2014: Opening New Fronts

wraondsnyIn the middle of 2013 I somewhat unexpectedly re-launched Brooklyn Wargaming with a new design and a renewed posting vigor. Since then, I’ve had more than 10,000 visits from readers all over the world. Together with these folks I’m sure to never know, we share a continued passion for gaming I am committed to infusing in every one of my postsings here.

My World War II Flames of War posts are clearly the favorites for visitors to the site. My FOW After Action Reports continue to garner a lot of daily views, and people in particular seem to love the Barkmann’s Corner scenario I played in July at Metropolitan Wargamers in Brooklyn, NY. More AARs and building-out my various national forces in my FOW Modelling posts will be a big part of 2014.

As for other stuff on the site, my few posts on Warfare In The Age of Reason are quickly shooting to the top of popularity. I really enjoy writing up my plays a variety of board and card games through my New Game Weekend posts, and taking a look backward at Retro Gaming The 70s & 80s often result in emails from people like me who have fond memories of hours spent at play in the past.

Looking to 2014, here’s where my focus will continue and grow on Brooklyn Wargaming and the tabletop each week.

World War II

For years, I’ve played a lot of FOW with a big focus on Western Europe. To start the year, I’ll be playing a beach landing or two as a way to prep for the 70th anniversary of D-Day this summer, and I’ve also got a handful of other historic scenarios I’ve been working-up over the past few months.

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Over Thanksgiving, my brother (another lifelong gamer like myself) handed me a copy of Antony Breevor’s Stalingrad and told me it was the best military history book he’d ever read. The highly-readable account of the vicious siege of Stalingrad has gotten my hooked on the idea of expanding my WWII gaming into the Eastern Front in the new year.

Desperate-Measures

As a first step toward this front of the war, I picked up the new FOW Desperate Measures book. While this intelligence briefing is centered on the closing months of the war battled among German and Soviet forces, there’s also a newly-released updated edition of the FOW Red Bear book which gives a broader look at the Allied forces on the Eastern Front. These resources coupled with my historical reading on Stalingrad have whet my appetite for fielding some large masses of Russian forces on the table. A couple other guys at the club in Brooklyn have already started putting together some of Stalin’s finest and I’m very much looking forward to the Eastern Front opening up my WWII gaming with some scenarios this year.

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I spent a chunk of the past year reading Rick Atkinson’s Guns At Last Light, the third book in his World War II Liberation Trilogy. The book’s focus on the D-Day landings through the campaigns in Western Europe to the fall of the Third Reich squares with the majority of my FOW gaming from the past year. Working my way back through Atkinson’s books, I’m just starting in on The Day Of Battle for Christmas. As with my new swing in interest toward the Soviets and Eastern Front, I’m looking to Atkinson’s second WWII book to fill in my knowledge on the southern European campaigns in Sicily and Italy. Whether I get some Italian troops on the table by year’s end remains to be seen, but I’m really looking to 2014 as another big year of WWII gaming and learning.

Seven Years War

I grew up in Western New York State and then lived for a period of time in Western Pennsylvania, so the French and Indian War has always lingered as an interest but has never found its way into my gaming.

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James Fenimore Cooper’s The Last of the Mohicans and other books in his Leatherstocking Tales series have also been favorites since boyhood. These colorful stories are set within the wilderness backdrop of the colonial wars of the Americas fuel much of my love for the French and Indian War period, and my visits to historic sites like Fort Niagara and Fort Necessity have added physical understanding to the frontier conflicts of the period.

ageofreasonrules

Toward the end of 2013, a fellow club member introduced me to the Warfare In the Age Of Reason rules and the Seven Years War. While my experience gaming battles from the period have thus far had a European focus, my long-time interest in what most consider the world’s first global-scale war holds tremendous interest for me. To this end, I hope to make wargaming the Americas front with the FIW a project for the coming year. Modelling 15mm miniatures of colonists, French, British and Native Americans, along with requisite early American frontier terrain, is sure to be making an appearance here in the coming months.

