Star Wars Legion: Dewback Rider

When I first saw Star Wars in the summer of 1977, there was only a brief and far off glimpse of a Dewback, the large lizard-like creature ridden by Stormtroopers on the desert planet of Tatooine. When the original movies were re-released for the 20th-anniversary in 1997 as the Star Wars Trilogy Special Edition, modern digital effects added more film time for the Dewbacks (one of the few changes I don’t complain about as a fan).

Kenner’s Patrol Dewback from 1979

Despite its only brief cameo in the original movie, Kenner’s Patrol Dewback toy in 1979 became a favorite of mine and other first generation fans. I wound up with two in my toy box — one for me and one for my brother — and our Stormtroopers spent many hours marching around mounted on their Dewbacks on our bedroom floor.

Dewback | Wookieepedia | Fandom
Stormtrooper and Dewback from a production still from Star Wars (1977)

One of the joys I find with Star Wars Legion miniatures game from Fantasy Flight Games is the chance to revisit some of my favorite characters and creatures from the Star Wars universe. And, all these years later, I still like playing with Star Wars toys.

Dewback rider with shock prod

The Dewback Rider unit expansion is a chunky model and includes two swappable torsos of Stormtrooper riders. With these bodies, four weapons are offered — a shock prod, a T-21 blaster rifle, a RT-97C blaster rifle and a CR-24 flame rifle. I chose to model my two riders with the standard shock prod and RT-97C blaster rifle. My long term thinking is to get a second Dewback and model the other two weapons on those riders.

If I’m totally honest with myself, I am not a fan of painting primarily white figures. This is also why I’ve avoided Imperial troops to this point. In my four decades of miniatures painting I can never quite get white figures right and my first shot at Stormtroopers is no different. Fortunately, the sculpt and detail in the model offsets my so-so painting. All said, I’ve enjoyed getting my first Dewback on the table after so many years.

Dewback rider with RT-97C blaster rifle

Retro Gaming The 70s & 80s: Talking Football

talkingfbbox

I was never a sporty kid, on the field or off. My playtime in the 1970s and 80s was much more apt to be spent gluing-up Airfix models, battling with Kenner Star Wars action figures or campaigning through the latest Dungeons & Dragons adventure. One of the few memories I have of a game I loved as a kid that didn’t involve dank passages, spellcraft and random encounters with wandering bugbears was Mattel’s Talking Football game.

First released in 1971 and then re-reissued in 1977 as Talking ABC Monday Night Football, this semi-obscure classic was the alternative to the electric football games a lot of my friends had in the 1970s. The electric football games looked great with their customizable football player miniatures vibrating all over the little field in random directions but those never really added up to much of a game for me. Talking Football was in a league of its own.

talkingfbcontentsTalking Football had a pretty conventional football field playing board with sliding plastic clips to show yardage progress and first down markers. Other plastic components included a little scoreboard and a place to mark downs and quarters. The nifty mechanic of the game was in the tiny plastic records that made the game “talk.” Play began with the offensive player selecting from one of the ten “standard” play or three “special” play records. The chosen record was inserted into a little handheld player and then the defensive player rotated the record to a defensive play. Once plays were selected, a lever was pressed and simulated audio recordings of announcers calling the play would play in combination of the offensive and defensive selections. The result of the play would be recorded on the field and the next play would be set.

To a kid living in the pre-videogame era of the late 1970s, Talking Football was a blast and a bit of a technological wonder. Over time, players got used to the hundred or so combinations of plays and the game would repeat itself a bit at times. This became part of the strategy, as the game was basically one of picking the right play you thought would best defeat what you predicted your opponent would pick. To answer the repetitive standard set of 13 records, Mattel also offered expansion packs for the game with celebrity player voices on picture disc records, including Merlin Olsen and O.J. Simpson.

I didn’t own a copy of Talking Football, but one of my good friends did. Flash forward more than three decades, and that friend is an on-air radio personality at a rock station in Northern New York State. I don’t know if the hours we spent playing Talking Football and hearing those recorded announcers call plays had any effect on my friend’s future career choice. That said, I think of how games shaped me into the person I am today and like to think that maybe those scratchy, plastic voices still reverberate with my old friend today.

Collector’s Note: Mattel’s Talking Football can be found for sale from special sports memorabilia companies and on eBay. The standard game can run anywhere from $40-200, depending on condition. Buyers should beware that many collectors indicate the original players haven’t always aged very well due to their cheap, dated technology. The individual player records go for around $10 apiece.