New Game Weekend: Legendary

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I’ve been a Marvel Comics collector and fan since the 1970s, but my gaming experience with my favorite super heroes has always been a less than satisfying experience. TSR’s Marvel Super Heroes Role-Playing Game never really played like the feel of a comic book back in the 1980s, and my brief experience with the Heroclix system in the past few years has also left me flat even with some great looking toys. And so, I was thrilled when I recently got into Legendary, a game that finally placed me directly in the midst of the wide Marvel Universe of heroes and villains.

Legendary Expansions

Fantastic Four, Paint The Town Red and Guardians of The Galaxy expansions

Released by collectibles giant Upper Deck in 2012, Legendary is a deck-building card game in which players take on the roles of super heroes doing battle with super villains in a near endless combination of scenarios and team-ups. Legendary is gloriously illustrated with all-original artwork with a hefty base game box containing heroes and foes primarily drawn from the Avengers, X-Men and Spider Man storylines. Additional expansion sets pull players into the cosmic worlds of the Fantastic Four and Guardians of the Galaxy, as well as the streets of New York populated by Daredevil, Elektra, Black Cat and Spider Woman.

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Sample X-Men and Spider Man cards

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Sample Fantastic Four and Guardians of the Galaxy cards

Each hero is presented in a series of 14 cards of progressively higher value and ability. Team affiliations are depicted with small icons and values for recruiting other heroes and attacks are found at the bottom of the card. Special abilities and bonuses through interaction with other cards are listed along with colorful flavor text under the hero’s illustration. And so, each hero’s range of abilities is represented over the set of cards, allowing each character to grow in strength and use different powers or abilities throughout the game.

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Sample Mastermind, Henchmen and Villain cards

Evil doers in Legendary are divided into three categories. Mastermind cards depict the powerful, lead villian like Doctor Doom, Magneto or Galactus within a given game and are represented with a stack of five cards. Henchmen are a group of identical cards of lower level bad guys such as Doombots and Hand Ninjas with limited abilities. Villain cards feature characters from teams of arch enemies from groups like the Sinister Six, Brotherhood of Evil Mutants, Hydra or Skrulls, each with varying abilities, effects and strength. Like the super hero cards, Villains, Masterminds

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The Legendary game board

A game of Legendary is played on two levels. The players work collaboratively as a group of heroes to beat the game itself represented by the villains. If the players collectively win the game, points are tallied with each player based on the number of villains each player has defeated. The player with the most points wins. The mix of individual competition and teamwork is just one of the ways Legendary really feels like a comic book story as super heroes team up to achieve a unified goal while also performing heroic feats as individuals.

Legendary begins with the selection of a Scheme (ie scenario) which gives the conditions of victory for the heroes and villains. A Mastermind is chosen to represent the lead baddie in the game, and then Henchmen and Villain cards are selected. A Villain deck is created by shuffling in all Villains and Henchmen along with Scheme cards and Masterstrike cards which allow for attacks by the Mastermind. Depending on the number of players, a set of Hero cards are also shuffled together into a Hero deck. Choosing the mix of Heroes and Villains are sometimes dictated by the Scheme, can be done randomly or may be done by making specific selections. Part of the fun of Legendary is in the combinations of cards used to create the numerous combinations of Hero and Villain decks

Each player is given a starter deck of identical twelve S.H.I.E.L.D. Hero cards and all other decks are placed on the Legendary game board. Six cards are drawn by each player from their shuffled starter decks. Five Hero cards are drawn from the top and laid out face up in the S.H.I.E.L.D “HQ” area and made available in turn to each player to “recruit” into their deck each turn based on recruitment points on their six cards in hand. Players may also play cards from their hand to fight Villains drawn each turn from the Villain deck and placed face up in the “City” area on the board. As each new Villain is turned up, other Villains shift down the City row and may be fought be players playing attack points on their available hand of cards. Played Hero cards also contain a variety of abilities, often used in combination with other cards to greater effect. Hero abilities can allow for extra cards to be drawn or discarded, stronger attacks, automatic defeat of Villains, extra recruitment value and numerous other special effects. Defeated Villains provide positive and negative effects on players and are then scored in a victory point pile for each player. Villains who move down the City track escape, causing negative impacts to the players. Scheme cards drawn from the Villain deck likewise cause bad things to happen. At the end of a player’s turn, a new hand is drawn back to six cards and play passes to the next player.

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One of my many recent games of Legendary

Legendary thus plays over a variety of turns as more Heroes are recruited into a player’s available deck, Masterminds and Villains are defeated, Bystanders are rescued and progress is made in defeating the Scheme before the bad guys win. Hero cards from the same or aligned teams combine to powerful effect, and certain Villain and Hero cards also interact in different ways. Getting the right number and combination of hero cards moving through a deck is key as the game progresses.