World War I

While I’m on the subject of world wars, I can’t help but acknowledge the calendar and the 100th anniversary of the beginnings of World War I this coming July.keegan_first_l

My only real exposure to the war so far has been with John Keegan’s excellent The First World War. I’ve read a half-dozen of Keegan’s books, and his 1999 overview of the Great War gave me a solid introduction to a war that’s often overlooked by most Americans like myself. Clearly this is a major period in modern warfare I could stand to learn more about.

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To get myself back into the period, I’m planning on reading Max Hasting’s Catastrophe 1914: Europe Goes To War which made many top nonfiction lists at the end of 2013. I’ve only gamed WWI once with a 28mm French-German trench warfare scenario at a convention back in 2011, but there are a number of club members with miniatures from the period I may prod into using in some games this year. There are also rumors afoot that the makers of FOW are expanding into WWI just in time for this year’s anniversary, but for now I think some time with a few good books should be enough tribute from me in 2014.

And…

I can’t really tell with complete certainty where this coming year in gaming will take me. Like with most battle plans, a grand strategy can be laid out but actual events often unfold very differently in the fog of war. I can say there will be more miniatures, more scenarios and more completely fresh games to come here on Brooklyn Wargaming by New Year’s Day 2015. For now, here’s to old fronts not forgotten from 2013 and new fronts to come in 2014.

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Warfare In The Age Of Reason: Battle of Kolin 1757

drillmanual18th-century European military drill manual

Now that I’ve had my interest sparked in the Seven Years War (SYW) period, I’ve been doing some homework. For background, a lot of people point to the outstanding Wiki-style Kronoskaf SYW Project website for more than 2200 articles and 5500 pictures relating to the period. I’ve found the maps collection to be particularly compelling since I have a huge interest in how landscapes shape warfare in all periods.

I’ve also laid out a small initial investment on the very popular Warfare In The Age Of Reason rulebook written by Tod Kershner and Dale Wood, published by Emperor’s Press and available at On Military Matters. I also found a Facebook page dedicated to the rules which I plan on using for visual inspiration and gaming information in the coming months. At some point, tracking down a copy of the out-of-print Uniforms of the Seven Years War 1756-63 by John Mollo and Malcolm McGregor sounds like thing to do if I want a collection of handy plates on my bookshelf.

Fortunately there are a few players at Metropolitan Wargamers in Brooklyn, NY who already have pretty sizable collections of SYW 15mm miniatures from a represenative cross-section of period armies. Some guys at the club also have figures from the period in 28mm, and one of the newer members is talking about running a campaign-style SYW game next year. Even with models at the ready for gaming at our club, I’m already eyeballing the 18th-century 15mm figures available from Old Glory Miniatures and Essex Miniatures as one of my projects for 2014.

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Battle of Kolin, June 18, 1757

This past weekend, my son and I got together with some club members in Brooklyn for another SYW game, this time the Battle of Kolin June 18th, 1757. The battle came a couple months prior to our previously-played scenario of Moys from September 1757, and proved to be the first defeat experienced by King Frederick II of Prussia.

Admired by contemporaries and scholars today as one of the greatest military leaders in history, Frederick The Great and his Prussian forces were viewed at the dawn of the SYW period as the greatest standing army in Europe. Aligned with Great Britain and surrounded by Austrian-aligned adversaries on the continent, Frederick’s tactical innovations led his often outnumbered forces to numerous victories.

At Kolin in the present day Czech Republic, Frederick led some 34,000 Prussians in a march hoping to destroy the Austrian army seeking to reinforce the besieged city of Prague. Unfortunately for Frederick, he chose to confront the superior force of 44,000 Austrians on their home turf defending from the rolling hills near Kolin. On the hot summery day in June, Frederick’s aggressive gamble would result in his undoing.

 IMG_2605Starting hilltop positions of the Austrians with the oak wood to their right and the Prussian lines before them

IMG_2591The central Austrian defenses with heavy guns at the front, cavalry in reserve and skirmishers in the town beyond

Our battle started historically with the Austrian infantry aligned across the defending hills, three heavy gun batteries at the center and cavalry to either end of the line. The Prussian advance began with a cavalry push on their left around a small town held by Austrian allied skirmishers. Frederick, near the center of the line, began a slow and cautious march to the hill objectives toward the center.

