Favorite Tabletop Games Kickstarters of the Month (May 2013)

Earlier this week, I wrote about how I believe Kickstarter to be the latest incarnation of how gamers have contributed to the decades-long conversation on who truly “owns” our hobby. This had me delving deep into what’s current on Kickstarter’s Tabletop Games section.

To date, I’ve honestly only contributed to one tabletop games Kickstarter project. The modest fundraising drive for A Las Barricadas which brought in just under $10,000 for a game that has since been delayed but promises to be shipping soon. While I wait for this little game of street protest pitting Occupy Wall Street-like demonstrators against the police to arrive, I thought I’d share a few projects I’m watching this month.

Moby Dick, or the card game: Like any good English Literature major, I’m a fan of Herman Melville’s epic American tale of one man’s obsession with a whale. On the flipside, I am not generally a fan of card games. That said, this card game of the high seas boasts some truly marvelous woodcut-like artwork and what looks to be an entertaining game of the best recruited crews trying to survive in their quest to spear the Great White Whale.

All Quiet On The Martian Front: Showcasing 15mm miniatures of Martians vs. early 20th-century human armies, this game uses the H.G. Wells sci-fi classic as a jumping-off point to imagine a world of humans locked in protracted combat with alien invaders. The models look fantastic, mining the very-popular steampunk trend in gaming today. Supporters of the game (particular those pledging in the hundreds of dollars) will net a lot of cool looking stuff with its funding.

Canterbury: Nothing gets me going like a great Euro-style worker placement game, so this is particularly enticing. The game places you in the age of Saxon Kings, and your aim is to build the greatest of cities starting with only a well in the wilderness. Managing your growing population, resources, culture, military and ongoing construction of buildings, the game claims to be one of pure skill and planning with no luck factor whatsoever. This one looks like a beauty and I’ll be anxious to give it a play when it is published later this year.

 Wargaming Terrain for the American Frontier: I don’t play games in the period, but the latest from Acheson Creations presents more than a dozen wonderfully-crafted 28mm buildings from the pioneer, settler and Native American era of 18th-century colonial America. I particularly like the longhouses and wigwams, possibly inspired by the local tribal history of the Western New York and the Rochester area where the creators (and I) hail from. The blockhouse, fort wall sections, barn and cabin models also look great and could easily be used in other eras or in fantasy gaming scenarios, too.

Civil War Toy Soldiers: This final project has less to do with gaming and more to do with the special spot in my heart for the toy soldiers of my childhood, especially around the holidays. Cast in soft plastic and a large 54mm scale, this new line of Union soldiers have been launched to compliment Cunnyngham Collectibles’s existing Southern troops. The poses, liveliness and equipment details on these guys make for some really cracking personality. A few bags of these fellas on the floor or in the tall grass and I’d be transported back to when I first fell in love with little plastic men nearly 40 years ago.

New Game Weekend: Zombicide

My weekend of gaming started with a regular meeting of the Metropolitan Wargamers club where new members — including myself — were inducted. With a couple dozen guys in attendance, it was great to look around the room and feel the fellowship with a group with decades of gaming passion in them. I’m looking forward to years to come with these guys and the inevitable newcomers who find their way to the club.

After the meeting, groups split off into a variety of board and miniatures games. I teamed up with four guys for my first playing of Zombicide. Anyone with a pulse knows zombies have been a huge trend in the culture for a few years now with the popularity of the The Walking Dead TV show and comic book series, as well as countless other books, movies and video games. Tabletop gamers haven’t been immune to the trend with a variety of popular zombie-themed miniature and boardgames rising in popularity. I’ve enjoyed playing Zombies!!! and a few of its expansions with my kids for a couple years now, and Last Night On Earth has become a mainstay for zombie gamers.

Zombicide is the latest to break into this gaming trend pitting survivors against undead hoards. The game was launched via a Kickstarter campaign just about a year ago that brought in over $750,000 from over 5,000 backers. In March of this year, the first expansion set for the game — Zombicide: Season 2 — raised an additional $2.250 million from nearly 9,000 funders. Needless to say, in a year’s time Zombicide has ridden the zombie wave to incredible heights of popularity with a rabid fan base.

My first run through Zombicide was a tough introduction to both the goofy fun and extreme challenge of the game. Each player takes the role of survivor of the zombie apocalypse with its own card outlining their particular abilities and a personalized miniature. A streetscape of wonderfully detailed and gory cardboard tiles is laid out according to one of the ten scenarios included in the base game. To complete the set-up, areas are predefined where zombies enter the game, doors are set in buildings, objectives are placed, and, depending on the scenario, special pieces such as a police car is strewn throughout the town. Over 60 zombie miniatures in four varieties — Walkers, Runners, Fatties and the Abomination — start the game at the town’s edge, just waiting to sink their teeth into a juicy survivor.

Players work collaboratively using a base three actions to move, search and/or fight zombies both on the street and in buildings. Searching allows a player to draw cards to find weapons, ammunition, gear and other special items which increase their chances of surviving the zombie onslaught to come. Since each player starts with only a frying pan as a weapon, searching for weapons is a focus from the start. Players manage what items they carry in their hands or on their person, and players may also choose to trade or simply give items to their compatriots to increase the group’s overall chances. Certain items are used in combination, adding a scavenger hunt aspect to the game. For instance, a scope added to a rifle creates a more accurate and deadly long-range weapon, and a can of gasoline combined with some empty bottles makes for a devastating molotov cocktail.

It’s when the zombies start filling the board at the end of a round of turns by the players that collected weapons and other gear become critical. Melee weapons like baseball bats, axes, machetes and chainsaws are used for close-quarters fighting with zombies while ranged weapons such as pistols, shotguns and submachine guns come into play with longer ranged combat. Certain characters or weapon types allow for weapons to be used in each hand, doubling the survivor’s visciousness when tangling with the undead. In other cases, powerful weapons like shotguns or a molotov cocktail are critical when trying to destroy more powerful zombies like Fatties or the enormous, shambling Abomination.

As the turns elapse and zombies are killed, the players advance in experience which gains them the bonus of extra abilities. The downside from this gain in experience is that zombies begin coming onto the board in greater numbers. Because of this, players need to work together to balance the team’s experience level against the amped-up presence of zombies. Zombies move en masse toward noise created by gunshots or doors being broken down, so players also have to make smart decisions as a group on when to take a chance in making noise and attracting the growing hoard of zombies. Getting attacked twice by a zombie means almost certain death for any survivor on the board.

The rules to Zombicide are pretty simple, but the game gets wild very, very fast as the streets and buildings quickly fill up with the undead. It’s one of the better collaborative boardgames I’ve played in recent memory. Players working in tandem or even sacrificing themselves for the greater good gives the game its spice and replay value. In my first game, three of the five of us were felled quickly by the zombies while the other two players managed to trick out their survivors with a plethora of weapons and fight on.

The combination of beautiful design (only improved by painting the miniatures as in the photos from today’s game above), simple rules and pretty steep odds stacked against the players has made Zombicide popular. We were kidding around during our game that if a real zombie apocalypse were to come, sticking close to our fellow members of the club might just mean the difference between life and death. After a couple hours running and slugging away at zombies in Zombicide today, that notion seemed more real than just mere joking speculation.