There are so many things I love about Legendary. Primarily, the game just “feels” like a comic book. Teams, like the Fantastic Four, X-Men or Avengers, work best together, combining skills and abilities to powerful effect against Villains. Individual Hero abilities each play with the superpowers known from the comic book canon. For example, Rogue from the X-Men is able to siphon abilities off other Heroes and Hulk rages and sometimes causes damage to Villains and Heroes alike.

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The big Dark City expansion for Legendary

I got into Legendary in a big way over the 2014 holiday season with the base game and Fantastic Four, Paint The Town Red, Guardians of The Galaxy and Dark City expansions. With hundreds of Mastermind, Villain, Henchmen, Hero and Scheme cards available, each game plays in a nearly endless variety. With the modern Marvel Universe dating back to 1961 and re-invigorated with a constant flow of hit blockbuster movies since 2000, Legendary draws richly on the complex intersecting storylines from a half century of comic book popular culture.

Legendary has started me off in 2015 with a new game favorite and one my entire family has enjoyed playing together. As a lifelong fan and gamer, Legendary has finally given me the chance to team up with my favorite heroes from the Marvel Universe.

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A Gamer’s Guide to Manhattan’s Hobby Shops

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I’ve mentioned here more than once that my childhood was full of hobbies including model rocketry, model railroading, plastic kit building, Dungeons & Dragons, comic books and miniatures wargaming. Like generations before me, hobby stores and the now-vanished hobby areas of large department stores and five-and-dimes were where I felt at home from an early age.

I moved to New York City in the mid-1990s when much of Old New York started breathing its last gasps. Along with the closings of many storied NYC bars, restaurants, clubs, book stores, comic shops and movie theaters, hobby shops of all types are becoming more and more a thing of the past here in the Five Boroughs. The causes of the decline of hobby shops in the city are many, including rising rents, loss of customer interest, the growth of online hobby retail and many owners simply retiring or passing away.

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The New York Times recently did a great little story on Rudy’s Hobby and Art in Astoria, Queens, and I’ve also become a semi-frequent visitor to Trainworld just a few subway stops away from my apartment in Brooklyn. These outposts in the outer boroughs hold on, but many of the classic shops in Manhattan have not. At the top of many city hobbyist memories is Polk’s Hobby Department Store which once occupied five floors at 314 5th Avenue. Like many businesses, Polk’s was a family-run affair headed up by two brothers beginning in the 1930s. The iconic store carried radio controlled boats and planes, slot cars, plastic model kits, trains and all matter hobby supplies which fueled the imaginations for generations of kids and adults. For the observant nostalgic, a quick glimpse of Polk’s survives in a scene from 1972’s The Godfather (photo at top).

Like Polk’s, most of Manhattan’s other hobby stores, like Carmen Webster’s on 45th Street and America’s Hobby Center on West 22nd Street, have likewise vanished from the city’s streets in recent years. At the same time, Brooklyn has seen a surge in gaming-specific stores and play spaces such as Kings Games, Brooklyn Game Lab, Twenty-Sided Store, The Brooklyn Strategist and Nu Brand Gaming. In Greenwich Village, The Uncommons now sits along the old “Chess Row” south of Washington Square, and a Games Workshop can be found a few blocks away well stocked with Warhammer and 40K players on any given weekend.

For the dedicated scale model hobbyist and gaming enthusiast, a few remnants of the traditional densely stocked hobby store of the past still live on in Manhattan. In almost all cases, online suppliers are a more economical option than purchasing from a local hobby or gaming brick-and-mortar store. However, it’s still hard to beat the experience of browsing a shop in person and having conversations with fellow customers and proprietors who share a passion for a hobby. I recently spent a sunny late summer day poking around in a few of my favorite NYC hobby shops that tap into that unique experience that still lives on.


Jan’s Hobby Shop

1435 Lexington Avenue

(212) 987-4765

IMG_4284Way up on Lexington Avenue in the East 90s,  Jan’s Hobby Shop is just the kind of store that fired my youthful imagination. Plastic soldiers, model kits, model rockets, paints, brushes, videos, books and hobby magazines are stacked floor to ceiling in the tight space of this classic hobbyist’s paradise. Kits from hundreds of manufacturers from around the world, from the common to the obscure, cover all eras, skill levels, scales and price ranges. Ships from the Age of Sail sit across from Star Wars X-Wings, ancient siege weapons are just down the aisle from Cold War artillery and all manner of cars, tanks, ships and planes fill every bit of space between. For the more advanced scale modeller, a handy selection of balsa, plastic styrene, brass tubing and specialized glues and construction materials sit at the ready.