IMG_2597Prussian cavalry charge into the Austrian right

IMG_2596Austrians advanced on the skirmishers in the village

On the Prussian left, a cavalry charge was met with a counter charge from the Austrian-aligned Hussars. Nearby, Austrian line infantry advanced in the hopes of driving skirmishers out of the nearby town. If the initial Austrian press worked, the entire Prussian right flank would fold.

IMG_2602As disordered Hussars retreat, Austrian heavy cavalry ride to answer the Prussian charge

IMG_2593Austrian heavy cavalry gallop to defend their right

As the Hussars folded under the attack and retreated in disorder, Austrian heavy cavalry charged back toward the advancing Prussians. With the Prussian charge repulsed with losses on both sides, the Austrian cavalry now looked to turn the Prussian left flank with more heavy cavalry rushing from the rear.

IMG_2592Gun batteries at the Austrian center

IMG_2604Prussians advance on the Austrian center and receive cannon fire

IMG_2600Prussian lines continue the advance as cavalry reserves in the distance rush to buoy their softening left flank

At the center of the table, the Austrian lines held their ground and pulled into the nearby woods to defend against the coming Prussian advance. As Prussian infantry advanced several lines deep, they were met with several turns of cannon fire yet continued their press forward with Fredrick attached at the rear. If you listened carefully, I think you could hear Fredrick’s famed shout of “do you want to live forever?” echoing from the tabletop as he urged his Prussians onward.

IMG_2603The Austrian battery takes casualties from the advancing Prussians

IMG_2601The Austrian battery is overrun in a Prussian charge

Eventually, the  overwhelming force of the Prussian lines closed on the Austrian batteries at the front of the line. One battery was destroyed and a second fled the field following a charged assault. With Austrian infantry now staring down from on the hill, the Prussians marched uphill to their objective and closed within charge distance.

IMG_2598Prussians press the attack into the woods and up the hill

IMG_2599The wood becomes a locked melee as firing erupts all along both lines and into the distance on the Austrian left

A charge and counter charge locked lines in melee in the woods at the Austrian right as Prussians pressed their advance now all along the line. On the center hill, an Austrian line wheeled down the hill to envelope the Prussian lines in fire both to the front and at their flank. The one remaining Austrian battery continued to pummel the Prussian lines scrambling for the center hill. On the far hill on the Austrian left, lines finally made a move on the Prussians.

With the cavalry charges at a stalemate on the Austrian right and the Prussian lines split into two losing combats at the hills, the Prussians failed a morale test under heavy losses and ceded the field to the Austrian army. Once again, Frederick’s gambit at Kolin had resulted in defeat.

fredIIkolin‘ Frederick the Great After the Battle of Kolin’ by Julius Schrader (1859)

After two games in the Seven Years War period in as many weeks, I’m hooked on the era. The games begin cautiously with slowly-deployed movements but quickly erupt into vicious volleys of fire, swift charges and hand-to-hand combats. Even with thoughtful strategic planning at the outset, the battles quickly evolve into chaotic back-and-forth tactical blood baths. The constant morale checks as the battlefield shifts and fire is taken becomes as much a path to outcome as men falling on the field. And, as with the original battle at Kolin, the Austrians defenders proved to be too much a match again for the Prussian invaders this past weekend.

Warfare In The Age Of Reason: Battle of Moys 1757

moysfullA c. 1790 map of the Battle of Moys, September 7, 1757

This past weekend at Metropolitan Wargamers in Brooklyn, NY, there was some focused excitement around around two big boardgames. One group of players was huddled around an ongoing campaign using the very popular Zombicide and its new expansions. Another crowd anxioulsy anticipated the arrival of the newly-released Designer’s Edition of the old Steve Jackson Games sci-fi battle classic Ogre which comes in a monstrous 30-pound box overflowing with huge game maps, 3D models and more than 500 cardboard playing pieces.

