pretty quickly.

IMG_6818

Parts get cleaned and organized before assembly

IMG_6821

Glued models with filler being added to the bases

IMG_6862Base coats painted on the guns, uniforms, bases and ruins

As with most of the big sets of FOW models, the details on the models is a lot of fun. The intensely-posed four-figure vignette of the staff team in their little bombed-out bunker is a new favorite of mine. Even with repetitive gun crew figures, each unique base makes the whole battery just varied enough at arm’s length and are certain to make an impact when the Axis next hit the table.

IMG_0802

IMG_0808

IMG_0807

IMG_0809

IMG_0804

IMG_0803

IMG_0806

IMG_0805

IMG_0801