IMG_4286Plastic soldiers from a variety of manufacturers, eras and scales at Jan’s

IMG_4287Paints and plastic model kits line the walls at Jan’s

IMG_4285Fred Hutchins’s WWII era experimental aircraft models

At the heart of the store on any given morning, store manager Fred Hutchins sits behind his workbench working away on his latest project. In my short visit with Fred, I learned of his lifelong love and work in aeronautical engineering. His ongoing project, at the rate of 30-50 models per year, is to build to scale every experimental aircraft built during World War II. In the cases nearby, much of Fred’s exquisite work is on display, and if you are a polite and patient visitor, he is more than happy to engage in a brief history lesson. Conversation with Fred, modeller-to-modeller, is just the kind of experience only found in a hobby shop and makes a visit to Jan’s worth the trip.


The Red Caboose

23 West 45th Street

(212) 575-0155

www.theredcaboose.com

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For a hobbyist like me, basements are portals to secret worlds of play hidden away from the normal world above. That’s where you’ll find The Red Caboose, tucked at the end of an easy-to-miss entry hall and then down some narrow stairs to a subterranean hobby wonderland. Focused largely on N and HO scale model railroading, The Red Caboose is lined with glass cases of rolling stock and engines from the steam era to today. Tourists may also find their way here to buy up some authentic scale New York MTA subway cars which may be special ordered to reflect specific routes past or present.

IMG_4283Cases of trains and row upon row of model kits at The Red Caboose

The Red Caboose is a place beyond trains, too.  Rows of shelves are devoted to kits for all sorts of buildings, bridges, industrial complexes and natural scenery, some of which have made their way to my wargaming tables over the years. Rotating racks of scale scratch building plastic, metal and wood parts, along with paints, brushes and other supplies provide a solid inventory for miniature modellers. A decent selection of military and civilian plastic kits and pre-built die-cast scale models can likewise by found, making a stop at The Red Caboose about much more than just trains.


The Compleat Strategist

11 East 33rd Street

(212) 685-3880

www.thecompleatstrategist.com

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As a budding role playing gamer in the 70s and 80s, I was fortunate to live near a college town where the local bookstore and five-and-dime each stocked a handy selection of Dungeons & Dragons books, miniatures and magazines. Tucked in the pages of later issues of those magazines, I occasionally saw ads for The Compleat Strategist with an inventory which sounded like a dream for my hungry gaming appetite. As a resident New Yorker today, a quick visit to “The Strat” over a lunch hour or on a weekend is an amazing escape for a quick purchase or just time spent browsing the latest in gaming.

IMG_4281The Compleat Strategist is NYC’s destination for serious gamers

The store is long, narrow and deep, with shelves of games, books, miniatures and accessories piled to the ceiling. Boardgames, chess sets and puzzles occupy the rear half of the store. A massive selection of boxed historical strategy games stretch down one wall toward an inventory of paints and miniatures ranging from Games Workshop and other fantasy lines to collectible games like Heroclix. RPG books and reference materials fill out the front of the shop along with buckets of dice, stacks of collectible cards like Magic: The Gathering and two large racks of gaming periodicals. Downstairs, the Compleat Strategist also hosts mini gaming tournaments most weekends, rounding out the total experience for the city gamer looking to stay connected to a vital hobby community.


Gotham Model Trains

224 West 35th Street, 13th Floor

(212) 643-4400

www.gothammodeltrains.com

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Down a generic block just north of Penn Station, the tiny and well kept Gotham Model Trains occupies a thirteenth floor space in a building housing a jumble of small businesses and professional offices. The shop is mostly about trains, and the tight inventory offers a well-edited counterpoint to the sprawling warren of shelves at The Red Caboose. I like the nice selection of Woodland Scenics ground cover, shrubbery, trees, gravel and other scratch-building materials in plastic, metal and wood on the walls and racks.

IMG_4279The well-curated inventory of Gotham Model Trains

But trains are the thing at Gotham Model Trains, and over the years this has been my local go-to for a few pieces of track needed in getting a little circular railroad running under my Christmas tree. Multiple scales, controllers, buildings, scale figures and a small selection of railfan books round out the inventory surrounding the sweet little N scale layout greeting you at the shop’s entrance. Stopping in at Gotham Model Trains, like a visit to any of Manhattan’s surviving hobby shops, you can’t help but have the irreplaceable experience of a living breathing hobby.