At the back of the club, four of us had a go at a game of more traditional historical miniatures wargaming our club was founded on nearly 30 years ago. After a long hiatus, our club President had decided to blow the dust off his “Warfare In The Age Of Reason” rules from Emperor’s Press and host a few of us for a learning game of the Battle of Moys from the Seven Years War. After so many hours spent with World War II miniatures gaming with Flames of War, it was great to dig into a period ruled by wigs, muskets and traditional European battlefield tactics.

moysdetailMap detail of the area of the game scenario

The Seven Years War was a different kind of world war from a very different era. Fought throughout Europe, along the West African coast and in the colonial outposts of India, the Philippines and the Americas, the war raged from 1756-1763 between various kingdoms and alliances competing for land and trade worldwide. By the fall of 1757, several major battles had already been fought including the Prussian defeat of Austrian defenders at the Battle of Prague in May 1757 and the Austrian defeat of Prussians in answer at the Battle of Kolin a month later.

Near Moys in modern Poland on September 7th, 1757, a 26,000-man Austrian force led by General Franz Leopold von Nádasdy moved toward routing an isolated and retreating Prussian force half its size commanded by Lieutenant- General Hans Karl von Winterfeldt.  A small group of advance Prussian troops were posted on the Jäkelsberg outside of Moys but the majority of the army lay encamped at a distance. Rather than attack at first light of dawn, the Austrians waited for the Prussians to complete their breakfasts and morning drills before moving columns of Grenadiers on the defending Prussians. As subsequent Austrian waves pushed onto the heights, Hussars met the retreating Prussians. Surprised by the Austrian attack, Prussian leadership rushed reinforcements from nearby Gorlitz to the fight, briefly retaking the Jäkelsberg. The battle for the raged back and forth, but by mid afternoon the Austrians had deployed lines of regulars in the neighboring plains and forced an eventual Prussian retreat.

IMG_2537Austrian Grenadier columns enter the field toward Moys

Our game began with advancing Austrian Grenadiers and artillery moving in column on the central Jäkelsberg objective hill. With short firing range for small arms, there were a couple turns of movement and positioning from column into line as the Prussians remained stationary in their positions on the hill.

IMG_2539Prussians on the Jäkelsberg spot the advancing columns of Austrians

The Austrian medium cannons also began the game out of range, necessitating them to spend a turn moving and getting into position to fire on the Prussian lines.

IMG_2556Austrian guns deploy on a hill near the Jäkelsberg

By the third turn, the lines of advancing Austrians began softening-up the Prussian left and center with musket volleys as cannon likewise opened fire. On the far side of the hill, Hussar cavalry raced to the flank and skirmishers moved toward the right lines.

IMG_2555Austrian lines advance on the Jäkelsberg as guns fire

With things on the Jäkelsberg heights looking bad for the Prussians, fresh columns of Austrian regulars advanced on the field in turn four and immediately broke toward the open fields on the far side of the battle.

IMG_2557Fresh Austrian columns arrive

On the Jäkelsberg, the Prussian cannon position was overwhelmed by advancing Austrians and the remaining Prussian infantry lines were closed in on three sides.

IMG_2558Austrians take the Jäkelsberg to the left, form lines to the right and fresh columns arrive at the rear; Prussian reinforcements arrive in the distance

With the Austrian objective of taking the Jäkelsberg nearky achieved by turn six, over a hlaf-dozen late-arriving columns of Prussians began arriving on the table in the distance. To the right rear of the Austrians, a Prussian cavlary contingent also arrived and moved to flank the deploying Austrian lines in the field.

IMG_2559As the Austrians overrun Prussian positions to the left, my son’s reinforcements arrive at the edge of the field

The Prussian cavalry made a move to charge the fresh Austrian arrivals in the rear, and one column quickly moved to defend in square formation. Cannon blasts from the Austrian guns routed the Prussian cavlary, driving them toward retreat off the board. By the seventh turn, the new Prussian lines were marching toward the Austrians who were already massig several ranks deep. With the Jäkelsberg held by the Austrians and their lines likewise controlling the open field, we called the game with a repeat historical victory for Austria.

ageofreasonrulesThe Battle of Moys was my first time playng with the popular “Warfare In The Age Of Reason” rules. Having not played a pre-20th-century miniatures game in quite some, I loved the tactics of movement, fire and charges. In the period and game, fighting occurs at very close range, making movement and protecting flanks and rear key to victory. Forcing your opponent into disorder or routing becomes as important as the number of casualties inflicted.

I found the rules to be simple, with the move order determined by drawn cards. Dice throws for morale checks, arms fire and charges all occur with a simple mechanic of adding or subtracting the number of dice according to the position and condition of your forces. Fighting in close quarters causes the battlefield to quickly shift throughout the game as lines and columns ebb and flow for position on the board.

With the fairly large scale Battle of Moys under my belt, I’m looking forward to studying up on the “Warfare In The Age Of Reason” rules and Seven Years War period a bit more. The 18th-century tactics,  colorful troops and special rules according to nationalities and fighting quality provides for a ton of unique fun in a vast world war period I look to get back to again very soon.

Favorite Kickstarters of the Month (July 2013)

Kickstarter can be a weird, volatile environment. Some projects come and go with little fanfare while others soar into the stratosphere with backer support. There can be all manner of highs, lows and outright trouble for projects on their journey from idea to funding to delivery. That said, four of the projects I wrote about in June wound up successfully funded in the past month. The fifth, the seafaring game Admiral, was funded but the project was then suspended inexplicably with a day to go. No doubt there’s a story there, but for now, here are the projects I’ll be watching as we hit the first hot month of the summer in July.

Cthulhu Wars: Drawing on the Cthulhu Mythos of H.P. Lovecraft, this game is the big story in games on Kickstarter right now. With dozens of gorgeously grotesque miniatures and many planned expansions, this strategy board game turns the tables and allows the players to play as Lovecraft’s beastly horde seeking to control the surface of a ruined Earth. Many of the pledgers have bought in at the higher funding levels of $200-500+, no doubt attracted by not only the theme but the tons of extra maps, gaming pieces and figures rewards. The project is trending toward nearly $1 million in funding in its closing days, and the more than 3300 backers are delivering a built-in fan base of this classic horror genre already popular with gamers.

Seas of Iron: I’m not a big naval gaming fan, but I really like the looks of this very modest battleship wargame from Battle Bunker Games. The battleships are comprised of two-sided cards defining the sections of each ship where you deploy your crew and fire volleys at your opponent. When a section is destroyed, cards are flipped over to show that part of your ship aflame. The Kickstarter exclusives include the famed Yamato and Bismarck warships. Just $20 allows for a backer to get a full version of the game which allows enough flexibility for 1-on-1 or small fleet play with combined sets.

Devil Dogs and Dragons: I’ve invested in more than a few of the Anglo-Zulu War 28mm miniatures from Empress Miniatures. They make quality, spirited and detailed miniatures, so its great to see them expanding their Modern Combat line. There’s a lot of interest in gaming modern warfare right now, and the 28mm scale seems to be a clear favorite with small squad-level engagements in the dusty and hot embattled corners of the world. These 28mm figures fill out modern US Marine Corps and Chinese People’s Liberation Army options for deployment in the Asia-Pacific desert and jungle regions. With a bit more imagination, these guys will even find a home in various zombie, alien invasion or post-apocalyptic scenarios.

Fife & Drum American Revolution Range: Just in time for the 4th of July weekend, Fife & Drum Miniatures is also expanding their established line of miniatures. Sculpted in a large 30mm or 1/56 scale, these majestic figures offer incredible detail for the Colonial Period ranging from the Seven Years War to the American War of Independence. The Kickstarter campaign will help fund the company’s expansion into new British cavalry, Hessian, Highlander and French infantry offerings. At the $50 level, backers receive a special three-figure “Spirit of ’76” vignette, making this project perfect for any patriot and fan of the AWI period.

Gettysburg: The Tide Turns: Finally, and in keeping with the theme of American military history, I’m throwing in one video game offering to round out the list. The Battle of Gettysburg is celebrating its 150th anniversary this month, and so this timely iOS game for the iPad and iPhone looks to be a deal at just $10 to back the project. Developed by Shenandoah Studio, the makers of the previously Kickstarted Battle of the Bulge iOS game, this simulation looks to be a very promising 21st-century tribute to the strategy, tactics and heroics found on the famed Pennsylvania battlefield 150 years ago.